KL07's OCs: Difference between revisions
Knightlord07 (talk | contribs) No edit summary |
Knightlord07 (talk | contribs) No edit summary |
||
(25 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
Featuring OCs & Under Night In_Birth characters (Non OCs) | Featuring OCs & Under Night In_Birth characters (Non OCs) | ||
Link [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here] "Mod itself" | |||
Link [https://drive.google.com/file/d/1hEA9jDbZ7gzUBQPZgtGrSQfb1iktkTj4/view here] "Sprites models" | |||
[[category:mods]] | |||
== Rosters == | == Rosters == | ||
Line 85: | Line 86: | ||
== Info == | == Info == | ||
This is my official OC mods since I never made any OC before but it's my very first | This is my official OC mods since I never made any OC before but it's my very first OC pack ever done | ||
== Strength, Tier & Weakness == | == Strength, Tier & Weakness == | ||
'''Akira''' B/S (Support | |||
=== OCs === | |||
'''Akira''' | |||
[[File:Co Akira+nrm.png|none|thumb]] | |||
B/S (Support Specialist) ''The daughter of Sion & Knightlord, Orange Star Medic Team'' | |||
* +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP | * +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP | ||
Line 98: | Line 105: | ||
* -SCOP can just steal any units life away | * -SCOP can just steal any units life away | ||
'''Carmille''' A/SS (Ground Assault specialist) ''Orange Star & Blue Moon ground vehicles specialist 3 star General'' | '''Carmille''' | ||
[[File:Co Camille+nrm.png|none|thumb]] | |||
A/SS (Ground Assault specialist) ''Orange Star & Blue Moon ground vehicles specialist 3 star General'' | |||
* +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone | * +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone | ||
Line 110: | Line 121: | ||
* -A large Co zone can make her units hard to kill | * -A large Co zone can make her units hard to kill | ||
'''Borys''' A/S (Terrain Defensives specialist) ''Olaf's Tactical Commanding Officer'' | '''Borys''' | ||
[[File:Co Borys+nrm.png|none|thumb]] | |||
A/S (Terrain Defensives specialist) ''Olaf's Tactical Commanding Officer'' | |||
* +Start with +2 terrain stars | |||
* +Zone +20 firepower & +40 defense | |||
* +COP +3 defense stars & +90 counter | |||
* +SCOP +6 defense stars & +180 counter | |||
* -The more terrain stars he has make his units unkillable | |||
* -Make any props or HQ into a fortress | |||
* -Moderated power meter | |||
'''Diego''' | |||
[[File:Co Diego+nrm.png|none|thumb]] | |||
S/SSS (Indirect & Infantries specialist) ''Senior Officer under Grit's commands'' | |||
* +Start +2 indirect range, +40 indirect firepower & +20 infantries firepower, -40 direct firepower | |||
* +Zone +25 defense | |||
* +COP +4 indirect range & +60 both indirect & infantries firepower | |||
* +SCOP +9 indirect range & +90 both indirect & infantries firepower | |||
* -He is just Grit but with infantries bonus on him | |||
* -Powers can really snipe you couple tiles aways | |||
* -The most scary units you must watch out for which is naval & ground indirect units | |||
'''Bianca''' | |||
[[File:Co Bianca+nrm.png|none|thumb]] | |||
A/SSS++ (Transport & Stealth specialist) ''One of Green Earth's spec ops commander'' | |||
* +Start +2 movement applies on transports & make all infantries cloak in forest tiles | |||
* +Zone +30 both firepower & defense | |||
* +COP spawn in commando squads on neutral & opponent props & +80 firepower applies on infantries | |||
* +SCOP instant cap & +170 firepower applies on infantries | |||
* -COP make her very broken if you not prepare for that squadrons of commandos dropping in | |||
* -Long power meter | |||
'''Wilhelm''' | |||
[[File:Co Wilhelm+nrm.png|none|thumb]] | |||
A/SS+ (Air Specialist) ''One of Green Earth's wealthy miner'' | |||
* +Start +60 firepower applies on air units, all air units won't spend extra fuel during his turn (daily fuel cost) & +80% worth of income if he own any mines | |||
* +Zone +30 defense on air units | |||
* +COP +80 firepower & +40 defense on air units only | |||
* +SCOP +120 firepower & +80 defense on air units only | |||
* -He prefer stay on the air | |||
* -Only gain extra income for mines only | |||
'''Ami''' | |||
[[File:Co Ami+nrm.png|none|thumb]] | |||
S/SSS+ (Land Specialist) ''She is one of Yellow Comet's finest land force commander'' | |||
* +Start +70 firepower on ground & infantries units | |||
* +Zone +30 defense on ground & infantries units | |||
* +COP +80 firepower on ground & infantries units | |||
* +SCOP +160 firepower on ground & infantries units | |||
* -Long power meter | |||
* -Ground & infantries are her only strongest in her favour | |||
* -Powers can tear any units | |||
'''Asa''' | |||
A/SS+ (Naval & Air Specialist) ''She is one of Yellow Comet's bests naval & air commander'' | |||
* +Start +40 firepower applies on naval & air units | |||
* +Zone +30 defense | |||
* +COP spawn random air units on temporary airport | |||
