KL07's Final OCs: Difference between revisions
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Kl07's Final OCs created by Knightlord07 | Kl07's Final OCs created by Knightlord07 | ||
Latest up to date [https://drive.google.com/file/d/1rd1rBvanuCbvYm1NnBv5m_6wL2wHWHdt/view here] | |||
This is only one feature full OCS only | This is only one feature full OCS only | ||
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== OS COs == | == OS COs == | ||
'''Kyle''' "Orange Star second chief of commands" | '''Kyle''' "Orange Star second chief of commands" | ||
A+/S (Lucky) | |||
* +Start with +30 Luck, while zone +40 defense | * +Start with +30 Luck, while zone +40 defense | ||
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'''Ryo''' "New cadet who is ready fight in plains & forest" | '''Ryo''' "New cadet who is ready fight in plains & forest" | ||
S/SS+ (Plain & Forest specialist) | |||
* +Gain better firepower when it standing on forests or plain tiles +30 firepower | |||
* +Zone gain +40 defense | |||
* +COP boosted his D2D +60 firepower | |||
* +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect | |||
* +Just an upgraded version of AW3 Jake | |||
* -His D2D suffer -30 firepower when units are on urban tiles | |||
* -Long power meter | |||
* -Favour on plain & forests tiles | |||
'''Johnny''' "Orange Stars Tactical advisor" | '''Johnny''' "Orange Stars Tactical advisor" | ||
A/S (Terrain specialist) | |||
* +Units gain extra firepower depends on terrain type | |||
* +Zone +30 defense | |||
* +COP buff his D2D & increase terrain star +2 | |||
* +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6 | |||
* +Male version of Lash | |||
* -Make his units become monsters when it enter better terrain type | |||
* -Long power meter | |||
* -His powers can make his units go into god mode | |||
* -Expect to be Lash | |||
'''William''' "Orange Stars Solar Commander" | '''William''' "Orange Stars Solar Commander" | ||
A/S (Clear weather specialist) | |||
* +Units gain +40 firepower when the weather is clear | |||
* +Zone +30 defense | |||
* +COP D2d Upgrade | |||
* +SCOP D2d Greatly upgrade | |||
* -Worse when snow weather hit in -40 firepower | |||
* -Prefer clear weather | |||
* -Moderated power meter | |||
'''Sam''' "Orange Star air long range support" | '''Sam''' "Orange Star air long range support" | ||
S/S+ (Air specialist) | |||
* +Start with +40 firepower on air units & +2 range for air units to snipe | |||
* +Zone +40 defense | |||
* +COP +60 firepower & +3 range for air units | |||
* +SCOP +80 firepower & +6 range for air units | |||
* +Large zone range | |||
* -Worse on ground vehicles -30 firepower | |||
* -Long power meter | |||
== BM COs == | == BM COs == | ||
'''Alina''' "Blue Moon's super wealthy commander" | '''Alina''' "Blue Moon's super wealthy commander" | ||
A+/SS (Wealth) | |||
* +Start with +80 income & +40 income bonus | |||
* +Zone +30 defense | |||
* +COP fund multiply by x7 | |||
* +SCOP funds turn into firepower | |||
* -COP can be spamable | |||
* -Lose -20 firepower for her D2D | |||
* -Her COP force to pay extra 70% unit build cost | |||
* -Moderated power meter | |||
* -Expect her be like Sasha & Colin | |||
'''Boris''' "Blue Moon's Revolution commander" | '''Boris''' "Blue Moon's Revolution commander" | ||
A/S (Capture specialist) | |||
* +Start with +3 capping point & allow vehicles to join in as well | |||
* +Zone +40 defense & +30 firepower | |||
* +COP force all opponent reset it capture | |||
* +SCOP make units act again once they be built & allow them to hired unit on owned cities | |||
* -COP can stop your capping props | |||
* -His vehicles can win the capture game | |||
* -Moderated power meter | |||
* -SCOP is mix with Xander & Hachi | |||
== GE COs == | == GE COs == | ||
'''Alma''' "Green Earth's rapid response team" | '''Alma''' "Green Earth's rapid response team" | ||
B+/A (Rapid deployment) | |||
* +Unit can act again once they been built | |||
* +Zone +20 defense & +30 firepower | |||
* +COP cheaper unit built cost | |||
* +SCOP +75 firepower | |||
* -COP spamable | |||
* -Her D2D -15 firepower | |||
* -COP -25 firepower | |||
* -SCOP increase the unit price | |||
* -Short power meter | |||
* -Her units can either win the capture game or flood the map with her units | |||
* -Mix with Colin & Xander | |||
'''Finn''' "Green Earth's snowy terrain expert" | '''Finn''' "Green Earth's snowy terrain expert" | ||
A/S (Snow terrain specialist) | |||
* +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect | |||
* +Zone +20 defense | |||
* +COP change the weather into snow for 2 turns | |||
* +SCOP +80 firepower on snow terrain tiles | |||
* -Moderated power meter | |||
* -COP can be spamable | |||
* -He prefer snow terrains | |||
== YC COs == | == YC COs == | ||
'''Aoi''' "Grimm's student of defensive arts" | '''Aoi''' "Grimm's student of defensive arts" | ||
S/SS+ (Defensive) | |||
* +Start with +50 defense & +80 counter | |||
* +zone +20 defense | |||
* +COP +60 defense & +90 counter | |||
* +SCOP get first strike, +130 defense & +170 counter | |||
* -Her starting firepower -30 | |||
* -Her defense is really tough & strong counter | |||
* -Moderated power meter | |||
