<?xml version="1.0"?>
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	<id>https://www.commanderwars.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firewito</id>
	<title>Commander Wars - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.commanderwars.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firewito"/>
	<link rel="alternate" type="text/html" href="https://www.commanderwars.com/wiki/Special:Contributions/Firewito"/>
	<updated>2026-10-01T11:24:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.1</generator>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Cairn&amp;diff=1611</id>
		<title>Cairn</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Cairn&amp;diff=1611"/>
		<updated>2023-05-01T22:09:36Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cairn&#039;&#039;&#039; is a Brown Desert CO that is an expert in wilderness survival.  She prefers to spend her time alone in the vastness of nature, enjoying the simple tranquility of wonderfully unexplored lands. Originally a Blue Moon CO, the numerous wars the country entered led her home region of Waystone to choose a different path and part from their long-standing union with Blue Moon.  She briefly leads her home&#039;s army in defense of preserving Waystone&#039;s historic claims before the region agrees to join Brown Desert.&lt;br /&gt;
&lt;br /&gt;
[[File:co_cairn+nrm.png|link=https://www.commanderwars.com/w/images/8/82/Co_cairn%2Bnrm.png|Cairn&#039;s Default Sprite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Im sorry Cairn... and Cairn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A wilderness survival expert who excels at using natural terrain to her advantage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Hiking.&lt;br /&gt;
&lt;br /&gt;
Miss: Crowds.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Wilderness grant her units additional terrain stars. On-property firepower of her units is reduced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 4 Range, Units on Wilderness terrain gain +2 terrain stars. 10% less firepower in buildings. (100/110 units on buildings)&lt;br /&gt;
&lt;br /&gt;
Wilderness is Forests, Mountains and Rivers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Call of the Wild.&lt;br /&gt;
          Move cost of Wilderness terrain lowers to 1. Indirect units on Wilderness terrain gain +1 Vision and Range. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Force of Nature.&lt;br /&gt;
          Units heal 1 HP per every Wilderness tile they cross. Increases units firepower by 10% per wilderness terrain star and decreases enemies defense by 10% per wilderness terrain star. CO Zone Effect becomes global.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Rattigan&amp;diff=1610</id>
		<title>Rattigan</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Rattigan&amp;diff=1610"/>
		<updated>2023-04-18T15:40:32Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A dutiful CO of the Yellow Comet army addled by a childhood phobia. Blames Sensei for Yellow Comet&amp;#039;s lack of former glory.&amp;quot;  Hit: Yellow Comet  Miss: Infestations.  CO Description: &amp;quot;Rattigan&amp;#039;s troops are trained to be extremely capable at dealing with large regiments of units, but are taken off guard by lone units.&amp;quot;   Day to Day: Units firepower increase to 5% when fighting enemy units that have allies within 2 range, against lone enemies units have 10% less...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A dutiful CO of the Yellow Comet army addled by a childhood phobia. Blames Sensei for Yellow Comet&#039;s lack of former glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: [[Yellow Comet]]&lt;br /&gt;
&lt;br /&gt;
Miss: Infestations.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Rattigan&#039;s troops are trained to be extremely capable at dealing with large regiments of units, but are taken off guard by lone units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Units firepower increase to 5% when fighting enemy units that have allies within 2 range, against lone enemies units have 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Auto Tank]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units firepower increase to 50% when fighting enemy units that have allies within 2 range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Raid.&lt;br /&gt;
          All units get +1 Move and their firepower increases to 30% when fighting enemy units that have allies within 2 range, and get extra +5% firepower for every enemy within 2 range of the target.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The Sweep.&lt;br /&gt;
          All enemy units lose 1 HP. Units firepower increase to 50% and defense to 30% when fighting enemy units that have allies within 2 range, and get extra +5% firepower for every enemy within 2 range of the target.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Kanbei&amp;diff=1609</id>
		<title>Kanbei</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Kanbei&amp;diff=1609"/>
		<updated>2023-04-18T14:28:55Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;The emperor of Yellow Comet. A skilled commander who has a soft spot for his daughter.&amp;quot;  Hit: Sonja.  Miss: Computers.  CO Description: &amp;quot;All units have high offensive and defensive capabilities, but are expensive to deploy.&amp;quot;   Day to Day: All units firepower and defense increase to 15% but cost 20% more.  CO Unit: Royal Guard.  CO Zone: 2 Range, All units firepower and defense increase to 50%.   xxxxXXX  CO Power: Morale Boost.           All units firepow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The emperor of Yellow Comet. A skilled commander who has a soft spot for his daughter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: [[Sonja]].&lt;br /&gt;
&lt;br /&gt;
Miss: Computers.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;All units have high offensive and defensive capabilities, but are expensive to deploy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: All units firepower and defense increase to 15% but cost 20% more.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Royal Guard]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, All units firepower and defense increase to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Morale Boost.&lt;br /&gt;
          All units firepower and defense increase to 60%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Samurai Spirit.&lt;br /&gt;
          All units firepower and defense increase to 70%. Firepower increases to 140% when counter-attacking.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Grimm&amp;diff=1608</id>
		<title>Grimm</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Grimm&amp;diff=1608"/>
		<updated>2023-04-18T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A Yellow Comet commander with a dynamic personality. Could care less about the details. His nickname is Lighting Grimm.&amp;quot;  Hit: Donuts.  Miss: Planning.  CO Description: &amp;quot;Firepower of all units is increased, thanks to his daredevil nature, but their defenses are reduced.&amp;quot;   Day to Day: All units firepower increase to 30% but have 10% less defense.  CO Unit: AT Cycle.  CO Zone: 3 Range, All units firepower increase to 50%. (150/100 units)   xxxXXX  CO Power: Kn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A Yellow Comet commander with a dynamic personality. Could care less about the details. His nickname is Lighting Grimm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Donuts.&lt;br /&gt;
&lt;br /&gt;
Miss: Planning.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Firepower of all units is increased, thanks to his daredevil nature, but their defenses are reduced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: All units firepower increase to 30% but have 10% less defense.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[AT Cycle]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower increase to 50%. (150/100 units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Knuckleduster.&lt;br /&gt;
          All units firepower increase to 60%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Haymaker.&lt;br /&gt;
          All units firepower increase to 90%.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Sensei&amp;diff=1607</id>
		<title>Sensei</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Sensei&amp;diff=1607"/>
		<updated>2023-04-18T13:48:07Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A former paratrooper rumored to have been quite the commander in his day. Cranky Paratrooper&amp;quot;  Hit: Lazy, rainy days.  Miss: Busy malls.  CO Description: &amp;quot;Copters have incredibly high firepower, but naval units are weaker. Foot soldiers have increased firepower.&amp;quot;   Day to Day: Battle Copters firepower increase to 30%, Transport type units have +1 Move but his Naval units have 10% less firepower.  CO Unit: Commando.  CO Zone: 1 Range, Battle Copters fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A former paratrooper rumored to have been quite the commander in his day. Cranky Paratrooper&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Lazy, rainy days.&lt;br /&gt;
&lt;br /&gt;
Miss: Busy malls.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Copters have incredibly high firepower, but naval units are weaker. Foot soldiers have increased firepower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: [[Battle Copter]]s firepower increase to 30%, Transport type units have +1 Move but his Naval units have 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Commando]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 1 Range, [[Battle Copter]]s firepower increase to 50% and Infantry type units have their firepower increase to 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Copter Command&lt;br /&gt;