* +SCOP +90 firepower applies on naval & air | |||
* -A mix version of Drake & Eagle that doesn't hate each others weakness | |||
* -Need an APC to build temporary airport in order to call in air squadrons | |||
* -Moderated power meter | |||
* -She prefer on air nor sea | |||
'''Elizabeth''' | |||
[[File:Co Elizabeth+nrm.png|none|thumb]] | |||
S/SS+ (Direct specialist) ''She is Ms Miyako's #1 fan of martial arts'' | |||
* +Start +60 firepower & +40 defense applies on direct units | |||
* +Zone +20 luck | |||
* +COP +60 firepower applies on direct units & +150 counter | |||
* +SCOP +120 firepower applies on direct units & +300 counter | |||
* -Direct units will make her units do some really pack of punches | |||
* -Somewhat moderated power meter | |||
'''Minako''' | |||
[[File:Co Minako+nrm.png|none|thumb]] | |||
C/A (FOW specialist) ''Sonja's new Intel member'' | |||
* +Start +2 vision range & unaffected by rain weather | |||
* +Zone +20 firepower | |||
* +COP +3 vision range & +30 luck | |||
* +SCOP +4 vision range, able to see hidden terrains, +90 firepower & make terrain treated as road or props (1) | |||
* -She get weak when snow weather hit in -20 both firepower & defense | |||
* -She is useful on FOW scenarios or in battles | |||
* -SCOP can really see that far & spot any units on hidden terrains in her sight | |||
'''Fen''' | |||
[[File:Co Fen+nrm.png|none|thumb]] | |||
B/SS (Wealth specialist) ''Kanbei's finance officer & a wealthy merchant'' | |||
* +Start +80 income with +20 bonus income | |||
* +Zone +30 defense | |||
* +COP receive +200% of your current funds | |||
* +SCOP turn your current funds you have into firepower | |||
* -SCOP can be useless if you not prepare that power | |||
* -COP can grab more funds | |||
* -D2d -15 firepower | |||
* -Moderated power meter | |||
'''Liang''' | |||
[[File:Co Liang+nrm.png|none|thumb]] | |||
A/SSS (Offensive specialist) ''Kanbei's student know the way of bushido'' | |||
* +Start +40 both firepower & defense | |||
* +Zone +20 luck | |||
* +COP +70 firepower & +200 counter | |||
* +SCOP +90 firepower & +5 movement | |||
* -SCOP set his defense back to default | |||
* -His d2d spend 15% more funds to build units | |||
* -Moderated power meter | |||
'''Makoto''' | |||
[[File:Co Makoto+nrm.png|none|thumb]] | |||
SS/SSS (Balance/Combine forces specialist) ''Asa's & Ami's older sister with combine army'' | |||
* +Start +40 firepower for 4 units type | |||
* +Zone +30 defense for 4 units type | |||
* +COP +50 firepower & +40 defense for 4 units type | |||
* +SCOP +160 firepower & +60 defense for 4 units type | |||
* -Moderated power meter | |||
* -Difficult to take her units head on | |||
* -What if she has all the units power combine in 1 go? | |||
* -Probably a combine version of Asa & Ami abilities | |||
'''Kwan''' | |||
[[File:Co Kwan+nrm.png|none|thumb]] | |||
A/SSS (Air specialist) ''Amber's newly air commander'' | |||
* +Start +80 firepower applies on aircrafts | |||
* +Zone +50 defense on air units | |||
* +COP -60 firepower applies on opponent air units when attacking | |||
* +SCOP Call in air squadron to pop on cities & +180 firepower on air | |||
* -Her d2d waste extra 1 fuel per turn (daily fuel) so her aircrafts will crash if there are no nearby airports, cruiser or carriers to refuel any of her burnout aircrafts | |||
* -SCOP call in more waves of aircrafts or any maps without an airport will make your opponent scary in fear lots! | |||
* -She prefer stay air until her aircrafts out of fuel | |||
'''KuWon''' | |||
[[File:Co JuWon+nrm.png|none|thumb]] | |||
A/S (Naval specialist) ''Amber's newly naval commander'' | |||
* +Start +40 firepower & less fuel consume (daily fuel) applies on naval units | |||
* +Zone +30 defense on naval | |||
* +COP -3HP global damage & +60 firepower on naval units | |||
* +SCOP +4 naval attack range & +120 firepower for naval units | |||
* -Probably a what if Eagle ability change from air to naval instead? | |||
* -Prefer on sea | |||
* -SCOP make his naval units ready to snipe | |||
* -Somewhat moderated power meter | |||
'''Camu''' | |||
[[File:Co Camu+nrm.png|none|thumb]] | |||
SS/SSS++ (AW1-3 Boss like specialist) ''Brotherhood's main leader that surpass Lord Sturm Powers'' | |||
* +Start +80 firepower | |||
* +Zone +70 defense | |||
* +SCOP deal -9HP with an meteor strike & +300 firepower | |||
* -Long power meter | |||
* -Doesn't have any COP | |||
* -Make his units melt faster -30 defense | |||
* -Meteor strike with larger radius make your units (or his units) with 1HP left | |||
* -Probably Sturm but more stronger | |||
* -Large CO zone range make his units won't suffer that -30 defense | |||
'''Vera''' | |||
[[File:Co Vera+nrm.png|none|thumb]] | |||
A/SS (Discount & Offensive specialist) ''Camu's right hand woman who is only accept offers from the black markets'' | |||
* +Start +40 firepower & -10% units build price | |||
* +Zone +25 defense | |||
* +COP deployment cost -20% | |||
