KL07's OCS Rival Cos: Difference between revisions
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The OCS Rival Cos was made by Knightlord07 | The OCS Rival Cos was made by Knightlord07 | ||
Latest up to date [https://drive.google.com/file/d/1rd1rBvanuCbvYm1NnBv5m_6wL2wHWHdt/view here] | |||
Come with | Come with 58 cos to choose from with their original languages such as Cantonese, Japanese & Korean | ||
== OS Cos == | == OS Cos == | ||
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'''Calista''' "Special task force air commands" | '''Calista''' "Special task force air commands" | ||
S (Air Domination) | |||
* +Start 20% discount on air & +60 firepower on air | * +Start 20% discount on air & +60 firepower on air | ||
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'''Dante''' "Special task force second in commands" | '''Dante''' "Special task force second in commands" | ||
A (Balance) | |||
* +Start +5 both firepower & defense per 1 tile move | * +Start +5 both firepower & defense per 1 tile move | ||
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'''Edward''' "Ground specialist" | '''Edward''' "Ground specialist" | ||
A- (Ground vehicle expert) | |||
* +Start +45 firepower on ground vehicles | * +Start +45 firepower on ground vehicles | ||
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'''Futaba''' "Akira's War veteran officer" | '''Futaba''' "Akira's War veteran officer" | ||
A (Balance) | |||
* +Start +20 both firepower & defense | * +Start +20 both firepower & defense | ||
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'''Fuyuko''' "Akira's superior officer" | '''Fuyuko''' "Akira's superior officer" | ||
B+/A (Balance) | |||
* +Start +8 per power stored | * +Start +8 per power stored | ||
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'''Greta''' "Special task force sea sniper" | '''Greta''' "Special task force sea sniper" | ||
S/SS+ (Naval specialist) | |||
* +Start +4 range, +70 firepower on naval units & doesn't consume daily fuel on naval units | * +Start +4 range, +70 firepower on naval units & doesn't consume daily fuel on naval units | ||
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'''Iori''' "Ground vehicle expert" | '''Iori''' "Ground vehicle expert" | ||
A+/S (Ground expert) | |||
* +Start +2 range & +60 firepower on ground vehicles | * +Start +2 range & +60 firepower on ground vehicles | ||
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'''Letitia''' "Special task force leader" | '''Letitia''' "Special task force leader" | ||
B+ (Unit destroyer) | |||
* +Start Unit can act again once they destroy opponent unit | * +Start Unit can act again once they destroy opponent unit | ||
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'''Maaya''' "Anti Air Queen" | '''Maaya''' "Anti Air Queen" | ||
A+/S (AA expert) | |||
* +Start +2 range for AA indirects & +60 firepower for AA units | * +Start +2 range for AA indirects & +60 firepower for AA units | ||
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'''Madoka''' "Explosive Gal" | '''Madoka''' "Explosive Gal" | ||
S (Explosive units) | |||
* +Start +70 firepower only on explosive units | * +Start +70 firepower only on explosive units | ||
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'''Masuyo''' "Tea Drinker" | '''Masuyo''' "Tea Drinker" | ||
A/S (Healer) | |||
* +Start +2HP regen & +50 income | * +Start +2HP regen & +50 income | ||
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'''Michie''' "Grand saboteur/thief" | '''Michie''' "Grand saboteur/thief" | ||
A (Wealth) | |||
* +Start +40 income & allow vehicles to cap | * +Start +40 income & allow vehicles to cap | ||
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'''Mizuki''' "Infantries & transport specialist" | '''Mizuki''' "Infantries & transport specialist" | ||
A+/S (Infantries expert) | |||