          Spawns 9 HP [[Infantry]] on every owned City. [[Battle Copter]]s firepower increase to 80% and Infantry type units have their firepower increase to 30%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Airborne Assault.&lt;br /&gt;
          Spawns 9 HP [[Mech]]s on every owned City. [[Battle Copter]]s firepower increase to 80% and Infantry type units have their firepower increase to 30%.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Sonja&amp;diff=1606</id>
		<title>Sonja</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Sonja&amp;diff=1606"/>
		<updated>2023-04-18T12:47:37Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Kanbei&amp;#039;s cool and collected daughter who likes to plan before acting. She excels in gathering information. Sees All, Knows All&amp;quot;  Hit: Computers.  Miss: Bugs.  CO Description: &amp;quot;Keeps HP intel hidden from foes. Reduces enemy terrain defensive cover by one. However, she suffers from chronic bad luck.&amp;quot;   Day to Day: All units get +1 Vision, hides own units HP and has +5% bad luck. Reduces all enemy defense stars by 1.  CO Unit: Intel Truck.  CO Zone: 2 Range, Smo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Kanbei&#039;s cool and collected daughter who likes to plan before acting. She excels in gathering information. Sees All, Knows All&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Computers.&lt;br /&gt;
&lt;br /&gt;
Miss: Bugs.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Keeps HP intel hidden from foes. Reduces enemy terrain defensive cover by one. However, she suffers from chronic bad luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: All units get +1 Vision, hides own units HP and has +5% bad luck. Reduces all enemy defense stars by 1.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Intel Truck]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Smol +10/+10 to all units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Enhanced Vision.&lt;br /&gt;
          All units get +1 extra Vision and can see hiding places. Reduces all enemy defense stars by 2.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Counter Break.&lt;br /&gt;
          All units strike first when defending. All units get +1 extra Vision and can see hiding places. Reduces all enemy defense stars by 3.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Walter&amp;diff=1605</id>
		<title>Walter</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Walter&amp;diff=1605"/>
		<updated>2023-04-17T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Commander of the Capitol Guard of Teal Islands. He excels in survival and sheer tenacity. The Long Standing Guardian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Tongue Twisters.&lt;br /&gt;
&lt;br /&gt;
Miss: Colloquialisms.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Using Teal Isles intelligence division, Walter can view units&#039; HP more accurately than other COs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Walter can see enemies HP as 100/100.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Intel Truck]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Memento.&lt;br /&gt;
          Enemy units take the same damage they deal to Walter&#039;s units when attacking. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Magnum Opus.&lt;br /&gt;
          All enemy units take 1 HP damage and lose 80% of their maximum ammo. Hides own units HP and enemy units take the same damage they deal to Walter&#039;s units when attacking. CO Zone Effect becomes global.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Walter&amp;diff=1604</id>
		<title>Walter</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Walter&amp;diff=1604"/>
		<updated>2023-04-17T20:31:43Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Commander of the Capitol Guard of Teal Islands. He excels in survival and sheer tenacity. The Long Standing Guardian&amp;quot;  Hit: Tongue Twisters.  Miss: Colloquialisms.  CO Description: &amp;quot;Using Teal Isles intelligence division, Walter can view units&amp;#039; HP more accurately than other COs.&amp;quot;   Day to Day: Walter can see enemies HP as 100/100.  CO Unit: Intel Truck.  CO Zone: 2 Range, All units firepower and defense increase to 20%.   xxxxxXXXX  CO Power: Memento....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Commander of the Capitol Guard of Teal Islands. He excels in survival and sheer tenacity. The Long Standing Guardian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Tongue Twisters.&lt;br /&gt;
&lt;br /&gt;
Miss: Colloquialisms.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Using Teal Isles intelligence division, Walter can view units&#039; HP more accurately than other COs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Walter can see enemies HP as 100/100.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Intel Truck]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Memento.&lt;br /&gt;
          Enemy units take the same damage they deal to Walter&#039;s units. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Magnum Opus.&lt;br /&gt;
          All enemy units take 1 HP damage and lose 80% of their maximum ammo. Hides own units HP and enemy units take the same damage they deal to Walter&#039;s units. CO Zone Effect becomes global.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Joey&amp;diff=1603</id>
		<title>Joey</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Joey&amp;diff=1603"/>
		<updated>2023-04-17T17:13:12Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Loves to live and fight on the edge. He prefers risks and gambles over safety.&amp;quot;  Hit: Disadvantages.  Miss: Cheaters.  CO Description: &amp;quot;Joey likes to live on the edge. Units are stronger when engaging stronger units, but firepower is reduced when engaging a weaker unit.&amp;quot;   Day to Day: NONE.  CO Unit: NONE.  CO Zone: 3 Range, Units that attack an enemy that costs more funds gain 60% firepower, but lose 10% firepower when attacking a cheaper unit. (100/110 because...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Loves to live and fight on the edge. He prefers risks and gambles over safety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Disadvantages.&lt;br /&gt;
&lt;br /&gt;
Miss: Cheaters.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Joey likes to live on the edge. Units are stronger when engaging stronger units, but firepower is reduced when engaging a weaker unit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units that attack an enemy that costs more funds gain 60% firepower, but lose 10% firepower when attacking a cheaper unit. (100/110 because zone default +10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Eccentricity.&lt;br /&gt;
           Units that attack an enemy that costs more funds gain 60% firepower and 30% defense, but lose 10% firepower when attacking a cheaper unit. (90/110 because bugged)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Tempestuous Technique.&lt;br /&gt;
           Units that attack an enemy that costs more funds gain 60% firepower. Units become 20% cheaper and always strike first agains more expensive units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No extra stats if attacking a same value unit.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Cassidy&amp;diff=1602</id>
		<title>Cassidy</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Cassidy&amp;diff=1602"/>
		<updated>2023-04-17T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;An extremely belligerent member of Teal Island that is notorious for her ruthlessness. She fights purely for the thrill of battle and is feared by both enemies and allies.&amp;quot;  Hit: Roses.  Miss: Violets.  CO Description: &amp;quot;Cassidy&amp;#039;s ruthlessness rubs off on her troops. Units show no mercy to enemy units equal to or below their own strength.&amp;quot;   Day to Day: NONE.  CO Unit: NONE.  CO Zone: 2 Range, Units gain 40% firepower against units that have the same HP or lower....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;An extremely belligerent member of Teal Island that is notorious for her ruthlessness. She fights purely for the thrill of battle and is feared by both enemies and allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Roses.&lt;br /&gt;
&lt;br /&gt;
Miss: Violets.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Cassidy&#039;s ruthlessness rubs off on her troops. Units show no mercy to enemy units equal to or below their own strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Units gain 40% firepower against units that have the same HP or lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Rampage.&lt;br /&gt;
          Units gain 30% firepower, increased to 60% when against units that have the same HP or lower.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Scorched Earth.&lt;br /&gt;
          Units gain 30% firepower, increased to 80% when against units that have the same HP or lower. All enemy units take 1 HP dmg.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1600</id>
		<title>Greyfield</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1600"/>
		<updated>2023-04-17T13:57:53Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Wants to rule as the supreme global leader. Ambitious and power-hungry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Power.&lt;br /&gt;
&lt;br /&gt;
Miss: Insubordinates.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Copter, seaplanes and sea units have higher firepower and defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Missile Submarine]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Supply Chain.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Naval War.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower and defense increase to 70% and get +1 Move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like [[Drake]], his other units dont get +10% firepower during his Super.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1599</id>