* +SCOP deployment cost -40% & units will act again once they been built | |||
* -Long power meter | |||
* -Discounted price make her afford some expansive units | |||
* -SCOP is her only card she play if she want to unleash her hordes | |||
* -Have fun dealing with her while her discount price can put up more units | |||
'''Shannon''' | |||
[[File:Co Shannon+nrm.png|none|thumb]] | |||
A/S (Naval & air specialist) ''Brotherhood's naval & air commander, as the forth commander'' | |||
* +Start +60 firepower on air & naval | |||
* +Zone +50 defense | |||
* +COP make temporary airport & harbour act as airport & harbour with -20% discount | |||
* +SCOP +160 firepower & +90 defense on air & naval units | |||
* -She is worse on ground vehicle -40 firepower | |||
* -Moderated power meter | |||
* -Massive wave of aircrafts & ships will crush you in no time! | |||
'''Kana''' | |||
[[File:Co Kana+nrm.png|none|thumb]] | |||
S/SS (Ground vehicle specialist) ''Brotherhood's ground vehicle commander, as the third commander'' | |||
* +Start +60 firepower on ground vehicles | |||
* +Zone +40 defense | |||
* +COP +3 movement & +40 firepower applies on ground vehicles | |||
* +SCOP +6 movement & +120 firepower applies on ground vehicles | |||
* -She is bad commanding naval & air units -40 firepower | |||
* -Moderated power meter | |||
* -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack | |||
'''Scathach''' | |||
[[File:Co Scathach+nrm.png|none|thumb]] | |||
A/SSS+ (Balance specialist) ''Camu's third right hand woman who is specialist with wonder sciences'' | |||
* +Start +2HP regen start of her turn | |||
* +Zone +3HP on her zone & +40 both firepower & defense | |||
* +COP can build units on cities with -30% discount | |||
* +SCOP +500 firepower & +100 defense | |||
* -Longer power meter | |||
* -Probably a enchanted version of Caulder | |||
* -She going to scary you off the map with her SCOP | |||
* -Combine her d2d & zone effect she gain +5HP per turn | |||
* -Her units are semi unkillable due to her healing | |||
'''Shiki''' | |||
[[File:Co Shiki+nrm.png|none|thumb]] | |||
S/SSS (Balance/power charge specialist) ''Brotherhood's special weapon expert, as the second commander'' | |||
* +Start +8 both firepower & defense per power charge | |||
* +Zone +16 both firepower & defense per power charge | |||
* +COP deal -3HP & heal +3HP global damage | |||
* +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower | |||
* -Longer power meter | |||
* -She get power meter & get stronger as the game progress | |||
* -SCOP is her only way to wipe anyone units off | |||
* -She is just Robo Andy, but come with firepower & defense boost for her | |||
==== Under Night In-Birth ==== | |||
==== '''Orie''' ==== | |||
[[File:Co Orie+nrm.png|none|thumb|Appear in UNIB]] | |||
B/SSS++ (Hordes specialist) | |||
* +Her d2d +7 firepower per units she field & debuff opponent firepower | |||
* +Co zone grant her +20 defense | |||
* +COP increase her d2d +9 & debuff opponent firepower | |||
* +SCOP increase her d2d +15 & debuff opponent firepower | |||
* +Her ability will give her more firepower when she field more units | |||
* -Keep destroy her units so her firepower will lower per units lost & reduce amount of damage can deal with her now | |||
* -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units/call in as reinforcements will make her ability busted | |||
* -She probably buy more cheap units such as infantry make her firepower rise up bit | |||
* -Moderated power meter | |||
* -She really want a hordes of units in the field like ants! | |||
==== '''Eltnum''' ==== | |||
[[File:Co Eltnum+nrm.png|none|thumb|Appear in UNIB as a guest character, original appear in Melty Blood]] | |||
A/SS (Balance/support specialist) | |||
*+Start with +30 firepower | |||
*+Zone +20 defense | |||
*+COP spawn some random unique units on cities | |||
*+SCOP deal -7HP global damage | |||
*-Either her COP call in some random reinforcements or her SCOP just eat tons of global damage for your meal | |||
==== '''Wagner''' ==== | |||
[[File:Co Wagner+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Offensive specialist) | |||
*+Start with +40 firepower global | |||
*+Zone +20 defense | |||
*+COP +70 firepower global | |||
*+SCOP +170 firepower global | |||
*-Somewhat long power meter | |||
*-Her powers can destroy you that easy | |||
==== '''Londrekia''' ==== | |||
[[File:Co Londrekia+nrm.png|none|thumb|Appear in UNIB]] | |||
B/A (Balance/defensive specialist) | |||
*+Start with +30 defense & +10 firepower global, unaffected by snow weather | |||
*+Zone +20 luck | |||
*+COP +20 firepower & +50 defense global | |||
*+SCOP deal -5HP global damage & set to snow for 2 turns | |||
*-Moderated power meter | |||
*-SCOP can change the tide to his favour | |||
==== '''Hyde''' ==== | |||
[[File:Co Hyde+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Balance/offensive specialist) | |||
* +Start with +25 firepower | |||
* +Zone +20 defense | |||
* +COP +80 firepower | |||
