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'''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod | '''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile. | ||
Release | Release on the 8th of October | ||
Langrisser Vol 3 Created by Knightlord07 | Langrisser Vol 3 Created by Knightlord07 | ||
Latest up to date [https://drive.google.com/file/d/1rd1rBvanuCbvYm1NnBv5m_6wL2wHWHdt/view here] | |||
Compatible mods: N/A | |||
Incompatible mods: N/A | |||
Required mods: N/A | |||
Tags: Knightlord's mods | |||
==Info== | ==Info== | ||
This is | This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences. | ||
==Tier List== | ==Tier List== | ||
*S or higher broken | *S or higher broken | ||
*A good need some balance | *A good need one some balance | ||
*B Perfectly balances as always! | *B Perfectly balances as always! | ||
*C Weak need to buff | *C Weak need to buff | ||
Line 20: | Line 28: | ||
==Rosters== | ==Rosters== | ||
The | The faction is based on Langrisser's Original name & Mobile | ||
{| class="wikitable" | {| class="wikitable" | ||
|+List of COs & factions | |+List of COs & factions | ||
Line 64: | Line 72: | ||
|Shilinka | |Shilinka | ||
|}<small>* Locked by default.</small> | |}<small>* Locked by default.</small> | ||
== Changelog == | |||
* Fix Wiler's code he doesn't get firepower reduced on his naval units anymore | |||
* Fix Angelica's code her defense should be 40 instead of 45 | |||
* Change CO zone into Command Zone feels like playing the actual Langrisser game itself | |||
==Legion Of Glory COs(OS)== | ==Legion Of Glory COs(OS)== | ||
Angelica | === Alustriel === | ||
[[File:Co alustriel+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
B/A (Terrain bypass) | |||
*+Units can pass any terrains | |||
*+CO zone boosted defense +20 | |||
*+COP boosted Luck +20 | |||
*+SCOP boosted Firepower +80 | |||
*-Long Power Meter | |||
=== Angelica === | |||
[[File:Co angelica+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
A/S (Offensive/Support) | |||
* +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45) | |||
* +COP heal +5HP & boosted firepower +40 | |||
* +SCOP boosted 3 stats, firepower, defense & luck +50 | |||
* -Short Co zone range | |||
=== Sissi White === | |||
[[File:Co sissy+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
SS/SSS+ (Money Maker) | |||
* +Her D2d grant her 250% more income | |||
* +CO zone +20 defense | |||
* +She can grab early expansive units | |||
* +COP boosted both firepower & defense +40 | |||
* +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds | |||
* +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode | |||
* +Can get around with expansive units cost such as Kanbei or Digos | |||
* +She probably laughing at Sasha due to the income she gain | |||
* -You are getting a feeling she likes playing on high funds on her side | |||
* -An early game megatanks or any other expansive units will make your life bad | |||
* -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken | |||
Yulia | === Yulia === | ||
[[File:Co yulia+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
A/S (Offensive) | |||
* +Her D2d will make her units regen HP +2 per turn | |||
* +Co effect both firepower & defense +30 | |||
* +COP +80 firepower | |||
* +SCOP +1 range & +150 firepower | |||
* -CO range is short | |||
* -SCOP can ruin your day from that extra-range attack | |||
'''Sieghart'''[[File:Co sieghart+nrm.png|none|thumb|Appear in Langrisser 2, Original appear in Langrisser 3]]SS (Offensive) | |||
*+Start +40 defense & +20 firepower, CO zone +20 luck | |||
*+COP +50 firepower | |||
*+SCOP full heal & +100 firepower | |||
*-CO zone large | |||
*-Long power meter | |||
==Imperial Empire COs(BM)== | ==Imperial Empire COs(BM)== | ||
Bernhardt | ==== Anna ==== | ||
[[File:Co anna+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Support) | |||
* +Her D2D gain +4HP when repaired & she gains a repair return fee -20% | |||
* +CO effect boost +20 defense | |||
* +CO zone is a large | |||
* +COP boost her defense +30 | |||
* +SCOP call in unique commando units spawn on owned cities | |||
* -SCOP can make your day the worst | |||
==== Bernhardt ==== | |||