		<title>Greyfield</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1599"/>
		<updated>2023-04-17T13:55:38Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Wants to rule as the supreme global leader. Ambitious and power-hungry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Power.&lt;br /&gt;
&lt;br /&gt;
Miss: Insubordinates.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Copter, seaplanes and sea units have higher firepower and defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Missile Submarine]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Supply Chain.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Naval War.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower and defense increase to 70% and get +1 Move.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1598</id>
		<title>Greyfield</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1598"/>
		<updated>2023-04-17T13:54:54Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Wants to rule as the supreme global leader. Ambitious and power-hungry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Power.&lt;br /&gt;
&lt;br /&gt;
Miss: Insubordinates.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Copter, seaplanes and sea units have higher firepower and defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Missile Submarine]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, [[Transport Copter]]s, [[Battle Copter]]s, [[Water Plane]]s and Naval units firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Supply Chain.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Naval War.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s and [[Water Plane]]s firepower and defense increase to 70% and get +1 Move.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1597</id>
		<title>Greyfield</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Greyfield&amp;diff=1597"/>
		<updated>2023-04-17T13:54:30Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Wants to rule as the supreme global leader. Ambitious and power-hungry.&amp;quot;  Hit: Power.  Miss: Insubordinates.  CO Description: &amp;quot;Copter, seaplanes and sea units have higher firepower and defense.&amp;quot;   Day to Day: NONE.  CO Unit: Missile Submarine.  CO Zone: 3 Range, Transport Copters, Battle Copters, Water Planes and Naval units firepower increase to 20% and defense to 50%.   xxxXXX  CO Power: Supply Chain.           All units refill all Ammo, Fuel an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Wants to rule as the supreme global leader. Ambitious and power-hungry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Power.&lt;br /&gt;
&lt;br /&gt;
Miss: Insubordinates.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Copter, seaplanes and sea units have higher firepower and defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Missile Submarine]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, [[Transport Copter]]s, [[Battle Copter]]s, [[Water Plane]]s and Naval units firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Supply Chain.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s, [[Water Plane]]s firepower increase to 20% and defense to 50%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Naval War.&lt;br /&gt;
          All units refill all Ammo, Fuel and Material. Naval units, [[Transport Copter]]s, [[Battle Copter]]s, [[Water Plane]]s firepower and defense increase to 70% and get +1 Move.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1596</id>
		<title>Davis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1596"/>
		<updated>2023-04-17T13:43:23Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Side with the winning side.&lt;br /&gt;
&lt;br /&gt;
Miss: Side with the losing side.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +40% bad luck.&lt;br /&gt;
&lt;br /&gt;
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)&lt;br /&gt;
(D2D and Powers only count the enemy and its allies with the most units.)&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Survival Plans.&lt;br /&gt;
          Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The stronger Side.&lt;br /&gt;
          Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lol mussfortune&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Waylon&amp;diff=1595</id>
		<title>Waylon</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Waylon&amp;diff=1595"/>
		<updated>2023-04-17T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A Teal Isle Commander. Destructive, egotistical and extremely vain.&amp;quot;  Hit: Living the good life.  Miss: Responsibility.  CO Description: &amp;quot;Air units have higher firepower and defense.&amp;quot;   Day to Day: NONE.  CO Unit: Kirov.  CO Zone: 2 Range, Air units firepower increase to 30% and defense to 40%.   xxxXXX  CO Power: Bad Company.           Air units firepower increase to 30% and defense to 200%.  Super CO Power: Wingman.           Air units firepower increase to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A Teal Isle Commander. Destructive, egotistical and extremely vain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Living the good life.&lt;br /&gt;
&lt;br /&gt;
Miss: Responsibility.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Air units have higher firepower and defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Kirov]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Air units firepower increase to 30% and defense to 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Bad Company.&lt;br /&gt;
          Air units firepower increase to 30% and defense to 200%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Wingman.&lt;br /&gt;
          Air units firepower increase to 60% and defense to 310%.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1594</id>
		<title>Davis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1594"/>
		<updated>2023-04-17T13:32:50Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Side with the winning side.&lt;br /&gt;
&lt;br /&gt;
Miss: Side with the losing side.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +40% bad luck.&lt;br /&gt;
&lt;br /&gt;
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)&lt;br /&gt;
(D2D and Powers only count the enemy and its allies with the most units.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Survival Plans.&lt;br /&gt;
          Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The stronger Side.&lt;br /&gt;
          Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lol mussfortune&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1593</id>
		<title>Davis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1593"/>
		<updated>2023-04-17T13:32:07Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Side with the winning side.&lt;br /&gt;
&lt;br /&gt;
Miss: Side with the losing side.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)&lt;br /&gt;
(D2D and Powers only count the enemy and its allies with the most units.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Survival Plans.&lt;br /&gt;
          Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The stronger Side.&lt;br /&gt;
          Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lol mussfortune&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1592</id>
		<title>Davis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1592"/>
		<updated>2023-04-17T13:31:58Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Side with the winning side.&lt;br /&gt;
&lt;br /&gt;
Miss: Side with the losing side.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)&lt;br /&gt;
(D2D and Powers only count the enemy and its allies with the most units.)&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Survival Plans.&lt;br /&gt;
          Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The stronger Side.&lt;br /&gt;
          Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lol mussfortune&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1591</id>
		<title>Davis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Davis&amp;diff=1591"/>
		<updated>2023-04-17T13:30:19Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;  Hit: Side with the winning side.  Miss: Side with the losing side.  CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;   Day to Day: NONE.  CO Unit: NONE.  CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad lu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;He is a coward who always sides with the winning side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Side with the winning side.&lt;br /&gt;
&lt;br /&gt;
Miss: Side with the losing side.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Gains luck and mussfortune based on the amount of troops on the field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)&lt;br /&gt;
(D2D and Powers only count the enemy and its allies with the most units.)&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Survival Plans.&lt;br /&gt;
          Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: The stronger Side.&lt;br /&gt;
          Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lol mussfortune&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Amy&amp;diff=1588</id>
		<title>Amy</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Amy&amp;diff=1588"/>
		<updated>2023-04-16T22:45:12Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The Commander-in-Chief of Pink Frontier. A former physicist who was thrust into war. She is now a hardened naval commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Quantum Theory.&lt;br /&gt;
&lt;br /&gt;
Miss: [[Hawke]].&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;She can command hovercraft units at optimal level. Reefs pose no problem for Amy&#039;s units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Reef move costs lower to 1 and Hovercraft type units get +1 Move.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Hovercraft type units firepower increase to 80%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Fluid Dynamics.&lt;br /&gt;