* +SCOP +200 firepower | |||
* -Powers are his only way to scary you off | |||
* -Moderated power meter | |||
* -Not really a threat to take him on | |||
==== '''Akatsuki''' ==== | |||
[[File:Co Akatsuki+nrm.png|none|thumb|Appear in UNIB as a guest character, original appear in Akatsuki Blitzkampf]] | |||
S (Balance specialist) | |||
*+Start with +35 firepower global | |||
*+Zone +25 defense | |||
*+COP +60 firepower global | |||
*+SCOP +90 defense global | |||
*-SCOP can just tank a bit before any units can scratch him | |||
*-Somewhat long power meter | |||
==== '''Byakuya''' ==== | |||
[[File:Co Byakuya+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Debuff/terrain mover specialist) | |||
*+Start with all terrain treated as road/props (1) | |||
*+Zone +40 luck | |||
*+COP opponent have to spent extra movement cost to get through any terrains | |||
*+SCOP +90 firepower | |||
*-Somewhat long power meter | |||
*-COP can just ruin your movement cost life | |||
*-Make his units pass any terrains | |||
==== '''Carmine''' ==== | |||
[[File:Co Carmine+nrm.png|none|thumb|Appear in UNIB]] | |||
A/SS (Vampire specialist) | |||
*+Start with 40% lifesteal | |||
*+Zone +20 firepower | |||
*+COP deal -4HP global damage & heal +4HP, 60% lifesteal | |||
*+SCOP +150 firepower & 120% lifesteal | |||
*-It will hard to kill his units if his units start sucking up opponent unit dry | |||
*-Moderated power meter | |||
==== '''Chaos''' ==== | |||
[[File:Co Chaos+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Terrain specialist) | |||
*+Start with +3 terrain stars global | |||
*+Zone +30 defense | |||
*+COP +3 movement global | |||
*+SCOP +80 firepower global | |||
*-Moderated power meter | |||
''' | ==== '''Gordeau''' ==== | ||
[[File:Co Gordeau+nrm.png|none|thumb|Appear in UNIB]] | |||
B/A (Wealth specialist) | |||
*+Start with +50 income on every props his own | |||
*+Zone +40 defense | |||
*+COP Plunder 70% worth of funds when attacking | |||
*+SCOP +5 firepower every 500 funds on his bank | |||
*-SCOP somewhat scary but can he has the funds for it? | |||
*-Somewhat decent power meter | |||
''' | ==== '''Hilda''' ==== | ||
[[File:Co Hilda ub+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Balance specialist) | |||
* +Start with +40 firepower | |||
* +Zone +30 defense | |||
* +COP +60 firepower | |||
* +SCOP deal -6HP global damage | |||
* -Do not provoke her if she reach her SCOP | |||
==== '''Kuon''' ==== | |||
[[File:Co Kuon+nrm.png|none|thumb|Appear in UNIB]] | |||
SS/SSS+ (Offensive specialist) | |||
* +Start with +80 firepower global | |||
* +Zone +40 defense | |||
* +COP +120 firepower | |||
* +SCOP +240 firepower | |||
* -Do not mess with him when his turn roll in | |||
* -SCOP can rekt anyone or get shredded by his swords | |||
* -Longer power meter | |||
''' | ==== '''Linne''' ==== | ||
[[File:Co Linne+nrm.png|none|thumb|Appear in UNIB]] | |||
S/SS (Balance/offensive specialist) | |||
* +Start with +60 firepower global | |||
* +Zone +20 defense | |||
* +COP heal +4HP | |||
* +SCOP get a first strike during counter, +5 movement global & +400 counter attack | |||
* -SCOP can be spray some indirect fires | |||
* -SCOP just back hand slap across the face | |||
* -Short CO Zone | |||
* -Moderatedish power meter | |||
==== '''Mika''' ==== | |||
[[File:Co Mika+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Direct specialist) | |||
* +Start with +45 firepower on direct units | |||
* +Zone +20 defense | |||
* +COP +60 firepower applies on direct units | |||
* +SCOP +190 firepower applies on direct units | |||
* -Moderated power meter | |||
* -I hope you like making your units into pancakes | |||
==== '''Phonon''' ==== | |||
[[File:Co Phonon+nrm.png|none|thumb|Appear in UNIB]] | |||
B/A (Grimm like specialist) | |||
* +Start with +60 firepower | |||
* +Zone +10 luck | |||
* +COP debuff opponents firepower -30 & +1 range global | |||
* +SCOP +70 firepower | |||
* -Her d2d give her units -20 defense make them Grimm mode | |||
* -Her units can melt away easy | |||
* -Moderated power meter | |||
==== '''Nasase''' ==== | |||
B/S (Aria like specialist) | |||
* +Start with +2 movement global | |||
* +Zone +15 defense | |||
* +COP opponent have to waste 7x of the fuel when moving | |||
* +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2 | |||
* -She is just Aria but with extra hype | |||
* -COP can ruin your day make aircraft & naval waste more fuel than land units | |||
* -Moderated power meter | |||
==== '''Seth''' ==== | |||
[[File:Co Seth+nrm.png|none|thumb|Appear in UNIB]] | |||
S/SS (Luck specialist) | |||
* +Start with +60 luck | |||
* +Zone +15 defense | |||
* +COP +40 firepower | |||
* +SCOP +70 firepower & strike twice | |||
* -Moderated power meter | |||
* -Short CO zone | |||
* -With high luck there is a chance to OHKO or make opponent units on critical low HP | |||
* -SCOP will drive you out if he means business | |||
==== '''Tsurugi''' ==== | |||
