Langrisser Mobile Collabs: Difference between revisions
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'''Langrisser Mobile Collab'''(mods/Collab vol1,2,3) is a mod | '''Langrisser Mobile Collab'''(mods/Collab vol1,2,3) is a mod that brings Langrisser Mobile Collabs characters into Commanders Wars, trying to give players some mobilelike experiences to give the players some feeling if they imaged playing this on COW style. | ||
Langrisser Mobile Collabs created by Knightlord07 | Langrisser Mobile Collabs created by Knightlord07 | ||
Featuring many | Featuring many characters from different series | ||
Latest up to date [https://drive.google.com/file/d/1rd1rBvanuCbvYm1NnBv5m_6wL2wHWHdt/view here] | |||
Compatible mods: N/A | |||
Incompatible mods: N/A | |||
Required mods: N/A | |||
Tags: N/A | |||
==Tier list== | ==Tier list== | ||
* S or S higher, way | * S or S higher, way too strong or OP in general (I could nerf or ban) | ||
* A decent may be strong I could nerf it bit | * A decent may be strong I could nerf it a bit | ||
* B balance maybe it | * B balance maybe it needs some buffs | ||
* C weak but | * C is weak but Buff needs it soon | ||
* D So weak need to buff up | * D So weak need to buff up | ||
==Rosters== | ==Rosters== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+List of COs & factions | |+List of COs & factions | ||
Line 74: | Line 83: | ||
==Vol1== | ==Vol1== | ||
Release date 21st September | Release date 21st September | ||
This pack contain | This pack contain | ||
*Trails in the | *Trails in the Sky (Legend of Heroes: Trails in the Sky) | ||
*Sakura Wars | *Sakura Wars | ||
*Yu Yu Hakusho (Ghost Fighter) | *Yu Yu Hakusho (Ghost Fighter) | ||
Line 87: | Line 94: | ||
==Vol1 Pros+== | ==Vol1 Pros+== | ||
(Estelle) A/SS Balance/Defender | (Estelle) A/SS Balance/Defender | ||
*Start | *Start with +30 defense | ||
*Co zone increase +20 firepower | *Co zone increase +20 firepower | ||
*COP buff both firepower & defense separately (+50FP & +40DEF) | *COP buff both firepower & defense separately (+50FP & +40DEF) | ||
*SCOP buff both firepower & defense separately (+75FP & +60DEF) | *SCOP buff both firepower & defense separately (+75FP & +60DEF) | ||
* | *She can block off some chokepoints if her powers are ready | ||
(Joshua) B/S Balance/Support | (Joshua) B/S Balance/Support | ||
*Start | *Start with both firepower & defense +25 | ||
* | *CO-zone increases both firepower & defense +40 | ||
*COP deal -3HP global damage & buff up luck | *COP deal -3HP global damage & buff-up luck | ||
*SCOP buff both firepower & defense separately (+50FP & +70DEF) | *SCOP buff both firepower & defense separately (+50FP & +70DEF) | ||
*Can afford stronger units if he | *Can afford stronger units if he keeps attacking high-tier units | ||
*His SCOP can hold on or block | *His SCOP can hold on or block certain chokepoints depending on the map layout | ||
(Klose) B/A Support | (Klose) B/A Support | ||
*She can heal her unit +4HP per | *She can heal her unit +4HP per repair & doesn't need to pay repair funds for it | ||
*Co zone Heal +3HP per turn | *Co zone Heal +3HP per turn | ||
*Large Co zone range | *Large Co zone range | ||
*COP Heal +5HP | *COP Heal +5HP | ||
*SCOP Heal +7HP | *SCOP Heal +7HP | ||
*She probably the best field medic | *She is probably the best field medic | ||
* | *The best is to combine her with high defense/tanky co's type | ||
*Can patch up in no time, back into the field soldiers! | *Can patch up in no time, back into the field soldiers! | ||
(Leonhardt) A/S Offensive | (Leonhardt) A/S Offensive | ||
Line 115: | Line 122: | ||
(Olivier) B/A Balance/Support | (Olivier) B/A Balance/Support | ||
*Start with +15 firepower | *Start with +15 firepower | ||
* | *CO-zone +20 defense | ||
*Large Co zone range | *Large Co zone range | ||
*COP heal +3, +1 movement & +15 firepower | *COP heal +3, +1 movement & +15 firepower | ||
*SCOP reduce | *SCOP reduce the opponent's firepower by -50 | ||
(Sakura) A/SS Balance/Offensive | (Sakura) A/SS Balance/Offensive | ||
*Start with both firepower & defense +20, while her CO effect | *Start with both firepower & defense +20, while her CO effect adds +50 to it | ||
*Large Co range | *Large Co range | ||
*COP both firepower & luck +40 | *COP both firepower & luck +40 | ||
*SCOP get the first strike during counter +80 firepower, defense & counter attack | *SCOP get the first strike during counter +80 firepower, defense & counter attack | ||
*Probably Kanbei going to make her | *Probably Kanbei going to make her his waifu | ||
(Sumire) A/SS Offensive/Harassing | (Sumire) A/SS Offensive/Harassing | ||
*Units gain +1 firing range | *Units gain +1 firing range | ||
* | *CO-effect boost +20 firepower & +15 defense | ||
*COP +20 firepower to herself & debuff opponents firepower & luck -15 | *COP +20 firepower to herself & debuff opponents firepower & luck -15 | ||
*SCOP +40 firepower to herself, debuff opponents firepower & luck -40, while damage reduce 45% | *SCOP +40 firepower to herself, debuff opponents firepower & luck -40, while damage reduce 45% | ||
Line 134: | Line 141: | ||
*Co effect +20 defense | *Co effect +20 defense | ||
*COP heal +4HP | *COP heal +4HP | ||
*SCOP grant her units +70 firepower & | *SCOP grant her units +70 firepower & heals +8 | ||
(Yusuke) A/S Offensive | (Yusuke) A/S Offensive | ||
*Start some firepower bonus on direct units including direct infantries, | *Start some firepower bonus on direct units including direct infantries, CO effect boosted even further | ||
*COP | *COP turns any direct units into mini naval units | ||
*SCOP +90 firepower applies | *SCOP +90 firepower applies to direct units | ||
(Kazuma) A Balance/Offensive | (Kazuma) A Balance/Offensive | ||
*Start with both firepower & defense +30, while Co effect boosted +20 | *Start with both firepower & defense +30, while Co effect boosted +20 | ||
Line 149: | Line 156: | ||
*SCOP Units will grant extra terrain stars & extra firepower | *SCOP Units will grant extra terrain stars & extra firepower | ||
(Hiei) B Balance | (Hiei) B Balance | ||
* | *Counterattack first during the enemy's turn | ||
*Co effect +25 defense | *Co effect +25 defense | ||
*COP +70 firepower | *COP +70 firepower | ||
Line 161: | Line 168: | ||
(Deedlit) B Support/Terrain strategies | (Deedlit) B Support/Terrain strategies | ||
*Her units will be strong when standing on forest tiles | *Her units will be strong when standing on forest tiles | ||
*CO effect will | *CO effect will enchant her d2d even further | ||
*COP +2 movement | *COP +2 movement | ||
*SCOP heal +7HP & +20 firepower | *SCOP heal +7HP & +20 firepower | ||
(Pirotess) A Offensive/Support | (Pirotess) A Offensive/Support | ||