          Hovercraft type units become 30% cheaper and get +1 extra Move. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Photon Discharge.&lt;br /&gt;
          Units defense increase to 110% and take no damage from counter-attacks. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE UNIT SPECIALIST CO WHO CANNOT BUILD THE UNITS SHES SPECIALIZED ON&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Amy&amp;diff=1587</id>
		<title>Amy</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Amy&amp;diff=1587"/>
		<updated>2023-04-16T22:43:48Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;The Commander-in-Chief of Pink Frontier. A former physicist who was thrust into war. She is now a hardened naval commander.&amp;quot;  Hit: Quantum Theory.  Miss: Hawke.  CO Description: &amp;quot;She can command hovercraft units at optimal level. Reefs pose no problem for Amy&amp;#039;s units.&amp;quot;   Day to Day: Reef move costs lower to 1 and Hovercraft type units get +1 Move.  CO Unit: NONE.  CO Zone: 2 Range, Hovercraft type units firepower increase to 80%.   xxxXXXXX  CO Power: Fluid D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The Commander-in-Chief of Pink Frontier. A former physicist who was thrust into war. She is now a hardened naval commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Quantum Theory.&lt;br /&gt;
&lt;br /&gt;
Miss: [[Hawke]].&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;She can command hovercraft units at optimal level. Reefs pose no problem for Amy&#039;s units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Reef move costs lower to 1 and Hovercraft type units get +1 Move.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Hovercraft type units firepower increase to 80%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Fluid Dynamics.&lt;br /&gt;
          Hovercraft type units become 30% cheaper and get +1 extra Move. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Photon Discharge.&lt;br /&gt;
          Units defense increase to 110% and take no dmg from counter-attacks. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE UNIT SPECIALIST CO WHO CANNOT BUILD THE UNITS SHES SPECIALIZED ON&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Nana&amp;diff=1586</id>
		<title>Nana</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Nana&amp;diff=1586"/>
		<updated>2023-04-16T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;The lovable, cute, and amazingly talented granddaughter of Hachi. Known to be incredibly scary when angry.&amp;quot;  Hit: Artemis.  Miss: Ozzy.  CO Description: &amp;quot;Indirect attacks deal one HP of damage to all nearby units, no matter their allegiance.&amp;quot;   Day to Day: NONE.  CO Unit: Siege Cannon.  CO Zone: 2 Range, Indirect attacks deal 1 HP dmg to any units within 1 range of the target.   xxxxxXXXX  CO Power: Chain Reaction.           Direct units now deal 2 HP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The lovable, cute, and amazingly talented granddaughter of Hachi. Known to be incredibly scary when angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: [[Artemis]].&lt;br /&gt;
&lt;br /&gt;
Miss: [[Ozzy]].&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Indirect attacks deal one HP of damage to all nearby units, no matter their allegiance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Siege Cannon]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, Indirect attacks deal 1 HP dmg to any units within 1 range of the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Chain Reaction.&lt;br /&gt;
          Direct units now deal 2 HP extra dmg to a random enemy unit within 2 tiles of the attacking direct unit. Nana&#039;s units wont be hurt by her splash dmg. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Explosive Tantrum.&lt;br /&gt;
          Indirect attacks deal 2 HP dmg to any units within 2 range of the target. Nana&#039;s units wont be hurt by her splash dmg.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Alexis&amp;diff=1585</id>
		<title>Alexis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Alexis&amp;diff=1585"/>
		<updated>2023-04-16T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A crystal-obsessed person. Blindly follows orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Crystals.&lt;br /&gt;
&lt;br /&gt;
Miss: Experiments.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units heal at half the normal rate on owned properties, but units still heal while standing next to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Properties repair 1 HP less but repair 1 HP to units at 1 range. (Several properties can repair the same unit.)(Com towers are properties and repair at 1 range, Temporary Ports/Airports dont.)&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Repair Tank]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower and defense increase to 15%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Crystal Brace.&lt;br /&gt;
          Owned Properties heal 3 HP to all units within 2 range. Units whithin 2 range of a porperty gain 30% firepower. All units defense increases to 15%. (T. Ports/Airports do Heal and give firepower.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Crystal Edge.&lt;br /&gt;
          Owned Properties heal 3 HP to all units within 2 range. Enemy units within 1 range of their properties take 3 HP dmg. Units whithin 2 range of a property gain 50% firepower. All units defense increases to 15%. (Temporal stuff does damage too.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How come the crystal-obsessed CO doesnt have the Crystal Tank?&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Alexis&amp;diff=1584</id>
		<title>Alexis</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Alexis&amp;diff=1584"/>
		<updated>2023-04-16T22:11:10Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A crystal-obsessed person. Blindly follows orders.&amp;quot;  Hit: Crystals.  Miss: Experiments.  CO Description: &amp;quot;Units heal at half the normal rate on owned properties, but units still heal while standing next to them.&amp;quot;   Day to Day: Properties repair 1 HP less but repair 1 HP to units at 1 range. (Several properties can repair the same unit.)(Com towers are properties and repair at 1 range, Temporary Ports/Airports dont.)  CO Unit: Repair Tank.  CO Zone: 3 Range, A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A crystal-obsessed person. Blindly follows orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Crystals.&lt;br /&gt;
&lt;br /&gt;
Miss: Experiments.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units heal at half the normal rate on owned properties, but units still heal while standing next to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Properties repair 1 HP less but repair 1 HP to units at 1 range. (Several properties can repair the same unit.)(Com towers are properties and repair at 1 range, Temporary Ports/Airports dont.)&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Repair Tank]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower and defense increase to 15%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Crystal Brace.&lt;br /&gt;
          Owned Properties heal 3 HP to all units within 2 range. Units whithin 2 range of a porperty gain 30% firepower. All units defense increases to 15%. (Temporary Ports/Airports do Heal and give firepower.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Crystal Edge.&lt;br /&gt;
          Owned Properties heal 3 HP to all units within 2 range. Enemy units within 1 range of their properties take 3 HP dmg. Units whithin 2 range of a porperty gain 50% firepower. All units defense increases to 15. (Temporal stuf does damage too.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How come the crystal-obsessed CO doesnt have the Crystal Tank?&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Aira&amp;diff=1583</id>
		<title>Aira</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Aira&amp;diff=1583"/>
		<updated>2023-04-16T21:15:22Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A reserved commander who is often found daydreaming. Likes to walk in the wind.&amp;quot;  Hit: Cool Breezes.  Miss: Surprises.  CO Description: &amp;quot;Aira never felt a need to specialize, so all units are average.&amp;quot;   Day to Day: NONE.  CO Unit: NONE.  CO Zone: 3 Range, All units firepower and defense increase to 20%.   xxxxXXXX  CO Power: Gust Storm.           Enemy units consume 5 times more fuel and the weather changes to Sun. CO Zone Effect becomes global.  Super CO Power:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A reserved commander who is often found daydreaming. Likes to walk in the wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Cool Breezes.&lt;br /&gt;
&lt;br /&gt;
Miss: Surprises.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Aira never felt a need to specialize, so all units are average.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Gust Storm.&lt;br /&gt;
          Enemy units consume 5 times more fuel and the weather changes to Sun. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Hurricannon.&lt;br /&gt;
          Cheap enemy units and Air units take 3 HP dmg, increases all enemy movement costs by 1 and weather changes to Sun. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cheap can be missiles but not medium tanks, its random so idk.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Mina&amp;diff=1582</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Mina&amp;diff=1582"/>