[[File:Co Tsurugi+nrm.png|none|thumb|Appear in UNIB]] | |||
A/SS (Defensive specialist) | |||
''' | * +Start with +40 defense | ||
* +Zone +20 firepower | |||
* +COP +70 defense | |||
* +SCOP +140 defense | |||
* -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers | |||
* -He can just sit on any chokepoints when his powers are on | |||
==== '''Vatista''' ==== | |||
[[File:Co Vatista+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Offensive specialist) | |||
* +Start with +40 firepower | |||
* + +25 defense on her zone | |||
* +COP +50 firepower | |||
* +SCOP Deal -7HP global damage | |||
* -Her SCOP is her only power that will scary you off | |||
* -Moderated power meter | |||
==== '''Waldstein''' ==== | |||
[[File:Co Waldstein+nrm.png|none|thumb|Appear in UNIB]] | |||
SS/SSS+ (Offensive specialist) | |||
' | * +Start with whooping +90 firepower | ||
* +CO zone +20 defense | |||
* +COP +70 firepower | |||
* +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map | |||
* -SCOP his only ace card to wipe out any expansive units or massive blob of units | |||
* -Can just smash any co's | |||
''' | ==== '''Yuzuriha''' ==== | ||
[[File:Co Yuzuriha+nrm.png|none|thumb|Appear in UNIB]] | |||
A/SS (Balance/offensive specialist) | |||
* +Start with +25 both firepower & defense | |||
* +Co zone +20 luck | |||
* +COP +80 firepower | |||
* +SCOP get a first strike during counter & +300 counter attack | |||
* -SCOP can be easy just season her units some indirect powders | |||
* -Moderated power meter | |||
''' | ==== '''Merkava''' ==== | ||
[[File:Co Merkava+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Balance specialist) | |||
* +Start with +25 both firepower & defense, co zone +10 both | |||
* +COP +70 firepower | |||
* +SCOP 180 firepower | |||
* -Long power meter | |||
* -Powers are his ace cards | |||
''' | ==== '''Enkidu''' ==== | ||
[[File:Co Enkidu+nrm.png|none|thumb|Appear in UNIB]] | |||
A/SSS+ (Direct specialist) | |||
' | * + His firepower applies on his direct units only | ||
* + +50 defense on his co zone | |||
* +COP +80 firepower applies on direct units | |||
* +SCOP +160 firepower applies on direct units | |||
* -He doesn't have any indirect weakness | |||
* -He probably going to smash you real good | |||
* -Long power meter | |||
==== Kaguya ==== | |||
[[File:Co kaguya unib+nrm.png|none|thumb|Appear in UNIB 2]] | |||
SS/SSS+ (Offensive) | |||
* +Start with +4 global attack range & attack twice | |||
* +Zone +70 defense | |||
* +COP +7 global attack range & +80 firepower | |||
* +SCOP Debuff opponent defense -70, +9 global attack range & +140 firepower | |||
* +She can outrange most of indirect cos under 4 or 13 (SCOP) | |||
* +Make her indirect even more deadly & can 1hko any units & damage higher tech units such as megatank or battleships | |||
* -Short zone range | |||
* -She can just destroy you very early in the game if she built an sniper or artillery units | |||
* -Both powers can be your own doom! | |||
* -Long power meter | |||
* -Direct units can perform range attack & can do a little hit n run from a distance | |||
==== Uzuki ==== | |||
[[File:Co uzuki unib+nrm.png|none|thumb|Appear in UNIB]] | |||
A/S (Bad Luck) | |||
' | * +Zone affect opponent luck by -44 | ||
* +COP affect opponent luck by -444 | |||
* +SCOP Spawn random units on cities | |||
* -Doesn't have D2D | |||
* -Have to rely on zone to do her job | |||
==== Ogre ==== | |||
[[File:Co ogre unib+nrm.png|none|thumb|Appear in UNIB]] | |||
S/SS+ (Offensive) | |||
* +Start with +60 firepower | |||
* +Zone +50 defense | |||
* +COP push opponent back 9 tiles away at any HP | |||
* +SCOP change the weather into mist for 1 turn, debuff opponent vision range by 1 & +180 firepower | |||
* -Moderated power meter | |||
* -COP can push any infantries of the props & give him a bit of breathing room | |||
* -SCOP can make your units go blind for 1 turn | |||
==== Izumi ==== | |||
[[File:Co izumi unib+nrm.png|none|thumb|Appear in UNIB 2]] | |||
SSS++ (Naval/Hover specialist) | |||
''' | '''WARNING THIS IS A CHALLENGING CO USE THIS AT YOUR OWN RISK!''' | ||
* +Start with X4 income from harbour & amphibiousfactory, allow to build hovercraft on bases & naval units on temporary harbour, ignore rain weather effect, +70 firepower & defense on hovercraft & naval units, heal +2HP when move into beach or sea tiles (water), +3 terrain stars on water like tiles & -50% naval & hovercraft units cost | |||
* +Zone +20 luck | |||
* +COP deal -7HP global, change weather to rain for 3 turns & lose fuel & both ammo, buff naval & hover units | |||
* +SCOP reduce incoming damage 150% & +200 defense | |||
* -She is naval/hover focus type co | |||
* -Her D2D is crazy | |||
* -COP can ruin your day if you not careful enough | |||
* -SCOP can make her units take no damage | |||
* -She heal +2HP only on river, beach or sea tiles | |||
* -Long power meter | |||
* -Short zone range | |||
* -More income only harbour & amphibiousfactory only! | |||
