Langrisser Vol1: Difference between revisions
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*-SCOP is the real deal | *-SCOP is the real deal | ||
*-Not that scary to face him | *-Not that scary to face him | ||
(Imedla) C () | (Imedla) C/A (Naval Offensive) | ||
*+ | *+Her d2d & Co zone effect applies on her naval units | ||
*+ | *+COP deal -3HP global damage | ||
*+ | *+SCOP exchange her units defense into firepower | ||
* | *-She is not good if the map doesn't have a harbor to build her fleet | ||
(Laetitia) | *-She is only good with ships & boats | ||
*+ | (Laetitia) A/SS (Offensive) | ||
*+ | *+Her d2d allow her units get extra movement, while her CO effect increase firepower | ||
*+ | *+COP allow her | ||
*+SCOP | |||
*+ | *+ | ||
(Laias) A\SS (Offensive) | |||
*+His d2d & CO effect applies on direct units | |||
*+COP increase direct firepower | |||
*+SCOP increase direct firepower | |||
*+ | *+ | ||
(Lance) () | (Lance) () | ||
Line 84: | Line 85: | ||
*+ | *+ | ||
*+ | *+ | ||
( | (Rohga) () | ||
*+ | *+ | ||
*+ | *+ | ||
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*+ | *+ | ||
*+ | *+ | ||
(Vargas) | (Vargas) B/S () | ||
*+ | *+ | ||
*+ | *+ | ||
*+ | *+ | ||
*+ | *+ | ||
(Varna) | (Varna) C/A () | ||
*+ | *+ | ||
*+ | *+ |
Revision as of 11:33, 21 August 2023
Langrisser Vol1 created by Knightlord07
Featuring characters from Langrisser 1,2,3,4,5 (I,II,III,IV,V)
Get it via by Discord
Tier List
- S or higher broken
- A good or need balance
- B perfectly as balance
- C need buff/weak
- D need better buff/very weak
Note: + is pros while - is cons
Info
This mod is from my ideas to add Langrisser characters into AW style gameplay, if any bugs you encountered on my mod please ask me on Discord so I can fix it up in no time, this is mod also known as Advancegrisser since I give it a actual name for it (KL07). This project is probably inspire from Kartal's Fire Emblem AW2 romhack instead of having units we have langrisser characters rather than FE 6-8 characters
Army of Light/Legion of Glory Roster (OS)
From Langrisser 1 & 2 (I&II) WIP
Imperial/Empire Army Roster(BM)
From Langrisser 1,2,3 (I,II,III)
(Altemuller) S/SSS+ (Offensive) Sidenote: he is not Sephiroth from FF7
- +D2d & CO effects are the same but his CO effects buff it even better
- +Large COZone range
- +COP buff his defense
- +SCOP exchange 15% of his defense for 70% firepower
- -His power meter is long
- -SCOP is scary but she lose 15% of his defense
- -COP become walls
(Betty) S/SS (Offensive)
- +D2d increase firepower & defense, while Co effect increase firepower
- +COP buff firepower
- +SCOP reduce incoming damage 40% (She just a hard as a rock)
- -Short Cozone range
- -Somewhat scary if she active her SCOP so her units are semi god mode
(Digos) S/SSS+ (Offensive)
- +His d2d both firepower & defense are 50%, while his CO effect increase it even further
- +COP turn his unit into god mode
- +SCOP turn his unit into super god mode
- -Require more funds for him to build larger army
- -It will be difficult to destroy his units if his powers active
- -Some maps won't help him if there are low income for him
- -He just Kanbei 8.0
- -His power meter is very long to grab his SCOP
- -can't really afford any high tech units such as megatank, bomber, battleship & ects
- -Have to relay on his infantries to become a meat shields
(Emerick) B/A (Offensive)
- +D2d & Co effect increase his firepower
- +COP buff firepower
- +SCOP can really shut down opponents unit production
- -Short COzone range
- -SCOP is the real deal
- -Not that scary to face him
(Imedla) C/A (Naval Offensive)
- +Her d2d & Co zone effect applies on her naval units
- +COP deal -3HP global damage
- +SCOP exchange her units defense into firepower
- -She is not good if the map doesn't have a harbor to build her fleet
- -She is only good with ships & boats
(Laetitia) A/SS (Offensive)
- +Her d2d allow her units get extra movement, while her CO effect increase firepower
