Modding Custom Campaign: Difference between revisions
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This is an tutorial how to make your own custom campaign & how does this work (This page under WIP) | This is an tutorial how to make your own custom campaign & how does this work (This page under WIP) | ||
== Introduction == | |||
This is just basic info how to make your own custom campaign work. | |||
You can edit the campaign in-game map editor there will be a tab called edit campaign so you can use it to make your custom campaign. | |||
== Editing Campaign == | |||
You can edit your own campaign in map editor via by menu & editing campaign tab, during the in-game editing campaign you can add in maps, enable & disable maps, variables, remove any maps (Unless you made a mistake that is) & last map that will mark as the end of the campaign itself. | |||
This is file under .JSM<syntaxhighlight lang="javascript"> | |||
var Constructor = function() { // campaign | |||
this.getCampaignName = function() { //campaignName | |||
return qsTr(""); //This is your campaign name | |||
}; //campaignName | |||
this.getAuthor = function() { // campaignAuthor | |||
return qsTr("Your Name"); // this is Ypur name | |||
}; // campaignAuthor | |||
this.getDescription = function() { // campaignDescription | |||
return qsTr(""); //This is the description | |||
}; // campaignDescription | |||
this.getCurrentCampaignMaps = function(campaign) { // campaignMaps | |||
var variables = campaign.getVariables(); | |||
var ret = ["maps/"]; // campaignMapsFolder that is targeting whatever folder you targeting | |||
return ret; | |||
}; // campaignMaps | |||
this.mapFinished = function(campaign, map, result) { // campaignMapFinished This is where your campaign ended | |||
var variables = campaign.getVariables(); | |||
var mapVar = variables.createVariable(map.getMapName()); | |||
mapVar.writeDataBool(result); | |||
}; // campaignMapFinished | |||
this.getCampaignFinished = function(campaign){ // campaignFinished | |||
var variables = campaign.getVariables(); | |||
var wonCounter = 0; | |||
return false; | |||
} // campaignFinished | |||
// campaign | |||
}; | |||
Constructor.prototype = BASECAMPAIGN; | |||
var campaignScript = new Constructor(); | |||
</syntaxhighlight> | |||
== World Map == | |||
This is under WIP | |||
== Custom Music == | |||
This is an interesting/special feature if you want to make your campaign look unique or special.<syntaxhighlight lang="javascript"> | |||
this.changeMusic = function(music) | |||
{ | |||
audio.clearPlayList(); | |||
audio.addMusic(music); | |||
audio.playMusic(0); | |||
}; | |||
this.changeMusic("maps/your map name/your music/music name.mp3"); // temporary | |||
/* | |||
if | |||
{ | |||
this.changeMusic("maps/your map name/your music/music name.mp3"); | |||
} | |||
*/ | |||
//This allow you to hover your mouse into that campaign tab before click it | |||
campaignScript.changeMusic("maps/your map name/your music/music name.mp3"); // temporary | |||
//This allow you to use this music during in-game campaign level select | |||
</syntaxhighlight> | |||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
Latest revision as of 04:57, 21 August 2024
This is an tutorial how to make your own custom campaign & how does this work (This page under WIP)
Introduction
This is just basic info how to make your own custom campaign work.
You can edit the campaign in-game map editor there will be a tab called edit campaign so you can use it to make your custom campaign.
Editing Campaign
You can edit your own campaign in map editor via by menu & editing campaign tab, during the in-game editing campaign you can add in maps, enable & disable maps, variables, remove any maps (Unless you made a mistake that is) & last map that will mark as the end of the campaign itself.
This is file under .JSM
var Constructor = function() { // campaign
this.getCampaignName = function() { //campaignName
return qsTr(""); //This is your campaign name
}; //campaignName
this.getAuthor = function() { // campaignAuthor
return qsTr("Your Name"); // this is Ypur name
}; // campaignAuthor
this.getDescription = function() { // campaignDescription
return qsTr(""); //This is the description
}; // campaignDescription
this.getCurrentCampaignMaps = function(campaign) { // campaignMaps
var variables = campaign.getVariables();
var ret = ["maps/"]; // campaignMapsFolder that is targeting whatever folder you targeting
return ret;
}; // campaignMaps
this.mapFinished = function(campaign, map, result) { // campaignMapFinished This is where your campaign ended
var variables = campaign.getVariables();
var mapVar = variables.createVariable(map.getMapName());
mapVar.writeDataBool(result);
}; // campaignMapFinished
this.getCampaignFinished = function(campaign){ // campaignFinished
var variables = campaign.getVariables();
var wonCounter = 0;
return false;
} // campaignFinished
// campaign
};
Constructor.prototype = BASECAMPAIGN;
var campaignScript = new Constructor();
World Map
This is under WIP
Custom Music
This is an interesting/special feature if you want to make your campaign look unique or special.
this.changeMusic = function(music)
{
audio.clearPlayList();
audio.addMusic(music);
audio.playMusic(0);
};
this.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
/*
if
{
this.changeMusic("maps/your map name/your music/music name.mp3");
}
*/
//This allow you to hover your mouse into that campaign tab before click it
campaignScript.changeMusic("maps/your map name/your music/music name.mp3"); // temporary
//This allow you to use this music during in-game campaign level select