*Units can move any | *Units can move any terrain with 1 cost | ||
*CO effect +15 firepower | *CO effect +15 firepower | ||
*COP reduce opponent luck & firepower -25 | *COP reduce opponent luck & firepower by -25 | ||
*SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking | *SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking | ||
(Ashram) A/SS Balance | (Ashram) A/SS Balance | ||
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*SCOP +50 firepower & +40 luck | *SCOP +50 firepower & +40 luck | ||
(Parn) A Balance | (Parn) A Balance | ||
*Start with +20 both firepower & defense | *Start with +20 for both firepower & defense | ||
*CO effect +40 firepower | *CO effect +40 firepower | ||
*COP heal +5HP | *COP heal +5HP | ||
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*SCOP +70 firepower & +50 luck | *SCOP +70 firepower & +50 luck | ||
(Arianrhod) A/S Defender/Defensive | (Arianrhod) A/S Defender/Defensive | ||
*Start with +40 defense, while her Co effect | *Start with +40 defense, while her Co effect adds +30 | ||
*COP +30 firepower & debuff | *COP +30 firepower & debuff opponent's defense -30 | ||
*SCOP +60 both defense & reduce damage | *SCOP +60 both defense & reduce damage | ||
*Can park on any chokepoints or block them | *Can park on any chokepoints or block them | ||
(Altina) A Defender/Support | (Altina) A Defender/Support | ||
*Start with +40 defense. while her CO effect | *Start with +40 defense. while her CO effect boosts that +40 | ||
*COP reduce opponent defense -40 | *COP reduce opponent defense -40 | ||
*SCOP reduce opponent luck -60 | *SCOP reduce opponent luck -60 | ||
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*Start with +40 firepower | *Start with +40 firepower | ||
*Co effect +20 both firepower & defense | *Co effect +20 both firepower & defense | ||
*COP +30 firepower & prevent | *COP +30 firepower & prevent opponent's unit repairs | ||
*SCOP +80 firepower | *SCOP +80 firepower | ||
==Vol1 Cons-== | ==Vol1 Cons-== | ||
(Estelle) | (Estelle) | ||
* | *It can be tough to break her unit's defense up | ||
*Her Powers can change the tide | *Her Powers can change the tide in her favour | ||
*Long power meter | *Long power meter | ||
(Joshua) | (Joshua) | ||
*His global damage is not that scary but buff his luck up maybe it is a threat | |||
*His global damage is not that scary but buff his luck up maybe it a threat | *SCOP can turn the tide in his favour if the time is right | ||
*SCOP can | |||
*His Co effect is a threat | *His Co effect is a threat | ||
(Klose) | (Klose) | ||
*Her stats just an upgraded version of Langrisser Liana stats | *Her stats are just an upgraded version of Langrisser Liana's stats | ||
*Her Powers can just heal her units up if they are | *Her Powers can just heal her units up if they are injured or not | ||
*The Co range can just heal per turn and | *The Co range can just heal per turn and can reach any units far away | ||
(Leonhardt) | (Leonhardt) | ||
*Long power meter | *Long power meter | ||
*COP add +1 range | *COP add +1 range | ||
*SCOP his real ace card | *SCOP his real ace card | ||
*No really that threatening until his SCOP is ready | *No, really that threatening until his SCOP is ready | ||
(Olivier) | (Olivier) | ||
*Not | *Not a threat to face him alone | ||
*COP going to be semi threat since his units | *COP going to be semi threat since his units can wiz a bit | ||
*SCOP can ruin your day -50 firepower | *SCOP can ruin your day -50 firepower | ||
(Sakura) | (Sakura) | ||
*She going to be tough to face her in battle | *She going to be tough to face her in battle | ||
*The CO effect is her card that can be | *The CO effect is her card that can be played once | ||
*COP can be threat but her SCOP is the main threat | *COP can be a threat but her SCOP is the main threat | ||
*I recommend | *I recommend trying to give her units some seasoning for it! | ||
(Sumire) | (Sumire) | ||
*She can just harass your units from 1 | *She can just harass your units from 1 tile away | ||
*She can do | *She can do a hit n run try to bait you out | ||
*COP can be a minor problem | *COP can be a minor problem | ||
*SCOP can be a serious problem | *SCOP can be a serious problem | ||
*She can | *She can hard hit her with her SCOP, making her difficult to take her units head-on | ||
(Iris) | (Iris) | ||
*She is not that | *She is not that scared to face her | ||
*COP just a first aid power | *COP is just a first-aid power | ||
*SCOP is a serious first aid with extra firepower loaded and ready | *SCOP is a serious first aid with extra firepower loaded and ready | ||
* | *The power meter is long | ||
(Yusuke) | (Yusuke) | ||
*He is only good with direct units | *He is only good with direct units | ||
*COP can turn his units into harassing mode | *COP can turn his units into harassing mode | ||
*SCOP applies | *SCOP applies to direct units to make them ready for some OHKO time | ||
(Kazuma) | (Kazuma) | ||
*Somewhat tough to face him | *Somewhat tough to face him | ||
*COP buff his units still semi threat level | *COP buff his units still semi-threat level | ||
*SCOP his only wild ace card | *SCOP is his only wild ace card | ||
*Long Power meter | *Long Power meter | ||
(Kurama) | (Kurama) | ||
*He | *He prefers plains & forest tiles to favour his units | ||
*COP can buff his | *COP can buff his unit defense up | ||
*SCOP make his units receive more terrain stars & extra firepower | *SCOP make his units receive more terrain stars & extra firepower | ||
*Power is somewhat long | *Power is somewhat long | ||
(Hiei) | (Hiei) | ||
*Get every first strike during | *Get every first strike during the opponent's turn to attack | ||
*COP can be a threat | *COP can be a threat | ||
*SCOP is the major threat on his card list | *SCOP is the major threat on his card list | ||
* | *The power meter is longer | ||
*Weak to indirect attacks | *Weak to indirect attacks | ||
(Toguro) | (Toguro) | ||
*His units are semi wall level of defense | *His units are semi-wall-level of defense | ||
*His COP can be scary if he going to | *His COP can be scary if he going to threaten you | ||
*SCOP going to be your problem to deal with make his units like an Iron Golem level | *SCOP going to be your problem to deal with make his units like an Iron Golem level | ||
*Power meter is longer | *Power meter is longer | ||
(Deedlit) | (Deedlit) | ||
*Units are better when they are on forest tiles you can just ignore it | *Units are better when they are on forest tiles you can just ignore it | ||
*COP is not | *COP is not a threat but her tanks might ram toward your units | ||
*SCOP is her ace card heal & extra firepower | *SCOP is her ace card heal & extra firepower | ||
