KL07's OCS Rival Cos: Difference between revisions

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== OS Cos ==
== OS Cos ==
Abby ""
Abby "Special task force naval commands"


* +Start  
* +Start +60 firepower on naval
* +Zone  
* +Zone +50 defense on naval
* +COP  
* +COP +70 firepower
* +SCOP  
* +SCOP deal -5Hp global damage, buff naval units, change the weather into rain for 1 turn & reduce fuel & ammo
* -Short zone range
* -Moderated power meter
* -Prefer the sea
* -SCOP can ruin your day easy from a single tsunami attack


Airi ""
Airi "Kendo Shikikan"


* +Start  
* +Start +30 firepower
* +Zone  
* +Zone +30 defense
* +COP  
* +COP +40 both firepower & defense
* +SCOP  
* +SCOP +80 firepower, +60 defense & +170 counter
* -Short zone range


Calista ""
Calista "Special task force air commands"


* +Start  
* +Start 20% discount on air & +60 firepower on air
* +Zone  
* +Zone +50 defense on air
* +COP  
* +COP +90 defense on air
* +SCOP  
* +SCOP +150 firepower on air
* -Prefer on air


Danta ""
Dante "Special task force second in commands"


* +Start  
* +Start +5 both firepower & defense per 1 tile move
* +Zone  
* +Zone +10 luck
* +COP  
* +COP +3 movement & D2D buff
* +SCOP  
* +SCOP +7 movement, indirect can move & fire, D2D buff greatly
* -COP is useless on ground indirects
* -Moderated power meter
* -SCOP allow his indirect become useful on his SCOP turn
* -Both powers increase it movement point & increase both firepower & defense on how many tiles moved
* -Expect to face him like Leon from Langrisser Mobile


Edward ""
Edward "Ground specialist"


* +Start  
* +Start +45 firepower on ground vehicles
* +Zone  
* +Zone +50 defense on ground vehicles
* +COP  
* +COP +65 firepower on ground vehicles
* +SCOP  
* +SCOP +2 range & +95 firepower on ground vehicles
* -Long power meter
* -Worse on air & naval -65 firepower
* -Prefer ground rather than air or sea


Futaba ""
Futaba "Akira's War veteran officer"


* +Start  
* +Start +20 both firepower & defense
* +Zone  
* +Zone +15 luck
* +COP  
* +COP Resupplied & +40 firepower
* +SCOP  
* +SCOP +70 firepower & gain funds when attacking opponent units
* -Moderated power meter
* -COP keep her units supplied at all cost


Fuyuko ""
Fuyuko "Akira's superior officer"


* +Start  
* +Start +8 per power stored
* +Zone  
* +Zone +16 per power stored
* +COP  
* +COP +4 movement
* +SCOP  
* +SCOP +8 movement
* +Large zone range
* -Long power meter
* -She gain stats by storing power meter become strong
* -Both power can speed up if she need some catch up


Greta ""
Greta "Special task force sea sniper"


* +Start  
* +Start +4 range, +70 firepower on naval units & doesn't consume daily fuel on naval units
* +Zone  
* +Zone +60 defense
* +COP  
* +COP +3 range & +40 firepower on naval units
* +SCOP  
* +SCOP +6 range & +90 firepower on naval units
* -Moderated power meter
* -Prefer on sea
* -Both powers make her ships to do long range sniping
* -So much range & her ships can turn into no land, air nor sea zone


Iori ""
Iori "Ground vehicle expert"


* +Start  
* +Start +2 range & +60 firepower on ground vehicles
* +Zone  
* +Zone +40 defense
* +COP  
* +COP +90 firepower on ground vehicles
* +SCOP  
* +SCOP +170 firepower & +90 defense on ground vehicles
* -Prefer ground vehicles
* -Small zone range
* -Moderated power meter
* -His ground vehicles can just harass you even indirects can make it better for him


Letitia ""
Letitia "Special task force leader"