* +Start +90 firepower on infantries, +4 movement & +60 defense on transport units | * +Start +90 firepower on infantries, +4 movement & +60 defense on transport units | ||
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'''Mutsumi''' "Mizuki's Rival" | '''Mutsumi''' "Mizuki's Rival" | ||
A (Power charger) | |||
* +Start +30 power charge | * +Start +30 power charge | ||
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'''Noel''' "Assault suit valken gal series" | '''Noel''' "Assault suit valken gal series" | ||
A+/S (Balance) | |||
* +Start +40 firepower | * +Start +40 firepower | ||
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'''Ophelia''' "Special task force operator" | '''Ophelia''' "Special task force operator" | ||
S/SS+ (Ground expert) | |||
* +Start +90 firepower on ground vehicles | * +Start +90 firepower on ground vehicles | ||
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'''Tsubaki''' "Hovercraft expert" | '''Tsubaki''' "Hovercraft expert" | ||
A (Hover expert) | |||
* +Start -30 discount hovercraft built cost & allow to build hovercraft at HQ | * +Start -30 discount hovercraft built cost & allow to build hovercraft at HQ | ||
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== YC Cos == | == YC Cos == | ||
'''Ayako''' "Makoto's ultimate rival" | '''Ayako''' "Makoto's ultimate rival" | ||
S (Offensive) | |||
* +Start +40 firepower, repair funds back -5% | * +Start +40 firepower, repair funds back -5% | ||
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'''Ayami''' "Keiko's rival" | '''Ayami''' "Keiko's rival" | ||
A+/S (Defensive) | |||
* +Start +40 indirect damage reduce | * +Start +40 indirect damage reduce | ||
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'''Ayuka''' "Makoto's main rival" | '''Ayuka''' "Makoto's main rival" | ||
A (Balance) | |||
* +Start +15 on land (Infantries & ground vehicles), air & naval & 30% discount build cost | * +Start +15 on land (Infantries & ground vehicles), air & naval & 30% discount build cost | ||
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'''Dai''' "Naval commander" | '''Dai''' "Naval commander" | ||
A+ (Naval expert) | |||
* +Start +40 firepower & 30% discount on naval units | * +Start +40 firepower & 30% discount on naval units | ||
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'''Eri''' "Combine forces" | '''Eri''' "Combine forces" | ||
S/SS (Balance) | |||
* +Start +40 firepower both direct & indirect | * +Start +40 firepower both direct & indirect | ||
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'''Eriko''' "Keiko's rival" | '''Eriko''' "Keiko's rival" | ||
S/SSS+ (Indirect expert) | |||
* +Start +3 indirect range x2 firepower on indirect | * +Start +3 indirect range x2 firepower on indirect | ||
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'''Fuji''' "Akira's High school rival" | '''Fuji''' "Akira's High school rival" | ||
A (Indirect expert) | |||
* +Start Indirect can counter at direct range, move & fire, +4 range & +40 firepower | * +Start Indirect can counter at direct range, move & fire, +4 range & +40 firepower | ||
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'''Ginko''' "Sonja & Drake fan" | '''Ginko''' "Sonja & Drake fan" | ||
S/SS+ (Naval expert) | |||
* +Start +2 vision & +70 firepower applies on naval units | * +Start +2 vision & +70 firepower applies on naval units | ||
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'''Haruhi''' "Keiko's High school friend" | '''Haruhi''' "Keiko's High school friend" | ||
A/S (Tower expert) | |||
* +Start +15 both firepower & defense per com tower owned | * +Start +15 both firepower & defense per com tower owned | ||
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'''Ichika''' "Naval shot issue" | '''Ichika''' "Naval shot issue" | ||
B/A (Naval issue) | |||
