KL07's OCS Rival Cos: Difference between revisions

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* +SCOP  
* +SCOP  


Tsubasa ""
Tsubasa "Flying warships"


* +Start  
* +Start +50 naval firepower
* +Zone  
* +Zone +30 defense
* +COP  
* +COP Naval units on the field will grant flying & move them into land terrains
* +SCOP  
* +SCOP 60% naval discount price & allow them to built on airport & temporaries building such as harbour & airport & mark them as flying
* -Short zone range
* -Longest power meter
* -COP make any available naval units to fly
* -Prefer naval units
* -SCOP allow her to build naval units on temporaries & airports
* -She can harass any units while her ships & boats flying
* -Make battleships, battlecruiser, frigate & aircraft carrier into mobile artilieries
* -Need artilleries or tanks to force her flying ships out of commission so your land units are safe from her flying fleets of warships & boats
* -She can use her transport such as blackboat, lander, cruiser & aircraft carrier turn into an trojan horse mode


Yuriko ""
Yuriko "Mystic eye holder"


* +Start  
* +Start +20 firepower
* +Zone  
* +Zone +20 defense
* +COP  
* +COP Get first strike & +80 counter
* +SCOP  
* +SCOP +60 luck
* -Moderated power meter
* -COP can smack any units if it dare to attack her units
* -COP can be hit by indirects shots
* -Short zone range


== BH Cos ==
== BH Cos ==

Revision as of 13:05, 12 April 2024

The OCS Rival Cos was made by Knightlord07

Link here

Come with 59 cos to choose from with their original languages such as Cantonese, Japanese & Korean

OS Cos

Abby ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Airi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Calista ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Danta ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Edward ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Futaba ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Fuyuko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Greta ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Iori ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Letitia ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Maaya ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Madoka ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Masuyo ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Michie ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mizuki ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mutsumi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Noel ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ophelia ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Tsubaki ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

GE Cos

Asuna ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kiyoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Sonia ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Yuri ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

YC Cos

Ayako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ayami ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ayuka ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Dai ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Eri ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Eriko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Fuji ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ginko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Haruhi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ichika ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Katsuko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kawai ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Koharu ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Komako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Konomi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kyoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mina ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mio ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Momoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Naoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Rinko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ryuji ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Setsuko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Setsuna ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Shiori ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Tsubasa "Flying warships"

  • +Start +50 naval firepower
  • +Zone +30 defense
  • +COP Naval units on the field will grant flying & move them into land terrains
  • +SCOP 60% naval discount price & allow them to built on airport & temporaries building such as harbour & airport & mark them as flying
  • -Short zone range
  • -Longest power meter
  • -COP make any available naval units to fly
  • -Prefer naval units
  • -SCOP allow her to build naval units on temporaries & airports
  • -She can harass any units while her ships & boats flying
  • -Make battleships, battlecruiser, frigate & aircraft carrier into mobile artilieries
  • -Need artilleries or tanks to force her flying ships out of commission so your land units are safe from her flying fleets of warships & boats
  • -She can use her transport such as blackboat, lander, cruiser & aircraft carrier turn into an trojan horse mode

Yuriko "Mystic eye holder"

  • +Start +20 firepower
  • +Zone +20 defense
  • +COP Get first strike & +80 counter
  • +SCOP +60 luck
  • -Moderated power meter
  • -COP can smack any units if it dare to attack her units
  • -COP can be hit by indirects shots
  • -Short zone range

BH Cos

Dark Sakura "Sakura Matou alter ego"

P.S She is the super boss on this modpack USE IT AT YOUR OWN RISK!

  • +Start +80 both firepower & defense
  • +Zone +70 luck
  • +COP Spawn commandos on cities & buff her D2D greatly
  • +SCOP Spawn megatanks on cities & buff her D2D Extremely
  • +Large zone range
  • -Long power meter
  • -Both powers can spawns units
  • -She is only co to taken seriously
  • -She is so strong and take any units that throw at her

Emika "Youngest Sister Daisenryaku Style with vehicles"

  • +Start allow vehicles to cap props & faster capture rates & +70 firepower
  • +Zone +90 defense
  • +COP Infantries capture rate back to normal & +150 defense on infantries
  • +SCOP Vehicles instant cap & +160 firepower on ground vehicles
  • -She favour ground vehicles & force them to do the capping work
  • -She has the worse capture rate on infantries & -60 firepower on infantries
  • -Moderated power meter
  • -Her zone can tank lots of incoming hits

Emiko "Young Sister hovercraft lover"

  • +Start +60 firepower on hovercraft allow to build hover on HQ
  • +Zone +40 defense
  • +COP +90 firepower on hover
  • +SCOP +7 movement & +140 firepower on hover units
  • -Prefer hover units
  • -Her D2D worse on ground vehicles -40 firepower
  • -Long power meter

Haruyi "Middle Sister of balance stats"

  • +Start +35 both firepower & defense
  • +Zone +25 luck
  • +COP +25 both firepower & defense
  • +SCOP +75 both firepower & defense
  • -Both powers can buff her D2D

Hisae "Older Sister like discount price"

  • +Start 20% discount unit costs
  • +Zone +40 firepower
  • +COP 20% discount bonus & +60 firepower
  • +SCOP 40% discount bonus & +120 firepower
  • +Large zone range
  • -Can afford an early neo or expansive units if she has the funds for it
  • -Both powers allow her to grab more expansive units with cheaper price cost
  • -Long power meter

Hiyori "Eldest Sister of magus & vampire hunter clan"

  • +Start +45 firepower
  • +Zone +65 defense
  • +COP +3 range global & +55 firepower
  • +SCOP Deal -5HP global damage & +180 firepower
  • +Large zone range
  • -Long power meter
  • -Tough to deal her units in her zone

AC Cos

Juri "Pearl's Second Rival"

  • +Start +40 firepower on air & naval units, -4 daily fuel on air & naval units & -20% build cost on naval & air
  • +Zone +30 defense
  • +COP +4 range & +90 firepower on air & naval units
  • +SCOP +9 range & +290 firepower on air & naval units
  • -Copters & naval units have freely move around without spending any daily fuel
  • -Planes & subs (if stealthed) lose 1 fuel per day if stealthed such as sub or stealth bomber, sub will lose 1 fuel for stealth while stealth bomber lose 4 fuel per turn
  • -Prefer to be in the sky or sea
  • -Both powers only applies on air & naval units for it unleashed powerful attacks
  • -Moderated power meter

Seo "Friend of Juri & Rival to Pearl & Hotaru"

  • +Start +50 firepower on naval & hovercraft units
  • +Zone +40 defense
  • +COP Naval & hover units +70 firepower
  • +SCOP Naval & hover units +5 range & +140 firepower
  • -Prefer hover nor naval
  • -SCOP become hover & naval sniping time