Naval Units: Difference between revisions
(Created page with "Naval Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Naval''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === Gam...") |
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Possible values are: | Possible values are: | ||
{| class="wikitable" | {| class="wikitable" style="margin:auto;text-align: center" | ||
|+ Naval Units and their weapon strings | |||
|- | |- | ||
| | !Naval Units !!Primary Weapon String!! Secondary Weapon String | ||
| | |- | ||
| | |'''GUNBOAT'''||WEAPON_GUNBOAT_NAVAL_GUN||N/A | ||
| | |- | ||
| | |'''CANNONBOAT'''||WEAPON_ANTI_SHIP_MISSILE||N/A | ||
|- | |||
|'''TORPEDOBOAT'''||WEAPON_BOAT_TORPEDO||N/A | |||
|- | |||
|'''FRIGATE'''||WEAPON_FRIGATE_NAVAL_GUN||N/A | |||
|- | |||
|'''DESTROYER'''||WEAPON_ANTI_SHIP_MISSILE||N/A | |||
|- | |||
|'''CRUISER'''||WEAPON_ANTI_SHIP_CRUISER_MISSILE||WEAPON_A_AIR_GUN | |||
|- | |||
|'''SUBMARINE'''||WEAPON_TORPEDO||N/A | |||
|- | |||
|'''BATTLECRUISER'''||WEAPON_ANTI_SHIP_CANNON||WEAPON_BATTLECRUISER_A_AIR_GUN | |||
|- | |||
|'''BATTLESHIP'''||WEAPON_BATTLESHIP_CANNON||N/A | |||
|- | |||
|'''AIRCRAFTCARRIER'''||WEAPON_CARRIER_ANTI_AIR_MISSILE||N/A | |||
|- | |||
|'''BLACKBOAT'''||N/A||N/A | |||
|- | |||
|'''LANDER'''||N/A||N/A | |||
|- | |||
|'''WATERMINE'''||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_MISSILE_SUB'''<ref>CO Unit of Drake, Greyfield</ref>||WEAPON_ROCKET_MISSILE||N/A | |||
|- | |- | ||
|} | |} | ||
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==Notes== | ==Notes== | ||
<references/> | <references /> | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:UnitIDs]] | |||
[[Category:Modding tutorials]] |
Latest revision as of 22:19, 26 November 2023
Naval Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Naval variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Naval) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Naval Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Naval Units | Primary Weapon String | Secondary Weapon String |
---|---|---|
GUNBOAT | WEAPON_GUNBOAT_NAVAL_GUN | N/A |
CANNONBOAT | WEAPON_ANTI_SHIP_MISSILE | N/A |
TORPEDOBOAT | WEAPON_BOAT_TORPEDO | N/A |
FRIGATE | WEAPON_FRIGATE_NAVAL_GUN | N/A |
DESTROYER | WEAPON_ANTI_SHIP_MISSILE | N/A |
CRUISER | WEAPON_ANTI_SHIP_CRUISER_MISSILE | WEAPON_A_AIR_GUN |
SUBMARINE | WEAPON_TORPEDO | N/A |
BATTLECRUISER | WEAPON_ANTI_SHIP_CANNON | WEAPON_BATTLECRUISER_A_AIR_GUN |
BATTLESHIP | WEAPON_BATTLESHIP_CANNON | N/A |
AIRCRAFTCARRIER | WEAPON_CARRIER_ANTI_AIR_MISSILE | N/A |
BLACKBOAT | N/A | N/A |
LANDER | N/A | N/A |
WATERMINE | N/A | N/A |
ZCOUNIT_MISSILE_SUB[1] | WEAPON_ROCKET_MISSILE | N/A |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.
Notes
- ↑ CO Unit of Drake, Greyfield