* +Start +70 firepower on naval | * +Start +70 firepower on naval | ||
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'''Kako''' "Stun co" | '''Kako''' "Stun co" | ||
A (Stun expert) | |||
* +Start can stun them when attacking | * +Start can stun them when attacking | ||
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'''Katsuko''' "Boxer & Keiko's rival" | '''Katsuko''' "Boxer & Keiko's rival" | ||
SS/SSS+ (Direct expert) | |||
* +Start +90 direct firepower | * +Start +90 direct firepower | ||
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'''Kawai''' "Church secret agent" | '''Kawai''' "Church secret agent" | ||
S/S+ (Offensive) | |||
* +Start +2HP regen & +70 firepower | * +Start +2HP regen & +70 firepower | ||
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'''Koharu''' "Secret member" | '''Koharu''' "Secret member" | ||
S (Balance) | |||
* +Start +60 firepower | * +Start +60 firepower | ||
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'''Komako''' "Keiko's High school friend" | '''Komako''' "Keiko's High school friend" | ||
S+ (Indirect expert) | |||
* +Start +4 range, indirect can counter at direct range, +50 firepower & strong on counter | * +Start +4 range, indirect can counter at direct range, +50 firepower & strong on counter | ||
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'''Konomi''' "Miyako's special friend" | '''Konomi''' "Miyako's special friend" | ||
A (Balance) | |||
* +Start +20 both firepower & defense | * +Start +20 both firepower & defense | ||
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'''Kyoko''' "Luck than firepower" | '''Kyoko''' "Luck than firepower" | ||
S (Luck) | |||
* +Start +40 luck | * +Start +40 luck | ||
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'''Mina''' "Setsuna's friend" | '''Mina''' "Setsuna's friend" | ||
SS+ (Wealth) | |||
* +Start +40 income & +500 bonus | * +Start +40 income & +500 bonus | ||
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'''Mio''' "Naval command" | '''Mio''' "Naval command" | ||
S (Naval expert) | |||
* +Start +70 firepower & 20% discount on naval units | * +Start +70 firepower & 20% discount on naval units | ||
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'''Momoko''' "Iori's rival" | '''Momoko''' "Iori's rival" | ||
A+/S (Ground expert) | |||
* +Start +60 firepower on ground vehicles | * +Start +60 firepower on ground vehicles | ||
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'''Naoko''' "Mizuki & Masuyo rival" | '''Naoko''' "Mizuki & Masuyo rival" | ||
A+ (Balance) | |||
* +Start +40 firepower | * +Start +40 firepower | ||
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'''Rinko''' "Dante's trust ally" | '''Rinko''' "Dante's trust ally" | ||
A+/S (Ground expert) | |||
* +Start +70 firepower on ground vehicles | * +Start +70 firepower on ground vehicles | ||
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'''Ryuji''' "Akira's lover" | '''Ryuji''' "Akira's lover" | ||
A+ (Balance) | |||
* +Start +30 firepower | * +Start +30 firepower | ||
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'''Setsuko''' "Mizuki, Masuyo, Airi & Akira rival" | '''Setsuko''' "Mizuki, Masuyo, Airi & Akira rival" | ||
A (Balance) | |||
* +Start +20 firepower | * +Start +20 firepower | ||
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'''Setsuna''' "Samurai hired merc" | '''Setsuna''' "Samurai hired merc" | ||
S/SS+ (Balance) | |||
* +Start +60 firepower & +40 defense | * +Start +60 firepower & +40 defense | ||
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'''Shiori''' "Magecraft expert" | '''Shiori''' "Magecraft expert" | ||
A (Balance) | |||
* +Start +30 firepower | * +Start +30 firepower | ||
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'''Tsubasa''' "Flying warships" | '''Tsubasa''' "Flying warships" | ||
S/SS+ (Naval expert) | |||
* +Start +50 naval firepower | * +Start +50 naval firepower | ||