* | *The power meter is somewhat long | ||
(Pirotess) | (Pirotess) | ||
*Her units can simply ignore any | *Her units can simply ignore any terrain | ||
*COP can ruin your time | *COP can ruin your time | ||
*SCOP is her only power that can try to | *SCOP is her only power that can try to scare you off guard | ||
(Ashram) | (Ashram) | ||
*His stats | *His stats make it difficult to face head-on | ||
*COP can somewhat ruin your time | *COP can somewhat ruin your time | ||
*SCOP make his units into a killing machine mode | *SCOP make his units into a killing machine mode | ||
*Long Power meter | *Long Power meter | ||
(Parn) | (Parn) | ||
*Not that scary to face him | *Not that scary to face him in a 1v1 battle | ||
*COP can heal half of his | *COP can heal half of his unit HP back | ||
*SCOP can destroy your units if it in range that is | *SCOP can destroy your units if it in range that is | ||
*Long Power meter | *Long Power meter | ||
(Rean) | (Rean) | ||
*A well suited opponent you want to face | *A well-suited opponent you want to face | ||
*COP can be a semi threat if he | *COP can be a semi threat if he engages your units | ||
*SCOP is his deadly ace power card | *SCOP is his deadly ace power card | ||
*Long Power meter | *Long Power meter | ||
(Arianrhod) | (Arianrhod) | ||
*Her units are pretty much into walls | *Her units are pretty much into walls | ||
*COP can ruin your | *COP can ruin your unit's defense if she dares to attack you | ||
*SCOP can make her units | *SCOP can make her units more tanky durable | ||
* | *A somewhat long power meter | ||
(Altina) | (Altina) | ||
*New walls for her units become | *New walls for her units become | ||
*COP can ruin | *COP can ruin opponent's defense | ||
*SCOP can ruin | *SCOP can ruin an opponent's luck, have fun with that & your own skill issues | ||
(Renne) | (Renne) | ||
*She somewhat decent to face her in battle | *She somewhat decent to face her in battle | ||
*COP is her only trick card that | *COP is her only trick card that prevents any opponent's units from getting repairs | ||
*SCOP can wipe your units in matter of time | *SCOP can wipe your units in a matter of time | ||
* | *A somewhat long power meter | ||
==Vol2== | ==Vol2== | ||
Release date 14th August | Release date 14th August | ||
This pack contain | This pack contain | ||
*Overlord | *Overlord | ||
*Mashin Hero Wataru (Keith Courage in Alpha Zone) | *Mashin Hero Wataru (Keith Courage in Alpha Zone) | ||
*Legendary Armor Samurai | *Legendary Armor Samurai Troopers (Ronin Warriors) | ||
*Valkyria Chronicles | *Valkyria Chronicles | ||
Total 12 | Total 12 | ||
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(Ainz) (S/SSS) (Smasher/Offensive) | (Ainz) (S/SSS) (Smasher/Offensive) | ||
*3 stats start with +30 | *3 stats start with +30 | ||
*COP | *COP allows to debuff opponent firepower -90% | ||
*SCOP allow him to fire a special laser and deal 4HP & it stun | *SCOP allow him to fire a special laser and deal 4HP & it stun | ||
*Large Co zone | *Large Co zone | ||
Line 323: | Line 327: | ||
*+40 defense | *+40 defense | ||
*CO boarded +80 | *CO boarded +80 | ||
*COP reduce opponent damage 20% | *COP reduce opponent damage by 20% | ||
*SCOP allow her gain +20 defense, reduce opponent damage 50% & -20 luck | *SCOP allow her to gain +20 defense, reduce opponent damage by 50% & -20 luck | ||
*Her units are really really tough walls to break | *Her units are really really tough walls to break | ||
(Shalltear) (B/S) (Balance) | (Shalltear) (B/S) (Balance) | ||
Line 337: | Line 341: | ||
*SCOP buff firepower & luck +60 | *SCOP buff firepower & luck +60 | ||
(Toma) (C) (Support) | (Toma) (C) (Support) | ||
*Oddly enough he | *Oddly enough he starts with a +3 firing range which is the effect of his direct units (Flak must be jealous about Toma's d2d that mean his bomber are indirect! (Flak approve this!)) | ||
*+20 luck when Co boarded | *+20 luck when Co boarded | ||
*COP buff his firing range +2 | *COP buff his firing range +2 | ||
Line 349: | Line 353: | ||
*+40 firepower when CO boarded | *+40 firepower when CO boarded | ||
*COP buff firepower +60 | *COP buff firepower +60 | ||
*SCOP is a trade off gain +80 firepower but lose -20 defense | *SCOP is a trade-off gain +80 firepower but lose -20 defense | ||
(Shibakuka) (B/A) (Balance) | (Shibakuka) (B/A) (Balance) | ||
*+20 both firepower & defense | *+20 both firepower & defense | ||
*+10 both firepower & defense when CO boarded | *+10 both firepower & defense when CO boarded | ||
*COP | *COP allows him to gain 30% HP when attacking & buff +20 firepower | ||
*SCOP buff his firepower +60 & +30 defense | *SCOP buff his firepower +60 & +30 defense | ||
(Himiko) (C/B) (Speedy) | (Himiko) (C/B) (Speedy) | ||
Line 368: | Line 372: | ||
(Alicia) (S/SSS) (Support/Offensive) | (Alicia) (S/SSS) (Support/Offensive) | ||
*+30 firepower & +15 defense | *+30 firepower & +15 defense | ||
*Her d2d is | *Her d2d is increased when Co boarded | ||
*COP call in partisan reinforcement | *COP call in partisan reinforcement | ||
*SCOP full heal & buff firepower +60 | *SCOP full heal & buff firepower +60 | ||
Line 374: | Line 378: | ||
*+30 firepower & +20 defense on ground vehicles | *+30 firepower & +20 defense on ground vehicles | ||
*+10 firepower when CO boarded plus she can heal 1HP per turn | *+10 firepower when CO boarded plus she can heal 1HP per turn | ||
*COP | *COP allows her direct units firing range +2 & buff firepower +15 | ||
*SCOP is a better version of COP | *SCOP is a better version of COP | ||
*Large CO zone range | *Large CO zone range | ||
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(Ainz) | (Ainz) | ||
*Can't really afford any units due to budget issue | *Can't really afford any units due to budget issue | ||
*When CO boarded he | *When CO boarded he traded off his defense for firepower, it was a double-sword mode | ||
*COP is the only thing is | *COP is the only thing that is trying to scare you off | ||
*SCOP is somewhat | *SCOP is somewhat threatening but it will stun you with a large radius | ||
*He just Kanbei 3.0 or higher | *He just Kanbei 3.0 or higher | ||
* | *The CO power meter is long | ||
(Albedo) | (Albedo) | ||
*Her defense | *Her defense is the only thing blocking you from entering her base | ||
*COP is not that threatening | *COP is not that threatening | ||
*SCOP is the only way to | *SCOP is the only way to scare someone off | ||
*Her units are more durability tough to break her walling off | *Her units are more durability tough to break her walling off | ||