== Bugs == | == Bugs == | ||
Orie has a bug when you are in CO style & click on show CO info it will crash the game ( | Orie has a bug when you are in CO style & click on show CO info it will crash the game (Solve!) | ||
== Alt outfits == | |||
<gallery> | |||
File:Co Wagner+alt+nrm.png|Alt for Wagner | |||
File:Co Phonon+alt+nrm.png|Alt for Phonon | |||
File:Co Orie+alt+nrm.png|Alt for Orie | |||
File:Co Orie+alt1+nrm.png|Alt for Orie | |||
File:Co Orie+alt2+nrm.png|Alt for Orie | |||
File:Co Mika+alt+nrm.png|Alt for Mika | |||
File:Co Hilda ub+alt+nrm.png|Alt for Hilda | |||
File:Co Hilda ub+alt1+nrm.png|Alt for Hilda | |||
File:Co Gordeau+alt+nrm.png|Alt for Gordeau | |||
File:Co Linne+alt+nrm.png|Alt for Linne | |||
File:Co Chaos+alt+nrm.png|Alt for Chaos | |||
File:Co Carmine+alt+nrm.png|Alt for Carmine | |||
File:Co kaguya unib+alt+nrm.png|Alt for Kaguya | |||
</gallery> | |||
== Trivia == | |||
Eltnum made a special victory dialogues that direct references as Knightlord's project mods & other stuff such as game or mod itself, since she probably doing it for the fourth wall breaking ideas. | |||
Brotherhood is inspire from C&C Tib series mainly the Brotherhood of Nod factions |
Latest revision as of 04:11, 9 November 2024
Knightlord07's Original Characters created by Knightlord07
Featuring OCs & Under Night In_Birth characters (Non OCs)
Link here "Mod itself"
Link here "Sprites models"
Rosters
Come with 44 co's from OCs to Under Night In-Birth Characters
OC | Under Night In-Birth |
---|---|
Akira | Orie |
Camille | Wagner |
Borys | Eltnum |
Diego | Linne |
Bianca | Hilda |
Wilhelm | Mika |
KuWon | Phonon |
Kwan | Yuruziha |
Asa | Nasase |
Ami | Vatista |
Makoto | Londrekia |
Fen | Hyde |
Liang | Seth |
Elizabeth | Carmine |
Minako | Akatsuki |
Camu | Byakuya |
Shannon | Chaos |
Kana | Gordeau |
Vera | Kuon |
Scathach | Tsurugi |
Shiki | Waldstein |
Enkidu | |
Merkava |
Info
This is my official OC mods since I never made any OC before but it's my very first OC pack ever done
Strength, Tier & Weakness
OCs
Akira
B/S (Support Specialist) The daughter of Sion & Knightlord, Orange Star Medic Team
- +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
- +COP + 20 luck
- +SCOP +90 firepower & +130% lifesteal
- -She does not have any weakness
- -Long power meter
- -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
- -SCOP can just steal any units life away
Carmille
A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General
- +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
- +She has a good leadership so her zone is quite large
- +COP +3 movement & +70 firepower applies on her ground vehicles
- +SCOP +190 firepower applies on ground vehicles
- -She favour toward ground vehicles
- -Powers can really destroy most of your units
- -Moderated power meter
- -Probably a stronger version of Jess without the resupplies power
- -A large Co zone can make her units hard to kill
Borys
A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer
- +Start with +2 terrain stars
- +Zone +20 firepower & +40 defense
- +COP +3 defense stars & +90 counter
- +SCOP +6 defense stars & +180 counter
- -The more terrain stars he has make his units unkillable
- -Make any props or HQ into a fortress
- -Moderated power meter
Diego
S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands
- +Start +2 indirect range, +40 indirect firepower & +20 infantries firepower, -40 direct firepower
- +Zone +25 defense
- +COP +4 indirect range & +60 both indirect & infantries firepower
- +SCOP +9 indirect range & +90 both indirect & infantries firepower
- -He is just Grit but with infantries bonus on him
- -Powers can really snipe you couple tiles aways
- -The most scary units you must watch out for which is naval & ground indirect units
Bianca
A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander
- +Start +2 movement applies on transports & make all infantries cloak in forest tiles
- +Zone +30 both firepower & defense
- +COP spawn in commando squads on neutral & opponent props & +80 firepower applies on infantries
- +SCOP instant cap & +170 firepower applies on infantries
- -COP make her very broken if you not prepare for that squadrons of commandos dropping in
- -Long power meter
Wilhelm
A/SS+ (Air Specialist) One of Green Earth's wealthy miner
- +Start +60 firepower applies on air units, all air units won't spend extra fuel during his turn (daily fuel cost) & +80% worth of income if he own any mines
- +Zone +30 defense on air units
- +COP +80 firepower & +40 defense on air units only
- +SCOP +120 firepower & +80 defense on air units only
- -He prefer stay on the air
- -Only gain extra income for mines only
Ami
S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander
- +Start +70 firepower on ground & infantries units
- +Zone +30 defense on ground & infantries units
- +COP +80 firepower on ground & infantries units
- +SCOP +160 firepower on ground & infantries units
- -Long power meter