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'''Yuriko''' "Mystic eye holder" | '''Yuriko''' "Mystic eye holder" | ||
B+/A (Balance) | |||
* +Start +20 firepower | * +Start +20 firepower | ||
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== BH Cos == | == BH Cos == | ||
'''Emika''' "Youngest Sister Daisenryaku Style with vehicles" | '''Emika''' "Youngest Sister Daisenryaku Style with vehicles" | ||
Latest revision as of 04:34, 30 November 2024
The OCS Rival Cos was made by Knightlord07
Latest up to date here
Come with 58 cos to choose from with their original languages such as Cantonese, Japanese & Korean
OS Cos
Abby "Special task force naval commands"
S/S+ (Naval specialist)
- +Start +60 firepower on naval
- +Zone +50 defense on naval
- +COP +70 firepower
- +SCOP deal -5Hp global damage, buff naval units, change the weather into rain for 1 turn & reduce fuel & ammo
- -Short zone range
- -Moderated power meter
- -Prefer the sea
- -SCOP can ruin your day easy from a single tsunami attack
Airi "Kendo Shikikan"
A+ (Offensive)
- +Start +30 firepower
- +Zone +30 defense
- +COP +40 both firepower & defense
- +SCOP +80 firepower, +60 defense & +170 counter
- -Short zone range
Calista "Special task force air commands"
S (Air Domination)
- +Start 20% discount on air & +60 firepower on air
- +Zone +50 defense on air
- +COP +90 defense on air
- +SCOP +150 firepower on air
- -Prefer on air
Dante "Special task force second in commands"
A (Balance)
- +Start +5 both firepower & defense per 1 tile move
- +Zone +10 luck
- +COP +3 movement & D2D buff
- +SCOP +7 movement, indirect can move & fire, D2D buff greatly
- -COP is useless on ground indirects
- -Moderated power meter
- -SCOP allow his indirect become useful on his SCOP turn
- -Both powers increase it movement point & increase both firepower & defense on how many tiles moved
- -Expect to face him like Leon from Langrisser Mobile
Edward "Ground specialist"
A- (Ground vehicle expert)
- +Start +45 firepower on ground vehicles
- +Zone +50 defense on ground vehicles
- +COP +65 firepower on ground vehicles
- +SCOP +2 range & +95 firepower on ground vehicles
- -Long power meter
- -Worse on air & naval -65 firepower
- -Prefer ground rather than air or sea
Futaba "Akira's War veteran officer"
A (Balance)
- +Start +20 both firepower & defense
- +Zone +15 luck
- +COP Resupplied & +40 firepower
- +SCOP +70 firepower & gain funds when attacking opponent units
- -Moderated power meter
- -COP keep her units supplied at all cost
Fuyuko "Akira's superior officer"
B+/A (Balance)
- +Start +8 per power stored
- +Zone +16 per power stored
- +COP +4 movement
- +SCOP +8 movement
- +Large zone range
- -Long power meter
- -She gain stats by storing power meter become strong
- -Both power can speed up if she need some catch up
Greta "Special task force sea sniper"
S/SS+ (Naval specialist)
- +Start +4 range, +70 firepower on naval units & doesn't consume daily fuel on naval units
- +Zone +60 defense
- +COP +3 range & +40 firepower on naval units
- +SCOP +6 range & +90 firepower on naval units
- -Moderated power meter
- -Prefer on sea
- -Both powers make her ships to do long range sniping
- -So much range & her ships can turn into no land, air nor sea zone
Iori "Ground vehicle expert"
A+/S (Ground expert)
- +Start +2 range & +60 firepower on ground vehicles
- +Zone +40 defense
- +COP +90 firepower on ground vehicles
- +SCOP +170 firepower & +90 defense on ground vehicles
- -Prefer ground vehicles
- -Small zone range
- -Moderated power meter
- -His ground vehicles can just harass you even indirects can make it better for him
Letitia "Special task force leader"
B+ (Unit destroyer)
- +Start Unit can act again once they destroy opponent unit
- +Zone +30 both firepower & defense
- +COP +50 firepower
- +SCOP +70 firepower & +3 movement
