No edit summary
No edit summary
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Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act next turn.
Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act its next turn.


CO Unit: NONE.
CO Unit: NONE.
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CO Power: Plague.
CO Power: Plague.
           Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act next turn. CO Zone Effect becomes global.
           Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act their next turn. CO Zone Effect becomes global.


Super CO Power: Perdition.
Super CO Power: Perdition.
           Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act next turn. CO Zone Effect becomes global.
           Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act their next turn. CO Zone Effect becomes global.

Revision as of 23:34, 15 April 2023


Bio: "A former assassin dissatisfied with where Wars World is headed. Secretly aids Hawke's cause and overtly aids Dark Matter. No one knows where his true loyalties lie."

Hit: Mystery Novels.

Miss: Romance Novels.

CO Description: "Enemy units reduced to two or less HP by Graves' units become paralyzed."


Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act its next turn.

CO Unit: NONE.

CO Zone: 3 Range, Units firepower increase to 20% and defense to 15%.


xxxxXXX

CO Power: Plague.

         Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act their next turn. CO Zone Effect becomes global.

Super CO Power: Perdition.

         Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act their next turn. CO Zone Effect becomes global.