		<updated>2023-04-16T20:54:56Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Mina is very protective of those around her, and willing to fight to keep them safe. Don&amp;#039;t let her cute appearance deceive you.&amp;quot;  Hit: Victory.  Miss: Uncertainty.  CO Description: &amp;quot;Mina&amp;#039;s troops have no real strength or weakness.&amp;quot;   Day to Day: NONE.  CO Unit: NONE.  CO Zone: 3 Range, All units firepower and defense increase to 20%.   xxxXXXXX  CO Power: Potent of Misfortune.           The enemy gets +50% bad luck. CO Zone Effect becomes global.  Super CO Power:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Mina is very protective of those around her, and willing to fight to keep them safe. Don&#039;t let her cute appearance deceive you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Victory.&lt;br /&gt;
&lt;br /&gt;
Miss: Uncertainty.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Mina&#039;s troops have no real strength or weakness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Potent of Misfortune.&lt;br /&gt;
          The enemy gets +50% bad luck. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Dark Lightning.&lt;br /&gt;
          Some of the most expensive enemy units take 4 HP dmg. CO Zone Effect becomes global.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Hachi&amp;diff=1581</id>
		<title>Hachi</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Hachi&amp;diff=1581"/>
		<updated>2023-04-16T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Owner of the Battle Maps shop. Rumored to be Orange Star&amp;#039;s former commander-in-chief.&amp;quot;  Hit: Tea.  Miss: Medicine.  CO Description: &amp;quot;Uses secret trade routes to get slightly lower deployment costs for all units.&amp;quot;   Day to Day: Units are 10% cheaper.  CO Unit: Smuggler.  CO Zone: 1 Range, The default +10/+10.   xxxXX  CO Power: Barter.           Units are 50% cheaper.  Super CO Power: Merchant Union.           Units are 50% cheaper and Cities can build units.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Owner of the Battle Maps shop. Rumored to be Orange Star&#039;s former commander-in-chief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Tea.&lt;br /&gt;
&lt;br /&gt;
Miss: Medicine.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Uses secret trade routes to get slightly lower deployment costs for all units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Units are 10% cheaper.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Smuggler]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 1 Range, The default +10/+10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Barter.&lt;br /&gt;
          Units are 50% cheaper.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Merchant Union.&lt;br /&gt;
          Units are 50% cheaper and Cities can build units.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Nell&amp;diff=1580</id>
		<title>Nell</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Nell&amp;diff=1580"/>
		<updated>2023-04-16T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Rachel&amp;#039;s older sister and supreme commander of the Orange Star army, Nell is an able commanding officer with a superb sense of fashion.&amp;quot;  Hit: Willful students.  Miss: Downtime.  CO Description: &amp;quot;Sometimes strikes with slightly more force than expected. She&amp;#039;s the first to tell you she was born lucky.&amp;quot;   Day to Day: NONE.   CO Unit: NONE.  CO Zone: 3 Range, Luck increases by 15%.   xxxXXX  CO Power: Lucky Star.           Luck increases by 60%.  Super CO Power: Lad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Rachel&#039;s older sister and supreme commander of the Orange Star army, Nell is an able commanding officer with a superb sense of fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Willful students.&lt;br /&gt;
&lt;br /&gt;
Miss: Downtime.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Sometimes strikes with slightly more force than expected. She&#039;s the first to tell you she was born lucky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE. &lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Luck increases by 15%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Lucky Star.&lt;br /&gt;
          Luck increases by 60%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Lady Luck.&lt;br /&gt;
          Luck increases by 100%.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Rachel&amp;diff=1579</id>
		<title>Rachel</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Rachel&amp;diff=1579"/>
		<updated>2023-04-16T18:29:55Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Brings a breath of fresh air to her troops. Strives to follow in the footsteps of her older sister, Nell. Led the Allied Nations during the Omega war. Rocket Girl&amp;quot;  Hit: Hard Work.  Miss: Excuses.  CO Description: &amp;quot;Her troops are quite hardworking, and they increase repairs by one on properties.&amp;quot;   Day to Day: Properties repair 1 extra HP.  CO Unit: NONE.  CO Zone: 2 Range, All units firepower and defense increase to 20%.   xxxXXX  CO Power: Lucky Lass....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Brings a breath of fresh air to her troops. Strives to follow in the footsteps of her older sister, Nell. Led the Allied Nations during the Omega war. Rocket Girl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Hard Work.&lt;br /&gt;
&lt;br /&gt;
Miss: Excuses.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Her troops are quite hardworking, and they increase repairs by one on properties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Properties repair 1 extra HP.&lt;br /&gt;
&lt;br /&gt;
CO Unit: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Zone: 2 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Lucky Lass.&lt;br /&gt;
          Luck increases by 40%. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Covering Fire.&lt;br /&gt;
          Three 2 Range missiles fall dealing 3 HP dmg to units inside of them. CO Zone Effect becomes global.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Jake&amp;diff=1578</id>
		<title>Jake</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Jake&amp;diff=1578"/>
		<updated>2023-04-16T18:22:31Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A young, energetic Orange Star CO who is a top-notch tank commander.&amp;quot;  Hit: Clubbin&amp;#039;.  Miss: Easy listening.  CO Description: &amp;quot;Fights well in the open. Firepower of all units increased on plains.&amp;quot;   Day to Day: NONE.  CO Unit: Tank Hunter.  CO Zone: 3 Range, All units on Plains have their firepower increased to 70%.   xxxXXX  CO Power: Beat Down.           All units on Plains have their firepower increased to 70%. Land Indirects units get +1 Range.  Super CO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A young, energetic Orange Star CO who is a top-notch tank commander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Clubbin&#039;.&lt;br /&gt;
&lt;br /&gt;
Miss: Easy listening.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Fights well in the open. Firepower of all units increased on plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Tank Hunter]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units on Plains have their firepower increased to 70%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Beat Down.&lt;br /&gt;
          All units on Plains have their firepower increased to 70%. Land Indirects units get +1 Range.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Block Rock.&lt;br /&gt;
          All units on Plains have their firepower increased to 90%. Land Indirects units get +1 Range and Land Direct units get +2 Move.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Sami&amp;diff=1577</id>
		<title>Sami</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Sami&amp;diff=1577"/>
		<updated>2023-04-16T18:15:24Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A strong-willed Orange Star special forces captain who loves long hair. Despite having short hair. Whatever, IS.&amp;quot;  Hit: Chocolate.  Miss: Cowards.  CO Description: &amp;quot;As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct-combat units have weaker firepower.&amp;quot;   Day to Day: Infantry type units have 10% increased firepower, units capture 50% faster, Transport type units have +1 Move and Direct units have 10% less firepower....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A strong-willed Orange Star special forces captain who loves long hair. Despite having short hair. Whatever, IS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Chocolate.&lt;br /&gt;
&lt;br /&gt;
Miss: Cowards.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct-combat units have weaker firepower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Infantry type units have 10% increased firepower, units capture 50% faster, Transport type units have +1 Move and Direct units have 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Commando]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Infantry type units have 50% increased firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Double Time.&lt;br /&gt;
          Infantry type units have 50% increased firepower and get +1 Move.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Victory March.&lt;br /&gt;
          Infantry type units have 80% increased firepower and get +2 Move. Units get 20 bonus capture points.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Max&amp;diff=1576</id>
		<title>Max</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Max&amp;diff=1576"/>
		<updated>2023-04-16T18:01:28Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A brave and loyal friend, not to mention a strong fighter. Max hates any kind of treachery, preferring a good, old-fashioned brawl.&amp;quot;  Hit: Weight Training.  Miss: Studying.  CO Description: &amp;quot;Non-infantry direct-combat units are tops.&amp;quot;   Day to Day: Non-infantry Direct units have 15% increased firepower, Indirect units have -1 Range and 10% less firepower.  CO Unit: Tank Hunter.  CO Zone: 3 Range, Non-infantry Direct units have 45% increased firepower.   xxxXX...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A brave and loyal friend, not to mention a strong fighter. Max hates any kind of treachery, preferring a good, old-fashioned brawl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Weight Training.&lt;br /&gt;
