Langrisser Vol3: Difference between revisions
Knightlord07 (talk | contribs) |
Knightlord07 (talk | contribs) (Moved stuff) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod | '''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile. | ||
Release | Release on the 8th of October | ||
Langrisser Vol 3 Created by Knightlord07 | Langrisser Vol 3 Created by Knightlord07 | ||
Latest up to date [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here] | |||
Compatible mods: N/A | Compatible mods: N/A | ||
Line 18: | Line 16: | ||
==Info== | ==Info== | ||
This is | This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences. | ||
==Tier List== | ==Tier List== | ||
*S or higher broken | *S or higher broken | ||
*A good need some balance | *A good need one some balance | ||
*B Perfectly balances as always! | *B Perfectly balances as always! | ||
*C Weak need to buff | *C Weak need to buff | ||
Line 30: | Line 28: | ||
==Rosters== | ==Rosters== | ||
The | The faction is based on Langrisser's Original name & Mobile | ||
{| class="wikitable" | {| class="wikitable" | ||
|+List of COs & factions | |+List of COs & factions | ||
Line 77: | Line 75: | ||
== Changelog == | == Changelog == | ||
* Fix Wiler's code he doesn't get firepower | * Fix Wiler's code he doesn't get firepower reduced on his naval units anymore | ||
* Fix Angelica code her defense should be 40 instead of 45 | * Fix Angelica's code her defense should be 40 instead of 45 | ||
* Change CO zone into Command Zone | * Change CO zone into Command Zone feels like playing the actual Langrisser game itself | ||
==Legion Of Glory COs(OS)== | ==Legion Of Glory COs(OS)== | ||
Alustriel B/A (Terrain bypass) | |||
=== Alustriel === | |||
[[File:Co alustriel+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
B/A (Terrain bypass) | |||
*+Units can pass any terrains | *+Units can pass any terrains | ||
*+CO zone boosted defense +20 | *+CO zone boosted defense +20 | ||
Line 89: | Line 92: | ||
*-Long Power Meter | *-Long Power Meter | ||
Angelica A/S (Offensive/Support) | === Angelica === | ||
[[File:Co angelica+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
A/S (Offensive/Support) | |||
* +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it | * +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45) | ||
* +COP heal +5HP & boosted firepower +40 | * +COP heal +5HP & boosted firepower +40 | ||
* +SCOP boosted 3 stats, firepower, defense & luck +50 | * +SCOP boosted 3 stats, firepower, defense & luck +50 | ||
* -Short Co zone range | * -Short Co zone range | ||
Sissi White SS/SSS+ (Money Maker) | === Sissi White === | ||
[[File:Co sissy+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
SS/SSS+ (Money Maker) | |||
* +Her D2d grant her 250% more income | * +Her D2d grant her 250% more income | ||
Line 102: | Line 111: | ||
* +She can grab early expansive units | * +She can grab early expansive units | ||
* +COP boosted both firepower & defense +40 | * +COP boosted both firepower & defense +40 | ||
* +SCOP full heal, buff units stats +80 & gain 350% when attacking she | * +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds | ||
* +Wombo Combo with Mariel or Kertesz SCOP make her units into godly mode | * +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode | ||
* +Can get around with expansive units cost such as | * +Can get around with expansive units cost such as Kanbei or Digos | ||
* +She probably laughing at Sasha due to | * +She probably laughing at Sasha due to the income she gain | ||
* -You are getting a feeling she | * -You are getting a feeling she likes playing on high funds on her side | ||
* -An early game | * -An early game megatanks or any other expansive units will make your life bad | ||
* -Combine with McClaine, Hammer, Hachi or any co's got ability to build units from city | * -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken | ||
Yulia A/S (Offensive) | === Yulia === | ||
[[File:Co yulia+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
A/S (Offensive) | |||
* +Her D2d will make her units regen HP +2 per turn | * +Her D2d will make her units regen HP +2 per turn | ||
Line 117: | Line 128: | ||
* +SCOP +1 range & +150 firepower | * +SCOP +1 range & +150 firepower | ||
* -CO range is short | * -CO range is short | ||
* -SCOP can ruin your day from that extra range attack | * -SCOP can ruin your day from that extra-range attack | ||
