Nasuverse: Difference between revisions
Knightlord07 (talk | contribs) |
Knightlord07 (talk | contribs) No edit summary |
||
(22 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Nasuverse created by Knightlord07 | Nasuverse created by Knightlord07 | ||
Link [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here] "Mod itself" | |||
Link [https://drive.google.com/file/d/1hEA9jDbZ7gzUBQPZgtGrSQfb1iktkTj4/view here] "Sprites models" | |||
These mods bring Type-Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 48 co's in total | |||
== Info == | == Info == | ||
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I | This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I own Type-Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well-known series!" | ||
== Rosters == | == Rosters == | ||
Line 51: | Line 53: | ||
|- | |- | ||
| Neco Arc Chaos | | Neco Arc Chaos | ||
| | |IIIya | ||
|- | |- | ||
|Ciel | |Ciel | ||
Line 77: | Line 79: | ||
|Artoria Lily (Saber Lily) | |Artoria Lily (Saber Lily) | ||
|- | |- | ||
|Archetype: Earth | |||
|Artoria Alter (Saber Alter) | |||
|- | |||
|Red Arcueid (Warcueid) | |||
|Dark Sakura | |||
|- | |||
|Powered Ciel (PCiel) | |||
| | |||
|- | |||
|Vermillion Akira | |||
| | |||
|- | |||
|Sion TATARI (Vsion) | |||
| | | | ||
|}<small>* Locked by default.</small> | |}<small>* Locked by default.</small> | ||
==Strength & Weakness +/-== | ==Strength & Weakness +/-== | ||
*+Start with +20 firepower | === Tsukihime/Melty Blood === | ||
*+CO zone effect +25 defense | |||
*+COP deal -4HP global damage | === '''Sion''' === | ||
*+SCOP lifesteal 300% & +90 firepower | [[File:Co sion mb+nrm.png|none|thumb|Sion appear in Melty Blood]]B/A (Offensive/Support) | ||
* -I hope anyone | * +Start with +20 firepower | ||
*-SCOP need to watch out for it! | * +CO zone effect +25 defense | ||
*-Short CO zone | * +COP deal -4HP global damage | ||
*-Moderated power meter | * +SCOP lifesteal 300% & +90 firepower | ||
* -I hope anyone likes to eat her COP for meals | |||
* -SCOP need to watch out for it! | |||
* -Short CO zone | |||
* -Moderated power meter | |||
=== '''Riesbyfe''' === | |||
[[File:Co riesbyfe+nrm.png|none|thumb|She appear in Melty Blood Re-Act but playable in Melty Blood Actress Again]] | |||
A/S (Defensive) | |||
* +Start with +30 defense | * +Start with +30 defense | ||
* +CO zone effect +20 firepower | * +CO zone effect +20 firepower | ||
Line 102: | Line 122: | ||
* -Short CO zone | * -Short CO zone | ||
* -Her Powers make her units into walls (Make sure you don't want to punch them) | * -Her Powers make her units into walls (Make sure you don't want to punch them) | ||
* -SCOP can | * -SCOP can hurt your units | ||
=== '''Satsuki''' === | |||
[[File:Co satsuki mb+nrm.png|none|thumb|Satsuki appear in Tsukihime]] | |||
SSS++ (Offensive) | |||
*+Start with +50 firepower | *+Start with +50 firepower | ||
Line 113: | Line 136: | ||
*-Can pretty much rekt anyone | *-Can pretty much rekt anyone | ||
'''White Len''' A/S (Offensive) | === '''White Len''' === | ||
[[File:Co whitelen+nrm.png|none|thumb|White Len appear in Melty Blood Re-Act but playable in Act Cadenza & Actress Again]] | |||
A/S (Offensive) | |||
* +Start with +40 firepower | * +Start with +40 firepower | ||
Line 122: | Line 148: | ||
* -SCOP can ruin your day | * -SCOP can ruin your day | ||
'''Arcueid''' | === '''Arcueid''' === | ||
[[File:Co arcueid+nrm.png|none|thumb|Arcueid appear in Tsukihime]] | |||
B/A (Balance) | |||
*+Start with +10 firepower | *+Start with +10 firepower | ||
Line 132: | Line 161: | ||
*-SCOP can rekt for 1 turn | *-SCOP can rekt for 1 turn | ||
'''Michael''' A/S (Support) | === '''Michael''' === | ||
[[File:Co michael+nrm.png|none|thumb|Michael Roa Valdamjong appear in Tsukihime]] | |||
A/S (Support) | |||
*+Start with Regen +2HP per turn | *+Start with Regen +2HP per turn | ||
Line 139: | Line 171: | ||
*+SCOP Spawn random units on cities | *+SCOP Spawn random units on cities | ||
*-His Regen can be a pain to deal with | *-His Regen can be a pain to deal with | ||
*-COP can heal half of his | *-COP can heal half of his unit HP | ||
*-SCOP can spawn random units so he can grab | *-SCOP can spawn random units so he can grab hordes | ||
*-Long power meter | *-Long power meter | ||
'''Akiha''' S/SS (Offensive) | === '''Akiha''' === | ||
[[File:Co akiha+nrm.png|none|thumb|Akiha appear in Tsukihime]] | |||
S/SS (Offensive) | |||
*+Start with both firepower & defense +25 | *+Start with both firepower & defense +25 | ||
Line 149: | Line 184: | ||
*+COP +90 firepower | *+COP +90 firepower | ||
*+SCOP +900 firepower | *+SCOP +900 firepower | ||
*-She didn't | *-She didn't bring any special items on her | ||
*-Long power meter | *-Long power meter | ||
'''Wallachia''' ('''Zepia''') B/A (Support) | === '''Wallachia''' ('''Zepia''') === | ||
[[File:Co wallachia+nrm.png|none|thumb|Wallachia appear in Melty Blood]] | |||
B/A (Support) | |||
*+Start with 50% | *+Start with 50% life steal when attacking | ||
*+CO zone effect +20 firepower | *+CO zone effect +20 firepower | ||
*+COP -4HP global & heal +4HP to his units | *+COP -4HP global & heal +4HP to his units | ||
Line 161: | Line 199: | ||
*-SCOP can be dangerous about it | *-SCOP can be dangerous about it | ||
'''Aoko''' S/SS (Offensive | === '''Aoko''' === | ||
[[File:Co aoko+nrm.png|none|thumb|Aoko appear in Tsukihime, original appear in Mahoutsukai no Yoru (Witch of the Holy Night)]] | |||
S/SS (Offensive) | |||
*+Start with +40 firepower | *+Start with +40 firepower | ||
Line 170: | Line 211: | ||
*-Long power meter | *-Long power meter | ||
'''Nrvnqsr''' S/SS (Offensive/Support) | === '''Nrvnqsr''' === | ||
[[File:Co nrvnqsr+nrm.png|none|thumb|Nrvnqsr appear in Tsukihime]] | |||
S/SS (Offensive/Support) | |||
*+start with +40 firepower | *+start with +40 firepower | ||
Line 176: | Line 220: | ||
*+COP spawn in random ground units | *+COP spawn in random ground units | ||
*+SCOP +200 firepower & +50 defense | *+SCOP +200 firepower & +50 defense | ||
*-COP can call in more reinforcements if he has more cities under his | *-COP can call in more reinforcements if he has more cities under his control | ||
*-SCOP can destroy anything | *-SCOP can destroy anything | ||
'''Shiki Tohno''' A/SS | === '''Shiki Tohno''' === | ||