&lt;br /&gt;
Miss: Studying.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Non-infantry direct-combat units are tops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Non-infantry Direct units have 15% increased firepower, Indirect units have -1 Range and 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Tank Hunter]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Non-infantry Direct units have 45% increased firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Max Force.&lt;br /&gt;
          Non-infantry Direct units have 45% increased firepower and get +1 Move.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Max Blast.&lt;br /&gt;
          Non-infantry Direct units have 70% increased firepower and get +2 Move.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Andy&amp;diff=1575</id>
		<title>Andy</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Andy&amp;diff=1575"/>
		<updated>2023-04-16T17:49:43Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A whiz with a wrench, this mechanical boy wonder earned fame as the hero who saved Macro Land in the last great war.&amp;quot;  Hit: Mechanics.  Miss: Waking up too early  CO Description: &amp;quot;No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever.&amp;quot;   Day to Day: NONE.  CO Unit: Repair Tank.  CO Zone: 3 Range, All units firepower and defense increase to 20%.   xxxXXX  CO Power: Hyper Repair.           All units heal 2 HP, their f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A whiz with a wrench, this mechanical boy wonder earned fame as the hero who saved Macro Land in the last great war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Mechanics.&lt;br /&gt;
&lt;br /&gt;
Miss: Waking up too early&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Repair Tank]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Hyper Repair.&lt;br /&gt;
          All units heal 2 HP, their firepower and defense increase to 20%.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Hyper Upgrade.&lt;br /&gt;
          All units heal 5 HP and get +1 Move, their firepower increases to 30% and defense to 20%.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Robo-Sturm&amp;diff=1574</id>
		<title>Robo-Sturm</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Robo-Sturm&amp;diff=1574"/>
		<updated>2023-04-16T17:41:15Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Black Hole was in need of new strong CO&#039;s so Lash invented a second Sturm. But he doesn&#039;t accept any orders and formed his own Army.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Robots.&lt;br /&gt;
&lt;br /&gt;
Miss: Livings.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;His troops can move 1 point more, but they have weaker firepower and higher defense capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: All units have 20% less firepower but get +1 Move.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Tank Hunter]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units have 10% less firepower and 30% increased defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Mechanized Storm.&lt;br /&gt;
          All units have normal firepower, 60% increased defense and +1 extra Move. Enemy units lose half their current ammo. (3 ammo gets reduced to 2, 5 to 3.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Mechanized Destruction.&lt;br /&gt;
          All units have normal firepower, 80% increased defense and +2 extra Move. Enemy units take 2HP dmg and lose half their current ammo.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Robo-Sturm&amp;diff=1573</id>
		<title>Robo-Sturm</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Robo-Sturm&amp;diff=1573"/>
		<updated>2023-04-16T17:40:22Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Black Hole was in need of new strong CO&amp;#039;s so Lash invented a second Sturm. But he doesn&amp;#039;t accept any orders and formed his own Army.&amp;quot;  Hit: Robots.  Miss: Livings.  CO Description: &amp;quot;His troops can move 1 point more, but they have weaker firepower and higher defense capabilities.&amp;quot;   Day to Day: All units have 20% less firepower but get +1 Move.  CO Unit: Tank Hunter.  CO Zone: 3 Range, All units have 10% less firepower and 30% increased defense.   xxxxXXXXX  C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Black Hole was in need of new strong CO&#039;s so Lash invented a second Sturm. But he doesn&#039;t accept any orders and formed his own Army.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Robots.&lt;br /&gt;
&lt;br /&gt;
Miss: Livings.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;His troops can move 1 point more, but they have weaker firepower and higher defense capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: All units have 20% less firepower but get +1 Move.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Tank Hunter]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units have 10% less firepower and 30% increased defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Mechanized Storm.&lt;br /&gt;
          All units have normal firepower, 60% increased defense and +1 extra Move. Enemy units lose half their current ammo. (3 ammo gets reduced to 2, 5 to 3.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Mechanized Destruction.&lt;br /&gt;
          All units have normal firepower, 80% increased defense and +2 extra Move. Enemy units take 2HP dmg and half their current ammo.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1572</id>
		<title>Napoleon</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1572"/>
		<updated>2023-04-16T17:29:26Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The current second commander of the Metal Army. Believes Metal Army&#039;s ingenuity gives it a right to control the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Sudoku.&lt;br /&gt;
&lt;br /&gt;
Miss: Horror Movies.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units have high defensive capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Iron Shield Gen]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units firepower increase to 20% and defense to 40%, increased to 60% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Blast Shield.&lt;br /&gt;
          Units wont take more dmg than half their current HP in a single attack. Units firepower increase to 20% and defense to 25%, increased to 45% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Last Stand.&lt;br /&gt;
          Units fight as if they had 4 more HP, and gain +10% atk per defense stars they have. Units firepower increase to 20% and defense to 45%, increased to 65% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During power his units cannot be destroyed. Also his extra defense works agains Ik&#039;s Direct Indirect attacks I think.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1571</id>
		<title>Napoleon</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1571"/>
		<updated>2023-04-16T17:28:36Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The current second commander of the Metal Army. Believes Metal Army&#039;s ingenuity gives it a right to control the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Sudoku.&lt;br /&gt;
&lt;br /&gt;
Miss: Horror Movies.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units have high defensive capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Iron Shield Gen]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units firepower increase to 20% and defense to 40%, increased to 60% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Blast Shield.&lt;br /&gt;
          Units wont take more dmg than half their current HP in a single attack. Units firepower increase to 20% and defense to 25%, increased to 45% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Last Stand.&lt;br /&gt;
          Units fight as if they had 4 more HP, and gain +10% atk per defense stars they have. Units firepower increase to 20% and defense to 45%, increased to 65% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During power his units cannot be destroyed.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1570</id>
		<title>Napoleon</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Napoleon&amp;diff=1570"/>
		<updated>2023-04-16T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;The current second commander of the Metal Army. Believes Metal Army&amp;#039;s ingenuity gives it a right to control the world.&amp;quot;  Hit: Sudoku.  Miss: Horror Movies.  CO Description: &amp;quot;Units have high defensive capabilities.&amp;quot;   Day to Day: NONE.  CO Unit: Iron Shield Gen.  CO Zone: 3 Range, Units firepower increase to 20% and defense to 40%, increased to 60% defense against a non direct attack.   xxxxXXXX  CO Power: Blast Shield.           Units wont take more dmg than...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The current second commander of the Metal Army. Believes Metal Army&#039;s ingenuity gives it a right to control the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Sudoku.&lt;br /&gt;
&lt;br /&gt;
Miss: Horror Movies.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units have high defensive capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Iron Shield Gen]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units firepower increase to 20% and defense to 40%, increased to 60% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Blast Shield.&lt;br /&gt;
          Units wont take more dmg than half their current HP in a single attack. Units firepower increase to 20% and defense to 25%, increased to 45% defense against a non direct attack.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Last Stand.&lt;br /&gt;