*Stand Here I realize, you just like me, trying to making history, but who's to judge, the right from wrong, when our guard is down, because of Albedo's tankiest units (joke) | *Stand Here I realize, you just like me, trying to making history, but who's to judge, the right from wrong, when our guard is down, because of Albedo's tankiest units (joke) | ||
Line 397: | Line 401: | ||
*Short CO zone | *Short CO zone | ||
(Ryo) | (Ryo) | ||
*He somewhat | *He somewhat threatening | ||
*COP can be a problem | *COP can be a problem | ||
*SCOP is major serious problem | *SCOP is a major serious problem | ||
(Toma) | (Toma) | ||
*Direct units can just snipe for 3 tiles | *Direct units can just snipe for 3 tiles away | ||
*COP & SCOP can just buff indirect units | *COP & SCOP can just buff indirect units | ||
*Expect him to build a bomber or expansive units such as aircraft, ground vehicles or naval units only for direct attack into indirect attack | *Expect him to build a bomber or expansive units such as aircraft, ground vehicles or naval units only for direct attack into indirect attack | ||
(Kayura) | (Kayura) | ||
*She not that threatening | *She is not that threatening | ||
*Still there are some | *Still, there are some weaknesses you can pull off against her | ||
*SCOP somewhat a threat | *SCOP is somewhat of a threat | ||
(Wataru) | (Wataru) | ||
*His COP & SCOP are the biggest problem due to it just his d2d buffed | *His COP & SCOP are the biggest problem due to it just his d2d buffed | ||
Line 416: | Line 420: | ||
*Short Co zone range | *Short Co zone range | ||
(Himiko) | (Himiko) | ||
*She is not that threatening either, but the problem is her units can just wiz any | *She is not that threatening either, but the problem is her units can just wiz any terrain & move faster | ||
*SCOP is her biggest threat | *SCOP is her biggest threat whether her units are lucky or not | ||
(Selvaria) | (Selvaria) | ||
*She is mainly an infantries co | *She is mainly an infantries co | ||
*Her unique units are difficult to maintain | *Her unique units are difficult to maintain on the battlefield | ||
*Her unique units mainly swapped with standard infantries | *Her unique units mainly swapped with standard infantries | ||
*If she CO boarded a | *If she CO boarded a unit her unit heals next turn | ||
*Expect her spam lots of infantries (General Fai will be proud!) | *Expect her to spam lots of infantries (General Fai will be proud!) | ||
*COP | *COP may be a threat but her SCOP is the main deal! | ||
*her units | *her units may be a problem due to not having firepower or defense boosted on naval, ground vehicles or aircraft | ||
*Just pray your RNG God if you get so lucky | *Just pray to your RNG God if you get so lucky | ||
*If her indirect units already setup for her SCOP get yourself blasted! | *If her indirect units are already setup for her SCOP get yourself blasted! | ||
(Alicia) | (Alicia) | ||
*Her | *Her D2D might be a problem if she CO-boarded a unit | ||
*Her reinforcements are a problem if the maps have lots of cities to own or conquer it | *Her reinforcements are a problem if the maps have lots of cities to own or conquer it | ||
*Her unique units are swapped with an infantry & recon it will be difficult to maintain it | *Her unique units are swapped with an infantry & recon it will be difficult to maintain it | ||
*SCOP is a problem it a full heal that | *SCOP is a problem it is a full heal that may catach you off guard | ||
(Isara) | (Isara) | ||
*Her units mainly her ground vehicles are the only problem you have to face | *Her units mainly her ground vehicles are the only problem you have to face | ||
*Her unique units have been swapped with the standard units so it will be difficult to maintain the battle if you | *Her unique units have been swapped with the standard units so it will be difficult to maintain the battle if you have the funds for it | ||
*Her COP & SCOP allow her direct units to snipe | *Her COP & SCOP allow her direct units to snipe | ||
*Her units will slowly repair | *Her units will slowly repair themselves for the next turn | ||
*Her main problem is that she is just the same as Selvaria but except her infantries, aircraft & naval are not her best | *Her main problem is that she is just the same as Selvaria but except for her infantries, aircraft & naval are not her best | ||
==Vol3== | ==Vol3== | ||
Release in 8th August 2023 | Release in 8th August 2023 | ||
This pack contain | This pack contain | ||
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*Strong on defense | *Strong on defense | ||
*Co board a unit will grant him +40 firepower | *Co board a unit will grant him +40 firepower | ||
*COP | *COP allows him to restore 5hp & grant firepower boost | ||
*SCOP gain 3 stats (firepower, defense & luck) up to +80 | *SCOP gain 3 stats (firepower, defense & luck) up to +80 | ||
(Shinpachi) (D/S) (Gambler/RNG god) | (Shinpachi) (D/S) (Gambler/RNG god) | ||
*Start with +50 luck damage | *Start with +50 luck damage | ||
*Co allow him add +40 luck | *Co allow him to add +40 luck | ||
*COP | *COP allows him to debuff opponent's defense -30 | ||
*Large Co zone range | *Large Co zone range | ||
*SCOP allow him to debuff | *SCOP allow him to debuff opponent's defense & firepower -60 | ||
*His co meter | *His co meter looks similar to Adder's co meter | ||
(Kagura) (S/SS) (Smasher/Offensive) | (Kagura) (S/SS) (Smasher/Offensive) | ||
*Start with +25 firepower | *Start with +25 firepower | ||
*Co allow her grant +40 defense | *Co allow her grant +40 defense | ||
*COP | *COP allows her units to get a refill | ||
*SCOP allow her units grant +80 firepower | *SCOP allow her units to grant +80 firepower | ||
(Excella) (C/ if there an airport on map is SS) (Air domination/Air Power) | (Excella) (C/ if there an airport on the map is SS) (Air domination/Air Power) | ||
*Start with Air units buffs +35 firepower & defense | *Start with Air units buffs +35 firepower & defense | ||
*Co allow her air units grant +20 firepower | *Co allow her air units to grant +20 firepower | ||
*COP | *COP allows her to summon unique aircraft from HQ & buff air units +30 firepower & defense | ||
*SCOP allow her buff global on her units +35 firepower & +60 defense | *SCOP allow her to buff global on her units +35 firepower & +60 defense | ||
*Large | *Large CO-zoned range | ||
*Can turn any battlefield if there any airports on the map she can turn the tide of battle | *Can turn any battlefield if there are any airports on the map she can turn the tide of battle | ||
(Kirika) (B) (Healer/Support) | (Kirika) (B) (Healer/Support) | ||
*Units repair 3HP | *Units repair 3HP | ||
*Co allow her unit grant +20 defense | *Co allow her unit grant +20 defense | ||
*COP | *COP gives her units +40 firepower | ||