* +Start  
* +Start Unit can act again once they destroy opponent unit
* +Zone  
* +Zone +30 both firepower & defense
* +COP  
* +COP +50 firepower
* +SCOP  
* +SCOP +70 firepower & +3 movement
* -Need to destroy an opponent unit that her units surround that opponent unit in order to act again


Maaya ""
Maaya "Anti Air Queen"


* +Start  
* +Start +2 range for AA indirects & +60 firepower for AA units
* +Zone  
* +Zone +70 defense
* +COP  
* +COP AA units +80 firepower & indirect AA +3 range
* +SCOP  
* +SCOP AA units +160 firepower & indirect AA +15 range
* +Large zone range
* -Bad for Air cos to face her
* -It's only applies on AA units
* -Balance power meter
* -Direct AA can shred any aircrafts, infantries or damage light vehicles
* -Piperunner, AA missiles & aircraft carrier are only indirect AA she have


Madoka ""
Madoka "Explosive Gal"


* +Start  
* +Start +70 firepower only on explosive units
* +Zone  
* +Zone +40 defense
* +COP  
* +COP +80 firepower on explosive units
* +SCOP  
* +SCOP +190 firepower on explosive units
* +Large power meter
* -Prefer explosive units
* -She swap her bullet based units for explosive based units
* -Moderated power meter


Masuyo ""
Masuyo "Tea Drinker"


* +Start  
* +Start +2HP regen & +50 income
* +Zone  
* +Zone +1HP per turn inside her zone
* +COP  
* +COP Fund multiply x9
* +SCOP  
* +SCOP Heal +8HP & buff stats
* -High fund co
* -COP more funds
* -She can afford expansive units very early


Michie ""
Michie "Grand saboteur/thief"


* +Start  
* +Start +40 income & allow vehicles to cap
* +Zone  
* +Zone +60 defense
* +COP  
* +COP Make opponent props turn into neutral when vehicles begin to cap
* +SCOP  
* +SCOP Steal funds
* -SCOP make her rich while her opponent poor


Mizuki ""
Mizuki "Infantries & transport specialist"


* +Start  
* +Start +90 firepower on infantries, +4 movement & +60 defense on transport units
* +Zone  
* +Zone +80 defense on infantries
* +COP  
* +COP Infantries +3 movement
* +SCOP  
* +SCOP Instant cap for infantries & +300 both firepower & defense for infantries
* -Prefer infantries
* -Just better version of Sami & Sensei


Mutsumi ""
Mutsumi ""
Line 485: Line 530:
* -SCOP become hover & naval sniping time
* -SCOP become hover & naval sniping time


== Trivia ==
Dante's SCOP base on Langrisser Mobile Leon's talent skill & that why peoples called Leongrisser as he was the only good SSR cavalry who can dish out DPS when the game was release in late 2010s when the game was global release
[[Category:Mods]]
[[Category:Mods]]

Revision as of 14:48, 12 April 2024

The OCS Rival Cos was made by Knightlord07

Link here

Come with 59 cos to choose from with their original languages such as Cantonese, Japanese & Korean

OS Cos

Abby "Special task force naval commands"

  • +Start +60 firepower on naval
  • +Zone +50 defense on naval
  • +COP +70 firepower
  • +SCOP deal -5Hp global damage, buff naval units, change the weather into rain for 1 turn & reduce fuel & ammo
  • -Short zone range
  • -Moderated power meter
  • -Prefer the sea
  • -SCOP can ruin your day easy from a single tsunami attack

Airi "Kendo Shikikan"

  • +Start +30 firepower
  • +Zone +30 defense
  • +COP +40 both firepower & defense
  • +SCOP +80 firepower, +60 defense & +170 counter
  • -Short zone range

Calista "Special task force air commands"

  • +Start 20% discount on air & +60 firepower on air
  • +Zone +50 defense on air
  • +COP +90 defense on air
  • +SCOP +150 firepower on air
  • -Prefer on air

Dante "Special task force second in commands"