          Units fight as if they had 4 more HP, and gain +10% atk per defense stars they have. Units firepower increase to 20% and defense to 45%, increased to 65% defense against a non direct attack.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=IK-486-B7&amp;diff=1569</id>
		<title>IK-486-B7</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=IK-486-B7&amp;diff=1569"/>
		<updated>2023-04-16T17:14:52Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;One of Lash latest invented robots. He likes to stay at the same place and defend it against anything that comes to him.&amp;quot;  Hit: Fortresses.  Miss: Conquering.  CO Description: &amp;quot;His direct units can do indirect attacks when they don&amp;#039;t move. However they lose a fraction of firepower when doing so.&amp;quot;   Day to Day:   CO Unit: Chaperon.  CO Zone: 3 Range, Direct units that dont move get +1 Range, a Direct unit that attacks at range has 10% less firepower. (90/110 d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;One of Lash latest invented robots. He likes to stay at the same place and defend it against anything that comes to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Fortresses.&lt;br /&gt;
&lt;br /&gt;
Miss: Conquering.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;His direct units can do indirect attacks when they don&#039;t move. However they lose a fraction of firepower when doing so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: &lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Chaperon]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Direct units that dont move get +1 Range, a Direct unit that attacks at range has 10% less firepower. (90/110 direct units that attack at range, 110/110 normal units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Wall of Defense.&lt;br /&gt;
          All Direct units defense increases to 30%, Direct units that dont move get +2 Range, a Direct unit that attack at range has normal firepower. (100/130 direct at range)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Great Counterstrike.&lt;br /&gt;
          All Direct units defense increases to 50%, Direct units that dont move get +3 Range, a Direct unit that attack at range has normal firepower. (100/150 direct at range)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Direct units includes infantry. Also indirects are 110/100 during his powers.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Robo-Andy&amp;diff=1568</id>
		<title>Robo-Andy</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Robo-Andy&amp;diff=1568"/>
		<updated>2023-04-16T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Lash was asked by the military to create artificial intelligence able to direct troops. However, being given orders by a computer freaked out the soldiers. So she fixed the problem by putting it in the original Robo-Andy.&amp;quot;  Hit: Puppet Shows.  Miss: Housework.  CO Description: &amp;quot;He gets firepower for his powermeter, but his firepower may also drop drastically.&amp;quot;   Day to Day: Units gain +3% atk and +1% bad luck per power star charged.  CO Unit: AT Cycle.  CO Zo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Lash was asked by the military to create artificial intelligence able to direct troops. However, being given orders by a computer freaked out the soldiers. So she fixed the problem by putting it in the original Robo-Andy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Puppet Shows.&lt;br /&gt;
&lt;br /&gt;
Miss: Housework.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;He gets firepower for his powermeter, but his firepower may also drop drastically.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Units gain +3% atk and +1% bad luck per power star charged.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[AT Cycle]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units gain +5% atk and +3% bad luck per power star charged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Cooldown.&lt;br /&gt;
          Units heal 1 HP after attacking/counter-attacking, if they get destroyed they deal 1HP dmg to the attacker.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Critical Mass.&lt;br /&gt;
          Units heal 3 HP after attacking/counter-attacking, if they get destroyed they deal 3HP dmg to the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Using powers means no d2d and zone because no stars.&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Epoch&amp;diff=1567</id>
		<title>Epoch</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Epoch&amp;diff=1567"/>
		<updated>2023-04-16T16:43:47Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;The first prototype for the Robot Commanding Officer Series invented by Lash.&amp;quot;  Hit: Tests.  Miss: Upgrades.  CO Description: &amp;quot;Epoch is blessed with simple programming so it has only basic command abilities. Powers charge at an unmatched speed.&amp;quot;   Day to Day: NONE.  CO Unit: Auto Tank.  CO Zone: 3 Range, All units gain +10% Luck.   xXXXX  CO Power: Short Circuit.           All units firepower increase to 20% and gain +10% Luck. Hides unit&amp;#039;s HP to enemies.  Su...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;The first prototype for the Robot Commanding Officer Series invented by Lash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Tests.&lt;br /&gt;
&lt;br /&gt;
Miss: Upgrades.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Epoch is blessed with simple programming so it has only basic command abilities. Powers charge at an unmatched speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Auto Tank]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, All units gain +10% Luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Short Circuit.&lt;br /&gt;
          All units firepower increase to 20% and gain +10% Luck. Hides unit&#039;s HP to enemies.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Shocker.&lt;br /&gt;
          All units firepower increase to 30% and gain +15% Luck. Direct units get +1 Move and Indirects +1 Range. Hides unit&#039;s HP to enemies.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Smitan&amp;diff=1566</id>
		<title>Smitan</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Smitan&amp;diff=1566"/>
		<updated>2023-04-16T16:31:55Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A violent old commander of the Green Earth army who hates limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Dominance, yelling.&lt;br /&gt;
&lt;br /&gt;
Miss: (Victory by) Surrender.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Direct units gain additional firepower against enemy units which may come under fire from indirect units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Siege Cannon]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Direct units gain +10% firepower for every allied Indirect that has the target in its range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Scramble Tactics.&lt;br /&gt;
          Indirect units can now Fire and Move, they also get +1 Range. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Flare Drive.&lt;br /&gt;
          Indirect units can now Fire two times and Move, they also get +2 Range. Direct units gain +20% firepower for every allied indirect that has the target in its range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Viejo sabroso, que buen temita que tiene, Como que F tier!??&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Smitan&amp;diff=1565</id>
		<title>Smitan</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Smitan&amp;diff=1565"/>
		<updated>2023-04-16T16:31:13Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A violent old commander of the Green Earth army who hates limitations.&amp;quot;  Hit: Dominance, yelling.  Miss: (Victory by) Surrender.  CO Description: &amp;quot;Direct units gain additional firepower against enemy units which may come under fire from indirect units.&amp;quot;   Day to Day: NONE.  CO Unit: Siege Cannon.  CO Zone: 3 Range, Direct units gain +10% firepower for every allied indirect that has the target in its range.   xxxXXXXX  CO Power: Scramble Tactics.           Ind...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A violent old commander of the Green Earth army who hates limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Dominance, yelling.&lt;br /&gt;
&lt;br /&gt;
Miss: (Victory by) Surrender.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Direct units gain additional firepower against enemy units which may come under fire from indirect units.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Siege Cannon]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Direct units gain +10% firepower for every allied indirect that has the target in its range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Scramble Tactics.&lt;br /&gt;
          Indirect units can now Fire and Move, they also get +1 Range. CO Zone Effect becomes global.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Flare Drive.&lt;br /&gt;
          Indirect units can now Fire two times and Move, they also get +2 Range. Direct units gain +20% firepower for every allied indirect that has the target in its range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Viejo sabroso, que buen temita que tiene, Como que F tier!??&amp;quot; -wawa&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Peter&amp;diff=1564</id>
		<title>Peter</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Peter&amp;diff=1564"/>
		<updated>2023-04-16T16:18:35Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A veteran CO with over 30 years of experience, mostly from the plains of Cosmo Land. Cautious but decisive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Electric razors.&lt;br /&gt;
&lt;br /&gt;