*SCOP allow her units heal 8HP & grant both firepower & defense +60 | *SCOP allow her units heal 8HP & grant both firepower & defense +60 | ||
(Sonia) (B) (Defender/Defensive) | (Sonia) (B) (Defender/Defensive) | ||
*Her units always get a first strike during | *Her units always get a first strike during counterattack | ||
*Co grant her +15 defense | *Co grant her +15 defense | ||
*COP | *COP allows her units to buff +30 defense | ||
*SCOP allow her units heal 6HP & buff firepower +40 | *SCOP allow her units to heal 6HP & buff firepower +40 | ||
(Agnes) (B) (Defender/Support) | (Agnes) (B) (Defender/Support) | ||
*Start off with +30 defense | *Start off with a +30 defense | ||
*Co allow her grant +20 firepower | *Co allow her grant +20 firepower | ||
*COP | *COP allows her units to grant +30 defense | ||
*SCOP allow her units heal full HP & grant +60 firepower | *SCOP allow her units to heal full HP & grant +60 firepower | ||
(Elaine) (A\S) (Money printer/Offensive) | (Elaine) (A\S) (Money printer/Offensive) | ||
*Receive more funds | *Receive more funds starting at the turns | ||
*Co | *Co increased her crit (luck) by +10 | ||
*COP | *COP allows her crit to raise +15 | ||
*SCOP allow her units grant +2 movement & +80 firepower | *SCOP allow her units to grant +2 movement & +80 firepower | ||
(Van) (C\B) (Ground vehicle/Balance) | (Van) (C\B) (Ground vehicle/Balance) | ||
*Good with ground vehicles +20 firepower | *Good with ground vehicles +20 firepower | ||
*Co allow him grant +20 defense | *Co allow him to grant +20 defense | ||
*COP | *COP allows him to do global firepower buff +30 | ||
*SCOP allow him do global firepower buff +70 | *SCOP allow him to do global firepower buff +70 | ||
*Large Co zoned range | *Large Co zoned range | ||
==Vol 3 Cons-== | ==Vol 3 Cons-== | ||
(Gintoki) | (Gintoki) | ||
*He might be scary if you face him while he on | *He might be scary if you face him while he on higher-tech units such as tank, aircraft or naval units | ||
*His COP is just | *His COP is just an adrenaline rush | ||
*His SCOP might be the strongest & the fear the most of | *His SCOP might be the strongest & the fear the most of | ||
*His co meter is long but he might pull some tricks up his mind | *His co-meter is long but he might pull some tricks up his mind | ||
*He may | *He may threaten you with his SCOP | ||
(Shinpachi) | (Shinpachi) | ||
*-50 luck damage | *-50 luck damage | ||
*Co -40 luck damage | *Co -40 luck damage | ||
*He just a perfectly luck balance co | *He is just a perfectly luck-balance co | ||
*You might have some skills | *You might have some skills issues with him | ||
*You must pray your RNG & skill issue as well! | *You must pray for your RNG & skill issue as well! | ||
*Have fun yeeting his units into the meat grinder | *Have fun yeeting his units into the meat grinder | ||
*His COP & SCOP are the only thing weaken your units | *His COP & SCOP are the only thing that weaken your units | ||
(Kagura) | (Kagura) | ||
*Her COP | *Her COP allowed her to get some free food | ||
*Her SCOP allow her units become crazy with that firepower | *Her SCOP allow her units to become crazy with that firepower | ||
*She is not that | *She is not that scared to face her | ||
*Please call her China Girl (joke) | *Please call her China Girl (joke) | ||
(Excella) | (Excella) | ||
*She only good with air units | *She only good with air units | ||
*Need airport to be good at it | *Need an airport to be good at it | ||
*Her COP | *Her COP gives her 1 Kirov per HQ owned so is not that scary to face a single Kirov | ||
*Her SCOP is the only thing | *Her SCOP is the only thing threatening you | ||
*Her HQ nor airport can be | *Her HQ nor airport can be placed with AA or missile to lock it down | ||
(Kirika) | (Kirika) | ||
*She is not too threatening | *She is not too threatening to you | ||
*Her Cop sort of scary but it her SCOP is the problem | *Her Cop is sort of scary but it is her SCOP is the problem | ||
(Sonia) | (Sonia) | ||
*Ride Waifu, Waifu fight back, Destroyed Waifu, Waifu gone...think about Waifu Regret (joke) | *Ride Waifu, Waifu fight back, Destroyed Waifu, Waifu gone...think about Waifu Regret (joke) | ||
*Sonia will bite you back if you dare attack her first | *Sonia will bite you back if you dare attack her first | ||
*Her COP can be a problem but her SCOP is the only problem you might face | *Her COP can be a problem but her SCOP is the only problem you might face | ||
* | *Their only weakness is indirect units to avoid her first strike | ||
(Agnes) | (Agnes) | ||
*She is not so scary except her units turn into semi wall defense like | *She is not so scary except her units turn into semi-wall defense-like | ||
*COP increase her | *COP increase her unit durability to live longer if it takes lots of opponent's unit attacks | ||
*SCOP can be the only issue if you not prepare for her heal | *SCOP can be the only issue if you do not prepare for her to heal | ||
(Elaine) | (Elaine) | ||
*Turn any maps into high funds mode | *Turn any maps into high funds mode | ||
Line 546: | Line 548: | ||
(Van) | (Van) | ||
*He is only good with ground vehicles | *He is only good with ground vehicles | ||
*His COP & SCOP can be a problem can smash | *His COP & SCOP can be a problem and can smash through your units into pieces | ||
==Trivia== | ==Trivia== | ||
The collabs characters/heroes are from here https://wikigrisser-next.com/heroes/gallery | The collabs characters/heroes are from here https://wikigrisser-next.com/heroes/gallery | ||
There | There are a few jokes are reference to memes on this page. | ||
Their power names are reference to their Langrisser Mobile skill/power | Their power names are in reference to their Langrisser Mobile skill/power | ||
Isara & Selvaria her CO effect might be C&C:General reference & mods | Isara & Selvaria her CO effect might be C&C: General reference & mods | ||
*Isara Co effects is based on C&C:Generals Zero Hour Assault troop crawler, Emperor Overlord Tank & Overlord Tank with a speaker tower addon upgrade | *Isara Co effects is based on C&C: Generals Zero Hour Assault troop crawler, Emperor Overlord Tank & Overlord Tank with a speaker tower addon upgrade | ||
*Selvaria Co effects | *Selvaria Co effects are from C&C: Generals Zero Hour mod such as Contra X or any ZH mod with a propaganda officer (propaganda infantry) that will heal units in the surrounding areas | ||
[[Category:Mods]] | [[Category:Mods]] |
Latest revision as of 04:40, 30 November 2024
Langrisser Mobile Collab(mods/Collab vol1,2,3) is a mod that brings Langrisser Mobile Collabs characters into Commanders Wars, trying to give players some mobilelike experiences to give the players some feeling if they imaged playing this on COW style.
