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|superpower=Super Snipe | |superpower=Super Snipe | ||
|power_meter=[[File:Smaller CO Power Star Icon.png]][[File:Smaller CO Power Star Icon.png]][[File:Smaller CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]] | |power_meter=[[File:Smaller CO Power Star Icon.png]][[File:Smaller CO Power Star Icon.png]][[File:Smaller CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]][[File:Small CO Power Star Icon.png]] | ||
|music=CO's theme song https://www.youtube.com/watch?v=au5EmMyfL7I | |music=CO's theme song <youtube width="200" height="120">https://www.youtube.com/watch?v=au5EmMyfL7I </youtube> | ||
}} | }} | ||
Revision as of 15:48, 31 October 2023
Bio: "A laid-back style masks his dependability. A peerless marksman. Works well with Olaf."
Hit: Cats.
Miss: Rats.
CO Description: "Indirect-combat units cause more damage and have increased firerange. Weak in non-infantry direct combat."
Day to Day: All Indirect units get +1 Range, but Direct units have 20% less firepower (Infantry type units have normal firepower).
CO Unit: Siege Cannon
CO Zone: 2 Range, All Indirect units firepower increases to 30%, Direct units have 10% less firepower.
xxxXXX
CO Power: Snipe Attack.
All Indirect units get +1 extra Range and their firepower increases to 50%.
Super CO Power: Super Snipe.
All Indirect units get +2 extra Range and their firepower increases to 50%.
"Do I have to write the co zone stats on all the powers again? 90/110 Direct units during his powers" -wawa