- +COP allow her
- +SCOP
- +
(Laias) A\SS (Offensive)
- +His d2d & CO effect applies on direct units
- +COP increase direct firepower
- +SCOP increase direct firepower
- +
(Lance) ()
- +
- +
- +
- +
(Leon) ()
- +
- +
- +
- +
(Rohga) ()
- +
- +
- +
- +
(Egbert) ()
- +
- +
- +
- +
(Vargas) B/S ()
- +
- +
- +
- +
(Varna) C/A ()
- +
- +
- +
- +
Origin of Light Roster(GE)
From Langrisser 3 (III) WIP
Army of Darkness/Demon Tribe Roster(BH)
From Langrisser 2 & 4 (II,IV)
(Lana) A/S (Support)
- +Her d2d only buff indirect units ranges, while her CO effect buff her firepower
- +COP allow her indirect units fire & forget
- +SCOP buff her firepower & range
- -It can be easy for a movement co's to wiz into Lana's indirect's minimum range
- -Short Co range
- -COP make her units act like naval units
- -SCOP only buff her indirect range so just get out of her indirect range sight
(Sonya) A/S (Offensive)
- +Her d2d buff her firepower, while her CO effect enchanted her d2d up
- +COP buff her firepower
- +SCOP buff her firepower & wiz through any terrains
- -Her short CO range
- -Her power meter is long
(Est) B/A (Defensive)
- +Her D2D is defensive but not good with offensive, while her CO Effect increase her d2d defense up
- +COP buff defense
- +SCOP buff defense
- -She is not so scary to face her
- -Her power meter is long
(Ost) B/A (Offensive)
- +His d2d is offensive but not good with defensive, while his CO Effect increase his d2d firepower up
- +COP buff firepower
- +SCOP buff firepower
- -He is just a downgrade version of Grimm
(Listell) A/SSS (Support)
- +Her D2d increase her defense, while her CO effect increase firepower
- +COP force opponents units pay 25% more funds on repairs
- +SCOP force opponents no longer pay for repairs
- +Her COP is just focusing opponents drain their funds so they can't afford any units or higher tech units such as megatank, bomber, battleships & ects
- +Her CO zone range is large
- -Prepare the worst outcome if her powers is ready to use
- -Her power is the major problem you going to face
- -Hope you like spending your repairs funds like water!
- -She can shut down any money type co's
- -SCOP just her secret weapon
(Null) B/S (Support)
- +D2d buff his firepower, while his CO effect buff his defense
- +COP allow him to spawn Neos on owned cities
- +SCOP allow him to spawn Bcopters on owned cities
- +The only one who has the largest CO zone range from this mod
- -His CO zone is quite a issue you going to face
- -need more cities to conquer in order to pump those Neos or Bcopters
(Ivar) A/S (Defensive)
- +His d2d become a wall, while his CO effect make his unit into super walls
- +COP allow him gain firepower
- +SCOP exchange his 50% of his defense into firepower (Good trade off)
- +Large CO zone range
- -You going to have a long fight try to break his walls
- -If he boarded a unit expect to have a longest fight in your life (rather then facing Helter from SFW)
Yeless Legend Roster(AC & BD)
From Langrisser 4 & 5 (IV & V)
(Landius) A/SS (Tank/Defensive)
- +Has more defense than firepower
- +CO Zone is large also buff his defense
- +COP make his unit more durable & hit harder in counter
- +SCOP will make his units into a brick walls (does not contain any nano machines)
- +He can be useful blocking off some chokepoints or form a massive wall
- -Has longer power meter
- -It is wise to use his powers depends on the situation on the battlefield
- -Difficult to break his walls due to his high defense
(Ricky) B/S (Balance)
- +He has balance with firepower & defense
- +His CO zone range is large also enchanted with his d2d
- +COP allow to buff his units firepower
- +SCOP is just OP Mode
- -Has a long Co meter
- -It is wise to use his powers
- -He can be overshadow other co's
- -His SCOP can bust your units up if you not prepare for that
(Rachel) (B) (Balance) Note: don't you get yourself mistake AW3 Rachel
- +Her units are well balance
- +CO zone enchanted her d2d up
- +COP allow her unit restore HP when attacking