Langrisser Mobile Collabs created by Knightlord07
Featuring many characters from different series
Latest up to date here
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: N/A
Tier list
- S or S higher, way too strong or OP in general (I could nerf or ban)
- A decent may be strong I could nerf it a bit
- B balance maybe it needs some buffs
- C is weak but Buff needs it soon
- D So weak need to buff up
Rosters
Nihon Falcom
(NF) |
Anime
(ANIME) |
Sega
(SEGA) |
---|---|---|
Van | Gintoki | Excella |
Elaine | Kagura | Sonia |
Agnes | Shinpachi | Kirika |
Rean | Yusuke | Sakura |
Altina | Kurama | Sumire |
Arianrhod | Kazuma | Iris |
Estelle | Toguro | |
Joshua | Hiei | |
Klose | Parn | |
Leonhardt | Deedlit | |
Olivier | Ashram | |
Renne | Pirotess |
* Locked by default.
Vol1
Release date 21st September
This pack contain
- Trails in the Sky (Legend of Heroes: Trails in the Sky)
- Sakura Wars
- Yu Yu Hakusho (Ghost Fighter)
- Record of Lodoss War
- Trails of the Cold Steel III (Legend of Heroes: Trails of the Cold Steel 3)
Total 21
Vol1 Pros+
(Estelle) A/SS Balance/Defender
- Start with +30 defense
- Co zone increase +20 firepower
- COP buff both firepower & defense separately (+50FP & +40DEF)
- SCOP buff both firepower & defense separately (+75FP & +60DEF)
- She can block off some chokepoints if her powers are ready
(Joshua) B/S Balance/Support
- Start with both firepower & defense +25
- CO-zone increases both firepower & defense +40
- COP deal -3HP global damage & buff-up luck
- SCOP buff both firepower & defense separately (+50FP & +70DEF)
- Can afford stronger units if he keeps attacking high-tier units
- His SCOP can hold on or block certain chokepoints depending on the map layout
(Klose) B/A Support
- She can heal her unit +4HP per repair & doesn't need to pay repair funds for it
- Co zone Heal +3HP per turn
- Large Co zone range
- COP Heal +5HP
- SCOP Heal +7HP
- She is probably the best field medic
- The best is to combine her with high defense/tanky co's type
- Can patch up in no time, back into the field soldiers!
(Leonhardt) A/S Offensive
- Start both firepower & defense +30
- CO zone luck +30
- COP make direct units attack 1 extra space & +20 firepower
- SCOP both firepower & defense separately (+90FP & +60DEF)
(Olivier) B/A Balance/Support
- Start with +15 firepower
- CO-zone +20 defense
- Large Co zone range
- COP heal +3, +1 movement & +15 firepower
- SCOP reduce the opponent's firepower by -50
(Sakura) A/SS Balance/Offensive
- Start with both firepower & defense +20, while her CO effect adds +50 to it
- Large Co range
- COP both firepower & luck +40
- SCOP get the first strike during counter +80 firepower, defense & counter attack
- Probably Kanbei going to make her his waifu
(Sumire) A/SS Offensive/Harassing
- Units gain +1 firing range
- CO-effect boost +20 firepower & +15 defense
- COP +20 firepower to herself & debuff opponents firepower & luck -15
- SCOP +40 firepower to herself, debuff opponents firepower & luck -40, while damage reduce 45%
(Iris) B/A Support
- Start with +15 firepower
- Co effect +20 defense
- COP heal +4HP
- SCOP grant her units +70 firepower & heals +8
(Yusuke) A/S Offensive
- Start some firepower bonus on direct units including direct infantries, CO effect boosted even further
- COP turns any direct units into mini naval units
- SCOP +90 firepower applies to direct units
(Kazuma) A Balance/Offensive
- Start with both firepower & defense +30, while Co effect boosted +20
- COP +30 firepower
- SCOP +60 firepower
(Kurama) A Balance/Terrains strategies
- Units will be boosted when standing on plains or forest tiles
- CO effect will boosted even further
- COP Units grant more defense boost
- SCOP Units will grant extra terrain stars & extra firepower
(Hiei) B Balance
- Counterattack first during the enemy's turn
- Co effect +25 defense
- COP +70 firepower
- SCOP +100 firepower
(Toguro) S/SS Defender/Offensive
- Start with +70 defense
- Co effect +40 firepower
- COP +60 firepower
- SCOP +90 firepower & +40 defense
- He can park his units on chokepoints
(Deedlit) B Support/Terrain strategies
- Her units will be strong when standing on forest tiles
- CO effect will enchant her d2d even further
- COP +2 movement
- SCOP heal +7HP & +20 firepower
(Pirotess) A Offensive/Support
- Units can move any terrain with 1 cost
- CO effect +15 firepower
- COP reduce opponent luck & firepower by -25
- SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking
(Ashram) A/SS Balance
- Start with +50 firepower
- CO effect +50 defense
- COP deal -4HP global damage
- SCOP +50 firepower & +40 luck
(Parn) A Balance
- Start with +20 for both firepower & defense
- CO effect +40 firepower
- COP heal +5HP
- SCOP +80 firepower
(Rean) A/S Offensive
- Start with +30 firepower
- Co effect +40 defense
- COP +1 movement, +30 firepower & reduce damage 30%
- SCOP +70 firepower & +50 luck
(Arianrhod) A/S Defender/Defensive
- Start with +40 defense, while her Co effect adds +30
- COP +30 firepower & debuff opponent's defense -30
- SCOP +60 both defense & reduce damage
- Can park on any chokepoints or block them
(Altina) A Defender/Support
- Start with +40 defense. while her CO effect boosts that +40
- COP reduce opponent defense -40
- SCOP reduce opponent luck -60
(Renne) A Offensive
- Start with +40 firepower
- Co effect +20 both firepower & defense
- COP +30 firepower & prevent opponent's unit repairs
- SCOP +80 firepower
Vol1 Cons-
(Estelle)
- It can be tough to break her unit's defense up
- Her Powers can change the tide in her favour
- Long power meter
(Joshua)
- His global damage is not that scary but buff his luck up maybe it is a threat
- SCOP can turn the tide in his favour if the time is right
- His Co effect is a threat
(Klose)
- Her stats are just an upgraded version of Langrisser Liana's stats
- Her Powers can just heal her units up if they are injured or not
- The Co range can just heal per turn and can reach any units far away
(Leonhardt)
- Long power meter
- COP add +1 range
- SCOP his real ace card
- No, really that threatening until his SCOP is ready
(Olivier)
- Not a threat to face him alone
- COP going to be semi threat since his units can wiz a bit
- SCOP can ruin your day -50 firepower
(Sakura)
- She going to be tough to face her in battle
- The CO effect is her card that can be played once
- COP can be a threat but her SCOP is the main threat
- I recommend trying to give her units some seasoning for it!