'''Sieghart'''[[File:Co sieghart+nrm.png|none|thumb|Appear in Langrisser 2, Original appear in Langrisser 3]]SS (Offensive) | |||
*+Start +40 defense & +20 firepower, CO zone +20 luck | |||
*+COP +50 firepower | |||
*+SCOP full heal & +100 firepower | |||
*-CO zone large | |||
*-Long power meter | |||
==Imperial Empire COs(BM)== | ==Imperial Empire COs(BM)== | ||
* +Her D2D gain +4HP when | ==== Anna ==== | ||
[[File:Co anna+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Support) | |||
* +Her D2D gain +4HP when repaired & she gains a repair return fee -20% | |||
* +CO effect boost +20 defense | * +CO effect boost +20 defense | ||
* +CO zone is large | * +CO zone is a large | ||
* +COP boost her defense +30 | * +COP boost her defense +30 | ||
* +SCOP call in unique commando units spawn on owned cities | * +SCOP call in unique commando units spawn on owned cities | ||
* -SCOP can make your day worst | * -SCOP can make your day the worst | ||
Bernhardt | ==== Bernhardt ==== | ||
[[File:Co bernhardt+nrm.png|none|thumb|Appear in Langrisser 2]] | |||
* +His D2D gain +70 firepower & +40 defense, while his Co effect | |||
* +CO zone is large | SS/SSS+ (Offensive) | ||
* +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him | |||
* +CO zone is a large | |||
* +COP boost his D2D up +60 & +150 during counter | * +COP boost his D2D up +60 & +150 during counter | ||
* +SCOP boost his D2D up +90 & +300 during counter | * +SCOP boost his D2D up +90 & +300 during counter | ||
* -His abilities are the | * -His abilities are the scariest stats you ever face | ||
* -His Co zone can be a problem | * -His Co zone can be a problem | ||
* -His powers | * -His powers are way better than Kanbei's powers | ||
==== Laird ==== | |||
[[File:Co laird+nrm.png|none|thumb|Appear in Langrisser 2]] | |||
A/SS (Old) S/SS (Patch) (Direct Offensive) | |||
* +His D2d only | * +His D2d only affected his direct units +50, while his CO effect boosted his defense +40 | ||
* +COP boost his direct units +60 +1 movement | * +COP boost his direct units +60 +1 movement | ||
* +SCOP boost his direct units +80 +2 movement | * +SCOP boost his direct units +80 +2 movement | ||
* -Direct units can be favour to him if he | * -Direct units can be a favour to him if he fields many direct units | ||
* -Powers can be scary to face him during his turn | * -Powers can be scary to face him during his turn | ||
Rozenciel A/SS (Defensive) | ==== Rozenciel ==== | ||
[[File:Co rozenciel+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 4 & 5]] | |||
A/SS (Defensive) | |||
* +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense | * +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense | ||
Line 157: | Line 189: | ||
==Origin of Light COs(GE)== | ==Origin of Light COs(GE)== | ||
Gerold & Layla B/A (Balance/Offensive) | '''Gerold & Layla''' | ||
[[File:Co gerold+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 3]] | |||
B/A (Balance/Offensive) | |||
* +His D2d both firepower & defense +40 | * +His D2d both firepower & defense +40 | ||
Line 163: | Line 198: | ||
* +COP boost firepower +50 | * +COP boost firepower +50 | ||
* +SCOP boost firepower +100 | * +SCOP boost firepower +100 | ||
* - | * -The power meter is long | ||
* -His SCOP is an ace card to them | * -His SCOP is an ace card to them | ||
==Army of Darkness COs(BH)== | ==Army of Darkness COs(BH)== | ||
Feraquea A (Balance) | '''Feraquea''' | ||
[[File:Co feraquea+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
A (Balance) | |||
* +Her D2D +40 firepower & +20 defense | * +Her D2D +40 firepower & +20 defense | ||
Line 176: | Line 215: | ||
==Yeless Legend COs(AC & BD)== | ==Yeless Legend COs(AC & BD)== | ||
Knight of Mystery | '''Knight of Mystery (Emily)''' | ||
[[File:Co emily+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 4 & 5]] | |||
A/S (Balance) ''Sidenote she is also known as Emily'' | |||
* Her D2D +45 firepower & +55 defense | * Her D2D +45 firepower & +55 defense | ||
* +Her CO effect +40 luck | * +Her CO effect +40 luck | ||
* +COP allow her units | * +COP allow her units to life steal 30% when attacking | ||
* +SCOP buff her units greatly | * +SCOP buff her units greatly | ||
* -SCOP is | * -SCOP is a game change for her | ||
'''Admiral Wiler''' | |||
[[File:Co wiler+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/S (Naval/Indirect support) | |||
* +His D2D favour naval & indirect +40 firepower | * +His D2D favour naval & indirect +40 firepower | ||
