Ground Units: Difference between revisions
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'''Notice''': Infantry Units are not included in this list, as they are their own Type. | '''Notice''': [[Infantry Units]] are not included in this list, as they are their own Type. | ||
Ground Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Ground''' variable | Ground Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Ground''' variable. For instance: | ||
For instance: | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
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Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through '''unit.getUnitID()''' And it's of a String type. | Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through '''unit.getUnitID()''' And it's of a String type. | ||
Possible values are: | Possible values along with their weapon strings, are: | ||
{| class="wikitable" | {| class="wikitable" style="margin:auto;text-align: center" | ||
|+ Ground Units and their weapon strings | |||
|- | |||
!Ground Units !!Primary Weapon String!! Secondary Weapon String | |||
|- | |||
|'''ANTITANKCANNON'''||WEAPON_A_TANK_CANNON||N/A | |||
|- | |||
|'''APC'''||N/A||N/A | |||
|- | |||
|'''ARTILLERY'''||WEAPON_CANNON||N/A | |||
|- | |||
|'''FLAK'''<ref>Same Unit as Anti Air</ref>||WEAPON_VULCAN_CANNON||N/A | |||
|- | |||
|'''FLARE'''||WEAPON_FLARE||WEAPON_FLARE_MG | |||
|- | |||
|'''HEAVY_TANK'''<ref>Same Unit as Md Tank</ref>||WEAPON_HEAVY_TANK_GUN||WEAPON_HEAVY_TANK_MG | |||
|- | |||
|'''HOELLIUM'''<ref>Same Unit as Oozium</ref>||N/A||N/A | |||
|- | |||
|'''LIGHT_TANK'''<ref>Same Unit as Tank</ref>||WEAPON_LIGHT_TANK_GUN||WEAPON_LIGHT_TANK_MG | |||
|- | |||
|'''MEGATANK'''||WEAPON_MEGATANK_GUN||WEAPON_MEGATANK_MG | |||
|- | |||
|'''MISSILE'''||WEAPON_ANTI_AIR_MISSILE||N/A | |||
|- | |||
|'''NEOTANK'''||WEAPON_NEOTANK_GUN||WEAPON_NEOTANK_MG | |||
|- | |||
|'''PIPERUNNER'''||WEAPON_PIPERUNNER_MISSILE||N/A | |||
|- | |||
|'''RECON'''||WEAPON_RECON_MG||N/A | |||
|- | |||
|'''ROCKETTHROWER'''<ref>Same Unit as Rocket Launcher</ref>||WEAPON_ROCKET_MISSILE||N/A | |||
|- | |||
|'''ZCOUNIT_AUTO_TANK'''<ref>CO Unit of Jugger, Epoch, Rattigan</ref>||WEAPON_LIGHT_TANK_GUN||WEAPON_LIGHT_TANK_MG | |||
|- | |||
|'''ZCOUNIT_CHAPERON'''||WEAPON_GATLING||N/A | |||
|- | |||
|'''ZCOUNIT_CRYSTAL_TANK'''<ref>CO Unit of Sabaki, Von Bolt, Caulder</ref>||WEAPON_HEAVY_TANK_GUN||WEAPON_HEAVY_TANK_MG | |||
|- | |||
|'''ZCOUNIT_HOT_TANK'''<ref>CO Unit of Koal, Will, Adder</ref>||WEAPON_RECON_MG||N/A | |||
|- | |||
|'''ZCOUNIT_INTEL_TRUCK'''<ref>CO Unit of Sonja, Conrad, Lin, Walter</ref>||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_IRON_SHIELD_GENERATOR'''<ref>CO Unit of Ozzy, Napoleon</ref>||N/A||N/A | |||
|- | |- | ||
| | |'''ZCOUNIT_LOGIC_TRUCK'''<ref>CO Unit of Colin, Sasha, Yukio</ref>||N/A||N/A | ||
|- | |- | ||
| | |'''ZCOUNIT_NEOSPIDER_TANK'''<ref>CO Unit of Lash, Minamoto,Melanthe</ref>||WEAPON_NEOTANK_GUN||WEAPON_NEOTANK_MG | ||
| | |||
| | |||
|- | |- | ||
|'''ZCOUNIT_REPAIR_TANK'''<ref>CO Unit of Andy, Brenner, Alexis</ref>||N/A||N/A | |||
| | |||
| | |||
|- | |- | ||
| | |'''ZCOUNIT_ROYAL_GUARD'''<ref>CO Unit of Kanbei, Peter</ref>||WEAPON_HEAVY_TANK_GUN||WEAPON_HEAVY_TANK_MG | ||
| | |||
| | |||
|- | |- | ||
|'''ZCOUNIT_SIEGE_CANNON'''<ref>CO Unit of Gage, Grit, Smitan, Nana </ref>||WEAPON_BATTLESHIP_CANNON||N/A | |||
| | |||
| | |||
|- | |- | ||
|'''ZCOUNIT_SMUGGLER'''<ref>CO Unit of Hachi, Varlot, Sanjuro </ref>||WEAPON_RECON_MG||WEAPON_CARGO | |||
| | |||
| | |||
|- | |- | ||
|'''ZCOUNIT_TANK_HUNTER'''<ref>CO Unit of Max, Jake, Jess, Robosturm </ref>||WEAPON_TANKHUNTER_GUN||WEAPON_TANKHUNTER_MG | |||
| | |||
| | |||
|} | |} | ||
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[[Category:Units]] | [[Category:Units]] | ||
[[Category:UnitIDs]] | |||
[[Category:Modding tutorials]] |
Latest revision as of 22:17, 26 November 2023
Notice: Infantry Units are not included in this list, as they are their own Type.