- -Need to destroy an opponent unit that her units surround that opponent unit in order to act again
Maaya "Anti Air Queen"
A+/S (AA expert)
- +Start +2 range for AA indirects & +60 firepower for AA units
- +Zone +70 defense
- +COP AA units +80 firepower & indirect AA +3 range
- +SCOP AA units +160 firepower & indirect AA +15 range
- +Large zone range
- -Bad for Air cos to face her
- -It's only applies on AA units
- -Balance power meter
- -Direct AA can shred any aircrafts, infantries or damage light vehicles
- -Piperunner, AA missiles & aircraft carrier are only indirect AA she have
Madoka "Explosive Gal"
S (Explosive units)
- +Start +70 firepower only on explosive units
- +Zone +40 defense
- +COP +80 firepower on explosive units
- +SCOP +190 firepower on explosive units
- +Large power meter
- -Prefer explosive units
- -She swap her bullet based units for explosive based units
- -Moderated power meter
Masuyo "Tea Drinker"
A/S (Healer)
- +Start +2HP regen & +50 income
- +Zone +1HP per turn inside her zone
- +COP Fund multiply x9
- +SCOP Heal +8HP & buff stats
- -High fund co
- -COP more funds
- -She can afford expansive units very early
Michie "Grand saboteur/thief"
A (Wealth)
- +Start +40 income & allow vehicles to cap
- +Zone +60 defense
- +COP Make opponent props turn into neutral when vehicles begin to cap
- +SCOP Steal funds
- -SCOP make her rich while her opponent poor
Mizuki "Infantries & transport specialist"
A+/S (Infantries expert)
- +Start +90 firepower on infantries, +4 movement & +60 defense on transport units
- +Zone +80 defense on infantries
- +COP Infantries +3 movement
- +SCOP Instant cap for infantries & +300 both firepower & defense for infantries
- -Prefer infantries
- -Just better version of Sami & Sensei
Mutsumi "Mizuki's Rival"
A (Power charger)
- +Start +30 power charge
- +Zone +40 defense
- +COP -3HP global damage
- +SCOP +7HP & buff stats
- -No weakness
- -Balance power meter
Noel "Assault suit valken gal series"
A+/S (Balance)
- +Start +40 firepower
- +Zone +70 defense
- +COP -3HP global damage & buff firepower
- +SCOP +250 firepower
- -No weakness
Ophelia "Special task force operator"
S/SS+ (Ground expert)
- +Start +90 firepower on ground vehicles
- +Zone +60 defense
- +COP +60 firepower on ground vehicles
- +SCOP +5 movement & +70 firepower on ground vehicles
- -Just more worse than Edward -70 firepower on air & naval
- -Long power meter
Tsubaki "Hovercraft expert"
A (Hover expert)
- +Start -30 discount hovercraft built cost & allow to build hovercraft at HQ
- +Zone +40 both firepower & defense on hover
- +COP +80 both firepower & defense & +3 movement applies on hover units
- +SCOP +200 both firepower & defense, +6 movement, hover are available to build & -40 discount hover cost
- -Prefer hovercraft
- -Moderated power meter
GE Cos
Asuna "Green Earth's top naval commands"
A+ (Naval specialist)
- +Start 30% discount on naval units & +50 firepower on naval
- +Zone +90 defense on naval (Note: this suppose to be naval only but it affect globally)
- +COP +140 defense on naval
- +SCOP +190 firepower on naval
- -Her D2D make 30% more on other branch such as ground & air units
- -Prefer on sea
Kiyoko "Lucky Shikikan"
S (Luck)
- +Start +30 luck
- +Zone +70 defense
- +COP +40 luck
- +SCOP +180 luck
- +Large zone range
- -Have to relay on luck to deal with those damage
- -She can deliver some high damage from luck itself
Sonia "Spellcaster commander"
A+ (Balance)
- +Start +30 both firepower & defense
- +Zone +20 luck
- +COP +45 both firepower & defense
- +SCOP +95 both firepower & defense
- -Moderated power meter
- -Balance co with no weakness
Yuri "Akira's special friend"
A/S (Defensive/Convert)
- +Start +20 defense
- +Zone can convert units into her side
- +COP +60 defense
- +SCOP +140 defense & reduce incoming damage -30
- -Her defense will become walls later she can convert your units into her side