(Sumire)
- She can just harass your units from 1 tile away
- She can do a hit n run try to bait you out
- COP can be a minor problem
- SCOP can be a serious problem
- She can hard hit her with her SCOP, making her difficult to take her units head-on
(Iris)
- She is not that scared to face her
- COP is just a first-aid power
- SCOP is a serious first aid with extra firepower loaded and ready
- The power meter is long
(Yusuke)
- He is only good with direct units
- COP can turn his units into harassing mode
- SCOP applies to direct units to make them ready for some OHKO time
(Kazuma)
- Somewhat tough to face him
- COP buff his units still semi-threat level
- SCOP is his only wild ace card
- Long Power meter
(Kurama)
- He prefers plains & forest tiles to favour his units
- COP can buff his unit defense up
- SCOP make his units receive more terrain stars & extra firepower
- Power is somewhat long
(Hiei)
- Get every first strike during the opponent's turn to attack
- COP can be a threat
- SCOP is the major threat on his card list
- The power meter is longer
- Weak to indirect attacks
(Toguro)
- His units are semi-wall-level of defense
- His COP can be scary if he going to threaten you
- SCOP going to be your problem to deal with make his units like an Iron Golem level
- Power meter is longer
(Deedlit)
- Units are better when they are on forest tiles you can just ignore it
- COP is not a threat but her tanks might ram toward your units
- SCOP is her ace card heal & extra firepower
- The power meter is somewhat long
(Pirotess)
- Her units can simply ignore any terrain
- COP can ruin your time
- SCOP is her only power that can try to scare you off guard
(Ashram)
- His stats make it difficult to face head-on
- COP can somewhat ruin your time
- SCOP make his units into a killing machine mode
- Long Power meter
(Parn)
- Not that scary to face him in a 1v1 battle
- COP can heal half of his unit HP back
- SCOP can destroy your units if it in range that is
- Long Power meter
(Rean)
- A well-suited opponent you want to face
- COP can be a semi threat if he engages your units
- SCOP is his deadly ace power card
- Long Power meter
(Arianrhod)
- Her units are pretty much into walls
- COP can ruin your unit's defense if she dares to attack you
- SCOP can make her units more tanky durable
- A somewhat long power meter
(Altina)
- New walls for her units become
- COP can ruin opponent's defense
- SCOP can ruin an opponent's luck, have fun with that & your own skill issues
(Renne)
- She somewhat decent to face her in battle
- COP is her only trick card that prevents any opponent's units from getting repairs
- SCOP can wipe your units in a matter of time
- A somewhat long power meter
Vol2
Release date 14th August
This pack contain
- Overlord
- Mashin Hero Wataru (Keith Courage in Alpha Zone)
- Legendary Armor Samurai Troopers (Ronin Warriors)
- Valkyria Chronicles
Total 12
Vol2 Pros+
(Ainz) (S/SSS) (Smasher/Offensive)
- 3 stats start with +30
- COP allows to debuff opponent firepower -90%
- SCOP allow him to fire a special laser and deal 4HP & it stun
- Large Co zone
(Albedo) (A/SS) (Defender/Defensive)
- +40 defense
- CO boarded +80
- COP reduce opponent damage by 20%
- SCOP allow her to gain +20 defense, reduce opponent damage by 50% & -20 luck
- Her units are really really tough walls to break
(Shalltear) (B/S) (Balance)
- +15 firepower
- +10 defense when CO boarded
- COP debuff opponent luck -20
- SCOP can steal +2HP when attacking
(Ryo) (A/S) (Balance/Offensive)
- Start with both firepower & defense +30
- +20 CO when boarded
- COP buff his d2d up to +20
- SCOP buff firepower & luck +60
(Toma) (C) (Support)
- Oddly enough he starts with a +3 firing range which is the effect of his direct units (Flak must be jealous about Toma's d2d that mean his bomber are indirect! (Flak approve this!))
- +20 luck when Co boarded
- COP buff his firing range +2
- SCOP buff firepower +30 & firing range +5
(Kayura) (B) (Balance/Offensive)
- +25 firepower
- COP buff firepower & defense +20
- SCOP buff firepower +50
(Wataru) (A/S) (Smasher/Offensive)
- +20 firepower
- +40 firepower when CO boarded
- COP buff firepower +60
- SCOP is a trade-off gain +80 firepower but lose -20 defense
(Shibakuka) (B/A) (Balance)
- +20 both firepower & defense
- +10 both firepower & defense when CO boarded
- COP allows him to gain 30% HP when attacking & buff +20 firepower
- SCOP buff his firepower +60 & +30 defense
(Himiko) (C/B) (Speedy)
- Can pass any terrains & +2 movements
- +20 defense when CO boarded
- COP Buff Crit +25
- SCOP Buff firepower +30 & crit +60
(Selvaria (A/SS) (Smasher/Offensive)
- +40 both firepower & defense on infantries
- +40 crit when CO boarded plus she can heal 2HP per turn
- COP buff 3 stats +20
- SCOP heal her units 3HP, buff crit +225 & increase firing range +7
- Large Co zone range
(Alicia) (S/SSS) (Support/Offensive)
- +30 firepower & +15 defense
- Her d2d is increased when Co boarded
- COP call in partisan reinforcement
- SCOP full heal & buff firepower +60
(Isara) (A/S) (Support/Offensive)
- +30 firepower & +20 defense on ground vehicles
- +10 firepower when CO boarded plus she can heal 1HP per turn
- COP allows her direct units firing range +2 & buff firepower +15
- SCOP is a better version of COP
- Large CO zone range
Vol2 Cons-
(Ainz)
- Can't really afford any units due to budget issue
- When CO boarded he traded off his defense for firepower, it was a double-sword mode
- COP is the only thing that is trying to scare you off
- SCOP is somewhat threatening but it will stun you with a large radius
- He just Kanbei 3.0 or higher
- The CO power meter is long
(Albedo)
- Her defense is the only thing blocking you from entering her base
- COP is not that threatening
- SCOP is the only way to scare someone off
- Her units are more durability tough to break her walling off
- Stand Here I realize, you just like me, trying to making history, but who's to judge, the right from wrong, when our guard is down, because of Albedo's tankiest units (joke)
(Shalltear)
- She is not that threatening
- COP is not a threat
- Even her SCOP is not that scary either as well
- Short CO zone
(Ryo)
- He somewhat threatening
- COP can be a problem
- SCOP is a major serious problem
(Toma)
- Direct units can just snipe for 3 tiles away
- COP & SCOP can just buff indirect units
- Expect him to build a bomber or expansive units such as aircraft, ground vehicles or naval units only for direct attack into indirect attack
(Kayura)
- She is not that threatening
- Still, there are some weaknesses you can pull off against her
- SCOP is somewhat of a threat
(Wataru)
- His COP & SCOP are the biggest problem due to it just his d2d buffed
- His SCOP lose -20 defense
(Shibakuka)
- Not that threatening
- His SCOP is a problem
- Short Co zone range
(Himiko)
- She is not that threatening either, but the problem is her units can just wiz any terrain & move faster
- SCOP is her biggest threat whether her units are lucky or not
(Selvaria)
- She is mainly an infantries co
- Her unique units are difficult to maintain on the battlefield
- Her unique units mainly swapped with standard infantries
- If she CO boarded a unit her unit heals next turn
- Expect her to spam lots of infantries (General Fai will be proud!)