Line 191: | Line 237: | ||
* +COP increase indirect units range +5 | * +COP increase indirect units range +5 | ||
* +SCOP boost naval firepower +90 & indirect units +70 | * +SCOP boost naval firepower +90 & indirect units +70 | ||
* -His | * -His D2D does not favour him well with direct units | ||
* -Expect him | * -Expect him to be naval Grit | ||
'''Virash''' | |||
[[File:Co virash+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A (Support/Balance) | |||
* +D2d +3HP for repairs & +35 both firepower & defense | * +D2d +3HP for repairs & +35 both firepower & defense | ||
* +CO effect +40 defense | * +CO effect +40 defense | ||
* +COP allow him call in unique units reinforcements | * +COP allow him to call in unique units reinforcements in cities | ||
* +SCOP +80 firepower | * +SCOP +80 firepower | ||
* -His repair can waste more funds so he can't afford any units to build | * -His repair can waste more funds so he can't afford any units to build | ||
* -COP can call in reinforcements | * -COP can call in reinforcements | ||
Lainforce A/S (Balance/Offensive) | '''Lainforce''' | ||
[[File:Co lainforce+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A/S (Balance/Offensive) | |||
* +His D2D +30 both firepower & defense | * +His D2D +30 both firepower & defense | ||
Line 210: | Line 262: | ||
* +COP +50 firepower | * +COP +50 firepower | ||
* +SCOP +90 firepower | * +SCOP +90 firepower | ||
* -His Power | * -His Power is his cards which one he uses first | ||
* - | * -Zone range can be a problem | ||
==Mystical Realm COs(DM)== | ==Mystical Realm COs(DM)== | ||
Gizarof A/SS (Balance) | '''Gizarof''' | ||
[[File:Co gizarof+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/SS (Balance) | |||
* +His D2D grant him +45 both firepower & defense | * +His D2D grant him +45 both firepower & defense | ||
Line 221: | Line 276: | ||
* +SCOP buff his 3 stats +70 (firepower, defense & luck) | * +SCOP buff his 3 stats +70 (firepower, defense & luck) | ||
* -SCOP can turn the tide for him | * -SCOP can turn the tide for him | ||
* -COP can be scary if you | * -COP can be scary if you don't provoke him that much | ||
'''Kruger''' | |||
[[File:Co kruger+nrm.png|none|thumb|Appear in Langrisser Mobile, original appear in langrisser 4]] | |||
S/SS (Balance/Debuffer) | |||
* +His D2D grant him +60 firepower & +40 defense | * +His D2D grant him +60 firepower & +40 defense | ||
* +Co effect +20 defense | * +Co effect +20 defense | ||
* +COP | * +COP changed the opponent repair cost to 500% more | ||
* +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck) | * +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck) | ||
* -His COP can force the players waste their funds so they can't afford any units to build | * -His COP can force the players to waste their funds so they can't afford any units to build | ||
* -His SCOP can turn the tide for him | * -His SCOP can turn the tide for him | ||
Omega S/SSS (Old) SS/SSS (Patch) (Lucky) | '''Omega''' | ||
[[File:Co omega+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
S/SSS (Old) SS/SSS (Patch) (Lucky) | |||
* +His D2D make his units hit harder if it got the lucky shot +50 luck | * +His D2D make his units hit harder if it got the lucky shot +50 luck | ||
Line 238: | Line 299: | ||
* +COP +25 luck | * +COP +25 luck | ||
* +SCOP +35 luck, +1 firing range all units & +30 firepower | * +SCOP +35 luck, +1 firing range all units & +30 firepower | ||
* -If he was lucky enough | * -If he was lucky enough could wipe out any units if he got the high luck rolls | ||
* -SCOP can be game changer for him | * -SCOP can be a game changer for him | ||
'''Shilinka''' | |||
[[File:Co shilinka+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
S/SS (Offensive/Debuffer) | |||
* +Her D2d +50 firepower | * +Her D2d +50 firepower | ||
* +Her Co effect | * +Her Co effect grants her +20 defense | ||
* +COP debuff | * +COP debuff opponent's unit's defense -20% | ||
* +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower | * +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower | ||
* -Careful try not to provoke her too much otherwise she use her SCOP | * -Careful try not to provoke her too much otherwise she use her SCOP | ||
[[Category:Mods]] | [[Category:Mods]] |
Latest revision as of 04:13, 9 November 2024
Langrisser/Advancegrisser Vol3 (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.