- -Both powers can become tank mode
YC Cos
Ayako "Makoto's ultimate rival"
S (Offensive)
- +Start +40 firepower, repair funds back -5%
- +Zone +60 defense
- +COP +70 firepower
- +SCOP +190 firepower & +140 defense
- -Units are 30% cost more
- -But her repairs gain more funds due to her units price cost her
- -Balance power meter
Ayami "Keiko's rival"
A+/S (Defensive)
- +Start +40 indirect damage reduce
- +Zone +60 defense
- +COP +50 reduce indirect damage & reduce damage +40
- +SCOP +90 reduce indirect damage & reduce damage +80
- -Her weakness is direct attack
- -Indirects are going to be useless when her powers pop
- -Moderated power meter
Ayuka "Makoto's main rival"
A (Balance)
- +Start +15 on land (Infantries & ground vehicles), air & naval & 30% discount build cost
- +Zone +20 defense land (Infantries & ground vehicles), air & naval
- +COP +25 firepower & unit price back to normal
- +SCOP +85 firepower
- -Moderated power meter
- -SCOP increase her units price 60% more
Dai "Naval commander"
A+ (Naval expert)
- +Start +40 firepower & 30% discount on naval units
- +Zone +50 defense on naval
- +COP Spawn Battleships on temporary harbour
- +SCOP 20% discount & allow to build naval units on temporary harbour
- -Prefer on sea
- -Need an APC to build temporary harbour
- -Moderated power meter
Eri "Combine forces"
S/SS (Balance)
- +Start +40 firepower both direct & indirect
- +Zone +30 defense
- +COP +50 both direct & indirect & +2 indirect range
- +SCOP +160 both direct & indirect & +4 indirect range
- -Short zone range
- -Long power meter
- -What if Max & Grit doesn't hate each others weakness
Eriko "Keiko's rival"
S/SSS+ (Indirect expert)
- +Start +3 indirect range x2 firepower on indirect
- +Zone +50 defense
- +COP +70 firepower, indirect x3 firepower while non indirect x0.8 firepower
- +SCOP +160 indirect x6 firepower while non indirect x1.4 firepower
- -Indirect cost 40% more to build one
- -Prefer indirects
- -Indirect gain more firepower than non indirect units
- -Indirect can snip 3 tiles away
Fuji "Akira's High school rival"
A (Indirect expert)
- +Start Indirect can counter at direct range, move & fire, +4 range & +40 firepower
- +Zone +30 defense
- +COP +3 range & +50 firepower on indirect
- +SCOP +120 firepower on indirect
- -Prefer indirect
- -Indirect act like battleship & AT cannon
Ginko "Sonja & Drake fan"
S/SS+ (Naval expert)
- +Start +2 vision & +70 firepower applies on naval units
- +Zone +40 defense on naval
- +COP +2 vision & see through hidden terrains
- +SCOP +180 firepower & +5 range applies on naval units
- -Make her naval units hunt any units
- -She is only naval fog co
- -Her COP is useless outside FOW
Haruhi "Keiko's High school friend"
A/S (Tower expert)
- +Start +15 both firepower & defense per com tower owned
- +Zone +30 luck
- +COP +30 both firepower & defense per com tower owned
- +SCOP +70 both firepower & defense per com tower owned
- -Need to have com tower in order work with her stats
Ichika "Naval shot issue"
B/A (Naval issue)
- +Start +70 firepower on naval
- +Zone +30 defense
- +COP +40 firepower & reduce bad luck -50 applies on naval units
- +SCOP +60 firepower & no bad luck applies on naval units
- -Her D2D -100 luck on naval units it's RNG shots
- -Prefer on sea
Kako "Stun co"
A (Stun expert)
- +Start can stun them when attacking
- +Zone +40 firepower
- +COP instant global stun
- +SCOP -4HP & stun them on impact
- -COP can ruin your day & doesn't do any damage whatsoever
- -She like to stun your units & waste their turn
Katsuko "Boxer & Keiko's rival"
SS/SSS+ (Direct expert)
- +Start +90 direct firepower
- +Zone +50 defense
- +COP +50 firepower on direct
- +SCOP +90 firepower & +200 counter
- +Large zone range
- -Direct units at her finest
- -Moderated power meter
Kawai "Church secret agent"
S/S+ (Offensive)