* -Can hold on certain key chokepoints if her powers pop the right moment | |||
'''Akihiko''' "Yellow Comet's spy commander" | '''Akihiko''' "Yellow Comet's spy commander" | ||
S/SS (Balance/Convert specialist) | |||
* +Start with +20 firepower | |||
* +Zone can convert any unit in his zone | |||
* +COP +70 firepower | |||
* +SCOP steal opponent units & heal them back full HP | |||
* -Long power meter | |||
* -Short zone range | |||
* -Can convert any units in the field | |||
'''Chie''' "Yellow Comet's imperial guard" | '''Chie''' "Yellow Comet's imperial guard" | ||
A/S (Balance) | |||
* +Start with both firepower & defense +30 | |||
* +Zone +20 luck | |||
* +Large Zone range | |||
* +COP both firepower & defense +60 | |||
* +SCOP +90 firepower & +250 counter | |||
* -Long power meter | |||
* -Both powers are really strong | |||
'''Asuka''' "Yellow Comet's indirect support" | '''Asuka''' "Yellow Comet's indirect support" | ||
A/S (Indirect specialist) | |||
* +Start with +40 firepower & +2 range on indirect | |||
* +Zone +30 defense | |||
* +COP +3 range & +60 firepower for indirect | |||
* +SCOP lifesteal +200 & +90 firepower | |||
* -Moderated power meter | |||
* -She prefer indirects | |||
== BH COs == | == BH COs == | ||
'''Eric''' "Demonic Hand Leader" | '''Eric''' "Demonic Hand Leader" | ||
A+/S (Balance) | |||
* +Start with both firepower & defense +30 | |||
* +Zone +20 luck | |||
* +SCOP deal -8HP & stun them | |||
* -Doesn't have COP | |||
* -Only SCOP for his power to use | |||
* -Moderated power meter | |||
'''Claire''' "Brotherhood's first cyborg commander" | '''Claire''' "Brotherhood's first cyborg commander" | ||
B+/A (Balance) | |||
* +Start with both firepower & defense +20 | |||
* +Zone +20 luck | |||
* +Large zone range | |||
* +COP Heal +2Hp & both firepower & defense +40 | |||
* +SCOP +180 firepower | |||
* -COP spamable | |||
* -Moderated power meter | |||
'''Yui''' "Road warfare expert" | '''Yui''' "Road warfare expert" | ||
A+ (Road & bridge specialist) | |||
* +Start with firepower bonus on roads & bridges tiles +30 | |||
* +Zone 40 defense | |||
* +COP +2 movement & +80 firepower on roads & bridges tiles | |||
* +SCOP +4 movement & +160 firepower on roads & bridges tiles | |||
* -Moderated power meter | |||
* -Upgraded version of Koal | |||
'''Karin''' "Brotherhood's top engineer" | '''Karin''' "Brotherhood's top engineer" | ||
A+ (Wealth) | |||
* +Start with +20 income bonus | |||
* +Zone +40 defense | |||
* +COP instant capture | |||
* +SCOP full heal & buff firepower | |||
* +Large Zone range | |||
* -COP can instant cap any props in the field | |||
* -SCOP can full heal | |||
* -Have better income | |||
'''Jill''' "Urban expert" | '''Jill''' "Urban expert" | ||
A+/S (Urban warfare) | |||
* +Start with +30 firepower on urban terrains tiles | |||
* +Zone +40 defense | |||
* +COP -4HP only on urban tiles | |||
* +SCOP +60 firepower per props you own | |||
* -Moderated power meter | |||
* -COP only affect on urban terrains | |||
'''Rei''' "Demonic Hand air specialist" | '''Rei''' "Demonic Hand air specialist" | ||
S/SS+ (Air domination) | |||
* +Start with +50 firepower & defense on air | |||
* +Zone +20 luck | |||
* +COP +2 range & +80 firepower on air | |||
* +SCOP air units act again & +90 firepower | |||
* -Long power meter | |||
* -She just Eagle if air units only act again | |||
* -Worse on naval & ground -40 firepower | |||
* -COP can harass you from air | |||
'''Haruka''' "Horde specialist" | '''Haruka''' "Horde specialist" | ||
B+/A (Hordes) | |||
* +Start with +3 firepower per units she field & debuff opponent luck -5 | |||
* +Zone +15 luck | |||
* +COP get an D2D buff | |||
* +SCOP Spawn units & buff her D2D greatly | |||
* -She need to call more units into the field | |||
* -The larger hordes she get the better firepower she gain | |||
* -Opponent won't have any luck if her hordes depleted opponent luck real quick | |||
'''Vanessa''' "Repair/Money back specialist" | '''Vanessa''' "Repair/Money back specialist" | ||
S/SS+ (Repair specialist) | |||
* +Units can get repair funds back normal | |||
* +Zone +30 firepower | |||
* +Large zone range | |||
* +COP Heal +3HP | |||
* +SCOP Heal +6HP & both firepower & defense +60 | |||
* -Moderated power meter | |||
* -COP spamable | |||
* -Both power allow her units get free HP heal | |||
* -She can get funds when she order her damage units to retreat | |||
== AC COs == | == AC COs == | ||
'''Iseul''' "Amber's logistic commander" | '''Iseul''' "Amber's logistic commander" | ||
A+/S (Balance) | |||
* +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3 | |||
* +Zone +25 both firepower & defense | |||
* +COP resupplied | |||
* +SCOP resupplied & +75 firepower | |||
* -COP is spamable | |||
* -Her air & naval units won't be run out of fuel or ammo | |||
* -Moderated power meter | |||
* -Her copters won't burn their fuel so they have free range to go anywhere & naval units | |||
* -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn | |||
'''Dae''' "Amber's Desert warfare specialist" | '''Dae''' "Amber's Desert warfare specialist" | ||
B/S (Desert Specialist) | |||
* Start with +40 firepower when standing on desert tiles | |||