- +SCOP allow her to summon a GuyFrame (Megatank) on HQ
- -Her power meter is long
- -Depends what the situation are you in if you need to use the powers
(McClaine) C/B (Support)
- +Allow to call in reinforcements on cities & cheaper unit cost
- +His CO zone buff firepower & defense
- +COP buff his firepower
- +Large Co zone range
- +SCOP allow him to build units on Temp Airport for air unit to build on
- -Require APC to build a temp airport to build air units
- -He is not that scary to face him
(Angelina) B/A (Balance/Offensive)
- +Her D2d increase firepower & defense while her Co zone effect enchanted her d2d up
- +Large CO zone range
- +COP increase lucky crits damage
- +SCOP increase firepower applies on naval & air units
- -Her powers depends what kinds of situation you in
- -Her SCOP only buff up air & naval units
- -Require naval nor air units to be good with her SCOP
(Shelfaniel) B/A (Support)
- +Her d2d allow her direct units disguise as indirects (Or called mini naval ships) & buff up indirects range
- +Her COP do global damage -2HP
- +Her SCOP turn her indirects into Siege Cannon++ that mean her indirects can snipe any units depends on the maps you choose & also it buff firepower
- -Her SCOP is only thing is threatening you if you provoke her to much
- -Her Global damage is scary but not so scary
(Serena) A (Defensive)
- +Her D2d just increase her defense while her Co zone effect increase bit
- +COP become a mini tank mode
- +SCOP become actual tank
- -It depends on the situation on the battlefield if you need to use her powers
- -Her unit can take pot shots from Shelfaniel or any other Indirects Co's
(Ranford) A/SS (Balance/Offensive) Note: please skip his SCOP animation to process the game
- +His D2d buff his firepower & defense also add his Co zone effect as well
- +COP buff his firepower
- +SCOP can act again, heal 3HP, buff firepower & defense & increase movement (Eagle & Andy SCOP make it broken!)
- +Large Cozone Range
- -His power meter is quite long
- -It will be difficult to face him due to his SCOP can caught you off guard
(Sigma) B/A (Support)
- +D2d increase firepower & indirect range, while his co zone effect buff his firepower
- +COP buff his range up
- +SCOP turn direct unit into indirect firing range & buff firepower
- -Not to scary to face him in 1v1 match
- -SCOP can be a problem
(Lambda) A/SS (Support) Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co
- +Her d2d is just buff her units while standing on nature terrains (including plain tile) & buff firepower, while her Co effect is buff her d2d up
- +COP buff her units up on nature terrains
- +SCOP buff firepower & nature terrains
- -Any non nature terrains won't help her units in the fight
- -She is only good at nature terrains (she really need to touch some grass & talk to trees)
- -Her power meter is short so expect her power been use offend
(Brenda) B/A (Balance)
- +Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground
- +Her COzone range is large
- +COP buff her firepower
- +SCOP buff her firepower & defense
- -Her d2d should be focus on ground & air rather than other units such as naval & infantries
- -Can get caught off guard if she use her SCOP
- -Require an airport to make her air units strong
(Alfred) B/A (Balance)
- +His d2d buff up his naval & ground, while his Co effect buff his defense
- +COP allow him to buff firepower
- +SCOP buff naval & ground units
- -Require harbor to be good with naval
- -His d2d applies on ground & naval, so any map without harbor that can be bad for him
(Clarett) A/S (Offensive)
- +Her d2d make her units strike very hard due to high luck, while her Co effect buff her firepower
- +Her Cozone Range is quite large
- +COP buff her luck make it more deadly luck damage
- +SCOP buff luck & firepower make her units become deadly killers
- -Her SCOP is the problem you might face
- -Her power meter is long so expect her use her normal or saving up her super