- +Start +2HP regen & +70 firepower
- +Zone +60 defense
- +COP +6HP heal
- +SCOP Deal -3HP global damage & change the weather into rain & doesn't affect her during rain
- +Large zone range
- -Short power meter
Koharu "Secret member"
S (Balance)
- +Start +60 firepower
- +Zone +60 defense
- +COP Deal -4Hp & heal +4Hp
- +SCOP Deal -7HP & heal +7HP
- +Large zone range
- -Moderated power meter
- -Better version of Hawke
Komako "Keiko's High school friend"
S+ (Indirect expert)
- +Start +4 range, indirect can counter at direct range, +50 firepower & strong on counter
- +Zone +20 defense
- +COP Indirect turn into naval units
- +SCOP +6 indirect range & +60 firepower for indirect
- -Short power meter
- -Prefer indirect
- -Indirect can harass any units
- -Short zone range
- -COP spamable
Konomi "Miyako's special friend"
A (Balance)
- +Start +20 both firepower & defense
- +Zone +20 luck
- +COP +30 both firepower & defense
- +SCOP +90 both firepower & defense
- +Large zone range
- -No weakness
Kyoko "Luck than firepower"
S (Luck)
- +Start +40 luck
- +Zone +40 defense
- +COP +60 luck
- +SCOP +90 luck
- -Start with -20 firepower
- -COP -40 firepower
- -Have to rely on her luck damage
Mina "Setsuna's friend"
SS+ (Wealth)
- +Start +40 income & +500 bonus
- +Zone +60 defense
- +COP Fund multiply x9.5 & act again
- +SCOP Fund into firepower
- -High fund co
- -COP cost 30% more
- -Long power meter
Mio "Naval command"
S (Naval expert)
- +Start +70 firepower & 20% discount on naval units
- +Zone +50 defense
- +COP +40 firepower on naval
- +SCOP +60 firepower on naval
- -Prefer the sea
- -Moderated power meter
Momoko "Iori's rival"
A+/S (Ground expert)
- +Start +60 firepower on ground vehicles
- +Zone +40 defense
- +COP +3 movement on ground vehicles
- +SCOP +6 movement & +90 firepower on ground vehicles
- -Prefer ground vehicles
- -Moderated power meter
Naoko "Mizuki & Masuyo rival"
A+ (Balance)
- +Start +40 firepower
- +Zone +30 defense
- +COP +30 luck
- +SCOP +80 firepower
- -No weakness
- -Long power meter
Rinko "Dante's trust ally"
A+/S (Ground expert)
- +Start +70 firepower on ground vehicles
- +Zone +50 defense
- +COP +3 movement & +30 firepower on ground vehicles
- +SCOP +3 range & +60 firepower on ground vehicles
- -Prefer ground vehicles
- -Moderated power meter
Ryuji "Akira's lover"
A+ (Balance)
- +Start +30 firepower
- +Zone +30 defense
- +COP +50 both firepower & defense
- +SCOP +170 both firepower & defense
- -Just a balance co with no weakness
Setsuko "Mizuki, Masuyo, Airi & Akira rival"
A (Balance)
- +Start +20 firepower
- +Zone +20 defense
- +COP resupplied & +3 movement
- +SCOP resupplied & +80 both firepower & defense
- -Both powers are resupplies so she can save her units if they are low on fuel or ammo
- -COP is spamable
Setsuna "Samurai hired merc"
S/SS+ (Balance)
- +Start +60 firepower & +40 defense
- +Zone +25 luck
- +COP Fund multiply x10.5 & unit can act again once it built
- +SCOP +280 both firepower & defense, +400 counter & reduce unit cost 50%
- -COP force her to pay extra 60% unit cost
- -Short zone range
- -Longest power meter
- -COP can grant more funds she can have
Shiori "Magecraft expert"
A (Balance)
- +Start +30 firepower
- +Zone +40 defense
- +COP +3 movement global
- +SCOP +180 firepower
- -Short zone range
- -Moderated power meter
Tsubasa "Flying warships"
S/SS+ (Naval expert)
- +Start +50 naval firepower
- +Zone +30 defense
- +COP Naval units on the field will grant flying & move them into land terrains
- +SCOP 60% naval discount price & allow them to built on airport & temporaries building such as harbour & airport & mark them as flying
- -Short zone range
- -Longest power meter
- -COP make any available naval units to fly
- -Prefer naval units
- -SCOP allow her to build naval units on temporaries & airports
- -She can harass any units while her ships & boats flying