- -Ground & infantries are her only strongest in her favour
- -Powers can tear any units
Asa
A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander
- +Start +40 firepower applies on naval & air units
- +Zone +30 defense
- +COP spawn random air units on temporary airport
- +SCOP +90 firepower applies on naval & air
- -A mix version of Drake & Eagle that doesn't hate each others weakness
- -Need an APC to build temporary airport in order to call in air squadrons
- -Moderated power meter
- -She prefer on air nor sea
Elizabeth
S/SS+ (Direct specialist) She is Ms Miyako's #1 fan of martial arts
- +Start +60 firepower & +40 defense applies on direct units
- +Zone +20 luck
- +COP +60 firepower applies on direct units & +150 counter
- +SCOP +120 firepower applies on direct units & +300 counter
- -Direct units will make her units do some really pack of punches
- -Somewhat moderated power meter
Minako
C/A (FOW specialist) Sonja's new Intel member
- +Start +2 vision range & unaffected by rain weather
- +Zone +20 firepower
- +COP +3 vision range & +30 luck
- +SCOP +4 vision range, able to see hidden terrains, +90 firepower & make terrain treated as road or props (1)
- -She get weak when snow weather hit in -20 both firepower & defense
- -She is useful on FOW scenarios or in battles
- -SCOP can really see that far & spot any units on hidden terrains in her sight
Fen
B/SS (Wealth specialist) Kanbei's finance officer & a wealthy merchant
- +Start +80 income with +20 bonus income
- +Zone +30 defense
- +COP receive +200% of your current funds
- +SCOP turn your current funds you have into firepower
- -SCOP can be useless if you not prepare that power
- -COP can grab more funds
- -D2d -15 firepower
- -Moderated power meter
Liang
A/SSS (Offensive specialist) Kanbei's student know the way of bushido
- +Start +40 both firepower & defense
- +Zone +20 luck
- +COP +70 firepower & +200 counter
- +SCOP +90 firepower & +5 movement
- -SCOP set his defense back to default
- -His d2d spend 15% more funds to build units
- -Moderated power meter
Makoto
SS/SSS (Balance/Combine forces specialist) Asa's & Ami's older sister with combine army
- +Start +40 firepower for 4 units type
- +Zone +30 defense for 4 units type
- +COP +50 firepower & +40 defense for 4 units type
- +SCOP +160 firepower & +60 defense for 4 units type
- -Moderated power meter
- -Difficult to take her units head on
- -What if she has all the units power combine in 1 go?
- -Probably a combine version of Asa & Ami abilities
Kwan
A/SSS (Air specialist) Amber's newly air commander
- +Start +80 firepower applies on aircrafts
- +Zone +50 defense on air units
- +COP -60 firepower applies on opponent air units when attacking
- +SCOP Call in air squadron to pop on cities & +180 firepower on air
- -Her d2d waste extra 1 fuel per turn (daily fuel) so her aircrafts will crash if there are no nearby airports, cruiser or carriers to refuel any of her burnout aircrafts
- -SCOP call in more waves of aircrafts or any maps without an airport will make your opponent scary in fear lots!
- -She prefer stay air until her aircrafts out of fuel
KuWon
A/S (Naval specialist) Amber's newly naval commander
- +Start +40 firepower & less fuel consume (daily fuel) applies on naval units
- +Zone +30 defense on naval
- +COP -3HP global damage & +60 firepower on naval units
- +SCOP +4 naval attack range & +120 firepower for naval units
- -Probably a what if Eagle ability change from air to naval instead?
- -Prefer on sea
- -SCOP make his naval units ready to snipe
- -Somewhat moderated power meter
Camu
SS/SSS++ (AW1-3 Boss like specialist) Brotherhood's main leader that surpass Lord Sturm Powers
- +Start +80 firepower
- +Zone +70 defense
- +SCOP deal -9HP with an meteor strike & +300 firepower
- -Long power meter
- -Doesn't have any COP
- -Make his units melt faster -30 defense
- -Meteor strike with larger radius make your units (or his units) with 1HP left
- -Probably Sturm but more stronger
- -Large CO zone range make his units won't suffer that -30 defense
Vera
A/SS (Discount & Offensive specialist) Camu's right hand woman who is only accept offers from the black markets
- +Start +40 firepower & -10% units build price
- +Zone +25 defense
- +COP deployment cost -20%
- +SCOP deployment cost -40% & units will act again once they been built
- -Long power meter
- -Discounted price make her afford some expansive units
- -SCOP is her only card she play if she want to unleash her hordes
- -Have fun dealing with her while her discount price can put up more units
Shannon
A/S (Naval & air specialist) Brotherhood's naval & air commander, as the forth commander
- +Start +60 firepower on air & naval
- +Zone +50 defense
- +COP make temporary airport & harbour act as airport & harbour with -20% discount
- +SCOP +160 firepower & +90 defense on air & naval units
- -She is worse on ground vehicle -40 firepower
- -Moderated power meter
- -Massive wave of aircrafts & ships will crush you in no time!