Release on the 8th of October
Langrisser Vol 3 Created by Knightlord07
Latest up to date here
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: Knightlord's mods
Info
This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences.
Tier List
- S or higher broken
- A good need one some balance
- B Perfectly balances as always!
- C Weak need to buff
- D Very weak need really good buff!
- +Pros
- -Cons
Rosters
The faction is based on Langrisser's Original name & Mobile
Legion of Glory
(LG/OS) |
Imperial Empire
(IE/BM) |
Origin of Light
(OL/GE) |
Army Of Darkness
(AOD/BH) |
Yeless Legend
(YL/AC & BD) |
Mystical Realm
(DM) |
---|---|---|---|---|---|
Alustriel | Anna | Gerold & Layla (G&L) | Feraquea | Knight of Mystery (Emily) | Gizarof |
Angelica | Bernhardt | Virash | Kruger | ||
Sissi White | Laird | Admiral Wiler | Omega | ||
Yulia (Langrisser) | Rozenciel | Lainforce | Shilinka |
* Locked by default.
Changelog
- Fix Wiler's code he doesn't get firepower reduced on his naval units anymore
- Fix Angelica's code her defense should be 40 instead of 45
- Change CO zone into Command Zone feels like playing the actual Langrisser game itself
Legion Of Glory COs(OS)
Alustriel
B/A (Terrain bypass)
- +Units can pass any terrains
- +CO zone boosted defense +20
- +COP boosted Luck +20
- +SCOP boosted Firepower +80
- -Long Power Meter
Angelica
A/S (Offensive/Support)
- +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45)
- +COP heal +5HP & boosted firepower +40
- +SCOP boosted 3 stats, firepower, defense & luck +50
- -Short Co zone range
Sissi White
SS/SSS+ (Money Maker)
- +Her D2d grant her 250% more income
- +CO zone +20 defense
- +She can grab early expansive units
- +COP boosted both firepower & defense +40
- +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds
- +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode
- +Can get around with expansive units cost such as Kanbei or Digos
- +She probably laughing at Sasha due to the income she gain
- -You are getting a feeling she likes playing on high funds on her side
- -An early game megatanks or any other expansive units will make your life bad
- -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken
Yulia
A/S (Offensive)
- +Her D2d will make her units regen HP +2 per turn
- +Co effect both firepower & defense +30
- +COP +80 firepower
- +SCOP +1 range & +150 firepower
- -CO range is short
- -SCOP can ruin your day from that extra-range attack
Sieghart
SS (Offensive)
- +Start +40 defense & +20 firepower, CO zone +20 luck
- +COP +50 firepower
- +SCOP full heal & +100 firepower
- -CO zone large
- -Long power meter
Imperial Empire COs(BM)
Anna
B (Support)
- +Her D2D gain +4HP when repaired & she gains a repair return fee -20%
- +CO effect boost +20 defense
- +CO zone is a large
- +COP boost her defense +30
- +SCOP call in unique commando units spawn on owned cities
- -SCOP can make your day the worst
Bernhardt
SS/SSS+ (Offensive)
- +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him
- +CO zone is a large
- +COP boost his D2D up +60 & +150 during counter
- +SCOP boost his D2D up +90 & +300 during counter
- -His abilities are the scariest stats you ever face
- -His Co zone can be a problem
- -His powers are way better than Kanbei's powers
Laird
A/SS (Old) S/SS (Patch) (Direct Offensive)
- +His D2d only affected his direct units +50, while his CO effect boosted his defense +40