[[File:Co tohno+nrm.png|none|thumb|Shiki Tohno appear in Tsukihime]] | |||
A/SS (Balance) | |||
*+start with +15 firepower | *+start with +15 firepower | ||
*+Co zone effect +15 defense | *+Co zone effect +15 defense | ||
*+COP +60 firepower | *+COP +60 firepower | ||
*+SCOP chance to | *+SCOP chance to instantly kill a unit with high luck damage | ||
*-Not scary to face him | *-Not scary to face him | ||
*-SCOP | *-SCOP is much RNG god praying time | ||
*-Long power meter | *-Long power meter | ||
'''Neco Arc''' SS/SSS++ (Money Maker/Horde) | === '''Neco Arc''' === | ||
[[File:Co neco arc+nrm.png|none|thumb|Neco Arc appear in Tsukihime]] | |||
SS/SSS++ (Money Maker/Horde) | |||
*+Start with +20 firepower | *+Start with +20 firepower | ||
*+Co zone effect +20 defense | *+Co zone effect +20 defense | ||
*+COP receive | *+COP receive a whopping 500% of your current funds plus -20% discount | ||
*+SCOP allow units to act again, build on cities & -70% discount | *+SCOP allow units to act again, build on cities & -70% discount | ||
*-Long power meter | *-Long power meter | ||
*-COP can just make more buru nyu money | *-COP can just make more buru nyu money | ||
*-SCOP is a dead set game! | *-SCOP is a dead-set game! | ||
'''Neco Arc Chaos''' S/SSS (Offensive/Support) | === '''Neco Arc Chaos''' === | ||
[[File:Co neco chaos+nrm.png|none|thumb|Neco Arc Chaos appear in Melty Blood Act Cadenza & Actress Again]] | |||
S/SSS (Offensive/Support) | |||
*+Start with +40 firepower | *+Start with +40 firepower | ||
Line 205: | Line 258: | ||
*+COP debuff opponent units firepower & luck -40 | *+COP debuff opponent units firepower & luck -40 | ||
*+SCOP +350 firepower | *+SCOP +350 firepower | ||
*-He | *-He starts with -30% of income so you have to rely on infantries capture more props to earn more funds | ||
*-Cannot afford stronger units | *-Cannot afford stronger units | ||
*-SCOP his super ace card | *-SCOP his super ace card | ||
*-Can rekt anyone | *-Can rekt anyone | ||
'''Kouma''' SS/SSS++ (Offensive) | === '''Kouma''' === | ||
[[File:Co kouma+nrm.png|none|thumb|Kouma appear in Kagetsu Tohya]] | |||
SS/SSS++ (Offensive) | |||
*+Start with +70 firepower | *+Start with +70 firepower | ||
Line 216: | Line 272: | ||
*+COP +90 firepower | *+COP +90 firepower | ||
*+SCOP +150 firepower & +40 defense | *+SCOP +150 firepower & +40 defense | ||
*-SCOP is ace card | *-SCOP is an ace card | ||
*-Somewhat long power meter | *-Somewhat long power meter | ||
*-Probably can rekt anyone | *-Probably can rekt anyone | ||
'''Ciel''' A/S (Support) | === '''Ciel''' === | ||
[[File:Co ciel+nrm.png|none|thumb|Ciel appear in Tsukihime]] | |||
A/S (Support) | |||
*+Start with Regen +3HP per turn | *+Start with Regen +3HP per turn | ||
Line 230: | Line 288: | ||
*-SCOP if you anger her she bring out her big gun! | *-SCOP if you anger her she bring out her big gun! | ||
'''Hisui''' A/S (Balance) | === '''Hisui''' === | ||
[[File:Co hisui+nrm.png|none|thumb|Hisui appear in Tsukihime]] | |||
A/S (Balance) | |||
*+Start with both firepower & defense +30 | *+Start with both firepower & defense +30 | ||
Line 236: | Line 297: | ||
*+COP Deal -3HP global | *+COP Deal -3HP global | ||
*+SCOP +210 firepower & 120 defense | *+SCOP +210 firepower & 120 defense | ||
*-COP not | *-COP is not scary | ||
*-SCOP is going to be trouble for you | *-SCOP is going to be trouble for you | ||
*- | *-I will probably start playing Melty Blood or wanna play some KOF! | ||
*-Do not | *-Do not underestimate her gaming skills! | ||
'''Kohaku''' SSS (Offensive | === '''Kohaku''' === | ||
[[File:Co kohaku+nrm.png|none|thumb|Kohaku appear in Tsukihime]] | |||
SSS (Offensive) | |||
*+Start with +40 firepower | *+Start with +40 firepower | ||
Line 251: | Line 315: | ||
*-Long power meter | *-Long power meter | ||
'''Len''' B (Balance) | === '''Len''' === | ||
[[File:Co len+nrm.png|none|thumb|Len appear in Kagetsu Tohya]] | |||
B (Balance) | |||
*+Start with +10 firepower | *+Start with +10 firepower | ||
Line 257: | Line 324: | ||
*+COP heal +4HP & +20 firepower | *+COP heal +4HP & +20 firepower | ||
*+SCOP heal +8HP, +2 movement & +70 firepower | *+SCOP heal +8HP, +2 movement & +70 firepower | ||
*-Not that scary she just a cat | *-Not that scary she's just a cat eating cakes | ||
*-COP spamable | *-COP spamable | ||
*-Short Co zone range | *-Short Co zone range | ||
'''Shiki Ryougi''' A/SS (Offensive) | === '''Shiki Ryougi''' === | ||
[[File:Co ryougi+nrm.png|none|thumb|Shiki Ryougi appear in Melty Blood Actress Again, original appear in Kara no Kyoukai (The Garden of Sinners)]] | |||
A/SS (Offensive) | |||
*+Start with +30 firepower | *+Start with +30 firepower | ||
*+Co zone effect +20 defense | *+Co zone effect +20 defense | ||
*+COP +50 firepower | *+COP +50 firepower | ||
*+SCOP chance to | *+SCOP chance to instantly kill a unit with higher luck damage | ||
*-SCOP is her only ace card | *-SCOP is her only ace card | ||
'''Miyako''' SS/SSS (Offensive) | === '''Miyako''' === | ||
[[File:Co miyako+nrm.png|none|thumb|Miyako appear in Melty Blood]] | |||
SS/SSS (Offensive) | |||
*+Start with +60 firepower & +30 defense | *+Start with +60 firepower & +30 defense | ||
Line 275: | Line 348: | ||
*+COP +70 firepower & +160 counter | *+COP +70 firepower & +160 counter | ||
*+SCOP +170 firepower & +500 counter | *+SCOP +170 firepower & +500 counter | ||
*-Her powers with counters can slap you back so hard you probably start flying | *-Her powers with counters can slap you back so hard that you probably start flying | ||
*-Long power meter | *-Long power meter | ||
*-Short Co zone | *-Short Co zone | ||
*-Don't try to provoke her too much | *-Don't try to provoke her too much | ||
'''Shiki Nanaya''' | === '''Shiki Nanaya''' === | ||
[[File:Co nanaya+nrm.png|none|thumb|Shiki Nanaya appear in Kagetsu Tohya]] | |||
A/S (Balance) | |||
*+Start with +25 firepower | *+Start with +25 firepower | ||
*+Co zone effect +30 defense | *+Co zone effect +30 defense | ||
*+COP Can do double attack & double damage | *+COP Can do double attack & double damage | ||
*+SCOP chance to instant kill a unit with | *+SCOP chance to instant kill a unit with extremely high luck | ||
*-SCOP can say bye bye to your unit then | *-SCOP can say bye-bye to your unit then | ||
