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Each Unit can be modified through a comparison of the UnitID. The Unit ID  can be obtained through '''unit.getUnitID()''' And it's of a String type.
Each Unit can be modified through a comparison of the UnitID. The Unit ID  can be obtained through '''unit.getUnitID()''' And it's of a String type.


Possible values are:
Possible values along with their weapon strings, are:
{| class="wikitable" style="margin:auto;text-align: center"
{| class="wikitable" style="margin:auto;text-align: center"
|+ Ground Units and their weapon strings
|+ Ground Units and their weapon strings
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|'''PIPERUNNER'''||WEAPON_PIPERUNNER_MISSILE||N/A
|'''PIPERUNNER'''||WEAPON_PIPERUNNER_MISSILE||N/A
|-
|-
|'''RECON'''||WEAPON_RECON_MG"||N/A
|'''RECON'''||WEAPON_RECON_MG||N/A
|-
|-
|'''ROCKETTHROWER'''<ref>Same Unit as Rocket Launcher</ref>||WEAPON_ROCKET_MISSILE||N/A
|'''ROCKETTHROWER'''<ref>Same Unit as Rocket Launcher</ref>||WEAPON_ROCKET_MISSILE||N/A
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|'''ZCOUNIT_CHAPERON'''||WEAPON_GATLING||N/A
|'''ZCOUNIT_CHAPERON'''||WEAPON_GATLING||N/A
|-
|-
|'''ZCOUNIT_CRYSTAL_TANK'''<ref>CO Unit of Sabaki, Von Bolt, Caulder</ref>||N/A||N/A
|'''ZCOUNIT_CRYSTAL_TANK'''<ref>CO Unit of Sabaki, Von Bolt, Caulder</ref>||WEAPON_HEAVY_TANK_GUN||WEAPON_HEAVY_TANK_MG
|-
|-
|'''ZCOUNIT_HOT_TANK'''<ref>CO Unit of Koal, Will, Adder</ref>||N/A||N/A
|'''ZCOUNIT_HOT_TANK'''<ref>CO Unit of Koal, Will, Adder</ref>||WEAPON_RECON_MG||N/A
|-
|-
|'''ZCOUNIT_INTEL_TRUCK'''<ref>CO Unit of Sonja, Conrad, Lin, Walter</ref>||N/A||N/A
|'''ZCOUNIT_INTEL_TRUCK'''<ref>CO Unit of Sonja, Conrad, Lin, Walter</ref>||N/A||N/A
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|'''ZCOUNIT_LOGIC_TRUCK'''<ref>CO Unit of Colin, Sasha, Yukio</ref>||N/A||N/A
|'''ZCOUNIT_LOGIC_TRUCK'''<ref>CO Unit of Colin, Sasha, Yukio</ref>||N/A||N/A
|-
|-
|'''ZCOUNIT_NEOSPIDER_TANK'''<ref>CO Unit of Lash, Minamoto,Melanthe</ref>||N/A||N/A
|'''ZCOUNIT_NEOSPIDER_TANK'''<ref>CO Unit of Lash, Minamoto,Melanthe</ref>||WEAPON_NEOTANK_GUN||WEAPON_NEOTANK_MG
|-
|-
|'''ZCOUNIT_REPAIR_TANK'''<ref>CO Unit of Andy, Brenner, Alexis</ref>||N/A||N/A
|'''ZCOUNIT_REPAIR_TANK'''<ref>CO Unit of Andy, Brenner, Alexis</ref>||N/A||N/A
|-
|-
|'''ZCOUNIT_ROYAL_GUARD'''<ref>CO Unit of Kanbei, Peter</ref>||N/A||N/A
|'''ZCOUNIT_ROYAL_GUARD'''<ref>CO Unit of Kanbei, Peter</ref>||WEAPON_HEAVY_TANK_GUN||WEAPON_HEAVY_TANK_MG
|-
|-
|'''ZCOUNIT_SIEGE_CANNON'''<ref>CO Unit of Gage, Grit, Smitan, Nana </ref>||N/A||N/A
|'''ZCOUNIT_SIEGE_CANNON'''<ref>CO Unit of Gage, Grit, Smitan, Nana </ref>||WEAPON_BATTLESHIP_CANNON||N/A
|-
|-
|'''ZCOUNIT_SMUGGLER'''<ref>CO Unit of Hachi, Varlot, Sanjuro </ref>||N/A||N/A
|'''ZCOUNIT_SMUGGLER'''<ref>CO Unit of Hachi, Varlot, Sanjuro </ref>||WEAPON_RECON_MG||WEAPON_CARGO
|-
|-
|'''ZCOUNIT_TANK_HUNTER'''<ref>CO Unit of Max, Jake, Jess, Robosturm </ref>||N/A||N/A
|'''ZCOUNIT_TANK_HUNTER'''<ref>CO Unit of Max, Jake, Jess, Robosturm </ref>||WEAPON_TANKHUNTER_GUN||WEAPON_TANKHUNTER_MG
|}
|}


