KL07's Origin Mix: Difference between revisions
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Latest up to date [https://drive.google.com/file/d/1zz9NYRVvocYxMnxyf7CgvikxK-Ct_Jtc/view here] | Latest up to date [https://drive.google.com/file/d/1zz9NYRVvocYxMnxyf7CgvikxK-Ct_Jtc/view here] | ||
Patch [https://drive.google.com/file/d/1kiNJfyf2qv7SEQH_kdqz5xTBsayMfy3a/view here] (Come with custom NPCs) | |||
Featuring OCs & non OCs one | Featuring OCs & non OCs one |
Revision as of 03:57, 6 August 2024
KL07's Origin Mix created by Knightlord07
Latest up to date here
Patch here (Come with custom NPCs)
Featuring OCs & non OCs one
Rosters
Come with 54 co's from OCs to Non OCs
OC | Non OCs |
---|---|
Emi | Odilon |
Keiko | Altera |
Marcus | Ansel |
Sora | Caren |
Helena | Gawain |
Misako | Jeanne |
Emma | Mash |
Gunther | Nero |
Rosetta | Scathach |
Karl | Sieghart |
Chiyo | Ange |
Kunio | Battler |
Hinako | Asne |
Ryu | Belne |
Lina | Jessica |
Lucia | Kyrie |
Lucy | Leion |
Mai | Lenon |
Yuki | Lunon |
Manon | |
Mion | |
Rena | |
Rika | |
Shion | |
Sanon | |
Natsuhi | |
Rosa | |
Rona | |
Dust | |
M Hisui | |
Barghest | |
Nemo | |
Mordred | |
Elizabeth | |
Astolfo |
Info
This is my second batch of OCs for this year & mark on my 300 custom cos Achievement during this year (2023)
OCs
Emi "Orange Star's Militia Force"
A/S (Infantries specialist)
- +Start hired units on own cities, +50 firepower on infantries, CO zone +40 defense
- +COP +80 firepower on infantries
- +SCOP spawn infantries on owned cities & +90 firepower on infantries
- -Moderated power meter
- -She is worse on non infantries type units
- -She can call in reinforcements on cities so she can sent her units into the frontline faster
Keiko "Yellow Comet's Sport Leader"
A/SS (Indirect specialist)
- +Start +3 indirect range, indirect can counter from direct attack & +40 firepower on indirect, CO zone +30 defense
- +COP +2 indirect range, allow move & shot same turn & +20 firepower indirect
- +SCOP +4 indirect range, allow move & shot same turn & +90 firepower global
- -Short CO zone range
- -She is worse on counter attack
- -Long power meter
- -Powers become DOR naval for 1 turn
Marcus "Brotherhood's Cyborg Commander"
A (Balance)
- +Start +20 both firepower & defense, CO zone +15 luck
- +COP +30 both firepower & defense
- +SCOP +5HP +70 both firepower & defense
- -Moderated power meter
- -No weakness
Sora "Wilhelm's Sister Naval & Oilrig Commander"
A/SS (Naval specialist)
- +Start +50 firepower on naval, +160% income on oilrig & naval units won't spend daily fuel per turn, CO zone +30 defense
- +COP naval units +2 range & firepower +30
- +SCOP +90 firepower on naval
- -Moderated power meter
- -She is same as Wilhelm but on sea
- -She prefer on water
Helena "Commander in Chief of Blue Moon"
B/SS (Snow specialist)
- +Start units will be immunity to snow weather effect & +20 firepower when it snow, CO zone +15 defense
- +COP Snow weather lasting for 3 turns & +40 firepower
- +SCOP deal 4HP global damage, lasting for 5 turns & +80 firepower
- -She want snow as long as it could
- -She is just Olaf but she lose both firepower & defense -30 & make it even more harsh for her -2 movement
- -Large co zone range
- -Moderated power meter
Misako "Former Yellow Comet's Construction worker"
A/S (Support/Income)
- +Start +50 income global & cheaper repair cost
- +COP +3HP & +20 firepower global
- +SCOP +6HP & both firepower & defense +60
- -Moderated power meter
- -No weakness
Emma "The Coin flip luck commander"
B/A (Luck specialist)
- +Start +30 luck, CO zone +20 firepower
- +COP +60 luck
- +SCOP +90 luck
- -Moderated power meter
- -Bad luck on her D2D -30
Gunther "Commander in Chief of Green Earth commanding Panzer Forces"
A/S (Ground vehicle specialist)
- +Start +30 firepower on ground vehicles, CO zone +20 defense
- +COP +2 movement & +30 firepower on ground vehicles
- +SCOP +5 movement & +80 firepower on ground vehicles
- -Moderated power meter
- -What if Eagle change his role from air to ground?