*-Long power meter | *-Long power meter | ||
'''Cu Chulainn (Lancer)''' A/SS (Balance) | === Power Ciel === | ||
[[File:Co pciel mb+nrm.png|none|thumb|Power Ciel appear in Tsukihime]] | |||
S/SS (Offensive) | |||
* +Start with +40 firepower, while her zone +60 | |||
* +COP boosted firepower & defense +80 | |||
* +SCOP boosted firepower +600 | |||
* -Moderated power meter | |||
* -SCOP can rekt you up if you made her extremely mad, if you ruin her special curry dish she made | |||
=== Vermillion Akiha === | |||
[[File:Co vermillion mb+nrm.png|none|thumb|Vermillion Akiha appear in Melty Blood]] | |||
SS/SSS++ (Offensive) | |||
* +Start with +70 firepower & +40 defense | |||
* +COP increase firepower +80 | |||
* +SCOP increase firepower +400 | |||
* -Short zone range | |||
* -Long power meter | |||
* -COP lose -40 defense turn into default | |||
* -SCOP can destroy stuff easy | |||
=== Sion TATARI (Vampire Sion) === | |||
[[File:Co vsion mb+nrm.png|none|thumb|Sion TATARI appear in Melty Blood]] | |||
A/SS (Vampire) | |||
* +Start with +50 firepower, while zone +40 defense | |||
* +COP spawn random units on cities | |||
* +SCOP Lifesteal +500 & +90 firepower | |||
* -Long power meter | |||
* -COP chance to spawn air unit | |||
* -SCOP can heal half unit HP | |||
=== Red Arcueid (Warcueid) === | |||
[[File:Co warcueid mb+nrm.png|none|thumb|Red Arcueid appear in Melty Blood]] | |||
S/SS (Balance) | |||
* +Start with +40 firepower & regen 1HP, while zone +40 defense | |||
* +COP lifesteal +400 & +70 firepower | |||
* +SCOP +700 firepower & +200 defense | |||
* -Short CO zone range | |||
* -Long power meter | |||
* -Single HP regen can take 9 turns to fully heal | |||
=== Archetype: Earth === | |||
[[File:Co archetype mb+nrm.png|none|thumb|Archetype: Earth appear in Melty Blood: Actress Again]] | |||
SSS++ (Balance) | |||
'''WARNING: DO NOT FACE HER IN BATTLE UNLESS YOU ARE A CRAZY PERSON WANT TO FACE HER USE HER AT YOUR OWN RISK!''' | |||
'''PS: SHE IS THE ONLY SUPER BOSS!''' | |||
* +Start with +100 3 stats per power charges, while her zone +200 just a better D2D | |||
* +COP her firepower is way beyond any cos firepower | |||
* +SCOP Just a nuke blast probably just thanos snap it | |||
* -Her D2D -50 power charge | |||
* -Short Co zone | |||
* -Very long power meter | |||
* -Once she reach her first power meter your dead! | |||
* -Sasha can clam her power meter down but it's not enough to put her down! '''Dust Of Osiris'''[[File:Co dust+nrm.png|none|thumb|Appear in Melty Blood Actress Again]]A/SS (Offensive/Support) | |||
**+Start with +15 both firepower & defense, while CO zone +20 both firepower & defense | |||
**+COP spawn random units on cities | |||
** +SCOP +300 firepower & +150 defense | |||
** -Short CO zone | |||
**-Long power meter | |||
**-SCOP can ruin your day! | |||
'''Mecha Hisui'''[[File:Co m hisui+nrm.png|none|thumb|Appear in Melty Blood series]]A/S (Defensive) | |||
* +Start +40 defense, CO zone +20 luck | |||
*+COP deal -2HP global damage | |||
*+SCOP +150 firepower | |||
*-COP not scary | |||
* -SCOP need to be wary of that | |||
*-Kohaku forgor to increase her power meter! | |||
==== Fate Series ==== | |||
==== '''Cu Chulainn (Lancer)''' ==== | |||
[[File:Co lancer+nrm.png|none|thumb|Lancer appear in Fate/Stay Night]] | |||
A/SS (Balance) | |||
*+Start with +20 firepower | *+Start with +20 firepower | ||
Line 298: | Line 453: | ||
*-Long power meter | *-Long power meter | ||
'''Souichirou''' SS/SSS++ (Offensive) | ==== '''Souichirou''' ==== | ||
[[File:Co souichirou+nrm.png|none|thumb|Souichirou appear in Fate/Stay Night]] | |||
SS/SSS++ (Offensive) | |||
*+Start with +50 firepower | *+Start with +50 firepower | ||
Line 305: | Line 463: | ||
*+SCOP +350 firepower | *+SCOP +350 firepower | ||
*-Short CO zone | *-Short CO zone | ||
*-SCOP is the only way he can show | *-SCOP is the only way he can show the true meaning of pain! | ||
*-COP can be spamable | *-COP can be spamable | ||
'''Heracles (Berserker)''' SS/SSS (Offensive) | ==== '''Heracles (Berserker)''' ==== | ||
[[File:Co berserker+nrm.png|none|thumb|Berserker appear in Fate/Stay Night]] | |||
SS/SSS (Offensive) | |||
*+Start with +70 firepower | *+Start with +70 firepower | ||
Line 316: | Line 477: | ||
*-lose -10 defense | *-lose -10 defense | ||
*-His Powers are scary to face him | *-His Powers are scary to face him | ||
*-He is just Grimm with extra firepower boost with global damage | *-He is just Grimm with an extra firepower boost with global damage | ||
==== '''Shirou''' ==== | |||
[[File:Co shirou+nrm.png|none|thumb|Shirou appear in Fate/Stay Night]] | |||
S+/SSS (Offensive) | |||
*+Start with +60 firepower | *+Start with +60 firepower | ||
Line 327: | Line 491: | ||
*-Powers are spamable | *-Powers are spamable | ||
'''IIIya''' A/SS (Balance) | ==== '''IIIya''' ==== | ||
[[File:Co IIIya+nrm.png|none|thumb|IIIya appear in Fate/Stay Night]] | |||
A/SS (Balance) | |||
*+Start with +30 firepower | *+Start with +30 firepower | ||
Line 334: | Line 501: | ||
*+SCOP +180 firepower | *+SCOP +180 firepower | ||
*-SCOP is her ace card | *-SCOP is her ace card | ||
*-COP can pretty much | *-COP can pretty much be a tank for 1 turn | ||
*-Short Co zone | *-Short Co zone | ||
*-Long power meter | *-Long power meter | ||
'''Medea (Caster)''' S/SS (Support/Offensive) | ==== '''Medea (Caster)''' ==== | ||
[[File:Co caster+nrm.png|none|thumb|Caster appear in Fate/Stay Night]] | |||
S/SS (Support/Offensive) | |||
*+start with +35 firepower | *+start with +35 firepower | ||
Line 349: | Line 519: | ||
*-Short CO zone | *-Short CO zone | ||
'''Sasaki (Assassin)''' B/A (Balance) | ==== '''Sasaki (Assassin)''' ==== | ||
[[File:Co assassin+nrm.png|none|thumb|Assassin appear in Fate/Stay Night]] | |||
B/A (Balance) | |||
*+Start with +40 firepower | *+Start with +40 firepower | ||
Line 359: | Line 532: | ||
*-SCOP can be pepper him some indirect units | *-SCOP can be pepper him some indirect units | ||
'''Medusa (Rider)''' SSS++ (Offensive) | ==== '''Medusa (Rider)''' ==== | ||
[[File:Co rider+nrm.png|none|thumb|Rider appear in Fate/Stay Night]] | |||
SSS++ (Offensive) | |||
*+Start with +50 firepower & +2 movement applies on vehicle based type units | *+Start with +50 firepower & +2 movement applies on vehicle-based type units | ||
