Naval Units: Difference between revisions
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{| class="wikitable" | {| class="wikitable" style="text-align: center;" | ||
!colspan="10"|Naval Units | !colspan="10"|Naval Units | ||
|- | |- | ||
|'''GUNBOAT''' | |||
| | |- | ||
| | |'''CANNONBOAT''' | ||
| | |- | ||
| | |'''TORPEDOBOAT''' | ||
| | |- | ||
| | |'''FRIGATE''' | ||
|- | |||
|'''DESTROYER''' | |||
|- | |||
|'''CRUISER''' | |||
|- | |||
|'''SUBMARINE''' | |||
|- | |||
|'''BATTLECRUISER''' | |||
|- | |||
|'''BATTLESHIP''' | |||
|- | |||
|'''AIRCRAFTCARRIER''' | |||
|- | |||
|'''BLACKBOAT''' | |||
|- | |||
|'''LANDER''' | |||
|- | |||
|'''WATERMINE''' | |||
|- | |||
|'''ZCOUNIT_MISSILE_SUB'''<ref>CO Unit of Drake, Greyfield</ref> | |||
|- | |- | ||
|} | |} | ||
Revision as of 23:49, 5 October 2023
Naval Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Naval variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Naval) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Naval Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Naval Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
GUNBOAT | |||||||||
CANNONBOAT | |||||||||
TORPEDOBOAT | |||||||||
FRIGATE | |||||||||
DESTROYER | |||||||||
CRUISER | |||||||||
SUBMARINE | |||||||||
BATTLECRUISER | |||||||||
BATTLESHIP | |||||||||
AIRCRAFTCARRIER | |||||||||
BLACKBOAT | |||||||||
LANDER | |||||||||
WATERMINE | |||||||||
ZCOUNIT_MISSILE_SUB[1] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.
Notes
- ↑ CO Unit of Drake, Greyfield