- -Dislike naval units -40 firepower
- -His powers can just blitz thought the map itself
Rosetta "Magical Commander"
S/SSS (Power charge/Offensive)
- +Start 40% more power charge, CO zone +20 defense
- +COP +60 firepower
- +SCOP +4 range global & +80 firepower
- -Her D2D can get her COP or SCOP easy
- -An upgraded version of Adder's D2D
- -No weakness
Karl "Science Commander"
A/SS (Support)
- +Start +20 both firepower & defense, CO zone +40 luck
- +COP +70 both firepower & defense
- +SCOP deal -9HP damage from a single blast & also below -9HP it an instant kill!
- -Long power meter
- -No weakness
- -SCOP can be an instant win for him if there are below 9HP units they wipe out instantly
Chiyo "Infantries, Copter & Intel Commander"
SS/SSS++ (Mix specialist)
- +Start +2 vision range, +3 movement on transport, +70 firepower on infantries while +60 on bcopter, CO zone +25 defense
- +COP spawn commandos on owned cities & +90 both infantries & bcopter
- +SCOP Instant cap, +4 movement for infantries, +160 firepower for infantries & bcopter & get a first strike
- -She is the mix version of Sami, Sonja & Sensei abilities
- -Infantries & bcopter at her finest
- -SCOP make it a GG move
- -Moderated power meter
Kunio "Hot Blooded brute force Commander"
A (Direct specialist)
- +Start +40 on direct unit, CO zone +30 defense
- +COP +70 firepower on direct
- +SCOP +140 firepower on direct
- -Worse on infantries & indirect
- -Long power meter
Hinako "Commander in Chief Radio Tower Operator"
C/SSS++ (Com Tower specialist)
- +Start 3 stats (firepower, defense & luck) gain +10 per tower she own, CO zone heal +2HP per turn
- +COP +20 her D2D
- +SCOP +40 her D2D
- -Without tower she is weak
- -More tower she own she is super strong
- -Javier with better D2D stats
Ryu "Infantries Spec Op Commander"
A/SS (Infantries specialist)
- +Start +40 firepower on infantries & +50 defense on transport units, CO zone +15 luck
- +COP +60 firepower on infantries
- +SCOP Spawn in random infantries & +80 firepower on infantries
- -Moderated power meter
- -Short CO zone range
- -SCOP going to be flood with infantries ants
Lina "Infantries Specialist Commander"
A/S (Infantries specialist)
- +Start +40 firepower & defense on infantries, CO zone +20 luck
- +COP +90 firepower on infantries
- +SCOP +280 defense on infantries
- -She stick with infantries
- -Moderated power meter
Lucia "The Cowardly Lucky Commander"
B/A (Lucky specialist)
- +Start more luck when she field units, CO zone effect her D2D
- +COP more luck & no longer lose defense
- +SCOP more luck & gain more defense if she feel bit overwhelmed by her enemies
- -D2D & CO zone affect her defense loss
- -Just Davis if he gain more luck but turn into a cowardly defense mode on him
- -Large CO zone range
Lucy "Construction Worker Commander"
S/SSS++ (Income/temporaries reinforcements)
- +Start allow to build units on temporaries building (airport & harbour) as they act like normal harbour & airport, +60 income global, CO zone +30 defense
- +COP +50 firepower
- +SCOP Instant build for APC to quickly to dispatch a temporary build out & -30% cost
- -Need a APC in order to build units on temporaries buildings
- -SCOP can order any units out with 30% off
- -Turn into any maps into naval/air mode!
Mai "Indirect Support Commander"
A/SS (Indirect/Support)
- +Start +2 repairs, cheaper repair cost & +30 firepower on indirect, CO zone +20 defense
- +COP deal -3HP global damage
- +SCOP indirect range +5 & firepower +80
- -Her repair cost cut her funds so she save some funds in order to hired stronger units
- -She can just speed up the repairs up & spend less funds
- -Moderated power meter
Yuki "PMC commander"
A/S (Income/Offensive)
- +Start Props change their income around, CO zone +30 firepower
- +COP gain +600% of your current funds
- +SCOP current funds into firepower & hired units on own cities
- -Base won't receive any funds ,Airport & Harbour gain 2k while HQ gain 4k
- -Expect her play as Famicom Wars like style
- -COP can grab more funds while her SCOP can ruin your day!
- -Long power meter
Non OCs
Odilon
A (Balance)
- +Start +20 firepower & defense, CO zone +10 luck
- +COP +50 firepower
- +SCOP +70 firepower & +40 defense
- -Moderated power meter
Altera
A/SSS++ (Horde Control specialist)
- +Start +8 firepower per units she field & -2 defense on opponent side, CO zone +10 luck
- +COP +3HP global & +40 defense
- +SCOP deal -6HP global damage
- -She can mass an horde until her opponent reach -50 or -100 defense make them into thin papers
- -Like destroying COs!
