Modding Custom Campaign: Difference between revisions

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This is an tutorial how to make your own custom campaign & how does this work (This page under WIP)
This is an tutorial how to make your own custom campaign & how does this work (This page under WIP)
== Introduction ==
This is just basic info how to make your own custom campaign work.
You can edit the campaign in-game map editor there will be a tab called edit campaign so you can use it to make your custom campaign.
== Editing Campaign ==
You can edit your own campaign in map editor via by menu & editing campaign tab, during the in-game editing campaign you can add in maps, enable & disable maps, variables, remove any maps (Unless you made a mistake that is) & last map that will mark as the end of the campaign itself.
This is file under .JSM<syntaxhighlight lang="javascript">
var Constructor = function() { // campaign
    this.getCampaignName = function() { //campaignName
        return qsTr(""); //This is your campaign name
    }; //campaignName
    this.getAuthor = function() { // campaignAuthor
        return qsTr("Your Name"); // this is Ypur name
    }; // campaignAuthor
    this.getDescription = function() { // campaignDescription
        return qsTr(""); //This is the description
    }; // campaignDescription
    this.getCurrentCampaignMaps = function(campaign) { // campaignMaps
        var variables = campaign.getVariables();
        var ret = ["maps/"]; // campaignMapsFolder that is targeting whatever folder you targeting
        return ret;
    }; // campaignMaps
    this.mapFinished = function(campaign, map, result) { // campaignMapFinished This is where your campaign ended
        var variables = campaign.getVariables();
        var mapVar = variables.createVariable(map.getMapName());
        mapVar.writeDataBool(result);
    }; // campaignMapFinished
    this.getCampaignFinished = function(campaign){ // campaignFinished
        var variables = campaign.getVariables();
        var wonCounter = 0;
        return false;
    } // campaignFinished
// campaign
};
Constructor.prototype = BASECAMPAIGN;
var campaignScript = new Constructor();
</syntaxhighlight>
== World Map ==
This is under WIP
== Custom Music ==
This is an interesting/special feature if you want to make your campaign look unique or special.<syntaxhighlight lang="javascript">
    this.changeMusic = function(music)
{
audio.clearPlayList();
    audio.addMusic(music);
    audio.playMusic(0);
};
        this.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
/*
if
{
            this.changeMusic("maps/your map name/your music/music name.mp3");
}
*/
//This allow you to hover your mouse into that campaign tab before click it
    campaignScript.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
//This allow you to use this music during in-game campaign level select
</syntaxhighlight>
[[Category:Modding tutorials]]
[[Category:Modding tutorials]]

Latest revision as of 04:57, 21 August 2024

This is an tutorial how to make your own custom campaign & how does this work (This page under WIP)

Introduction

This is just basic info how to make your own custom campaign work.

You can edit the campaign in-game map editor there will be a tab called edit campaign so you can use it to make your custom campaign.

Editing Campaign

You can edit your own campaign in map editor via by menu & editing campaign tab, during the in-game editing campaign you can add in maps, enable & disable maps, variables, remove any maps (Unless you made a mistake that is) & last map that will mark as the end of the campaign itself.

This is file under .JSM

var Constructor = function() { // campaign
    this.getCampaignName = function() { //campaignName
        return qsTr(""); //This is your campaign name
    }; //campaignName
    this.getAuthor = function() { // campaignAuthor
        return qsTr("Your Name"); // this is Ypur name
    }; // campaignAuthor
    this.getDescription = function() { // campaignDescription
        return qsTr(""); //This is the description
    }; // campaignDescription
    this.getCurrentCampaignMaps = function(campaign) { // campaignMaps
        var variables = campaign.getVariables();
        var ret = ["maps/"]; // campaignMapsFolder that is targeting whatever folder you targeting
        return ret;
    }; // campaignMaps
    this.mapFinished = function(campaign, map, result) { // campaignMapFinished This is where your campaign ended
        var variables = campaign.getVariables();
        var mapVar = variables.createVariable(map.getMapName());
        mapVar.writeDataBool(result);
    }; // campaignMapFinished
    this.getCampaignFinished = function(campaign){ // campaignFinished
        var variables = campaign.getVariables();
        var wonCounter = 0;
        return false;
    } // campaignFinished
// campaign
};
Constructor.prototype = BASECAMPAIGN;
var campaignScript = new Constructor();

World Map

This is under WIP

Custom Music

This is an interesting/special feature if you want to make your campaign look unique or special.

    this.changeMusic = function(music)
	{
		audio.clearPlayList();
	    audio.addMusic(music);
	    audio.playMusic(0);
	};
        this.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
		/*
		if
		{
            this.changeMusic("maps/your map name/your music/music name.mp3");
		}
		*/
//This allow you to hover your mouse into that campaign tab before click it

    campaignScript.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
//This allow you to use this music during in-game campaign level select