- +COP boost his direct units +60 +1 movement
- +SCOP boost his direct units +80 +2 movement
- -Direct units can be a favour to him if he fields many direct units
- -Powers can be scary to face him during his turn
Rozenciel
A/SS (Defensive)
- +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense
- +Co zone large
- +COP Boost +40 both firepower & defense
- +SCOP +7HP heal & buff units
- -Her units will bite back due to her defense
- -SCOP can be her ace card
Origin of Light COs(GE)
Gerold & Layla
B/A (Balance/Offensive)
- +His D2d both firepower & defense +40
- +CO effect boost +20 defense
- +COP boost firepower +50
- +SCOP boost firepower +100
- -The power meter is long
- -His SCOP is an ace card to them
Army of Darkness COs(BH)
Feraquea
A (Balance)
- +Her D2D +40 firepower & +20 defense
- +Her CO effect +20 defense
- +COP boost +30 firepower & +40 defense
- +SCOP boost +50 firepower
- -Her powers can turn the tide
Yeless Legend COs(AC & BD)
Knight of Mystery (Emily)
A/S (Balance) Sidenote she is also known as Emily
- Her D2D +45 firepower & +55 defense
- +Her CO effect +40 luck
- +COP allow her units to life steal 30% when attacking
- +SCOP buff her units greatly
- -SCOP is a game change for her
Admiral Wiler
A/S (Naval/Indirect support)
- +His D2D favour naval & indirect +40 firepower
- +His Co effect +60 defense
- +His CO zone range is large
- +COP increase indirect units range +5
- +SCOP boost naval firepower +90 & indirect units +70
- -His D2D does not favour him well with direct units
- -Expect him to be naval Grit
Virash
A (Support/Balance)
- +D2d +3HP for repairs & +35 both firepower & defense
- +CO effect +40 defense
- +COP allow him to call in unique units reinforcements in cities
- +SCOP +80 firepower
- -His repair can waste more funds so he can't afford any units to build
- -COP can call in reinforcements
Lainforce
A/S (Balance/Offensive)
- +His D2D +30 both firepower & defense
- +Co effect +40 defense
- +Large Co zone range
- +COP +50 firepower
- +SCOP +90 firepower
- -His Power is his cards which one he uses first
- -Zone range can be a problem
Mystical Realm COs(DM)
Gizarof
A/SS (Balance)
- +His D2D grant him +45 both firepower & defense
- +CO effect +25 defense
- +COP can deal -4HP global damage
- +SCOP buff his 3 stats +70 (firepower, defense & luck)
- -SCOP can turn the tide for him
- -COP can be scary if you don't provoke him that much
Kruger
S/SS (Balance/Debuffer)
- +His D2D grant him +60 firepower & +40 defense
- +Co effect +20 defense
- +COP changed the opponent repair cost to 500% more
- +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
- -His COP can force the players to waste their funds so they can't afford any units to build
- -His SCOP can turn the tide for him
Omega
S/SSS (Old) SS/SSS (Patch) (Lucky)
- +His D2D make his units hit harder if it got the lucky shot +50 luck
- +Co effect +30 defense
- +COP +25 luck
- +SCOP +35 luck, +1 firing range all units & +30 firepower
- -If he was lucky enough could wipe out any units if he got the high luck rolls
- -SCOP can be a game changer for him
Shilinka
S/SS (Offensive/Debuffer)
- +Her D2d +50 firepower
- +Her Co effect grants her +20 defense
- +COP debuff opponent's unit's defense -20%
- +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
- -Careful try not to provoke her too much otherwise she use her SCOP