* +Zone 15 luck | |||
* +COP Boosted on desert terrains | |||
* +SCOP Boosted on desert terrains greatly | |||
* +Large zone range | |||
* -She prefer desert terrains | |||
* -Long power meter | |||
'''Hae''' "Weather expert" | '''Hae''' "Weather expert" | ||
B (Weather specialist) | |||
* +Units won't be affected by weather effects | |||
* +Zone +30 defense | |||
* +COP change the weather for 2 turns | |||
* +SCOP change the weather for 2 turns & buff on what type of weather is on | |||
* -COP is spamable | |||
* -Is just an RNG weather | |||
* -Penny 2.0 | |||
== PF COs == | == PF COs == | ||
'''Eva''' "Frontier's Agile Commander" | '''Eva''' "Frontier's Agile Commander" | ||
A/A+ (Agile specialist) | |||
* +Start with +2 movement & +20 firepower on 5 or more movement units | |||
* +Zone +20 defense | |||
* +COP +2 movement on agile units | |||
* +SCOP +4 movement, +50 firepower & +40 defense applies on agile units | |||
* -Moderated power meter | |||
* -She prefer agile units to get into the frontline faster | |||
* -Her motorbike can win the capture game | |||
* -Both powers increase her agile units movements | |||
* -Can perform a quick blitz or launch unexpected surprise | |||
* -Naval & air units can wiz through the battlefield also it can waste more fuel | |||
'''Carol''' "Frontier's repair expert" | '''Carol''' "Frontier's repair expert" | ||
B/A+ (Repair specialist) | |||
* +Start with -0.025 for the repair cost & heal +2HP when it repair | |||
* +Zone +30 firepower | |||
* +COP Heal +4HP | |||
* +SCOP Both firepower & defense +90 | |||
* -COP is spamable | |||
* -She can repair expansive units with less funds to repair than normal repair cost | |||
== Bonus Cos == | == Bonus Cos == | ||
'''Mizuko''' "Wallachia's succubus commander" | '''Mizuko''' "Wallachia's succubus commander" (DM) | ||
A (Vampire specialist) | |||
* +Start with +40 lifesteal | |||
* +Zone +30 defense | |||
* +COP +80 lifesteal & +30 firepower | |||
* +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800 | |||
* -Long power meter | |||
* -She can steal unit HP when attacking | |||
* -Her SCOP is the most threat you need to be wary of | |||
'''Oiwa''' "Bloodsucking vampire" (BH) | |||
A (Defensive) | |||
* +Start +40 defense | |||
* +Zone +20 firepower | |||
* +COP +60 firepower | |||
* +SCOP Lifesteal +900 | |||
* -Moderated power meter | |||
'''Rakumei''' "Former contractor" (BH) | |||
S/SS+ (Unit hired) | |||
* +Start Allow to build unit on owned cities | |||
* +Zone +30 firepower | |||
* +COP -70 unit price on cities & -40 on bases | |||
* +SCOP +250 funds while attacking opponent units | |||
* -Hired a unit on cities will cost you lots | |||
* -Moderated power meter | |||
'''Yuna''' "New cadet" (YC) | |||
B/A (Wealth) | |||
* +Start +60 income | |||
* +Zone +40 defense | |||
* +COP Funds multiply | |||
* +SCOP -80 unit built price | |||
* -COP spamable | |||
* -She need to spend +50 more funds to built a unit | |||
'''Sanae''' "Highly decorated commander" (YC) | |||
A/S (Balance) | |||
* +Start both firepower & defense +20 | |||
* +Zone both firepower & defense +40 | |||
* +COP +2 movement & +80 firepower | |||
* +SCOP +80 defense | |||
* +Large zone range | |||
* -Balance power meter | |||
'''Honoka''' "Orange Star scientist officer" (OS) | |||
A+ (Healer) | |||
* +Start with +2HP regen | |||
* +Zone +30 defense | |||
* +COP +70 firepower | |||
* +SCOP +140 defense & firepower | |||
* -Her regen isn't the problem | |||
* -She can pull back her units to heal up back full HP | |||
* -Moderated power meter | |||
'''Kasumi''' "Large warships commander" (YC) | |||
S/SS+ (Ship & Non Bcopter specialist) | |||
* +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units | |||
* +Zone +30 luck | |||
* +COP +70 firepower on ships type & non bcopter units | |||
* +SCOP +160 firepower & +4 range applies on ships type units | |||
* -Worse on Bcopter -60 firepower | |||
* -Prefer ships type or non bcopter units | |||
* -She can be a threat from air to sea | |||
'''Riena''' "Respectful leader" (YC) | |||
A/SS (Balance) | |||
* +Start both firepower & defense +20 | |||
* +Zone both firepower & defense +70 | |||
* +COP both firepower & defense +120 | |||
* +SCOP all units gain +7 movement & +150 | |||
* -Moderated power meter | |||
* -Probably strongest than Kanbei | |||
'''Chinatsu''' "Brenner's Personal assistant" (AC) | |||
A+/S (Defensive) | |||
* +Start with +30 defense | |||
* +Zone +40 defense & +30 firepower | |||
* +COP Heal +3HP | |||
* +SCOP Heal +6HP | |||
* +Large zone range | |||
* -COP is spamable | |||
* -She is the tougher version of Brenner | |||
* -Her powers can heal up really quick | |||
'''Hotaru''' "Pearl's Rival" (OS) | |||
S/SS (Naval & air specialist) | |||
* +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval | |||
* +Zone +30 luck | |||
* +COP +4 movement & +50 firepower applies on air & naval units | |||
* +SCOP +100 firepower & +5 range applies on air & naval units | |||
* +Large zone range | |||
* -Worse on ground vehicles -30 firepower | |||
* -Prefer naval nor air | |||
* -Moderated power meter | |||
'''Rie''' "Yellow Comet's Tank commander" (YC) | |||
A/SS (Tread specialist) | |||