*+Co zone effect +40 defense | *+Co zone effect +40 defense | ||
*+COP deal -1HP global & it will stun them | *+COP deal -1HP global & it will stun them | ||
Line 369: | Line 545: | ||
*-Long power meter | *-Long power meter | ||
*-A superior version of Jess who doesn't have good air or naval firepower | *-A superior version of Jess who doesn't have good air or naval firepower | ||
*-Might able to outclass | *-Might able to outclass Vanilla or any custom co's powers if they underestimated her | ||
'''No Name (Archer)''' A/SS (Offensive) | ==== '''No Name (Archer)''' ==== | ||
[[File:Co archer+nrm.png|none|thumb|Archer appear in Fate/Stay Night]] | |||
A/SS (Offensive) | |||
*+Start with +70 firepower | *+Start with +70 firepower | ||
Line 381: | Line 560: | ||
*-Short Co zone | *-Short Co zone | ||
'''Bazett''' A/S (Offensive | ==== '''Bazett''' ==== | ||
[[File:Co bazett+nrm.png|none|thumb|Bazett appear in Fate/Hollow Ataraxia]] | |||
A/S (Offensive) | |||
*+Start with +40 firepower direct units only | *+Start with +40 firepower direct units only | ||
Line 391: | Line 573: | ||
*-Prefer direct units only | *-Prefer direct units only | ||
'''Kirei''' S/SSS (Offensive) | ==== '''Kirei''' ==== | ||
[[File:Co kirei+nrm.png|none|thumb|Kirei appear in Fate/Stay Night]] | |||
S/SSS (Offensive) | |||
*+Start with +40 firepower | *+Start with +40 firepower | ||
Line 398: | Line 583: | ||
*+SCOP +8HP & +190 firepower | *+SCOP +8HP & +190 firepower | ||
*-Long power meter | *-Long power meter | ||
*-COP become a | *-COP become a harassing mode | ||
*-He | *-He likes his Mapo Tofu as he eats that on the battlefield | ||
'''Diarmuid (ZeroLancer)''' A/S (Offensive) | ==== '''Diarmuid (ZeroLancer)''' ==== | ||
[[File:Co zerolancer+nrm.png|none|thumb|Zero Lancer appear in Fate/Unlimited Codes, original appear in Fate/Zero]] | |||
A/S (Offensive) | |||
*+Start with +20 firepower | *+Start with +20 firepower | ||
Line 411: | Line 599: | ||
*-SCOP can make double damage on his turn | *-SCOP can make double damage on his turn | ||
'''Shinji''' C/B (Balance) | ==== '''Shinji''' ==== | ||
[[File:Co shinji+nrm.png|none|thumb|Shinji appear in Fate/Stay Night]] | |||
C/B (Balance) | |||
*Start with +10 firepower | *Start with +10 firepower | ||
Line 419: | Line 610: | ||
*-Short Power meter | *-Short Power meter | ||
'''Leysritt''' A/S (Offensive) | ==== '''Leysritt''' ==== | ||
[[File:Co leysritt+nrm.png|none|thumb|Leysritt appear in Fate/Stay Night]] | |||
A/S (Offensive) | |||
*+Start with +30 firepower | *+Start with +30 firepower | ||
Line 427: | Line 621: | ||
*-COP spamable | *-COP spamable | ||
'''Taiga''' | ==== '''Taiga''' ==== | ||
[[File:Co taiga+nrm.png|none|thumb|Taiga appear in Fate/Stay Night]] | |||
*+Start with +50 applies on | SS+/SSS++ (Offensive) | ||
*+Start with +50 applies on direct units | |||
*+Co zone effect +40 defense | *+Co zone effect +40 defense | ||
*+COP +60 firepower, +50 defense applies on direct units & +80 counter | *+COP +60 firepower, +50 defense applies on direct units & +80 counter | ||
*+SCOP +180 firepower, +80 defense applies on direct units & +320 counter | *+SCOP +180 firepower, +80 defense applies on direct units & +320 counter | ||
*-Her | *-Her D2D doesn't apply to indirect units | ||
*-She is just Max if Infantries was favour to him! | *-She is just Max if Infantries was a favour to him! | ||
*-SCOP allow her anger of her TIGER SPIRIT! | *-SCOP allow her anger of her TIGER SPIRIT! | ||
*-Her Powers can just slap | *-Her Powers can just slap hard | ||
*-Long power meter | *-Long power meter | ||
'''Rin''' SS+/SSS+ (Offensive) | ==== '''Rin''' ==== | ||
[[File:Co rin fate+nrm.png|none|thumb|Rin Appear in Fate/Stay Night]] | |||
SS+/SSS+ (Offensive) | |||
*+Start with +45 firepower | *+Start with +45 firepower | ||
Line 446: | Line 646: | ||
*+SCOP +150 firepower & +100 defense | *+SCOP +150 firepower & +100 defense | ||
*-Short Co zone | *-Short Co zone | ||
*-COP | *-COP allowed her to harass units from 3 spaces away | ||
*-Long power meter | *-Long power meter | ||
'''Sakura''' SS/SSS++ (Offensive) | ==== '''Sakura''' ==== | ||
[[File:Co sakura fate+nrm.png|none|thumb|Sakura appear in Fate/Stay Night]] | |||
SS/SSS++ (Offensive) | |||
*+Start with +50 firepower | *+Start with +50 firepower | ||
Line 458: | Line 661: | ||
*-Long power meter | *-Long power meter | ||
'''Luviagelite''' SS/SSS++ (Offensive) | ==== '''Luviagelite''' ==== | ||
[[File:Co luviagelita+nrm.png|none|thumb|Luviagelita appear in Fate/Hollow Ataraxia]] | |||
SS/SSS++ (Offensive) | |||
*+Start with +50 firepower & +40 income gain | *+Start with +50 firepower & +40 income gain | ||
Line 468: | Line 674: | ||
*-Long power meter | *-Long power meter | ||
'''Gilgamesh (Archer)''' SS/SSS++ (Money Maker/Offensive) | ==== '''Gilgamesh (Archer)''' ==== | ||
[[File:Co gilgamesh+nrm.png|none|thumb|Gilgamesh appear in Fate/Stay Night]] | |||
SS/SSS++ (Money Maker/Offensive) | |||
*+Start with +60 firepower | *+Start with +60 firepower | ||
Line 477: | Line 686: | ||
*-COP can just grab more funds to be rich & afford stronger units | *-COP can just grab more funds to be rich & afford stronger units | ||
'''Artoria (Saber)''' A/SS (Offensive) | ==== '''Artoria (Saber)''' ==== | ||
[[File:Co saber+nrm.png|none|thumb|Saber appear in Fate/Stay Night]] | |||
A/SS (Offensive) | |||
*+Start with +40 firepower & +30 defense | *+Start with +40 firepower & +30 defense | ||
Line 483: | Line 695: | ||
*+COP +50 firepower | *+COP +50 firepower | ||
*+SCOP deal -7HP global | *+SCOP deal -7HP global | ||
*-Do you | *-Do you want an Excalibur at your face? | ||
*-She | *-She demands you to make some food! | ||
*-Long power meter | *-Long power meter | ||
'''Artoria Lily (Saber Lily)''' B/A (Balance) | ==== '''Artoria Lily (Saber Lily)''' ==== | ||
[[File:Co saberlily+nrm.png|none|thumb|Saberlily appear in Fate/Unlimited Codes]] | |||
B/A (Balance) | |||
*+Start with +30 firepower | *+Start with +30 firepower | ||
Line 494: | Line 709: | ||
*+SCOP deal -5HP global | *+SCOP deal -5HP global | ||
*-Not scary | *-Not scary | ||
*-Anyone can | *-Anyone can overshadow this young king | ||
*-Long power meter | *-Long power meter | ||