Ansel
S (Balance/Offensive)
- +Start +20 both firepower & defense, CO zone +40 luck
- +COP +50 both firepower & defense
- +SCOP +160 firepower & defense, +250 counter
- -Moderated power meter
- -Be wary of his SCOP
Caren
A/SS (Support/Offensive)
- +Start +1HP regen per turn, CO zone +20 luck
- +COP Current funds into firepower
- +SCOP +250 firepower & +150 defense
- -D2D give her units some freebie heal
- -Moderated power meter
Gawain
A/S (Sun Specialist)
- +Start +40 when it clear weather (sun), CO zone +20 defense
- +COP change the weather sun & +70 firepower when it sunny
- +SCOP deal -5HP global damage & +110 firepower when it sunny
- -Weather COs can ruin his sunny day
- -Moderated power meter
Jeanne D'Arc
A/SSS++ (Balance/Defensive)
- +CO zone both firepower & defense +40
- +COP +25 luck
- +SCOP units cannot get damage
- -Doesn't have D2D ability
- -Long power meter
- -SCOP make her units unkillable
Mash
A/SS (Defensive)
- +Start +30 defense & damage reduction, CO zone +20 firepower
- +COP +20 defense & damage reduction
- +SCOP +60 defense & damage reduction
- -Long power meter
- -Short CO zone range
- -Probably can hold her units ground
- -She can just tank a lots due to her defense & damage reduction
Nero
A (Balance)
- +Start +10 both firepower & defense, CO zone +20 luck
- +COP +60 both firepower & defense
- +SCOP deal -5HP global damage
- -Moderated power meter
- -Umu power make her happy!
Scathach
A/S (Balance)
- +Start +15 both firepower & defense, CO zone +10 luck
- +COP +25 both firepower & defense
- +SCOP deal -7HP global damage
- -Long power meter
- -Do you want multiple lances head toward you?
Sieghart
SS (Offensive)
- +Start +40 defense & +20 firepower, CO zone +20 luck
- +COP +50 firepower
- +SCOP full heal & +100 firepower
- -CO zone large
- -Long power meter
Ange
B/A (Balance)
- +CO zone +30 defense
- +COP +40 firepower
- +SCOP +200 firepower
- -Doesn't have a D2D
- -Moderated power meter
Anse
S/SSS (Direct specialist)
- +Start +40 firepower on direct unit, CO zone +30 defense
- +COP +60 firepower on direct unit
- +SCOP +600 firepower on direct unit
- -She prefer to smash anyone with her direct units
- -Large CO zone range
- -Long power meter
- -Come with meme music
Battler
A (Infantries specialist)
- +Start +60 both firepower & defense on infantries
- +COP +50 firepower on infantries
- +SCOP +100 firepower & defense on infantries
- -Worse on aircraft & ground vehicles -40 firepower
- -Just Sami with worse on aircraft & ground vehicles
Belne
A/SS (Support)
- +Start Lifesteal when attacking, CO zone +20 luck
- +COP +3HP & buff up stats
- +SCOP +7HP & buff up stats greatly
- -Moderated power meter
- -She want some food to eat!
Jessica
A/SSS (Income specialist)
- +Start +30 income global, CO zone +20 defense
- +COP Gain +500% on your current funds
- +SCOP debuff opponents -100 firepower & defense
- -She gain more funds if her COP pop the right time
- -Lenon D2D & Jessica COP make it more funds to play around with
- -Moderated power meter
Kyrie
B (Sniper specialist)
- +Start Sniper are strong & indirect range increase, CO zone +40 luck
- +COP Sniper are stronger & increase indirect range further
- +SCOP Sniper are super strong & increase indirect range even further
- -She favour sniper only!
- -Moderated power meter
Leion
A (Repair specialist)
- +Start units heal full HP when it repair
- +COP debuff opponents luck -50
- +SCOP heal +5HP
- -Her repairs will drain all of her funds for a units repairs
- -Moderated power meter
Lenon
S/SS (Income specialist)
- +Start +50 flat income & +30 income global, CO zone +20 defense
- +COP heal +4HP global
- +SCOP both firepower & defense +90
- -She probably have the high income on her side
- -Able to afford any high tech units
- -Co zone is large
Lunon
A/S (Balance)
- +Start +50 firepower, CO zone +20 defense
- +COP debuff opponents luck & firepower -40
- +SCOP +4 movement
- -CO zone is large
- -Short power meter
Manon
B/A (Offensive/Income issue)
- +CO zone +20 firepower
- +COP +40 firepower
- +SCOP +200 firepower & +100 defense
- -Start with -20 income she is slow on income gain
- -CO zone is large
- -Long power meter
- -Can't really afford any higher tech units
Mion
A/S (Balance/Offensive)
- +Start +40 firepower, CO zone +20 defense
- +COP both firepower & defense +50
- +SCOP +110 firepower
- -Moderated power meter
- -Powers need to be wary about it
Mecha Hisui
A/S (Defensive)
- +Start +40 defense, CO zone +20 luck
- +COP deal -2HP global damage
- +SCOP +150 firepower
- -COP not scary
- -SCOP need to be wary of that
- -Kohaku forgor to increase her power meter!
