Naval Units: Difference between revisions
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|style="text-align: center;"|'''SUBMARINE''' | |style="text-align: center;"|'''SUBMARINE''' | ||
|style="text-align: center;"|'''BATTLECRUISER''' | |style="text-align: center;"|'''BATTLECRUISER''' | ||
|- | |||
|style="text-align: center;"|'''BATTLESHIP''' | |style="text-align: center;"|'''BATTLESHIP''' | ||
|style="text-align: center;"|'''AIRCRAFTCARRIER''' | |style="text-align: center;"|'''AIRCRAFTCARRIER''' | ||
|style="text-align: center;"|'''BLACKBOAT''' | |style="text-align: center;"|'''BLACKBOAT''' |
Revision as of 06:01, 3 March 2023
Naval Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Naval variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Naval) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Naval Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Naval Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
GUNBOAT | CANNONBOAT | TORPEDOBOAT | FRIGATE | ||||||
DESTROYER | CRUISER | SUBMARINE | BATTLECRUISER | ||||||
BATTLESHIP | AIRCRAFTCARRIER | BLACKBOAT | LANDER | ZCOUNIT_MISSILE_SUB[1] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.
Notes
- ↑ CO Unit of Drake, Greyfield