[[File:Co bernhardt+nrm.png|none|thumb|Appear in Langrisser 2]] | |||
SS/SSS+ (Offensive) | |||
* +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him | |||
* +CO zone is a large | |||
* +COP boost his D2D up +60 & +150 during counter | |||
* +SCOP boost his D2D up +90 & +300 during counter | |||
* -His abilities are the scariest stats you ever face | |||
* -His Co zone can be a problem | |||
* -His powers are way better than Kanbei's powers | |||
==== Laird ==== | |||
[[File:Co laird+nrm.png|none|thumb|Appear in Langrisser 2]] | |||
A/SS (Old) S/SS (Patch) (Direct Offensive) | |||
* +His D2d only affected his direct units +50, while his CO effect boosted his defense +40 | |||
* +COP boost his direct units +60 +1 movement | |||
* +SCOP boost his direct units +80 +2 movement | |||
* -Direct units can be a favour to him if he fields many direct units | |||
* -Powers can be scary to face him during his turn | |||
Rozenciel | ==== Rozenciel ==== | ||
[[File:Co rozenciel+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 4 & 5]] | |||
A/SS (Defensive) | |||
* +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense | |||
* +Co zone large | |||
* +COP Boost +40 both firepower & defense | |||
* +SCOP +7HP heal & buff units | |||
* -Her units will bite back due to her defense | |||
* -SCOP can be her ace card | |||
==Origin of Light COs(GE)== | ==Origin of Light COs(GE)== | ||
Gerold & Layla | '''Gerold & Layla''' | ||
[[File:Co gerold+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 3]] | |||
B/A (Balance/Offensive) | |||
* +His D2d both firepower & defense +40 | |||
* +CO effect boost +20 defense | |||
* +COP boost firepower +50 | |||
* +SCOP boost firepower +100 | |||
* -The power meter is long | |||
* -His SCOP is an ace card to them | |||
==Army of Darkness COs(BH)== | ==Army of Darkness COs(BH)== | ||
Feraquea | '''Feraquea''' | ||
[[File:Co feraquea+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
A (Balance) | |||
* +Her D2D +40 firepower & +20 defense | |||
* +Her CO effect +20 defense | |||
* +COP boost +30 firepower & +40 defense | |||
* +SCOP boost +50 firepower | |||
* -Her powers can turn the tide | |||
==Yeless Legend COs(AC & BD)== | ==Yeless Legend COs(AC & BD)== | ||
Knight of Mystery | '''Knight of Mystery (Emily)''' | ||
[[File:Co emily+nrm.png|none|thumb|Appear in Langrisser Mobile, Original appear in Langrisser 4 & 5]] | |||
A/S (Balance) ''Sidenote she is also known as Emily'' | |||
* Her D2D +45 firepower & +55 defense | |||
* +Her CO effect +40 luck | |||
* +COP allow her units to life steal 30% when attacking | |||
* +SCOP buff her units greatly | |||
* -SCOP is a game change for her | |||
'''Admiral Wiler''' | |||
[[File:Co wiler+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/S (Naval/Indirect support) | |||
* +His D2D favour naval & indirect +40 firepower | |||
* +His Co effect +60 defense | |||
* +His CO zone range is large | |||
* +COP increase indirect units range +5 | |||
* +SCOP boost naval firepower +90 & indirect units +70 | |||
* -His D2D does not favour him well with direct units | |||
* -Expect him to be naval Grit | |||
Lainforce | '''Virash''' | ||
[[File:Co virash+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A (Support/Balance) | |||
* +D2d +3HP for repairs & +35 both firepower & defense | |||
* +CO effect +40 defense | |||
* +COP allow him to call in unique units reinforcements in cities | |||
* +SCOP +80 firepower | |||
* -His repair can waste more funds so he can't afford any units to build | |||
* -COP can call in reinforcements | |||
'''Lainforce''' | |||
[[File:Co lainforce+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A/S (Balance/Offensive) | |||
* +His D2D +30 both firepower & defense | |||
* +Co effect +40 defense | |||
* +Large Co zone range | |||
* +COP +50 firepower | |||
* +SCOP +90 firepower | |||
* -His Power is his cards which one he uses first | |||
* -Zone range can be a problem | |||
==Mystical Realm COs(DM)== | ==Mystical Realm COs(DM)== | ||
Gizarof | '''Gizarof''' | ||
[[File:Co gizarof+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/SS (Balance) | |||
* +His D2D grant him +45 both firepower & defense | |||
* +CO effect +25 defense | |||
* +COP can deal -4HP global damage | |||
