No edit summary
 
(One intermediate revision by the same user not shown)
Line 29: Line 29:
Each Unit can be modified through a comparison of the UnitID. The Unit ID  can be obtained through '''unit.getUnitID()''' And it's of a String type.
Each Unit can be modified through a comparison of the UnitID. The Unit ID  can be obtained through '''unit.getUnitID()''' And it's of a String type.


Possible values are:
Possible values along with their weapon strings, are:
{| class="wikitable" style="margin:auto;text-align: center"
{| class="wikitable" style="margin:auto;text-align: center"
|+ Ground Units and their weapon strings
|+ Ground Units and their weapon strings
Line 99: Line 99:
[[Category:Units]]
[[Category:Units]]
[[Category:UnitIDs]]
[[Category:UnitIDs]]
[[Category:Modding tutorials]]

Latest revision as of 22:17, 26 November 2023

Notice: Infantry Units are not included in this list, as they are their own Type.

Ground Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Ground variable. For instance:

CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {

    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {

            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Ground) {
                    return 30;
                }
            break; 
       //rest of the code goes here
       }

    }

}


Increases the Offense of Ground Units by 30% during the CO Power.

Modifying stats or properties of specific Units

Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.

Possible values along with their weapon strings, are:

Ground Units and their weapon strings
Ground Units Primary Weapon String Secondary Weapon String
ANTITANKCANNON WEAPON_A_TANK_CANNON N/A
APC N/A N/A
ARTILLERY WEAPON_CANNON N/A
FLAK[1] WEAPON_VULCAN_CANNON N/A
FLARE WEAPON_FLARE WEAPON_FLARE_MG
HEAVY_TANK[2] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
HOELLIUM[3] N/A N/A
LIGHT_TANK[4] WEAPON_LIGHT_TANK_GUN WEAPON_LIGHT_TANK_MG
MEGATANK WEAPON_MEGATANK_GUN WEAPON_MEGATANK_MG
MISSILE WEAPON_ANTI_AIR_MISSILE N/A
NEOTANK WEAPON_NEOTANK_GUN WEAPON_NEOTANK_MG
PIPERUNNER WEAPON_PIPERUNNER_MISSILE N/A
RECON WEAPON_RECON_MG N/A
ROCKETTHROWER[5] WEAPON_ROCKET_MISSILE N/A
ZCOUNIT_AUTO_TANK[6] WEAPON_LIGHT_TANK_GUN WEAPON_LIGHT_TANK_MG
ZCOUNIT_CHAPERON WEAPON_GATLING N/A
ZCOUNIT_CRYSTAL_TANK[7] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
ZCOUNIT_HOT_TANK[8] WEAPON_RECON_MG N/A
ZCOUNIT_INTEL_TRUCK[9] N/A N/A
ZCOUNIT_IRON_SHIELD_GENERATOR[10] N/A N/A
ZCOUNIT_LOGIC_TRUCK[11] N/A N/A
ZCOUNIT_NEOSPIDER_TANK[12] WEAPON_NEOTANK_GUN WEAPON_NEOTANK_MG
ZCOUNIT_REPAIR_TANK[13] N/A N/A
ZCOUNIT_ROYAL_GUARD[14] WEAPON_HEAVY_TANK_GUN WEAPON_HEAVY_TANK_MG
ZCOUNIT_SIEGE_CANNON[15] WEAPON_BATTLESHIP_CANNON N/A
ZCOUNIT_SMUGGLER[16] WEAPON_RECON_MG WEAPON_CARGO
ZCOUNIT_TANK_HUNTER[17] WEAPON_TANKHUNTER_GUN WEAPON_TANKHUNTER_MG


Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.

Notes

  1. ↑ Same Unit as Anti Air
  2. ↑ Same Unit as Md Tank
  3. ↑ Same Unit as Oozium
  4. ↑ Same Unit as Tank
  5. ↑ Same Unit as Rocket Launcher
  6. ↑ CO Unit of Jugger, Epoch, Rattigan
  7. ↑ CO Unit of Sabaki, Von Bolt, Caulder
  8. ↑ CO Unit of Koal, Will, Adder
  9. ↑ CO Unit of Sonja, Conrad, Lin, Walter
  10. ↑ CO Unit of Ozzy, Napoleon
  11. ↑ CO Unit of Colin, Sasha, Yukio
  12. ↑ CO Unit of Lash, Minamoto,Melanthe
  13. ↑ CO Unit of Andy, Brenner, Alexis
  14. ↑ CO Unit of Kanbei, Peter
  15. ↑ CO Unit of Gage, Grit, Smitan, Nana
  16. ↑ CO Unit of Hachi, Varlot, Sanjuro
  17. ↑ CO Unit of Max, Jake, Jess, Robosturm