* +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense | |||
* +Zone Heal +1HP on zone | |||
* +COP tread combat units +60 firepower & +2 range | |||
* +SCOP tread combat units +80 firepower, +20 luck & +4 range | |||
* -Long power meter | |||
* -prefer tanks only or other tread units | |||
* -Tread units can snipe & make it into indirects | |||
'''Seikyo''' "Ruthless commander" (BH) | |||
SS/SSS+ (Offensive) | |||
* +Start +150 firepower | |||
* +Zone +40 defense | |||
* +COP Debuff opponent units when attacking -30 & +50 firepower | |||
* +SCOP gain funds when attacking | |||
* -Loss -30 defense | |||
* -Short zone range | |||
* -COP spamable | |||
''' | '''Seishi''' "Former Brotherhood's tank commander" (DM) | ||
A/A+ (Ground specialist) | |||
* +Start with +30 firepower on ground units | |||
* +Zone +15 luck | |||
* +COP +2 movement & +40 firepower on ground units | |||
* +SCOP +4 movement & +80 firepower on ground units | |||
* -Moderated power meter | |||
* -Prefer ground vehicles to do her job | |||
* -Both powers can be dangerous | |||
'''Serena''' "Under Night In-Birth special guest fan" (OS) | |||
A/S (Balance) | |||
* +Start with +30 firepower & +20 defense | |||
* +Zone +10 luck | |||
* +COP +4 movement & +60 firepower | |||
* +SCOP +8 movement & +120 firepower | |||
* -Long power meter | |||
* -Both powers allow her units move quickly | |||
''' | '''Shigo''' "Merkava's follower" (BH) | ||
A+/S (Balance) | |||
* +Start both firepower & defense +40 | |||
* +Zone both firepower & defense +20 | |||
* +COP Heal +2HP & both firepower & defense +30 | |||
* +SCOP Spawn random units on cities | |||
* -SCOP allow to spawn more reinforcements | |||
* -Moderated power meter | |||
'''Shiin''' "Demonic Hands & Amnesia hired tank commander" (BH) | |||
S/SS+ (Tank specialist) | |||
* +Start +70 firepower & +1 range on direct tanks | |||
* +Zone +50 defense | |||
* +COP +40 firepower & +2 range on direct tanks | |||
* +SCOP +60 firepower & +4 range on direct tanks | |||
* -She prefer direct tanks to do those job under her commands | |||
* -Moderated power meter | |||
* -Both powers allow her tanks to do sniping | |||
''' | '''Shoten''' "Hired guns" (BH) | ||
A/SSS+ (Wealth) | |||
* +Start Funds turn into firepower | |||
* +Zone +30 luck | |||
* +COP +100 funds when her units are damaged | |||
* +SCOP Fund multiply 6.5 | |||
* -She need funds to boost her firepower | |||
* -COP become a punching bag/taunt target so she can get more money | |||
* -Moderated power meter | |||
'''Sokushi''' "Former Green Earth officer" (BH) | |||
B/A (Balance) | |||
* +Start Both firepower & defense +15 | |||
* +Zone Both firepower & defense +25 | |||
* +COP Spawn random units on owned cities | |||
* +SCOP Spawn stronger units on owned cities | |||
* -Long power meter | |||
* -Like to field of her own hordes | |||
'''Sunako''' "Devil commander" (BH) | |||
S/SS (Balance) | |||
* +Start Both firepower & defense +50 | |||
* +Zone Heal +4Hp on zone | |||
* +COP Increase firepower | |||
* +SCOP Increase Luck | |||
* +Large zone range | |||
* -Long power meter | |||
* -Can destroy any units | |||
'''Takeru''' "Wallachia's Vampire commander" (BH) | |||
A/S (Balance) | |||
* +Start Both firepower & defense +40 | |||
* +Zone Lifesteal +70 | |||
* +COP force opponents pay 50% more funds for repairs | |||
* +SCOP Deal -5Hp & Heal +5Hp | |||
* -COP spamable | |||
* -COP can waste funds real quick | |||
''' | '''Warui''' "Sacrifice commander" (BH) | ||
S+ (Power charger) | |||
* +Start +60 power charge | |||
* +Zone +30 per power store | |||
* +COP +150 firepower & +125 defense | |||
* +SCOP Godlike stats | |||
* -Longest power meter | |||
* -Her zone enjoy the power meter she stored | |||
'''Yami''' "Amnesia officer" (BH) | |||
S+ (Balance) | |||
* +Start +30 power stored | |||
* +Zone +20 luck | |||
* +COP Deal -3HP global damage | |||
* +SCOP fired 3 missiles & deal -3HP | |||
* -Her power charge is slow -30 | |||
* -Moderated power meter | |||
''' | '''Agana''' "Hilda's Elite personal guard" (BH) | ||
A (Balance) | |||
* +Start both firepower & defense +20 | |||
* +Zone +20 luck | |||
* +COP spawn random units on cities | |||
* +SCOP both firepower & defense +80 | |||
* Moderated power meter | |||
'''Akuhei''' "Magecraft officer" (BH) | |||
S/SS+ (Harasser) | |||
* +Start +2 range & +30 firepower | |||
* +Zone +20 defense | |||
* +COP +30 firepower | |||
* +SCOP +60 firepower & +3 range | |||
* -COP is spamable | |||
* -She can harass you | |||
''' | '''Ayla''' "Tower commander" (OS) | ||
B+/A (Defensive) | |||
* +Start with +15 defense per com tower owned | |||
* +15 luck | |||
* +Large zone range | |||
* +COP +25 per com tower | |||
* +SCOP Heal +5Hp & +45 com tower | |||
* -Need to have com tower in order to become good | |||
* -She gain more defense per com tower she own | |||
* -She is just Javier with more defense | |||
'''Amenozako''' "Former Brotherhood officer who side with Amnesia" (BH) | |||
A+/S (Offensive) | |||
* +Start +40 firepower | |||
* +Zone +40 defense | |||
* +COP +60 firepower | |||
* +SCOP +180 firepower | |||
* -Long power meter | |||
* -Both powers can ruin you up | |||
''' | '''Bukko''' "Retired Demonic Hands officer" (BH) | ||