- COP may be a threat but her SCOP is the main deal!
- her units may be a problem due to not having firepower or defense boosted on naval, ground vehicles or aircraft
- Just pray to your RNG God if you get so lucky
- If her indirect units are already setup for her SCOP get yourself blasted!
(Alicia)
- Her D2D might be a problem if she CO-boarded a unit
- Her reinforcements are a problem if the maps have lots of cities to own or conquer it
- Her unique units are swapped with an infantry & recon it will be difficult to maintain it
- SCOP is a problem it is a full heal that may catach you off guard
(Isara)
- Her units mainly her ground vehicles are the only problem you have to face
- Her unique units have been swapped with the standard units so it will be difficult to maintain the battle if you have the funds for it
- Her COP & SCOP allow her direct units to snipe
- Her units will slowly repair themselves for the next turn
- Her main problem is that she is just the same as Selvaria but except for her infantries, aircraft & naval are not her best
Vol3
Release in 8th August 2023
This pack contain
- Gintama
- Legend of Heroes Kuro no Kiseki
- Shining Resonance
Total 9
Vol 3 Pros+
(Gintoki) (S/SSS) (Smasher/Offensive)
- Strong on defense
- Co board a unit will grant him +40 firepower
- COP allows him to restore 5hp & grant firepower boost
- SCOP gain 3 stats (firepower, defense & luck) up to +80
(Shinpachi) (D/S) (Gambler/RNG god)
- Start with +50 luck damage
- Co allow him to add +40 luck
- COP allows him to debuff opponent's defense -30
- Large Co zone range
- SCOP allow him to debuff opponent's defense & firepower -60
- His co meter looks similar to Adder's co meter
(Kagura) (S/SS) (Smasher/Offensive)
- Start with +25 firepower
- Co allow her grant +40 defense
- COP allows her units to get a refill
- SCOP allow her units to grant +80 firepower
(Excella) (C/ if there an airport on the map is SS) (Air domination/Air Power)
- Start with Air units buffs +35 firepower & defense
- Co allow her air units to grant +20 firepower
- COP allows her to summon unique aircraft from HQ & buff air units +30 firepower & defense
- SCOP allow her to buff global on her units +35 firepower & +60 defense
- Large CO-zoned range
- Can turn any battlefield if there are any airports on the map she can turn the tide of battle
(Kirika) (B) (Healer/Support)
- Units repair 3HP
- Co allow her unit grant +20 defense
- COP gives her units +40 firepower
- SCOP allow her units heal 8HP & grant both firepower & defense +60
(Sonia) (B) (Defender/Defensive)
- Her units always get a first strike during counterattack
- Co grant her +15 defense
- COP allows her units to buff +30 defense
- SCOP allow her units to heal 6HP & buff firepower +40
(Agnes) (B) (Defender/Support)
- Start off with a +30 defense
- Co allow her grant +20 firepower
- COP allows her units to grant +30 defense
- SCOP allow her units to heal full HP & grant +60 firepower
(Elaine) (A\S) (Money printer/Offensive)
- Receive more funds starting at the turns
- Co increased her crit (luck) by +10
- COP allows her crit to raise +15
- SCOP allow her units to grant +2 movement & +80 firepower
(Van) (C\B) (Ground vehicle/Balance)
- Good with ground vehicles +20 firepower
- Co allow him to grant +20 defense
- COP allows him to do global firepower buff +30
- SCOP allow him to do global firepower buff +70
- Large Co zoned range
Vol 3 Cons-
(Gintoki)
- He might be scary if you face him while he on higher-tech units such as tank, aircraft or naval units
- His COP is just an adrenaline rush
- His SCOP might be the strongest & the fear the most of
- His co-meter is long but he might pull some tricks up his mind
- He may threaten you with his SCOP
(Shinpachi)
- -50 luck damage
- Co -40 luck damage
- He is just a perfectly luck-balance co
- You might have some skills issues with him
- You must pray for your RNG & skill issue as well!
- Have fun yeeting his units into the meat grinder
- His COP & SCOP are the only thing that weaken your units
(Kagura)
- Her COP allowed her to get some free food
- Her SCOP allow her units to become crazy with that firepower
- She is not that scared to face her
- Please call her China Girl (joke)
(Excella)
- She only good with air units
- Need an airport to be good at it
- Her COP gives her 1 Kirov per HQ owned so is not that scary to face a single Kirov
- Her SCOP is the only thing threatening you
- Her HQ nor airport can be placed with AA or missile to lock it down
(Kirika)
- She is not too threatening to you
- Her Cop is sort of scary but it is her SCOP is the problem
(Sonia)
- Ride Waifu, Waifu fight back, Destroyed Waifu, Waifu gone...think about Waifu Regret (joke)
- Sonia will bite you back if you dare attack her first
- Her COP can be a problem but her SCOP is the only problem you might face
- Their only weakness is indirect units to avoid her first strike
(Agnes)
- She is not so scary except her units turn into semi-wall defense-like
- COP increase her unit durability to live longer if it takes lots of opponent's unit attacks
- SCOP can be the only issue if you do not prepare for her to heal
(Elaine)
- Turn any maps into high funds mode
- Her crit do little damage not so serious
- COP is just a minor while her SCOP is the real deal you going to face
(Van)
- He is only good with ground vehicles
- His COP & SCOP can be a problem and can smash through your units into pieces
Trivia
The collabs characters/heroes are from here https://wikigrisser-next.com/heroes/gallery
There are a few jokes are reference to memes on this page.
Their power names are in reference to their Langrisser Mobile skill/power
Isara & Selvaria her CO effect might be C&C: General reference & mods
- Isara Co effects is based on C&C: Generals Zero Hour Assault troop crawler, Emperor Overlord Tank & Overlord Tank with a speaker tower addon upgrade
- Selvaria Co effects are from C&C: Generals Zero Hour mod such as Contra X or any ZH mod with a propaganda officer (propaganda infantry) that will heal units in the surrounding areas