'''Artoria Alter (Saber Alter)''' S/SSS (Offensive) | ==== '''Artoria Alter (Saber Alter)''' ==== | ||
[[File:Co darksaber+nrm.png|none|thumb|Saber Alter appear in Fate/Stay Night: Heaven's Feel]] | |||
S/SSS (Offensive) | |||
*+Start with +80 firepower | *+Start with +80 firepower | ||
Line 506: | Line 724: | ||
*-Scary to face her due to her firepower | *-Scary to face her due to her firepower | ||
==== '''Dark Sakura''' ==== | |||
"Sakura Matou alter ego" | |||
[[File:Co dark sakura fate+nrm.png|none|thumb|Appear in Fate/Stay Night: Heaven's Feel]] | |||
S/SS+ (Balance Offensive) | |||
P.S She is the super boss on this modpack USE IT AT YOUR OWN RISK! | |||
*+Start +80 both firepower & defense | |||
*+Zone +70 luck | |||
* +COP Spawn commandos on cities & buff her D2D greatly | |||
*+SCOP Spawn megatanks on cities & buff her D2D Extremely | |||
*+Large zone range | |||
*-Long power meter | |||
*-Both powers can spawns units | |||
*-She is only co to taken seriously | |||
* -She is so strong and take any units that throw at her | |||
'''Elizabeth Bathory''' | |||
A-/S (Balance) | |||
*+Start with +15 power charge & CO zone +35 stats per power stored | |||
*+COP debuff -35 defense on opponents | |||
*+SCOP deal -4HP global damage | |||
*+Moderated power meter make her CO zone stronger | |||
*-Moderated power meter | |||
*-May call you Piggy | |||
'''Astolfo (Rider of Black)''' | |||
SS+/SSS (Offensive) | |||
*Start with +40 firepower on combat aircrafts, +60 defense transport units, +5 movement on air & transport, Hot tank are very strong & faster while CO zone +15 luck | |||
*+COP +50 firepower while hot tanks get triple firepower | |||
*+SCOP deal -4HP global damage & reduce opponent luck to 0 | |||
*-Short zone range | |||
*-Hot tank can be an massive problem | |||
*-air units & transport can dart even faster | |||
* -You can hit him when he use his SCOP | |||
*-Meme time! | |||
'''Mordred (Saber of Red)'''[[File:Co Mordred fate+nrm.png|none|thumb|Appear in Fate/Grand Order, Original appear in Fate/Apocrypha]]A+/S (Balance) | |||
*+Start with +45 both firepower & defense while her CO zone is +20 luck | |||
*+COP +75 defense | |||
*+SCOP Deal -6HP global damage | |||
*-Long power meter | |||
*-She probably kick you so hard due to her firepower | |||
'''Captain Nemo'''[[File:Co Nemo fate+nrm.png|none|thumb|Appear in Fate/Grand Order]]A+/S (Naval Offensive) | |||
*Start with +60 firepower on sub units & +30 firepower non sub units, no daily fuel, sub units gain extra +3 vision range, more income from harbour & reduce cost on sub units while CO zone +20 luck | |||
*+COP +5 terrain stars only on water like tiles | |||
*+SCOP +30 x5.5 firepower bonus on direct naval units & +7 movement on direct naval units | |||
*-Naval units will stay a float | |||
*-Naval are his strongest units that only favour him the most mainly the subs | |||
*-Sub units get more vision range during FOW & make allies or his indirects able to fire on the enemy location | |||
*-Long power meter | |||
*-SCOP can just ram your naval units out the water (if it FOW it's can launch a unexpected attack) | |||
'''Barghest (Fairy Gawain)'''[[File:Co Barghest fate+nrm.png|none|thumb|Appear in Fate/Grand Order]]S/S+ (Offensive) | |||
*+Start with +65 firepower while CO zone +35 defense | |||
*+COP +35 firepower & restore +2HP per attack perform | |||
*+SCOP deal -5HP global damage & +75 firepower | |||
*-Short zone range | |||
*-Moderated power meter | |||
*-She can just break your units apart | |||
'''Caren'''[[File:Co caren+nrm.png|none|thumb|Appear in Fate/Hollow Ataraxia]]A/SS (Support/Offensive) | |||
*+Start +1HP regen per turn, CO zone +20 luck | |||
*+COP Current funds into firepower | |||
*+SCOP +250 firepower & +150 defense | |||
*-D2D give her units some freebie heal | |||
*-Moderated power meter | |||
'''Gawain'''[[File:Co gawain+nrm.png|none|thumb|Appear in Fate/Extella, Original appear in Fate/Extra]]A/S (Sun Specialist) | |||
*+Start +40 when it clear weather (sun), CO zone +20 defense | |||
*+COP change the weather sun & +70 firepower when it sunny | |||
*+SCOP deal -5HP global damage & +110 firepower when it sunny | |||
*-Weather COs can ruin his sunny day | |||
*-Moderated power meter | |||
'''Jeanne D'Arc''' | |||
A/SSS++ (Balance/Defensive) | |||
* +CO zone both firepower & defense +40 | |||
*+COP +25 luck | |||
*+SCOP units cannot get damage | |||
*-Doesn't have D2D ability | |||
*-Long power meter | |||
*-SCOP make her units unkillable | |||
'''Mash'''[[File:Co mash+nrm.png|none|thumb|Appear in Melty Blood:Type Lumina, Original appear in Fate/Grand Order]]A/SS (Defensive) | |||
*+Start +30 defense & damage reduction, CO zone +20 firepower | |||
*+COP +20 defense & damage reduction | |||
*+SCOP +60 defense & damage reduction | |||
* -Long power meter | |||
*-Short CO zone range | |||
* -Probably can hold her units ground | |||
*-She can just tank a lots due to her defense & damage reduction | |||
'''Nero''' | |||
A (Balance) | |||
*+Start +10 both firepower & defense, CO zone +20 luck | |||
*+COP +60 both firepower & defense | |||
*+SCOP deal -5HP global damage | |||
*-Moderated power meter | |||
*-Umu power make her happy! | |||
'''Scathach'''[[File:Co scathach fate+nrm.png|none|thumb|Appear in Fate/Extella, Original Appear Fate/Grand Order]]A/S (Balance) | |||
*+Start +15 both firepower & defense, CO zone +10 luck | |||
*+COP +25 both firepower & defense | |||
* +SCOP deal -7HP global damage | |||
* -Long power meter | |||
*-Do you want multiple lances head toward you? | |||
== Trivia== | == Trivia== | ||
For some of the COs in this mod I add in some bits of memes & humour for certain characters. | |||
The Tagpower names are from Carnival | The Tagpower names are from Carnival Phantasm, Type-Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline), Tsukihime & Melty Blood in general | ||
[[category:Mods]] | [[category:Mods]] |
Latest revision as of 04:22, 9 November 2024
Nasuverse created by Knightlord07
Link here "Mod itself"
Link here "Sprites models"
These mods bring Type-Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 48 co's in total
Info
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I own Type-Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well-known series!"