A/S (Wealth) | |||
* +Start +40 income | |||
* +Zone +25 firepower | |||
* +COP +70 funds from attacking | |||
* +SCOP +100 for saving 10k funds | |||
* +Large zone range | |||
* -Long power meter | |||
'''Lufu''' "Amnesia good holder" (BH) | |||
A+/S (Balance) | |||
* +Start -10 unit price built & both firepower defense +25 | |||
* +Zone +20 luck | |||
* +COP Her D2D upgrade | |||
* +SCOP Her D2D upgrade greatly | |||
* -Long power meter | |||
* -Both power allow herself hired expansive units to tech herself up | |||
''' | '''Ixqui''' "Former Golden Sun officer" (BH) | ||
S/S+ (Indirect specialist) | |||
* +Start Indirect +60 firepower & +2 range | |||
* +Zone +30 defense | |||
* +COP Indirect +40 firepower & +5 range | |||
* +SCOP Indirect +80 firepower & +7 range | |||
* +Large zone range | |||
* -Direct is weak -40 firepower | |||
* -Prefer indirect | |||
* -Expect her to be like Grit | |||
'''Chikai''' "Amnesia Officer" (BH) | |||
A/A+ (Hordes) | |||
* +Start +5 firepower per units she field & debuff opponent units defense -3 | |||
* +Zone +30 defense | |||
* +COP her D2D buff | |||
* +SCOP her D2D buff greatly | |||
* -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper | |||
''' | '''Kurami''' "Former Yellow Comet officer" (BH) | ||
S/S+ (Balance) | |||
* +Start +3Hp regen & +35 both firepower & defense | |||
* +Zone +20 luck | |||
* +COP Lifesteal +50 & both firepower & defense +65 | |||
* +SCOP both firepower & defense +150 | |||
* -Moderated power meter | |||
'''Kishyami''' "Former Bolt Guard officer" (BH) | |||
A+ (Healer) | |||
* +Start Heal nearby owned props | |||
* +Zone both firepower & defense +40 | |||
* +COP Heal +4Hp near props & buff firepower & defense | |||
* +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly | |||
* -Doesn't get any heal when standing owned props | |||
* -Her units need to be near props in order to heal | |||
* -Long power meter | |||
''' | '''Ki''' "Priestess of TATARI" (BH) | ||
A/S (Balance) | |||
* +Start both firepower & defense +35 | |||
* +Zone +20 luck | |||
* +COP heal +5HP & increase the stats | |||
* +SCOP instant kill any units & buff stats greatly | |||
* -Long power meter | |||
'''Mari''' "Former Black Hole officer" (BH) | |||
S/SS+ (Balance) | |||
* +Start +60 firepower & +40 defense | |||
* +Zone +30 luck | |||
* +COP Debuff opponent firepower & luck -40 | |||
* +SCOP Lifesteal +300 & +80 firepower | |||
* -Moderated power meter | |||
* -COP can ruin your units stats when it fight back | |||
' | == Trivia == | ||
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction | |||
[[category:Mods]] | [[category:Mods]] |
Latest revision as of 04:37, 30 November 2024
Kl07's Final OCs created by Knightlord07
Latest up to date here
This is only one feature full OCS only
OS COs
Kyle "Orange Star second chief of commands"
A+/S (Lucky)
- +Start with +30 Luck, while zone +40 defense
- +Big Co zone range
- +COP +20 luck
- +SCOP chance to instant kill any unit with high luck roll
- -COP spamable
- -High CO zone make his units reachable
- -Got to pray your RNG god if he didn't get lucky
Ryo "New cadet who is ready fight in plains & forest"
S/SS+ (Plain & Forest specialist)
- +Gain better firepower when it standing on forests or plain tiles +30 firepower
- +Zone gain +40 defense
- +COP boosted his D2D +60 firepower
- +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
- +Just an upgraded version of AW3 Jake
- -His D2D suffer -30 firepower when units are on urban tiles
- -Long power meter
- -Favour on plain & forests tiles
Johnny "Orange Stars Tactical advisor"
A/S (Terrain specialist)
- +Units gain extra firepower depends on terrain type
- +Zone +30 defense
- +COP buff his D2D & increase terrain star +2
- +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
- +Male version of Lash
- -Make his units become monsters when it enter better terrain type
- -Long power meter
- -His powers can make his units go into god mode
- -Expect to be Lash
William "Orange Stars Solar Commander"
A/S (Clear weather specialist)
- +Units gain +40 firepower when the weather is clear
- +Zone +30 defense
- +COP D2d Upgrade
- +SCOP D2d Greatly upgrade
- -Worse when snow weather hit in -40 firepower
- -Prefer clear weather
- -Moderated power meter
Sam "Orange Star air long range support"
S/S+ (Air specialist)
- +Start with +40 firepower on air units & +2 range for air units to snipe
- +Zone +40 defense
- +COP +60 firepower & +3 range for air units
- +SCOP +80 firepower & +6 range for air units
- +Large zone range
- -Worse on ground vehicles -30 firepower
- -Long power meter
BM COs
Alina "Blue Moon's super wealthy commander"
A+/SS (Wealth)
- +Start with +80 income & +40 income bonus
- +Zone +30 defense
- +COP fund multiply by x7
- +SCOP funds turn into firepower
- -COP can be spamable
- -Lose -20 firepower for her D2D
- -Her COP force to pay extra 70% unit build cost
- -Moderated power meter
- -Expect her be like Sasha & Colin
Boris "Blue Moon's Revolution commander"
A/S (Capture specialist)
- +Start with +3 capping point & allow vehicles to join in as well
- +Zone +40 defense & +30 firepower
- +COP force all opponent reset it capture
- +SCOP make units act again once they be built & allow them to hired unit on owned cities