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[[Category:Units]]
[[Category:Units]]
[[Category:UnitIDs]]
[[Category:UnitIDs]]
[[Category:Modding tutorials]]

Latest revision as of 22:17, 26 November 2023

Notice: Infantry Units are not included in this list, as they are their own Type.

Ground Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Ground variable. For instance:

CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {

    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {

            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Ground) {
                    return 30;
                }
            break; 
       //rest of the code goes here
       }

    }

}


Increases the Offense of Ground Units by 30% during the CO Power.

Modifying stats or properties of specific Units

Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.

Possible values along with their weapon strings, are:

Ground Units and their weapon strings
Ground Units Primary Weapon String Secondary Weapon String
ANTITANKCANNON WEAPON_A_TANK_CANNON N/A
APC N/A N/A
ARTILLERY WEAPON_CANNON N/A
FLAK[1] WEAPON_VULCAN_CANNON N/A
FLARE WEAPON_FLARE WEAPON_FLARE_MG
HEAVY_TANK[2] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
HOELLIUM[3] N/A N/A
LIGHT_TANK[4] WEAPON_LIGHT_TANK_GUN WEAPON_LIGHT_TANK_MG
MEGATANK WEAPON_MEGATANK_GUN WEAPON_MEGATANK_MG
MISSILE WEAPON_ANTI_AIR_MISSILE N/A
NEOTANK WEAPON_NEOTANK_GUN WEAPON_NEOTANK_MG
PIPERUNNER WEAPON_PIPERUNNER_MISSILE N/A
RECON WEAPON_RECON_MG N/A
ROCKETTHROWER[5] WEAPON_ROCKET_MISSILE N/A
ZCOUNIT_AUTO_TANK[6] WEAPON_LIGHT_TANK_GUN WEAPON_LIGHT_TANK_MG
ZCOUNIT_CHAPERON WEAPON_GATLING N/A
ZCOUNIT_CRYSTAL_TANK[7] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
ZCOUNIT_HOT_TANK[8] WEAPON_RECON_MG N/A
ZCOUNIT_INTEL_TRUCK[9] N/A N/A
ZCOUNIT_IRON_SHIELD_GENERATOR[10] N/A N/A
ZCOUNIT_LOGIC_TRUCK[11] N/A N/A
ZCOUNIT_NEOSPIDER_TANK[12] WEAPON_NEOTANK_GUN WEAPON_NEOTANK_MG
ZCOUNIT_REPAIR_TANK[13] N/A N/A
ZCOUNIT_ROYAL_GUARD[14] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
ZCOUNIT_SIEGE_CANNON[15] WEAPON_BATTLESHIP_CANNON N/A
ZCOUNIT_SMUGGLER[16] WEAPON_RECON_MG WEAPON_CARGO
ZCOUNIT_TANK_HUNTER[17] WEAPON_TANKHUNTER_GUN WEAPON_TANKHUNTER_MG


Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.

Notes

  1. Same Unit as Anti Air
  2. Same Unit as Md Tank
  3. Same Unit as Oozium
  4. Same Unit as Tank
  5. Same Unit as Rocket Launcher
  6. CO Unit of Jugger, Epoch, Rattigan
  7. CO Unit of Sabaki, Von Bolt, Caulder
  8. CO Unit of Koal, Will, Adder
  9. CO Unit of Sonja, Conrad, Lin, Walter
  10. CO Unit of Ozzy, Napoleon
  11. CO Unit of Colin, Sasha, Yukio
  12. CO Unit of Lash, Minamoto,Melanthe
  13. CO Unit of Andy, Brenner, Alexis
  14. CO Unit of Kanbei, Peter
  15. CO Unit of Gage, Grit, Smitan, Nana
  16. CO Unit of Hachi, Varlot, Sanjuro
  17. CO Unit of Max, Jake, Jess, Robosturm