Miss: Excuses.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Peter&#039;s units plow through enemy direct-combat units with ease. However, thicker terrain weakens his attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Units gain +7% firepower against Direct units, but firepower lowers per terrain star the enemy has. (Against an indirect unit: -15% firepower vs 1 star, -25% firepower vs 2 stars, -35% vs 3 stars...)(Numbers so weird when adding co zone and towers, ask someone else to decypher the formula.)&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Royal Guard]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units gain +50% firepower against Direct units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: General Offensive.&lt;br /&gt;
          Units gain +50% firepower against Direct units.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Bombing Run.&lt;br /&gt;
          Units gain +60% firepower against Direct units. Enemy units that arent on a building take 2 HP dmg.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Peter&amp;diff=1563</id>
		<title>Peter</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Peter&amp;diff=1563"/>
		<updated>2023-04-16T16:17:52Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A veteran CO with over 30 years of experience, mostly from the plains of Cosmo Land. Cautious but decisive.&amp;quot;  Hit: Electric razors.  Miss: Excuses.  CO Description: &amp;quot;Peter&amp;#039;s units plow through enemy direct-combat units with ease. However, thicker terrain weakens his attacks.&amp;quot;   Day to Day: Units gain +7% firepower against Direct units, but firepower lowers per terrain star the enemy has. (Against an indirect unit: -15% firepower vs 1 star, -25% firepower vs 2 sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A veteran CO with over 30 years of experience, mostly from the plains of Cosmo Land. Cautious but decisive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Electric razors.&lt;br /&gt;
&lt;br /&gt;
Miss: Excuses.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Peter&#039;s units plow through enemy direct-combat units with ease. However, thicker terrain weakens his attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Units gain +7% firepower against Direct units, but firepower lowers per terrain star the enemy has. (Against an indirect unit: -15% firepower vs 1 star, -25% firepower vs 2 stars, -35% vs 3 stars...)(Numbers so weird ask someone else to decypher the formula.)&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Royal Guard]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units gain +50% firepower against Direct units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: General Offensive.&lt;br /&gt;
          Units gain +50% firepower against Direct units.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Bombing Run.&lt;br /&gt;
          Units gain +60% firepower against Direct units. Enemy units that arent on a building take 2 HP dmg.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Javier&amp;diff=1562</id>
		<title>Javier</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Javier&amp;diff=1562"/>
		<updated>2023-04-16T15:38:15Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A Green Earth commander who values chivalry and honor above all else. Often orders his units to charge.&amp;quot;  Hit: Honor.  Miss: Retreating.  CO Description: &amp;quot;Units possess superior defenses vs. indirect attacks and Comtowers have a higher impact.&amp;quot;   Day to Day: NONE.  CO Unit: Chaperon.  CO Zone: 3 Range, Units have 20% increased defense against Indirect units, Units gain +5% firepower and defense per Com Tower.   xxxXXX  CO Power: Tower Shield.           Units...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A Green Earth commander who values chivalry and honor above all else. Often orders his units to charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Honor.&lt;br /&gt;
&lt;br /&gt;
Miss: Retreating.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Units possess superior defenses vs. indirect attacks and Comtowers have a higher impact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: NONE.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Chaperon]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Units have 20% increased defense against Indirect units, Units gain +5% firepower and defense per Com Tower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Tower Shield.&lt;br /&gt;
          Units have 40% increased defense against Indirect units, Units gain +15% firepower and +5% defense per Com Tower.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Tower of Power.&lt;br /&gt;
          Units have 60% increased defense against Indirect units, Units gain +25% firepower and +5% defense per Com Tower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess the old tower stuff not being updated makes him F tier?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Jess&amp;diff=1561</id>
		<title>Jess</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Jess&amp;diff=1561"/>
		<updated>2023-04-16T15:28:20Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;A gallant tank-driving commander who excels at analyzing information. Often argues with Eagle.&amp;quot;  Hit: Dandelions.  Miss: Unfit COs.  CO Description: &amp;quot;Vehicular units have superior firepower. Air and naval units are comparatively weak.&amp;quot;   Day to Day: Vehicle units firepower increase to 10%. Air and Naval units have 10% less firepower. (Vehicles are all non infantry land and hover units.)  CO Unit: Tank Hunter.  CO Zone: 3 Range, Vehicle units firepower increas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;A gallant tank-driving commander who excels at analyzing information. Often argues with Eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Dandelions.&lt;br /&gt;
&lt;br /&gt;
Miss: Unfit COs.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Vehicular units have superior firepower. Air and naval units are comparatively weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Vehicle units firepower increase to 10%. Air and Naval units have 10% less firepower. (Vehicles are all non infantry land and hover units.)&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Tank Hunter]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Vehicle units firepower increase to 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Turbo Charge.&lt;br /&gt;
          Vehicle units firepower increase to 50% and get +1 Move. All units refill all Ammo and Fuel.&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Overdrive.&lt;br /&gt;
          Vehicle units firepower increase to 70% and get +2 Move. All units refill all Ammo and Fuel.&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Eagle&amp;diff=1560</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Eagle&amp;diff=1560"/>
		<updated>2023-04-16T15:13:05Z</updated>

		<summary type="html">&lt;p&gt;Firewito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Green Earth&#039;s daring pilot hero. Joined the air force to honor his father&#039;s legacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Lucky goggles.&lt;br /&gt;
&lt;br /&gt;
Miss: Swimming.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Air units use less fuel and have superior firepower. Naval units have weaker firepower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Air units firepower increase to 10% and consume -2 fuel per day. Naval units have 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Kirov]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Air units firepower increase to 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Lightning Drive.&lt;br /&gt;
          All units excluding Infantry can act again but their firepower decreases by 45%. (55/110 land units, 60/110 naval units, 70/110 air units.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Lightning Strike.&lt;br /&gt;
          All units excluding Infantry can act again, Air units firepower increase to 30%. (100/110 land units, 90/110 naval units, 130/110 air units.)&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
	<entry>
		<id>https://www.commanderwars.com/w/index.php?title=Eagle&amp;diff=1559</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.commanderwars.com/w/index.php?title=Eagle&amp;diff=1559"/>
		<updated>2023-04-16T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;Firewito: Created page with &amp;quot;  Bio: &amp;quot;Green Earth&amp;#039;s daring pilot hero. Joined the air force to honor his father&amp;#039;s legacy.&amp;quot;  Hit: Lucky goggles.  Miss: Swimming.  CO Description: &amp;quot;Air units use less fuel and have superior firepower. Naval units have weaker firepower.&amp;quot;   Day to Day: Air units firepower increase to 10% and consume -2 fuel per day. Naval units have 10% less firepower.  CO Unit: Kirov.  CO Zone: 3 Range, Air units firepower increase to 30%.   xxxXXXXXX  CO Power: Lightning Drive....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bio: &amp;quot;Green Earth&#039;s daring pilot hero. Joined the air force to honor his father&#039;s legacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hit: Lucky goggles.&lt;br /&gt;
&lt;br /&gt;
Miss: Swimming.&lt;br /&gt;
&lt;br /&gt;
CO Description: &amp;quot;Air units use less fuel and have superior firepower. Naval units have weaker firepower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day to Day: Air units firepower increase to 10% and consume -2 fuel per day. Naval units have 10% less firepower.&lt;br /&gt;
&lt;br /&gt;
CO Unit: [[Kirov]].&lt;br /&gt;
&lt;br /&gt;
CO Zone: 3 Range, Air units firepower increase to 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
xxxXXXXXX&lt;br /&gt;
&lt;br /&gt;
CO Power: Lightning Drive.&lt;br /&gt;
          All units can act again but their firepower decreases by 45%. (55/110 land units, 60/110 naval units, 70/110 air units.)&lt;br /&gt;
&lt;br /&gt;
Super CO Power: Lightning Strike.&lt;br /&gt;
          All units can act again, Air units firepower increase to 30%. (100/110 land units, 90/110 naval units, 130/110 air units.)&lt;/div&gt;</summary>
		<author><name>Firewito</name></author>
	</entry>
</feed>