- -COP can stop your capping props
- -His vehicles can win the capture game
- -Moderated power meter
- -SCOP is mix with Xander & Hachi
GE COs
Alma "Green Earth's rapid response team"
B+/A (Rapid deployment)
- +Unit can act again once they been built
- +Zone +20 defense & +30 firepower
- +COP cheaper unit built cost
- +SCOP +75 firepower
- -COP spamable
- -Her D2D -15 firepower
- -COP -25 firepower
- -SCOP increase the unit price
- -Short power meter
- -Her units can either win the capture game or flood the map with her units
- -Mix with Colin & Xander
Finn "Green Earth's snowy terrain expert"
A/S (Snow terrain specialist)
- +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
- +Zone +20 defense
- +COP change the weather into snow for 2 turns
- +SCOP +80 firepower on snow terrain tiles
- -Moderated power meter
- -COP can be spamable
- -He prefer snow terrains
YC COs
Aoi "Grimm's student of defensive arts"
S/SS+ (Defensive)
- +Start with +50 defense & +80 counter
- +zone +20 defense
- +COP +60 defense & +90 counter
- +SCOP get first strike, +130 defense & +170 counter
- -Her starting firepower -30
- -Her defense is really tough & strong counter
- -Moderated power meter
- -Can hold on certain key chokepoints if her powers pop the right moment
Akihiko "Yellow Comet's spy commander"
S/SS (Balance/Convert specialist)
- +Start with +20 firepower
- +Zone can convert any unit in his zone
- +COP +70 firepower
- +SCOP steal opponent units & heal them back full HP
- -Long power meter
- -Short zone range
- -Can convert any units in the field
Chie "Yellow Comet's imperial guard"
A/S (Balance)
- +Start with both firepower & defense +30
- +Zone +20 luck
- +Large Zone range
- +COP both firepower & defense +60
- +SCOP +90 firepower & +250 counter
- -Long power meter
- -Both powers are really strong
Asuka "Yellow Comet's indirect support"
A/S (Indirect specialist)
- +Start with +40 firepower & +2 range on indirect
- +Zone +30 defense
- +COP +3 range & +60 firepower for indirect
- +SCOP lifesteal +200 & +90 firepower
- -Moderated power meter
- -She prefer indirects
BH COs
Eric "Demonic Hand Leader"
A+/S (Balance)
- +Start with both firepower & defense +30
- +Zone +20 luck
- +SCOP deal -8HP & stun them
- -Doesn't have COP
- -Only SCOP for his power to use
- -Moderated power meter
Claire "Brotherhood's first cyborg commander"
B+/A (Balance)
- +Start with both firepower & defense +20
- +Zone +20 luck
- +Large zone range
- +COP Heal +2Hp & both firepower & defense +40
- +SCOP +180 firepower
- -COP spamable
- -Moderated power meter
Yui "Road warfare expert"
A+ (Road & bridge specialist)
- +Start with firepower bonus on roads & bridges tiles +30
- +Zone 40 defense
- +COP +2 movement & +80 firepower on roads & bridges tiles
- +SCOP +4 movement & +160 firepower on roads & bridges tiles
- -Moderated power meter
- -Upgraded version of Koal
Karin "Brotherhood's top engineer"
A+ (Wealth)
- +Start with +20 income bonus
- +Zone +40 defense
- +COP instant capture
- +SCOP full heal & buff firepower
- +Large Zone range
- -COP can instant cap any props in the field
- -SCOP can full heal
- -Have better income
Jill "Urban expert"
A+/S (Urban warfare)
- +Start with +30 firepower on urban terrains tiles
- +Zone +40 defense
- +COP -4HP only on urban tiles
- +SCOP +60 firepower per props you own
- -Moderated power meter
- -COP only affect on urban terrains
Rei "Demonic Hand air specialist"
S/SS+ (Air domination)
- +Start with +50 firepower & defense on air
- +Zone +20 luck
- +COP +2 range & +80 firepower on air
- +SCOP air units act again & +90 firepower
- -Long power meter
- -She just Eagle if air units only act again
- -Worse on naval & ground -40 firepower
- -COP can harass you from air
Haruka "Horde specialist"
B+/A (Hordes)
- +Start with +3 firepower per units she field & debuff opponent luck -5
- +Zone +15 luck
- +COP get an D2D buff
- +SCOP Spawn units & buff her D2D greatly
- -She need to call more units into the field
- -The larger hordes she get the better firepower she gain
- -Opponent won't have any luck if her hordes depleted opponent luck real quick
Vanessa "Repair/Money back specialist"
S/SS+ (Repair specialist)
- +Units can get repair funds back normal
- +Zone +30 firepower
- +Large zone range
- +COP Heal +3HP
- +SCOP Heal +6HP & both firepower & defense +60
- -Moderated power meter
- -COP spamable
- -Both power allow her units get free HP heal
- -She can get funds when she order her damage units to retreat
AC COs
Iseul "Amber's logistic commander"
A+/S (Balance)
- +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
- +Zone +25 both firepower & defense
- +COP resupplied
- +SCOP resupplied & +75 firepower
- -COP is spamable
- -Her air & naval units won't be run out of fuel or ammo
- -Moderated power meter
- -Her copters won't burn their fuel so they have free range to go anywhere & naval units
- -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn
Dae "Amber's Desert warfare specialist"
B/S (Desert Specialist)
- Start with +40 firepower when standing on desert tiles
- +Zone 15 luck
- +COP Boosted on desert terrains
- +SCOP Boosted on desert terrains greatly
- +Large zone range
- -She prefer desert terrains
