KL07's Origin Mix: Difference between revisions
Knightlord07 (talk | contribs) No edit summary |
Knightlord07 (talk | contribs) (Update link) |
||
Line 1: | Line 1: | ||
KL07's Origin Mix created by Knightlord07 | KL07's Origin Mix created by Knightlord07 | ||
Link [https://drive.google.com/file/d/ | Link [https://drive.google.com/file/d/1rd1rBvanuCbvYm1NnBv5m_6wL2wHWHdt/view here] "Mod itself" | ||
Link [https://drive.google.com/file/d/ | Link [https://drive.google.com/file/d/1vHdZAPKHi6CGda4f7FEAXI9JsIqq4yCR/view here] "Sprites models" | ||
Featuring OCs & non OCs one | Featuring OCs & non OCs one |
Latest revision as of 04:41, 30 November 2024
KL07's Origin Mix created by Knightlord07
Link here "Mod itself"
Link here "Sprites models"
Featuring OCs & non OCs one
Rosters
Come with 35 co's from OCs to Non OCs featuring When They Cry series
OC | Non OCs |
---|---|
Emi | Anse |
Keiko | Ange |
Marcus | Battler |
Sora | Belne |
Helena | Jessica |
Misako | Kyrie |
Emma | Leion |
Gunther | Lenon |
Rosetta | Lunon |
Karl | Manon |
Chiyo | Mion |
Kunio | Rena |
Hinako | Rika |
Ryu | Shion |
Lina | Sanon |
Lucia | Rosa |
Lucy | |
Mai | |
Yuki |
Info
This is my second batch of OCs for this year & mark on my 300 custom cos Achievement during this year (2023)
OCs
Emi "Orange Star's Militia Force"
A/S (Infantries specialist)
- +Start hired units on own cities, +50 firepower on infantries, CO zone +40 defense
- +COP +80 firepower on infantries
- +SCOP spawn infantries on owned cities & +90 firepower on infantries
- -Moderated power meter
- -She is worse on non infantries type units
- -She can call in reinforcements on cities so she can sent her units into the frontline faster
Keiko "Yellow Comet's Sport Leader"
A/SS (Indirect specialist)
- +Start +3 indirect range, indirect can counter from direct attack & +40 firepower on indirect, CO zone +30 defense
- +COP +2 indirect range, allow move & shot same turn & +20 firepower indirect
- +SCOP +4 indirect range, allow move & shot same turn & +90 firepower global
- -Short CO zone range
- -She is worse on counter attack
- -Long power meter
- -Powers become DOR naval for 1 turn
Marcus "Brotherhood's Cyborg Commander"
A (Balance)
- +Start +20 both firepower & defense, CO zone +15 luck
- +COP +30 both firepower & defense
- +SCOP +5HP +70 both firepower & defense
- -Moderated power meter
- -No weakness
Sora "Wilhelm's Sister Naval & Oilrig Commander"
A/SS (Naval specialist)
- +Start +50 firepower on naval, +160% income on oilrig & naval units won't spend daily fuel per turn, CO zone +30 defense
- +COP naval units +2 range & firepower +30
- +SCOP +90 firepower on naval
- -Moderated power meter
- -She is same as Wilhelm but on sea
- -She prefer on water
Helena "Commander in Chief of Blue Moon"
B/SS (Snow specialist)
- +Start units will be immunity to snow weather effect & +20 firepower when it snow, CO zone +15 defense
- +COP Snow weather lasting for 3 turns & +40 firepower
- +SCOP deal 4HP global damage, lasting for 5 turns & +80 firepower
- -She want snow as long as it could
- -She is just Olaf but she lose both firepower & defense -30 & make it even more harsh for her -2 movement
- -Large co zone range
- -Moderated power meter
Misako "Former Yellow Comet's Construction worker"
A/S (Support/Income)
- +Start +50 income global & cheaper repair cost
- +COP +3HP & +20 firepower global
- +SCOP +6HP & both firepower & defense +60
- -Moderated power meter
- -No weakness
Emma "The Coin flip luck commander"
B/A (Luck specialist)
- +Start +30 luck, CO zone +20 firepower
- +COP +60 luck
- +SCOP +90 luck
- -Moderated power meter
- -Bad luck on her D2D -30
Gunther "Commander in Chief of Green Earth commanding Panzer Forces"
A/S (Ground vehicle specialist)
- +Start +30 firepower on ground vehicles, CO zone +20 defense
- +COP +2 movement & +30 firepower on ground vehicles
- +SCOP +5 movement & +80 firepower on ground vehicles
- -Moderated power meter
- -What if Eagle change his role from air to ground?
- -Dislike naval units -40 firepower
- -His powers can just blitz thought the map itself
Rosetta "Magical Commander"
S/SSS (Power charge/Offensive)
- +Start 40% more power charge, CO zone +20 defense
- +COP +60 firepower
- +SCOP +4 range global & +80 firepower
- -Her D2D can get her COP or SCOP easy
- -An upgraded version of Adder's D2D
- -No weakness
Karl "Science Commander"
A/SS (Support)
- +Start +20 both firepower & defense, CO zone +40 luck
- +COP +70 both firepower & defense
- +SCOP deal -9HP damage from a single blast & also below -9HP it an instant kill!
- -Long power meter
- -No weakness
- -SCOP can be an instant win for him if there are below 9HP units they wipe out instantly
Chiyo "Infantries, Copter & Intel Commander"
SS/SSS++ (Mix specialist)
- +Start +2 vision range, +3 movement on transport, +70 firepower on infantries while +60 on bcopter, CO zone +25 defense
- +COP spawn commandos on owned cities & +90 both infantries & bcopter
- +SCOP Instant cap, +4 movement for infantries, +160 firepower for infantries & bcopter & get a first strike
- -She is the mix version of Sami, Sonja & Sensei abilities
- -Infantries & bcopter at her finest
- -SCOP make it a GG move
- -Moderated power meter
Kunio "Hot Blooded brute force Commander"
A (Direct specialist)
- +Start +40 on direct unit, CO zone +30 defense
- +COP +70 firepower on direct
- +SCOP +140 firepower on direct
- -Worse on infantries & indirect
- -Long power meter
Hinako "Commander in Chief Radio Tower Operator"
C/SSS++ (Com Tower specialist)
- +Start 3 stats (firepower, defense & luck) gain +10 per tower she own, CO zone heal +2HP per turn
- +COP +20 her D2D
- +SCOP +40 her D2D
- -Without tower she is weak
- -More tower she own she is super strong
- -Javier with better D2D stats
Ryu "Infantries Spec Op Commander"
A/SS (Infantries specialist)
- +Start +40 firepower on infantries & +50 defense on transport units, CO zone +15 luck
- +COP +60 firepower on infantries
- +SCOP Spawn in random infantries & +80 firepower on infantries
- -Moderated power meter
- -Short CO zone range
- -SCOP going to be flood with infantries ants
Lina "Infantries Specialist Commander"
A/S (Infantries specialist)
- +Start +40 firepower & defense on infantries, CO zone +20 luck
- +COP +90 firepower on infantries
- +SCOP +280 defense on infantries
- -She stick with infantries
- -Moderated power meter
Lucia "The Cowardly Lucky Commander"
B/A (Lucky specialist)
- +Start more luck when she field units, CO zone effect her D2D
- +COP more luck & no longer lose defense
- +SCOP more luck & gain more defense if she feel bit overwhelmed by her enemies
- -D2D & CO zone affect her defense loss
- -Just Davis if he gain more luck but turn into a cowardly defense mode on him
- -Large CO zone range
Lucy "Construction Worker Commander"
S/SSS++ (Income/temporaries reinforcements)
- +Start allow to build units on temporaries building (airport & harbour) as they act like normal harbour & airport, +60 income global, CO zone +30 defense
- +COP +50 firepower
- +SCOP Instant build for APC to quickly to dispatch a temporary build out & -30% cost
- -Need a APC in order to build units on temporaries buildings
- -SCOP can order any units out with 30% off
- -Turn into any maps into naval/air mode!
Mai "Indirect Support Commander"
A/SS (Indirect/Support)
- +Start +2 repairs, cheaper repair cost & +30 firepower on indirect, CO zone +20 defense
- +COP deal -3HP global damage
- +SCOP indirect range +5 & firepower +80
- -Her repair cost cut her funds so she save some funds in order to hired stronger units
- -She can just speed up the repairs up & spend less funds
- -Moderated power meter
Yuki "PMC commander"
A/S (Income/Offensive)
- +Start Props change their income around, CO zone +30 firepower
- +COP gain +600% of your current funds
- +SCOP current funds into firepower & hired units on own cities
- -Base won't receive any funds ,Airport & Harbour gain 2k while HQ gain 4k
- -Expect her play as Famicom Wars like style
- -COP can grab more funds while her SCOP can ruin your day!