Rosters
Tsukihime/Melty Blood | Fate |
---|---|
Sion | Shirou |
Satsuki | Medea (Caster) |
Arcueid | Bazett |
Akiha | Rin |
Aoko | Artoria (Saber) |
Shiki Tohno | Souichirou |
Riesbyfe | Diarmuid (ZeroLancer) |
White Len | Medusa (Rider) |
Michael | Luviagelite |
Wallachia | Leysritt |
Nrvnqsr | Cu Chulainn (Lancer) |
Neco Arc | Heracles (Berserker) |
Neco Arc Chaos | IIIya |
Ciel | Sasaki (Assassin) |
Hisui | No Name (Archer) |
Kohaku | Kirei |
Kouma | Shinji |
Len | Taiga |
Shiki Ryougi | Sakura |
Miyako | Gilgamesh (Archer) |
Shiki Nanaya | Artoria Lily (Saber Lily) |
Archetype: Earth | Artoria Alter (Saber Alter) |
Red Arcueid (Warcueid) | Dark Sakura |
Powered Ciel (PCiel) | |
Vermillion Akira | |
Sion TATARI (Vsion) |
* Locked by default.
Strength & Weakness +/-
Tsukihime/Melty Blood
Sion
B/A (Offensive/Support)
- +Start with +20 firepower
- +CO zone effect +25 defense
- +COP deal -4HP global damage
- +SCOP lifesteal 300% & +90 firepower
- -I hope anyone likes to eat her COP for meals
- -SCOP need to watch out for it!
- -Short CO zone
- -Moderated power meter
Riesbyfe
A/S (Defensive)
- +Start with +30 defense
- +CO zone effect +20 firepower
- +COP +60 defense
- +SCOP +80 defense & +400 counter
- -Long power meter
- -Short CO zone
- -Her Powers make her units into walls (Make sure you don't want to punch them)
- -SCOP can hurt your units
Satsuki
SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 firepower
- +COP 140% lifesteal & +30 firepower
- +SCOP 280% lifesteal & +60 firepower
- -COP can be spamable
- -Can pretty much rekt anyone
White Len
A/S (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP Lifesteal 80% & +30 firepower
- +SCOP deal -3HP global damage, turn weather into snow for 1 turn & units are unaffected by snow weather effect
- -COP can be spamable
- -SCOP can ruin your day
Arcueid
B/A (Balance)
- +Start with +10 firepower
- +Co zone effect +10 defense
- +COP +90 firepower
- +SCOP +390 firepower
- -COP is her risky card
- -Long power meter
- -SCOP can rekt for 1 turn
Michael
A/S (Support)
- +Start with Regen +2HP per turn
- +Co zone effect +40 firepower
- +COP Heal +5HP
- +SCOP Spawn random units on cities
- -His Regen can be a pain to deal with
- -COP can heal half of his unit HP
- -SCOP can spawn random units so he can grab hordes
- -Long power meter
Akiha
S/SS (Offensive)
- +Start with both firepower & defense +25
- +Co zone effect +15 both firepower & defense
- +COP +90 firepower
- +SCOP +900 firepower
- -She didn't bring any special items on her
- -Long power meter
Wallachia (Zepia)
B/A (Support)
- +Start with 50% life steal when attacking
- +CO zone effect +20 firepower
- +COP -4HP global & heal +4HP to his units
- +SCOP 150% lifesteal & +90 firepower
- -COP can turn the tide for him
- -SCOP can be dangerous about it
Aoko
S/SS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +70 firepower
- +SCOP +4 movement & +180 firepower
- -SCOP can ruin your day
- -Long power meter
Nrvnqsr
S/SS (Offensive/Support)
- +start with +40 firepower
- +Co zone effect +20 defense
- +COP spawn in random ground units
- +SCOP +200 firepower & +50 defense
- -COP can call in more reinforcements if he has more cities under his control
- -SCOP can destroy anything
Shiki Tohno
A/SS (Balance)
- +start with +15 firepower
- +Co zone effect +15 defense
- +COP +60 firepower
- +SCOP chance to instantly kill a unit with high luck damage
- -Not scary to face him
- -SCOP is much RNG god praying time
- -Long power meter
Neco Arc
SS/SSS++ (Money Maker/Horde)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP receive a whopping 500% of your current funds plus -20% discount
- +SCOP allow units to act again, build on cities & -70% discount
- -Long power meter
- -COP can just make more buru nyu money
- -SCOP is a dead-set game!
Neco Arc Chaos
S/SSS (Offensive/Support)
- +Start with +40 firepower
- +CO zone effect +50 firepower
- +COP debuff opponent units firepower & luck -40
- +SCOP +350 firepower
- -He starts with -30% of income so you have to rely on infantries capture more props to earn more funds
- -Cannot afford stronger units
- -SCOP his super ace card
- -Can rekt anyone
Kouma
SS/SSS++ (Offensive)
- +Start with +70 firepower
- +Co zone effect +15 defense
- +COP +90 firepower
- +SCOP +150 firepower & +40 defense
- -SCOP is an ace card
- -Somewhat long power meter
- -Probably can rekt anyone
Ciel
A/S (Support)
- +Start with Regen +3HP per turn
- +Co zone effect +20 firepower
- +COP heal +6HP
- +SCOP +190 firepower
- -Long power meter
- -COP is her curry break
- -SCOP if you anger her she bring out her big gun!
Hisui
A/S (Balance)
- +Start with both firepower & defense +30
- +Co zone effect +20 firepower
- +COP Deal -3HP global
- +SCOP +210 firepower & 120 defense
- -COP is not scary
- -SCOP is going to be trouble for you
- -I will probably start playing Melty Blood or wanna play some KOF!
- -Do not underestimate her gaming skills!
Kohaku
SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 firepower
- +COP +80 firepower
- +SCOP +290 firepower
- -Short Co zone
- -SCOP is her Koha-Ace Card
- -Long power meter
Len
B (Balance)
- +Start with +10 firepower
- +Co zone effect +20 defense
- +COP heal +4HP & +20 firepower
- +SCOP heal +8HP, +2 movement & +70 firepower
- -Not that scary she's just a cat eating cakes
- -COP spamable
- -Short Co zone range
Shiki Ryougi
A/SS (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP chance to instantly kill a unit with higher luck damage
- -SCOP is her only ace card
Miyako
SS/SSS (Offensive)
- +Start with +60 firepower & +30 defense
- +Co zone effect +30 defense
- +COP +70 firepower & +160 counter
- +SCOP +170 firepower & +500 counter
- -Her powers with counters can slap you back so hard that you probably start flying
- -Long power meter
- -Short Co zone
- -Don't try to provoke her too much
Shiki Nanaya
A/S (Balance)
- +Start with +25 firepower
- +Co zone effect +30 defense
- +COP Can do double attack & double damage
- +SCOP chance to instant kill a unit with extremely high luck
- -SCOP can say bye-bye to your unit then
- -Long power meter
Power Ciel
S/SS (Offensive)
- +Start with +40 firepower, while her zone +60
- +COP boosted firepower & defense +80
- +SCOP boosted firepower +600
- -Moderated power meter
- -SCOP can rekt you up if you made her extremely mad, if you ruin her special curry dish she made
Vermillion Akiha
SS/SSS++ (Offensive)
- +Start with +70 firepower & +40 defense
- +COP increase firepower +80
- +SCOP increase firepower +400
- -Short zone range
- -Long power meter
- -COP lose -40 defense turn into default
- -SCOP can destroy stuff easy
Sion TATARI (Vampire Sion)
A/SS (Vampire)
- +Start with +50 firepower, while zone +40 defense
- +COP spawn random units on cities
- +SCOP Lifesteal +500 & +90 firepower
- -Long power meter
- -COP chance to spawn air unit
- -SCOP can heal half unit HP
Red Arcueid (Warcueid)
S/SS (Balance)
- +Start with +40 firepower & regen 1HP, while zone +40 defense
- +COP lifesteal +400 & +70 firepower
- +SCOP +700 firepower & +200 defense
- -Short CO zone range
- -Long power meter
- -Single HP regen can take 9 turns to fully heal
Archetype: Earth
SSS++ (Balance)
WARNING: DO NOT FACE HER IN BATTLE UNLESS YOU ARE A CRAZY PERSON WANT TO FACE HER USE HER AT YOUR OWN RISK!
PS: SHE IS THE ONLY SUPER BOSS!
- +Start with +100 3 stats per power charges, while her zone +200 just a better D2D
- +COP her firepower is way beyond any cos firepower
- +SCOP Just a nuke blast probably just thanos snap it
- -Her D2D -50 power charge
- -Short Co zone
- -Very long power meter
- -Once she reach her first power meter your dead!
- -Sasha can clam her power meter down but it's not enough to put her down! Dust Of OsirisA/SS (Offensive/Support)
- +Start with +15 both firepower & defense, while CO zone +20 both firepower & defense
- +COP spawn random units on cities
- +SCOP +300 firepower & +150 defense
- -Short CO zone
- -Long power meter
- -SCOP can ruin your day!
Mecha Hisui
A/S (Defensive)
- +Start +40 defense, CO zone +20 luck
- +COP deal -2HP global damage
- +SCOP +150 firepower
- -COP not scary
- -SCOP need to be wary of that
- -Kohaku forgor to increase her power meter!
Fate Series
Cu Chulainn (Lancer)
A/SS (Balance)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP debuff units firepower & luck -40
- +SCOP chance to instant kill with high luck damage
- -Short CO zone
- -Long power meter
Souichirou
SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP +80 defense
- +SCOP +350 firepower
- -Short CO zone
- -SCOP is the only way he can show the true meaning of pain!
- -COP can be spamable
Heracles (Berserker)
SS/SSS (Offensive)
- +Start with +70 firepower
- +Co zone effect +60 firepower
- +COP +90 firepower
- +SCOP deal -8HP global
- -lose -10 defense
- -His Powers are scary to face him
- -He is just Grimm with an extra firepower boost with global damage
Shirou
S+/SSS (Offensive)
- +Start with +60 firepower
- +Co zone effect +25 defense
- +COP +50 firepower
- +SCOP +250 firepower
- -Short CO zone
- -Powers are spamable
IIIya
A/SS (Balance)
- +Start with +30 firepower
- +Co zone effect +40 defense
- +COP +90 defense & +80 damage reduce
- +SCOP +180 firepower
- -SCOP is her ace card
- -COP can pretty much be a tank for 1 turn
- -Short Co zone
- -Long power meter
Medea (Caster)
S/SS (Support/Offensive)
- +start with +35 firepower
- +Co zone effect +20 defense
- +COP call in Partisan on cities
- +SCOP +200 firepower
- -COP can make a hordes of partisans
- -SCOP can pretty much smack someone with her RULE BREAKER!
- -COP spamable
- -Short CO zone
Sasaki (Assassin)
B/A (Balance)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP +2 movement & debuff -20 firepower & -30 luck
- +SCOP get first strike during counter & +200 counter
- -Short power meter so he can spam his power
- -Short Co zone
- -SCOP can be pepper him some indirect units
Medusa (Rider)
SSS++ (Offensive)
- +Start with +50 firepower & +2 movement applies on vehicle-based type units
- +Co zone effect +40 defense
- +COP deal -1HP global & it will stun them
- +SCOP deal -8HP global
- -SCOP is her scary ace card
- -COP can make your day worse
- -Long power meter
- -A superior version of Jess who doesn't have good air or naval firepower
- -Might able to outclass Vanilla or any custom co's powers if they underestimated her
No Name (Archer)
A/SS (Offensive)
- +Start with +70 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP deal -8HP global & +90 firepower
- -SCOP can buff & deal global damage
- -Long power meter
- -Short Co zone
Bazett
A/S (Offensive)
- +Start with +40 firepower direct units only
- +Co zone effect +25 defense
- +COP Push opponent unit 4 tiles away & +50 firepower applies on direct units
- +SCOP direct & indirect +4 range & +80 firepower applies on direct units
- -Probably want some direct units so they can begin to punch some stuff up
- -COP spamable
- -Prefer direct units only
Kirei
S/SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +30 firepower & +2 range for direct & indirect
- +SCOP +8HP & +190 firepower
- -Long power meter
- -COP become a harassing mode
- -He likes his Mapo Tofu as he eats that on the battlefield
Diarmuid (ZeroLancer)
A/S (Offensive)
- +Start with +20 firepower
- +Co zone effect +40 luck
- +COP increase movement +3
- +SCOP +60 firepower & attack twice
- -Short Co zone range
- -COP can speed up his units faster
- -SCOP can make double damage on his turn
Shinji
C/B (Balance)
- Start with +10 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP full heal & +100 firepower
- -Short Power meter
Leysritt
A/S (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +40 firepower
- +SCOP +90 firepower
- -COP spamable
Taiga
SS+/SSS++ (Offensive)
- +Start with +50 applies on direct units
- +Co zone effect +40 defense
- +COP +60 firepower, +50 defense applies on direct units & +80 counter
- +SCOP +180 firepower, +80 defense applies on direct units & +320 counter
- -Her D2D doesn't apply to indirect units
- -She is just Max if Infantries was a favour to him!
- -SCOP allow her anger of her TIGER SPIRIT!
- -Her Powers can just slap hard
- -Long power meter
Rin
SS+/SSS+ (Offensive)
- +Start with +45 firepower
- +Co zone effect +30 defense
- +COP +60 firepower & grant direct & indirect range +3
- +SCOP +150 firepower & +100 defense
- -Short Co zone
- -COP allowed her to harass units from 3 spaces away
- -Long power meter
Sakura
SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP Heal +7HP
- +SCOP +190 firepower & +150 defense
- -Short Co zone
- -Long power meter
Luviagelite
SS/SSS++ (Offensive)
- +Start with +50 firepower & +40 income gain
- +Co zone effect +25 defense
- +COP +80 firepower & +40 defense
- +SCOP +250 firepower & +140 defense
- -Don't wanna mess with her if her powers are on
- -Short Co zone
- -Long power meter
Gilgamesh (Archer)
SS/SSS++ (Money Maker/Offensive)
- +Start with +60 firepower
- +Co zone effect +30 defense
- +COP add 350% to your current funds
- +SCOP deal -6HP global damage
- -SCOP can be scary about it
- -COP can just grab more funds to be rich & afford stronger units
Artoria (Saber)
A/SS (Offensive)
- +Start with +40 firepower & +30 defense
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP deal -7HP global
- -Do you want an Excalibur at your face?
- -She demands you to make some food!
- -Long power meter
Artoria Lily (Saber Lily)
B/A (Balance)
- +Start with +30 firepower
- +Co zone effect +15 defense
- +COP +35 luck
- +SCOP deal -5HP global
- -Not scary
- -Anyone can overshadow this young king
- -Long power meter
Artoria Alter (Saber Alter)
S/SSS (Offensive)
- +Start with +80 firepower
- +Co zone effect +15 defense
- +COP +70 firepower
- +SCOP deal -9HP global
- -An Excalibur Morgan at your face!
- -Scary to face her due to her firepower
Dark Sakura
"Sakura Matou alter ego"
S/SS+ (Balance Offensive)
P.S She is the super boss on this modpack USE IT AT YOUR OWN RISK!
- +Start +80 both firepower & defense
- +Zone +70 luck
- +COP Spawn commandos on cities & buff her D2D greatly
- +SCOP Spawn megatanks on cities & buff her D2D Extremely
- +Large zone range
- -Long power meter
- -Both powers can spawns units
- -She is only co to taken seriously
- -She is so strong and take any units that throw at her
Elizabeth Bathory
A-/S (Balance)
- +Start with +15 power charge & CO zone +35 stats per power stored
- +COP debuff -35 defense on opponents
- +SCOP deal -4HP global damage
- +Moderated power meter make her CO zone stronger
- -Moderated power meter
- -May call you Piggy
Astolfo (Rider of Black)
SS+/SSS (Offensive)
- Start with +40 firepower on combat aircrafts, +60 defense transport units, +5 movement on air & transport, Hot tank are very strong & faster while CO zone +15 luck
- +COP +50 firepower while hot tanks get triple firepower
- +SCOP deal -4HP global damage & reduce opponent luck to 0
- -Short zone range
- -Hot tank can be an massive problem
- -air units & transport can dart even faster
- -You can hit him when he use his SCOP
- -Meme time!
Mordred (Saber of Red)
A+/S (Balance)
- +Start with +45 both firepower & defense while her CO zone is +20 luck
- +COP +75 defense
- +SCOP Deal -6HP global damage
- -Long power meter
- -She probably kick you so hard due to her firepower
Captain Nemo
A+/S (Naval Offensive)
- Start with +60 firepower on sub units & +30 firepower non sub units, no daily fuel, sub units gain extra +3 vision range, more income from harbour & reduce cost on sub units while CO zone +20 luck
- +COP +5 terrain stars only on water like tiles
- +SCOP +30 x5.5 firepower bonus on direct naval units & +7 movement on direct naval units
- -Naval units will stay a float
- -Naval are his strongest units that only favour him the most mainly the subs
- -Sub units get more vision range during FOW & make allies or his indirects able to fire on the enemy location
- -Long power meter
- -SCOP can just ram your naval units out the water (if it FOW it's can launch a unexpected attack)
Barghest (Fairy Gawain)
S/S+ (Offensive)
- +Start with +65 firepower while CO zone +35 defense
- +COP +35 firepower & restore +2HP per attack perform
- +SCOP deal -5HP global damage & +75 firepower
- -Short zone range
- -Moderated power meter
- -She can just break your units apart
Caren
A/SS (Support/Offensive)
- +Start +1HP regen per turn, CO zone +20 luck
- +COP Current funds into firepower
- +SCOP +250 firepower & +150 defense
- -D2D give her units some freebie heal
- -Moderated power meter
Gawain
A/S (Sun Specialist)
- +Start +40 when it clear weather (sun), CO zone +20 defense
- +COP change the weather sun & +70 firepower when it sunny
- +SCOP deal -5HP global damage & +110 firepower when it sunny
- -Weather COs can ruin his sunny day
- -Moderated power meter
Jeanne D'Arc
A/SSS++ (Balance/Defensive)
- +CO zone both firepower & defense +40
- +COP +25 luck
- +SCOP units cannot get damage
- -Doesn't have D2D ability
- -Long power meter
- -SCOP make her units unkillable
Mash
A/SS (Defensive)
- +Start +30 defense & damage reduction, CO zone +20 firepower
- +COP +20 defense & damage reduction
- +SCOP +60 defense & damage reduction
- -Long power meter
- -Short CO zone range
- -Probably can hold her units ground
- -She can just tank a lots due to her defense & damage reduction
Nero
A (Balance)
- +Start +10 both firepower & defense, CO zone +20 luck
- +COP +60 both firepower & defense
- +SCOP deal -5HP global damage
- -Moderated power meter
- -Umu power make her happy!
Scathach
A/S (Balance)
- +Start +15 both firepower & defense, CO zone +10 luck
- +COP +25 both firepower & defense
- +SCOP deal -7HP global damage
- -Long power meter
- -Do you want multiple lances head toward you?
Trivia
For some of the COs in this mod I add in some bits of memes & humour for certain characters.
The Tagpower names are from Carnival Phantasm, Type-Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline), Tsukihime & Melty Blood in general