- -Long power meter
Hae "Weather expert"
B (Weather specialist)
- +Units won't be affected by weather effects
- +Zone +30 defense
- +COP change the weather for 2 turns
- +SCOP change the weather for 2 turns & buff on what type of weather is on
- -COP is spamable
- -Is just an RNG weather
- -Penny 2.0
PF COs
Eva "Frontier's Agile Commander"
A/A+ (Agile specialist)
- +Start with +2 movement & +20 firepower on 5 or more movement units
- +Zone +20 defense
- +COP +2 movement on agile units
- +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
- -Moderated power meter
- -She prefer agile units to get into the frontline faster
- -Her motorbike can win the capture game
- -Both powers increase her agile units movements
- -Can perform a quick blitz or launch unexpected surprise
- -Naval & air units can wiz through the battlefield also it can waste more fuel
Carol "Frontier's repair expert"
B/A+ (Repair specialist)
- +Start with -0.025 for the repair cost & heal +2HP when it repair
- +Zone +30 firepower
- +COP Heal +4HP
- +SCOP Both firepower & defense +90
- -COP is spamable
- -She can repair expansive units with less funds to repair than normal repair cost
Bonus Cos
Mizuko "Wallachia's succubus commander" (DM)
A (Vampire specialist)
- +Start with +40 lifesteal
- +Zone +30 defense
- +COP +80 lifesteal & +30 firepower
- +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
- -Long power meter
- -She can steal unit HP when attacking
- -Her SCOP is the most threat you need to be wary of
Oiwa "Bloodsucking vampire" (BH)
A (Defensive)
- +Start +40 defense
- +Zone +20 firepower
- +COP +60 firepower
- +SCOP Lifesteal +900
- -Moderated power meter
Rakumei "Former contractor" (BH)
S/SS+ (Unit hired)
- +Start Allow to build unit on owned cities
- +Zone +30 firepower
- +COP -70 unit price on cities & -40 on bases
- +SCOP +250 funds while attacking opponent units
- -Hired a unit on cities will cost you lots
- -Moderated power meter
Yuna "New cadet" (YC)
B/A (Wealth)
- +Start +60 income
- +Zone +40 defense
- +COP Funds multiply
- +SCOP -80 unit built price
- -COP spamable
- -She need to spend +50 more funds to built a unit
Sanae "Highly decorated commander" (YC)
A/S (Balance)
- +Start both firepower & defense +20
- +Zone both firepower & defense +40
- +COP +2 movement & +80 firepower
- +SCOP +80 defense
- +Large zone range
- -Balance power meter
Honoka "Orange Star scientist officer" (OS)
A+ (Healer)
- +Start with +2HP regen
- +Zone +30 defense
- +COP +70 firepower
- +SCOP +140 defense & firepower
- -Her regen isn't the problem
- -She can pull back her units to heal up back full HP
- -Moderated power meter
Kasumi "Large warships commander" (YC)
S/SS+ (Ship & Non Bcopter specialist)
- +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
- +Zone +30 luck
- +COP +70 firepower on ships type & non bcopter units
- +SCOP +160 firepower & +4 range applies on ships type units
- -Worse on Bcopter -60 firepower
- -Prefer ships type or non bcopter units
- -She can be a threat from air to sea
Riena "Respectful leader" (YC)
A/SS (Balance)
- +Start both firepower & defense +20
- +Zone both firepower & defense +70
- +COP both firepower & defense +120
- +SCOP all units gain +7 movement & +150
- -Moderated power meter
- -Probably strongest than Kanbei
Chinatsu "Brenner's Personal assistant" (AC)
A+/S (Defensive)
- +Start with +30 defense
- +Zone +40 defense & +30 firepower
- +COP Heal +3HP
- +SCOP Heal +6HP
- +Large zone range
- -COP is spamable
- -She is the tougher version of Brenner
- -Her powers can heal up really quick
Hotaru "Pearl's Rival" (OS)
S/SS (Naval & air specialist)
- +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
- +Zone +30 luck
- +COP +4 movement & +50 firepower applies on air & naval units
- +SCOP +100 firepower & +5 range applies on air & naval units
- +Large zone range
- -Worse on ground vehicles -30 firepower
- -Prefer naval nor air
- -Moderated power meter
Rie "Yellow Comet's Tank commander" (YC)
A/SS (Tread specialist)
- +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
- +Zone Heal +1HP on zone
- +COP tread combat units +60 firepower & +2 range
- +SCOP tread combat units +80 firepower, +20 luck & +4 range
- -Long power meter
- -prefer tanks only or other tread units
- -Tread units can snipe & make it into indirects
Seikyo "Ruthless commander" (BH)
SS/SSS+ (Offensive)
- +Start +150 firepower
- +Zone +40 defense
- +COP Debuff opponent units when attacking -30 & +50 firepower
- +SCOP gain funds when attacking
- -Loss -30 defense
- -Short zone range
- -COP spamable
Seishi "Former Brotherhood's tank commander" (DM)
A/A+ (Ground specialist)
- +Start with +30 firepower on ground units
- +Zone +15 luck
- +COP +2 movement & +40 firepower on ground units
- +SCOP +4 movement & +80 firepower on ground units
- -Moderated power meter
- -Prefer ground vehicles to do her job
- -Both powers can be dangerous
Serena "Under Night In-Birth special guest fan" (OS)
A/S (Balance)
- +Start with +30 firepower & +20 defense
- +Zone +10 luck
- +COP +4 movement & +60 firepower
- +SCOP +8 movement & +120 firepower
- -Long power meter
- -Both powers allow her units move quickly
Shigo "Merkava's follower" (BH)
A+/S (Balance)