- -Long power meter
Non OCs
Ange
B/A (Balance)
- +CO zone +30 defense
- +COP +40 firepower
- +SCOP +200 firepower
- -Doesn't have a D2D
- -Moderated power meter
Anse
S/SSS (Direct specialist)
- +Start +40 firepower on direct unit, CO zone +30 defense
- +COP +60 firepower on direct unit
- +SCOP +600 firepower on direct unit
- -She prefer to smash anyone with her direct units
- -Large CO zone range
- -Long power meter
- -Come with meme music
Battler
A (Infantries specialist)
- +Start +60 both firepower & defense on infantries
- +COP +50 firepower on infantries
- +SCOP +100 firepower & defense on infantries
- -Worse on aircraft & ground vehicles -40 firepower
- -Just Sami with worse on aircraft & ground vehicles
Belne
A/SS (Support)
- +Start Lifesteal when attacking, CO zone +20 luck
- +COP +3HP & buff up stats
- +SCOP +7HP & buff up stats greatly
- -Moderated power meter
- -She want some food to eat!
Jessica
A/SSS (Income specialist)
- +Start +30 income global, CO zone +20 defense
- +COP Gain +500% on your current funds
- +SCOP debuff opponents -100 firepower & defense
- -She gain more funds if her COP pop the right time
- -Lenon D2D & Jessica COP make it more funds to play around with
- -Moderated power meter
Kyrie
B (Sniper specialist)
- +Start Sniper are strong & indirect range increase, CO zone +40 luck
- +COP Sniper are stronger & increase indirect range further
- +SCOP Sniper are super strong & increase indirect range even further
- -She favour sniper only!
- -Moderated power meter
Leion
A (Repair specialist)
- +Start units heal full HP when it repair
- +COP debuff opponents luck -50
- +SCOP heal +5HP
- -Her repairs will drain all of her funds for a units repairs
- -Moderated power meter
Lenon
S/SS (Income specialist)
- +Start +50 flat income & +30 income global, CO zone +20 defense
- +COP heal +4HP global
- +SCOP both firepower & defense +90
- -She probably have the high income on her side
- -Able to afford any high tech units
- -Co zone is large
Lunon
A/S (Balance)
- +Start +50 firepower, CO zone +20 defense
- +COP debuff opponents luck & firepower -40
- +SCOP +4 movement
- -CO zone is large
- -Short power meter
Manon
B/A (Offensive/Income issue)
- +CO zone +20 firepower
- +COP +40 firepower
- +SCOP +200 firepower & +100 defense
- -Start with -20 income she is slow on income gain
- -CO zone is large
- -Long power meter
- -Can't really afford any higher tech units
Mion
A/S (Balance/Offensive)
- +Start +40 firepower, CO zone +20 defense
- +COP both firepower & defense +50
- +SCOP +110 firepower
- -Moderated power meter
- -Powers need to be wary about it
Natsuhi
B/S (Luck specialist)
- +Start +100 luck, CO zone +30 defense
- +COP +50 luck
- +SCOP +100 luck & set bad luck to 0
- -Luck -100 on her D2D
- -COP can just reduce her bad luck -50
- -Moderated power meter
Rena
A/SS (Offensive/Omochikaeri!)
- +Start +40 firepower, CO zone +20 defense
- +COP +60 firepower
- +SCOP +100 firepower
- -Moderated power meter
- -Omochikaeri!
Rika
SS/SSS++ (Offensive/Nipah!)
- +Start +5 per stars she gain into stats, CO zone +30 luck
- +COP debuff opponents units -30 defense
- +SCOP Full heal both firepower & defense +999 (Bawke Mode)
- -Long power meter means she gain more stats from her power meter
- -Nipah!
Rosa
A/S (Offensive)
- +Start +40 firepower, CO zone +10 defense
- +COP +30 luck
- +SCOP +90 firepower
- -Beware of her Powers
- -Not a threat to face her
Sanon
S/SSS (Indirect specialist)
- +Start Indirect can act like naval units, CO zone +25 defense
- +COP indirect range +4 & +50 firepower
- +SCOP indirect range +6 range & +80 firepower
- -Moderated power meter
- -Short CO zone
- -Her indirect just turn into DOR naval units
Shion
S/SS (Offensive)
- +Start +30 firepower, CO zone +20 defense
- +COP can stun them while attacking
- +SCOP gain massive firepower boost
- -Moderated power meter
- -COP can put your units down if it got taser shot from it
- -SCOP she is just full on madness!
Trivia
Rosa, Natsuhi & Kyrie have shorten barrel of Winchester lever action rifle
Some of the cos have some funny humour or memes on their dialogues