Ground Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Ground variable. For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Ground) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Ground Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values along with their weapon strings, are:
Ground Units | Primary Weapon String | Secondary Weapon String |
---|---|---|
ANTITANKCANNON | WEAPON_A_TANK_CANNON | N/A |
APC | N/A | N/A |
ARTILLERY | WEAPON_CANNON | N/A |
FLAK[1] | WEAPON_VULCAN_CANNON | N/A |
FLARE | WEAPON_FLARE | WEAPON_FLARE_MG |
HEAVY_TANK[2] | WEAPON_HEAVY_TANK_GUN | WEAPON_HEAVY_TANK_MG |
HOELLIUM[3] | N/A | N/A |
LIGHT_TANK[4] | WEAPON_LIGHT_TANK_GUN | WEAPON_LIGHT_TANK_MG |
MEGATANK | WEAPON_MEGATANK_GUN | WEAPON_MEGATANK_MG |
MISSILE | WEAPON_ANTI_AIR_MISSILE | N/A |
NEOTANK | WEAPON_NEOTANK_GUN | WEAPON_NEOTANK_MG |
PIPERUNNER | WEAPON_PIPERUNNER_MISSILE | N/A |
RECON | WEAPON_RECON_MG | N/A |
ROCKETTHROWER[5] | WEAPON_ROCKET_MISSILE | N/A |
ZCOUNIT_AUTO_TANK[6] | WEAPON_LIGHT_TANK_GUN | WEAPON_LIGHT_TANK_MG |
ZCOUNIT_CHAPERON | WEAPON_GATLING | N/A |
ZCOUNIT_CRYSTAL_TANK[7] | WEAPON_HEAVY_TANK_GUN | WEAPON_HEAVY_TANK_MG |
ZCOUNIT_HOT_TANK[8] | WEAPON_RECON_MG | N/A |
ZCOUNIT_INTEL_TRUCK[9] | N/A | N/A |
ZCOUNIT_IRON_SHIELD_GENERATOR[10] | N/A | N/A |
ZCOUNIT_LOGIC_TRUCK[11] | N/A | N/A |
ZCOUNIT_NEOSPIDER_TANK[12] | WEAPON_NEOTANK_GUN | WEAPON_NEOTANK_MG |
ZCOUNIT_REPAIR_TANK[13] | N/A | N/A |
ZCOUNIT_ROYAL_GUARD[14] | WEAPON_HEAVY_TANK_GUN | WEAPON_HEAVY_TANK_MG |
ZCOUNIT_SIEGE_CANNON[15] | WEAPON_BATTLESHIP_CANNON | N/A |
ZCOUNIT_SMUGGLER[16] | WEAPON_RECON_MG | WEAPON_CARGO |
ZCOUNIT_TANK_HUNTER[17] | WEAPON_TANKHUNTER_GUN | WEAPON_TANKHUNTER_MG |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.
Notes
- ↑ Same Unit as Anti Air
- ↑ Same Unit as Md Tank
- ↑ Same Unit as Oozium
- ↑ Same Unit as Tank
- ↑ Same Unit as Rocket Launcher
- ↑ CO Unit of Jugger, Epoch, Rattigan
- ↑ CO Unit of Sabaki, Von Bolt, Caulder
- ↑ CO Unit of Koal, Will, Adder
- ↑ CO Unit of Sonja, Conrad, Lin, Walter
- ↑ CO Unit of Ozzy, Napoleon
- ↑ CO Unit of Colin, Sasha, Yukio
- ↑ CO Unit of Lash, Minamoto,Melanthe
- ↑ CO Unit of Andy, Brenner, Alexis
- ↑ CO Unit of Kanbei, Peter
- ↑ CO Unit of Gage, Grit, Smitan, Nana
- ↑ CO Unit of Hachi, Varlot, Sanjuro
- ↑ CO Unit of Max, Jake, Jess, Robosturm