- +Start both firepower & defense +40
- +Zone both firepower & defense +20
- +COP Heal +2HP & both firepower & defense +30
- +SCOP Spawn random units on cities
- -SCOP allow to spawn more reinforcements
- -Moderated power meter
Shiin "Demonic Hands & Amnesia hired tank commander" (BH)
S/SS+ (Tank specialist)
- +Start +70 firepower & +1 range on direct tanks
- +Zone +50 defense
- +COP +40 firepower & +2 range on direct tanks
- +SCOP +60 firepower & +4 range on direct tanks
- -She prefer direct tanks to do those job under her commands
- -Moderated power meter
- -Both powers allow her tanks to do sniping
Shoten "Hired guns" (BH)
A/SSS+ (Wealth)
- +Start Funds turn into firepower
- +Zone +30 luck
- +COP +100 funds when her units are damaged
- +SCOP Fund multiply 6.5
- -She need funds to boost her firepower
- -COP become a punching bag/taunt target so she can get more money
- -Moderated power meter
Sokushi "Former Green Earth officer" (BH)
B/A (Balance)
- +Start Both firepower & defense +15
- +Zone Both firepower & defense +25
- +COP Spawn random units on owned cities
- +SCOP Spawn stronger units on owned cities
- -Long power meter
- -Like to field of her own hordes
Sunako "Devil commander" (BH)
S/SS (Balance)
- +Start Both firepower & defense +50
- +Zone Heal +4Hp on zone
- +COP Increase firepower
- +SCOP Increase Luck
- +Large zone range
- -Long power meter
- -Can destroy any units
Takeru "Wallachia's Vampire commander" (BH)
A/S (Balance)
- +Start Both firepower & defense +40
- +Zone Lifesteal +70
- +COP force opponents pay 50% more funds for repairs
- +SCOP Deal -5Hp & Heal +5Hp
- -COP spamable
- -COP can waste funds real quick
Warui "Sacrifice commander" (BH)
S+ (Power charger)
- +Start +60 power charge
- +Zone +30 per power store
- +COP +150 firepower & +125 defense
- +SCOP Godlike stats
- -Longest power meter
- -Her zone enjoy the power meter she stored
Yami "Amnesia officer" (BH)
S+ (Balance)
- +Start +30 power stored
- +Zone +20 luck
- +COP Deal -3HP global damage
- +SCOP fired 3 missiles & deal -3HP
- -Her power charge is slow -30
- -Moderated power meter
Agana "Hilda's Elite personal guard" (BH)
A (Balance)
- +Start both firepower & defense +20
- +Zone +20 luck
- +COP spawn random units on cities
- +SCOP both firepower & defense +80
- Moderated power meter
Akuhei "Magecraft officer" (BH)
S/SS+ (Harasser)
- +Start +2 range & +30 firepower
- +Zone +20 defense
- +COP +30 firepower
- +SCOP +60 firepower & +3 range
- -COP is spamable
- -She can harass you
Ayla "Tower commander" (OS)
B+/A (Defensive)
- +Start with +15 defense per com tower owned
- +15 luck
- +Large zone range
- +COP +25 per com tower
- +SCOP Heal +5Hp & +45 com tower
- -Need to have com tower in order to become good
- -She gain more defense per com tower she own
- -She is just Javier with more defense
Amenozako "Former Brotherhood officer who side with Amnesia" (BH)
A+/S (Offensive)
- +Start +40 firepower
- +Zone +40 defense
- +COP +60 firepower
- +SCOP +180 firepower
- -Long power meter
- -Both powers can ruin you up
Bukko "Retired Demonic Hands officer" (BH)
A/S (Wealth)
- +Start +40 income
- +Zone +25 firepower
- +COP +70 funds from attacking
- +SCOP +100 for saving 10k funds
- +Large zone range
- -Long power meter
Lufu "Amnesia good holder" (BH)
A+/S (Balance)
- +Start -10 unit price built & both firepower defense +25
- +Zone +20 luck
- +COP Her D2D upgrade
- +SCOP Her D2D upgrade greatly
- -Long power meter
- -Both power allow herself hired expansive units to tech herself up
Ixqui "Former Golden Sun officer" (BH)
S/S+ (Indirect specialist)
- +Start Indirect +60 firepower & +2 range
- +Zone +30 defense
- +COP Indirect +40 firepower & +5 range
- +SCOP Indirect +80 firepower & +7 range
- +Large zone range
- -Direct is weak -40 firepower
- -Prefer indirect
- -Expect her to be like Grit
Chikai "Amnesia Officer" (BH)
A/A+ (Hordes)
- +Start +5 firepower per units she field & debuff opponent units defense -3
- +Zone +30 defense
- +COP her D2D buff
- +SCOP her D2D buff greatly
- -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper
Kurami "Former Yellow Comet officer" (BH)
S/S+ (Balance)
- +Start +3Hp regen & +35 both firepower & defense
- +Zone +20 luck
- +COP Lifesteal +50 & both firepower & defense +65
- +SCOP both firepower & defense +150
- -Moderated power meter
Kishyami "Former Bolt Guard officer" (BH)
A+ (Healer)
- +Start Heal nearby owned props
- +Zone both firepower & defense +40
- +COP Heal +4Hp near props & buff firepower & defense
- +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
- -Doesn't get any heal when standing owned props
- -Her units need to be near props in order to heal
- -Long power meter
Ki "Priestess of TATARI" (BH)
A/S (Balance)
- +Start both firepower & defense +35
- +Zone +20 luck
- +COP heal +5HP & increase the stats
- +SCOP instant kill any units & buff stats greatly
- -Long power meter
Mari "Former Black Hole officer" (BH)
S/SS+ (Balance)
- +Start +60 firepower & +40 defense
- +Zone +30 luck
- +COP Debuff opponent firepower & luck -40
- +SCOP Lifesteal +300 & +80 firepower
- -Moderated power meter
- -COP can ruin your units stats when it fight back
Trivia
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction