Kirov: Difference between revisions
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Kirov Reporting. Special Air Unit with extrem high defense but low mobility and no fuel comsumtion at the start of a turn. Can attack ground and naval units. Exceptional power. | {{CoW Unit Infobox | ||
|name=Kirov | |||
|image= | |||
|imgsize= | |||
|caption=Kirov Reporting. Special Air Unit with extrem high defense but low mobility and no fuel comsumtion at the start of a turn. Can attack ground and naval units. Exceptional power. | |||
|tabs= | |||
|games=COW | |||
|cost=20000 | |||
|movement=5 (Air) | |||
|fuel=100/100 | |||
|vision=2 | |||
|w1name=Bombs | |||
|w1range=6/6 | |||
|w1ammo=1-1 | |||
|w1effective=Ground & Naval | |||
}} | |||
[[Category:Gameplay]][[Category:Units(Gameplay)]] | [[Category:Gameplay]][[Category:Units(Gameplay)]] | ||
==Trivia== | ==Trivia== | ||
Kirov are from Command & Conquer: Red Alert 2 & 3 | Kirov are from Command & Conquer: Red Alert 2 & 3 Soviet faction |
Revision as of 10:44, 23 September 2023
Kirov |
Kirov Reporting. Special Air Unit with extrem high defense but low mobility and no fuel comsumtion at the start of a turn. Can attack ground and naval units. Exceptional power. |
Games
COW Production cost 20000 Movement range 5 (Air) Fuel 100/100 Vision 2 |
Primary weapon |
Name
Bombs Range 6/6 Ammo 1-1 Effective against Ground & Naval Weak against
|
Secondary weapon |
Name
Range
Ammo
Effective against
Weak against
|
Trivia
Kirov are from Command & Conquer: Red Alert 2 & 3 Soviet faction