- -Make battleships, battlecruiser, frigate & aircraft carrier into mobile artilieries
- -Need artilleries, naval indirects, air units or tanks to force her flying ships out of commission so your land units are safe from her flying fleets of warships & boats
- -She can use her transport such as blackboat, lander, cruiser & aircraft carrier turn into an trojan horse mode
Yuriko "Mystic eye holder"
B+/A (Balance)
- +Start +20 firepower
- +Zone +20 defense
- +COP Get first strike & +80 counter
- +SCOP +60 luck
- -Moderated power meter
- -COP can smack any units if it dare to attack her units
- -COP can be hit by indirects shots
- -Short zone range
BH Cos
Emika "Youngest Sister Daisenryaku Style with vehicles"
A (Capture specialist)
- +Start allow vehicles to cap props & faster capture rates & +70 firepower
- +Zone +90 defense
- +COP Infantries capture rate back to normal & +150 defense on infantries
- +SCOP Vehicles instant cap & +160 firepower on ground vehicles
- -She favour ground vehicles & force them to do the capping work
- -She has the worse capture rate on infantries & -60 firepower on infantries
- -Moderated power meter
- -Her zone can tank lots of incoming hits
Emiko "Young Sister hovercraft lover"
A (Hover specialist)
- +Start +60 firepower on hovercraft allow to build hover on HQ
- +Zone +40 defense
- +COP +90 firepower on hover
- +SCOP +7 movement & +140 firepower on hover units
- -Prefer hover units
- -Her D2D worse on ground vehicles -40 firepower
- -Long power meter
Haruyi "Middle Sister of balance stats"
A+ (Balance)
- +Start +35 both firepower & defense
- +Zone +25 luck
- +COP +25 both firepower & defense
- +SCOP +75 both firepower & defense
- -Both powers can buff her D2D
Hisae "Older Sister like discount price"
A+ (Discount)
- +Start 20% discount unit costs
- +Zone +40 firepower
- +COP 20% discount bonus & +60 firepower
- +SCOP 40% discount bonus & +120 firepower
- +Large zone range
- -Can afford an early neo or expansive units if she has the funds for it
- -Both powers allow her to grab more expansive units with cheaper price cost
- -Long power meter
Hiyori "Eldest Sister of magus & vampire hunter clan"
A+/S+ (Offensive)
- +Start +45 firepower
- +Zone +65 defense
- +COP +3 range global & +55 firepower
- +SCOP Deal -5HP global damage & +180 firepower
- +Large zone range
- -Long power meter
- -Tough to deal her units in her zone
AC Cos
Juri "Pearl's Second Rival"
A+/S+ (Naval specialist)
- +Start +40 firepower on air & naval units, -4 daily fuel on air & naval units & -20% build cost on naval & air
- +Zone +30 defense
- +COP +4 range & +90 firepower on air & naval units
- +SCOP +9 range & +290 firepower on air & naval units
- -Copters & naval units have freely move around without spending any daily fuel
- -Planes & subs (if stealthed) lose 1 fuel per day if stealthed such as sub or stealth bomber, sub will lose 1 fuel for stealth while stealth bomber lose 4 fuel per turn
- -Prefer to be in the sky or sea
- -Both powers only applies on air & naval units for it unleashed powerful attacks
- -Moderated power meter
Seo "Friend of Juri & Rival to Pearl & Hotaru"
A/S+ (Naval & Hover specialist)
- +Start +50 firepower on naval & hovercraft units
- +Zone +40 defense
- +COP Naval & hover units +70 firepower
- +SCOP Naval & hover units +5 range & +140 firepower
- -Prefer hover nor naval
- -SCOP become hover & naval sniping time
Trivia
Dante's SCOP base on Langrisser Mobile Leon's talent skill & that why peoples called Leongrisser as he was the only good SSR cavalry who can dish out DPS when the game was release in late 2010s when the game was global release.
Koharu SCOP named after Melty Blood Actress Again & UNIB Eltnum's theme music
Madoka say the infamous RE meme quote
Hiyori SCOP based on Castlevania ability
Kawai SCOP based on Castlevania Hydro Storm (Item crush Holy Water)