Natsuhi
B/S (Luck specialist)
- +Start +100 luck, CO zone +30 defense
- +COP +50 luck
- +SCOP +100 luck & set bad luck to 0
- -Luck -100 on her D2D
- -COP can just reduce her bad luck -50
- -Moderated power meter
Rena
A/SS (Offensive/Omochikaeri!)
- +Start +40 firepower, CO zone +20 defense
- +COP +60 firepower
- +SCOP +100 firepower
- -Moderated power meter
- -Omochikaeri!
Rika
SS/SSS++ (Offensive/Nipah!)
- +Start +5 per stars she gain into stats, CO zone +30 luck
- +COP debuff opponents units -30 defense
- +SCOP Full heal both firepower & defense +999 (Bawke Mode)
- -Long power meter means she gain more stats from her power meter
- -Nipah!
Rosa
A/S (Offensive)
- +Start +40 firepower, CO zone +10 defense
- +COP +30 luck
- +SCOP +90 firepower
- -Beware of her Powers
- -Not a threat to face her
Sanon
S/SSS (Indirect specialist)
- +Start Indirect can act like naval units, CO zone +25 defense
- +COP indirect range +4 & +50 firepower
- +SCOP indirect range +6 range & +80 firepower
- -Moderated power meter
- -Short CO zone
- -Her indirect just turn into DOR naval units
Shion
S/SS (Offensive)
- +Start +30 firepower, CO zone +20 defense
- +COP can stun them while attacking
- +SCOP gain massive firepower boost
- -Moderated power meter
- -COP can put your units down if it got taser shot from it
- -SCOP she is just full on madness!
Rona
B/A (Terrain specialist)
- +Start with +20 firepower on nature terrains, while CO zone +15 defense
- +COP +30 firepower on nature terrains (D2D)
- +SCOP deal -3HP & heal +3HP on nature terrains & +50 firepower (D2D)
- -He want to stay on nature terrains as possible
- -Moderated power meter
Dust Of Osiris
A/SS (Offensive/Support)
- +Start with +15 both firepower & defense, while CO zone +20 both firepower & defense
- +COP spawn random units on cities
- +SCOP +300 firepower & +150 defense
- -Short CO zone
- -Long power meter
- -SCOP can ruin your day!
Elizabeth Bathory
A-/S (Balance)
- +Start with +15 power charge & CO zone +35 stats per power stored
- +COP debuff -35 defense on opponents
- +SCOP deal -4HP global damage
- +Moderated power meter make her CO zone stronger
- -Moderated power meter
- -May call you Piggy
Astolfo (Rider of Black)
SS+/SSS (Offensive)
- Start with +40 firepower on combat aircrafts, +60 defense transport units, +5 movement on air & transport, Hot tank are very strong & faster while CO zone +15 luck
- +COP +50 firepower while hot tanks get triple firepower
- +SCOP deal -4HP global damage & reduce opponent luck to 0
- -Short zone range
- -Hot tank can be an massive problem
- -air units & transport can dart even faster
- -You can hit him when he use his SCOP
- -Meme time!
Mordred (Saber of Red)
A+/S (Balance)
- +Start with +45 both firepower & defense while her CO zone is +20 luck
- +COP +75 defense
- +SCOP Deal -6HP global damage
- -Long power meter
- -She probably kick you so hard due to her firepower
Captain Nemo
A+/S (Naval Offensive)
- Start with +60 firepower on sub units & +30 firepower non sub units, no daily fuel, sub units gain extra +3 vision range, more income from harbour & reduce cost on sub units while CO zone +20 luck
- +COP +5 terrain stars only on water like tiles
- +SCOP +30 x5.5 firepower bonus on direct naval units & +7 movement on direct naval units
- -Naval units will stay a float
- -Naval are his strongest units that only favour him the most mainly the subs
- -Sub units get more vision range during FOW & make allies or his indirects able to fire on the enemy location
- -Long power meter
- -SCOP can just ram your naval units out the water (if it FOW it's can launch a unexpected attack)
Barghest (Fairy Gawain)
S/S+ (Offensive)
- +Start with +65 firepower while CO zone +35 defense
- +COP +35 firepower & restore +2HP per attack perform
- +SCOP deal -5HP global damage & +75 firepower
- -Short zone range
- -Moderated power meter
- -She can just break your units apart
Trivia
Rosa, Natsuhi & Kyrie have shorten barrel of Winchester lever action rifle
Some of the cos have some funny humour or memes on their dialogues