* +SCOP buff his 3 stats +70 (firepower, defense & luck) | |||
* -SCOP can turn the tide for him | |||
* -COP can be scary if you don't provoke him that much | |||
'''Kruger''' | |||
[[File:Co kruger+nrm.png|none|thumb|Appear in Langrisser Mobile, original appear in langrisser 4]] | |||
S/SS (Balance/Debuffer) | |||
* +His D2D grant him +60 firepower & +40 defense | |||
* +Co effect +20 defense | |||
* +COP changed the opponent repair cost to 500% more | |||
* +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck) | |||
* -His COP can force the players to waste their funds so they can't afford any units to build | |||
* -His SCOP can turn the tide for him | |||
'''Omega''' | |||
[[File:Co omega+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
S/SSS (Old) SS/SSS (Patch) (Lucky) | |||
* +His D2D make his units hit harder if it got the lucky shot +50 luck | |||
* +Co effect +30 defense | |||
* +COP +25 luck | |||
* +SCOP +35 luck, +1 firing range all units & +30 firepower | |||
* -If he was lucky enough could wipe out any units if he got the high luck rolls | |||
* -SCOP can be a game changer for him | |||
'''Shilinka''' | |||
[[File:Co shilinka+nrm.png|none|thumb|Appear in Langrisser Mobile]] | |||
S/SS (Offensive/Debuffer) | |||
* +Her D2d +50 firepower | |||
* +Her Co effect grants her +20 defense | |||
* +COP debuff opponent's unit's defense -20% | |||
* +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower | |||
* -Careful try not to provoke her too much otherwise she use her SCOP | |||
[[Category:Mods]] |
Latest revision as of 04:39, 30 November 2024
Langrisser/Advancegrisser Vol3 (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.
Release on the 8th of October
Langrisser Vol 3 Created by Knightlord07
Latest up to date here
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: Knightlord's mods
Info
This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences.
Tier List
- S or higher broken
- A good need one some balance
- B Perfectly balances as always!
- C Weak need to buff
- D Very weak need really good buff!
- +Pros
- -Cons
Rosters
The faction is based on Langrisser's Original name & Mobile
Legion of Glory
(LG/OS) |
Imperial Empire
(IE/BM) |
Origin of Light
(OL/GE) |
Army Of Darkness
(AOD/BH) |
Yeless Legend
(YL/AC & BD) |
Mystical Realm
(DM) |
---|---|---|---|---|---|
Alustriel | Anna | Gerold & Layla (G&L) | Feraquea | Knight of Mystery (Emily) | Gizarof |
Angelica | Bernhardt | Virash | Kruger | ||
Sissi White | Laird | Admiral Wiler | Omega | ||
Yulia (Langrisser) | Rozenciel | Lainforce | Shilinka |
* Locked by default.
Changelog
- Fix Wiler's code he doesn't get firepower reduced on his naval units anymore
- Fix Angelica's code her defense should be 40 instead of 45
- Change CO zone into Command Zone feels like playing the actual Langrisser game itself
Legion Of Glory COs(OS)
Alustriel
B/A (Terrain bypass)
- +Units can pass any terrains
- +CO zone boosted defense +20
- +COP boosted Luck +20
- +SCOP boosted Firepower +80
- -Long Power Meter
Angelica
A/S (Offensive/Support)
- +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45)
- +COP heal +5HP & boosted firepower +40
- +SCOP boosted 3 stats, firepower, defense & luck +50
- -Short Co zone range
Sissi White
SS/SSS+ (Money Maker)
- +Her D2d grant her 250% more income
- +CO zone +20 defense
- +She can grab early expansive units
- +COP boosted both firepower & defense +40
- +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds
- +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode
- +Can get around with expansive units cost such as Kanbei or Digos
- +She probably laughing at Sasha due to the income she gain
- -You are getting a feeling she likes playing on high funds on her side
- -An early game megatanks or any other expansive units will make your life bad
- -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken
Yulia
A/S (Offensive)
- +Her D2d will make her units regen HP +2 per turn
- +Co effect both firepower & defense +30
- +COP +80 firepower
- +SCOP +1 range & +150 firepower
- -CO range is short
- -SCOP can ruin your day from that extra-range attack
Sieghart
SS (Offensive)
- +Start +40 defense & +20 firepower, CO zone +20 luck