  • +Start +5 both firepower & defense per 1 tile move
  • +Zone +10 luck
  • +COP +3 movement & D2D buff
  • +SCOP +7 movement, indirect can move & fire, D2D buff greatly
  • -COP is useless on ground indirects
  • -Moderated power meter
  • -SCOP allow his indirect become useful on his SCOP turn
  • -Both powers increase it movement point & increase both firepower & defense on how many tiles moved
  • -Expect to face him like Leon from Langrisser Mobile

Edward "Ground specialist"

  • +Start +45 firepower on ground vehicles
  • +Zone +50 defense on ground vehicles
  • +COP +65 firepower on ground vehicles
  • +SCOP +2 range & +95 firepower on ground vehicles
  • -Long power meter
  • -Worse on air & naval -65 firepower
  • -Prefer ground rather than air or sea

Futaba "Akira's War veteran officer"

  • +Start +20 both firepower & defense
  • +Zone +15 luck
  • +COP Resupplied & +40 firepower
  • +SCOP +70 firepower & gain funds when attacking opponent units
  • -Moderated power meter
  • -COP keep her units supplied at all cost

Fuyuko "Akira's superior officer"

  • +Start +8 per power stored
  • +Zone +16 per power stored
  • +COP +4 movement
  • +SCOP +8 movement
  • +Large zone range
  • -Long power meter
  • -She gain stats by storing power meter become strong
  • -Both power can speed up if she need some catch up

Greta "Special task force sea sniper"

  • +Start +4 range, +70 firepower on naval units & doesn't consume daily fuel on naval units
  • +Zone +60 defense
  • +COP +3 range & +40 firepower on naval units
  • +SCOP +6 range & +90 firepower on naval units
  • -Moderated power meter
  • -Prefer on sea
  • -Both powers make her ships to do long range sniping
  • -So much range & her ships can turn into no land, air nor sea zone

Iori "Ground vehicle expert"

  • +Start +2 range & +60 firepower on ground vehicles
  • +Zone +40 defense
  • +COP +90 firepower on ground vehicles
  • +SCOP +170 firepower & +90 defense on ground vehicles
  • -Prefer ground vehicles
  • -Small zone range
  • -Moderated power meter
  • -His ground vehicles can just harass you even indirects can make it better for him

Letitia "Special task force leader"

  • +Start Unit can act again once they destroy opponent unit
  • +Zone +30 both firepower & defense
  • +COP +50 firepower
  • +SCOP +70 firepower & +3 movement
  • -Need to destroy an opponent unit that her units surround that opponent unit in order to act again

Maaya "Anti Air Queen"

  • +Start +2 range for AA indirects & +60 firepower for AA units
  • +Zone +70 defense
  • +COP AA units +80 firepower & indirect AA +3 range
  • +SCOP AA units +160 firepower & indirect AA +15 range
  • +Large zone range
  • -Bad for Air cos to face her
  • -It's only applies on AA units
  • -Balance power meter
  • -Direct AA can shred any aircrafts, infantries or damage light vehicles
  • -Piperunner, AA missiles & aircraft carrier are only indirect AA she have

Madoka "Explosive Gal"

  • +Start +70 firepower only on explosive units
  • +Zone +40 defense
  • +COP +80 firepower on explosive units
  • +SCOP +190 firepower on explosive units
  • +Large power meter
  • -Prefer explosive units
  • -She swap her bullet based units for explosive based units
  • -Moderated power meter

Masuyo "Tea Drinker"

  • +Start +2HP regen & +50 income
  • +Zone +1HP per turn inside her zone
  • +COP Fund multiply x9
  • +SCOP Heal +8HP & buff stats
  • -High fund co
  • -COP more funds
  • -She can afford expansive units very early

Michie "Grand saboteur/thief"

  • +Start +40 income & allow vehicles to cap
  • +Zone +60 defense
  • +COP Make opponent props turn into neutral when vehicles begin to cap
  • +SCOP Steal funds
  • -SCOP make her rich while her opponent poor

Mizuki "Infantries & transport specialist"

  • +Start +90 firepower on infantries, +4 movement & +60 defense on transport units
  • +Zone +80 defense on infantries
  • +COP Infantries +3 movement
  • +SCOP Instant cap for infantries & +300 both firepower & defense for infantries
  • -Prefer infantries
  • -Just better version of Sami & Sensei

Mutsumi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Noel ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ophelia ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Tsubaki ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

GE Cos

Asuna "Green Earth's top naval commands"

  • +Start 30% discount on naval units & +50 firepower on naval
  • +Zone +90 defense on naval (Note: this suppose to be naval only but it affect globally)
  • +COP +140 defense on naval
  • +SCOP +190 firepower on naval
  • -Her D2D make 30% more on other branch such as ground & air units
  • -Prefer on sea

Kiyoko "Lucky Shikikan"

  • +Start +30 luck
  • +Zone +70 defense
  • +COP +40 luck
  • +SCOP +180 luck
  • +Large zone range
  • -Have to relay on luck to deal with those damage
  • -She can deliver some high damage from luck itself

Sonia "Spellcaster commander"

  • +Start +30 both firepower & defense
  • +Zone +20 luck
  • +COP +45 both firepower & defense
  • +SCOP +95 both firepower & defense
  • -Moderated power meter
  • -Balance co with no weakness

Yuri "Akira's special friend"

  • +Start +20 defense
  • +Zone can convert units into her side
  • +COP +60 defense
  • +SCOP +140 defense & reduce incoming damage -30
  • -Her defense will become walls later she can convert your units into her side
  • -Both powers can become tank mode

YC Cos

Ayako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ayami ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ayuka ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Dai ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Eri ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Eriko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Fuji ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ginko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Haruhi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Ichika ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Katsuko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kawai ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Koharu ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Komako ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Konomi ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Kyoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mina ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Mio ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Momoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Naoko ""

  • +Start
  • +Zone
  • +COP
  • +SCOP

Rinko "Dante's trust ally"

  • +Start +70 firepower on ground vehicles
  • +Zone +50 defense
  • +COP +3 movement & +30 firepower on ground vehicles
  • +SCOP +3 range & +60 firepower on ground vehicles
  • -Prefer ground vehicles
  • -Moderated power meter

Ryuji "Akira's lover"

  • +Start +30 firepower
  • +Zone +30 defense
  • +COP +50 both firepower & defense
  • +SCOP +170 both firepower & defense
  • -Just a balance co with no weakness

Setsuko "Mizuki, Masuyo, Airi & Akira rival"

  • +Start +20 firepower
  • +Zone +20 defense
  • +COP resupplied & +3 movement
  • +SCOP resupplied & +80 both firepower & defense
  • -Both powers are resupplies so she can save her units if they are low on fuel or ammo
  • -COP is spamable

Setsuna "Samurai hired merc"

  • +Start +60 firepower & +40 defense
  • +Zone +25 luck
  • +COP Fund multiply x10.5 & unit can act again once it built
  • +SCOP +280 both firepower & defense, +400 counter & reduce unit cost 50%
  • -COP force her to pay extra 60% unit cost
  • -Short zone range
  • -Longest power meter
  • -COP can grant more funds she can have

Shiori "Magecraft expert"

  • +Start +30 firepower
  • +Zone +40 defense
  • +COP +3 movement global
  • +SCOP +180 firepower
  • -Short zone range
  • -Moderated power meter

Tsubasa "Flying warships"

  • +Start +50 naval firepower
  • +Zone +30 defense
  • +COP Naval units on the field will grant flying & move them into land terrains
  • +SCOP 60% naval discount price & allow them to built on airport & temporaries building such as harbour & airport & mark them as flying
  • -Short zone range
  • -Longest power meter
  • -COP make any available naval units to fly
  • -Prefer naval units
  • -SCOP allow her to build naval units on temporaries & airports
  • -She can harass any units while her ships & boats flying
  • -Make battleships, battlecruiser, frigate & aircraft carrier into mobile artilieries
  • -Need artilleries, naval indirects, air units or tanks to force her flying ships out of commission so your land units are safe from her flying fleets of warships & boats
  • -She can use her transport such as blackboat, lander, cruiser & aircraft carrier turn into an trojan horse mode

Yuriko "Mystic eye holder"

  • +Start +20 firepower
  • +Zone +20 defense
  • +COP Get first strike & +80 counter
  • +SCOP +60 luck
  • -Moderated power meter
  • -COP can smack any units if it dare to attack her units
  • -COP can be hit by indirects shots
  • -Short zone range

BH Cos

Dark Sakura "Sakura Matou alter ego"

P.S She is the super boss on this modpack USE IT AT YOUR OWN RISK!

  • +Start +80 both firepower & defense
  • +Zone +70 luck
  • +COP Spawn commandos on cities & buff her D2D greatly
  • +SCOP Spawn megatanks on cities & buff her D2D Extremely
  • +Large zone range
  • -Long power meter
  • -Both powers can spawns units
  • -She is only co to taken seriously
  • -She is so strong and take any units that throw at her

Emika "Youngest Sister Daisenryaku Style with vehicles"

  • +Start allow vehicles to cap props & faster capture rates & +70 firepower
  • +Zone +90 defense
  • +COP Infantries capture rate back to normal & +150 defense on infantries
  • +SCOP Vehicles instant cap & +160 firepower on ground vehicles
  • -She favour ground vehicles & force them to do the capping work
  • -She has the worse capture rate on infantries & -60 firepower on infantries
  • -Moderated power meter
  • -Her zone can tank lots of incoming hits

Emiko "Young Sister hovercraft lover"

  • +Start +60 firepower on hovercraft allow to build hover on HQ
  • +Zone +40 defense
  • +COP +90 firepower on hover
  • +SCOP +7 movement & +140 firepower on hover units
  • -Prefer hover units
  • -Her D2D worse on ground vehicles -40 firepower
  • -Long power meter

Haruyi "Middle Sister of balance stats"

  • +Start +35 both firepower & defense
  • +Zone +25 luck
  • +COP +25 both firepower & defense
  • +SCOP +75 both firepower & defense
  • -Both powers can buff her D2D

Hisae "Older Sister like discount price"

  • +Start 20% discount unit costs
  • +Zone +40 firepower
  • +COP 20% discount bonus & +60 firepower
  • +SCOP 40% discount bonus & +120 firepower
  • +Large zone range
  • -Can afford an early neo or expansive units if she has the funds for it
  • -Both powers allow her to grab more expansive units with cheaper price cost
  • -Long power meter

Hiyori "Eldest Sister of magus & vampire hunter clan"

  • +Start +45 firepower
  • +Zone +65 defense
  • +COP +3 range global & +55 firepower
  • +SCOP Deal -5HP global damage & +180 firepower
  • +Large zone range
  • -Long power meter
  • -Tough to deal her units in her zone

AC Cos

Juri "Pearl's Second Rival"

  • +Start +40 firepower on air & naval units, -4 daily fuel on air & naval units & -20% build cost on naval & air
  • +Zone +30 defense
  • +COP +4 range & +90 firepower on air & naval units
  • +SCOP +9 range & +290 firepower on air & naval units
  • -Copters & naval units have freely move around without spending any daily fuel
  • -Planes & subs (if stealthed) lose 1 fuel per day if stealthed such as sub or stealth bomber, sub will lose 1 fuel for stealth while stealth bomber lose 4 fuel per turn
  • -Prefer to be in the sky or sea
  • -Both powers only applies on air & naval units for it unleashed powerful attacks
  • -Moderated power meter

Seo "Friend of Juri & Rival to Pearl & Hotaru"

  • +Start +50 firepower on naval & hovercraft units
  • +Zone +40 defense
  • +COP Naval & hover units +70 firepower
  • +SCOP Naval & hover units +5 range & +140 firepower
  • -Prefer hover nor naval
  • -SCOP become hover & naval sniping time

Trivia

Dante's SCOP base on Langrisser Mobile Leon's talent skill & that why peoples called Leongrisser as he was the only good SSR cavalry who can dish out DPS when the game was release in late 2010s when the game was global release