- +COP +50 firepower
- +SCOP full heal & +100 firepower
- -CO zone large
- -Long power meter
Imperial Empire COs(BM)
Anna
B (Support)
- +Her D2D gain +4HP when repaired & she gains a repair return fee -20%
- +CO effect boost +20 defense
- +CO zone is a large
- +COP boost her defense +30
- +SCOP call in unique commando units spawn on owned cities
- -SCOP can make your day the worst
Bernhardt
SS/SSS+ (Offensive)
- +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him
- +CO zone is a large
- +COP boost his D2D up +60 & +150 during counter
- +SCOP boost his D2D up +90 & +300 during counter
- -His abilities are the scariest stats you ever face
- -His Co zone can be a problem
- -His powers are way better than Kanbei's powers
Laird
A/SS (Old) S/SS (Patch) (Direct Offensive)
- +His D2d only affected his direct units +50, while his CO effect boosted his defense +40
- +COP boost his direct units +60 +1 movement
- +SCOP boost his direct units +80 +2 movement
- -Direct units can be a favour to him if he fields many direct units
- -Powers can be scary to face him during his turn
Rozenciel
A/SS (Defensive)
- +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense
- +Co zone large
- +COP Boost +40 both firepower & defense
- +SCOP +7HP heal & buff units
- -Her units will bite back due to her defense
- -SCOP can be her ace card
Origin of Light COs(GE)
Gerold & Layla
B/A (Balance/Offensive)
- +His D2d both firepower & defense +40
- +CO effect boost +20 defense
- +COP boost firepower +50
- +SCOP boost firepower +100
- -The power meter is long
- -His SCOP is an ace card to them
Army of Darkness COs(BH)
Feraquea
A (Balance)
- +Her D2D +40 firepower & +20 defense
- +Her CO effect +20 defense
- +COP boost +30 firepower & +40 defense
- +SCOP boost +50 firepower
- -Her powers can turn the tide
Yeless Legend COs(AC & BD)
Knight of Mystery (Emily)
A/S (Balance) Sidenote she is also known as Emily
- Her D2D +45 firepower & +55 defense
- +Her CO effect +40 luck
- +COP allow her units to life steal 30% when attacking
- +SCOP buff her units greatly
- -SCOP is a game change for her
Admiral Wiler
A/S (Naval/Indirect support)
- +His D2D favour naval & indirect +40 firepower
- +His Co effect +60 defense
- +His CO zone range is large
- +COP increase indirect units range +5
- +SCOP boost naval firepower +90 & indirect units +70
- -His D2D does not favour him well with direct units
- -Expect him to be naval Grit
Virash
A (Support/Balance)
- +D2d +3HP for repairs & +35 both firepower & defense
- +CO effect +40 defense
- +COP allow him to call in unique units reinforcements in cities
- +SCOP +80 firepower
- -His repair can waste more funds so he can't afford any units to build
- -COP can call in reinforcements
Lainforce
A/S (Balance/Offensive)
- +His D2D +30 both firepower & defense
- +Co effect +40 defense
- +Large Co zone range
- +COP +50 firepower
- +SCOP +90 firepower
- -His Power is his cards which one he uses first
- -Zone range can be a problem
Mystical Realm COs(DM)
Gizarof
A/SS (Balance)
- +His D2D grant him +45 both firepower & defense
- +CO effect +25 defense
- +COP can deal -4HP global damage
- +SCOP buff his 3 stats +70 (firepower, defense & luck)
- -SCOP can turn the tide for him
- -COP can be scary if you don't provoke him that much
Kruger
S/SS (Balance/Debuffer)
- +His D2D grant him +60 firepower & +40 defense
- +Co effect +20 defense
- +COP changed the opponent repair cost to 500% more
- +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
- -His COP can force the players to waste their funds so they can't afford any units to build
- -His SCOP can turn the tide for him
Omega
S/SSS (Old) SS/SSS (Patch) (Lucky)
- +His D2D make his units hit harder if it got the lucky shot +50 luck
- +Co effect +30 defense
- +COP +25 luck
- +SCOP +35 luck, +1 firing range all units & +30 firepower
- -If he was lucky enough could wipe out any units if he got the high luck rolls
- -SCOP can be a game changer for him
Shilinka
S/SS (Offensive/Debuffer)
- +Her D2d +50 firepower
- +Her Co effect grants her +20 defense
- +COP debuff opponent's unit's defense -20%
- +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
- -Careful try not to provoke her too much otherwise she use her SCOP