Kana
S/SS (Ground vehicle specialist) Brotherhood's ground vehicle commander, as the third commander
- +Start +60 firepower on ground vehicles
- +Zone +40 defense
- +COP +3 movement & +40 firepower applies on ground vehicles
- +SCOP +6 movement & +120 firepower applies on ground vehicles
- -She is bad commanding naval & air units -40 firepower
- -Moderated power meter
- -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack
Scathach
A/SSS+ (Balance specialist) Camu's third right hand woman who is specialist with wonder sciences
- +Start +2HP regen start of her turn
- +Zone +3HP on her zone & +40 both firepower & defense
- +COP can build units on cities with -30% discount
- +SCOP +500 firepower & +100 defense
- -Longer power meter
- -Probably a enchanted version of Caulder
- -She going to scary you off the map with her SCOP
- -Combine her d2d & zone effect she gain +5HP per turn
- -Her units are semi unkillable due to her healing
Shiki
S/SSS (Balance/power charge specialist) Brotherhood's special weapon expert, as the second commander
- +Start +8 both firepower & defense per power charge
- +Zone +16 both firepower & defense per power charge
- +COP deal -3HP & heal +3HP global damage
- +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower
- -Longer power meter
- -She get power meter & get stronger as the game progress
- -SCOP is her only way to wipe anyone units off
- -She is just Robo Andy, but come with firepower & defense boost for her
Under Night In-Birth
Orie
B/SSS++ (Hordes specialist)
- +Her d2d +7 firepower per units she field & debuff opponent firepower
- +Co zone grant her +20 defense
- +COP increase her d2d +9 & debuff opponent firepower
- +SCOP increase her d2d +15 & debuff opponent firepower
- +Her ability will give her more firepower when she field more units
- -Keep destroy her units so her firepower will lower per units lost & reduce amount of damage can deal with her now
- -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units/call in as reinforcements will make her ability busted
- -She probably buy more cheap units such as infantry make her firepower rise up bit
- -Moderated power meter
- -She really want a hordes of units in the field like ants!
Eltnum
A/SS (Balance/support specialist)
- +Start with +30 firepower
- +Zone +20 defense
- +COP spawn some random unique units on cities
- +SCOP deal -7HP global damage
- -Either her COP call in some random reinforcements or her SCOP just eat tons of global damage for your meal
Wagner
A/S (Offensive specialist)
- +Start with +40 firepower global
- +Zone +20 defense
- +COP +70 firepower global
- +SCOP +170 firepower global
- -Somewhat long power meter
- -Her powers can destroy you that easy
Londrekia
B/A (Balance/defensive specialist)
- +Start with +30 defense & +10 firepower global, unaffected by snow weather
- +Zone +20 luck
- +COP +20 firepower & +50 defense global
- +SCOP deal -5HP global damage & set to snow for 2 turns
- -Moderated power meter
- -SCOP can change the tide to his favour
Hyde
A/S (Balance/offensive specialist)
- +Start with +25 firepower
- +Zone +20 defense
- +COP +80 firepower
- +SCOP +200 firepower
- -Powers are his only way to scary you off
- -Moderated power meter
- -Not really a threat to take him on
Akatsuki
S (Balance specialist)
- +Start with +35 firepower global
- +Zone +25 defense
- +COP +60 firepower global
- +SCOP +90 defense global
- -SCOP can just tank a bit before any units can scratch him
- -Somewhat long power meter
Byakuya
A/S (Debuff/terrain mover specialist)
- +Start with all terrain treated as road/props (1)
- +Zone +40 luck
- +COP opponent have to spent extra movement cost to get through any terrains
- +SCOP +90 firepower
- -Somewhat long power meter
- -COP can just ruin your movement cost life
- -Make his units pass any terrains
Carmine
A/SS (Vampire specialist)
- +Start with 40% lifesteal
- +Zone +20 firepower
- +COP deal -4HP global damage & heal +4HP, 60% lifesteal
- +SCOP +150 firepower & 120% lifesteal
- -It will hard to kill his units if his units start sucking up opponent unit dry
- -Moderated power meter
Chaos
A/S (Terrain specialist)
- +Start with +3 terrain stars global
- +Zone +30 defense
- +COP +3 movement global
- +SCOP +80 firepower global
- -Moderated power meter
Gordeau
B/A (Wealth specialist)
- +Start with +50 income on every props his own
- +Zone +40 defense
- +COP Plunder 70% worth of funds when attacking
- +SCOP +5 firepower every 500 funds on his bank
- -SCOP somewhat scary but can he has the funds for it?
- -Somewhat decent power meter
Hilda
A/S (Balance specialist)
- +Start with +40 firepower
- +Zone +30 defense
- +COP +60 firepower
- +SCOP deal -6HP global damage
- -Do not provoke her if she reach her SCOP
Kuon
SS/SSS+ (Offensive specialist)
- +Start with +80 firepower global
- +Zone +40 defense
- +COP +120 firepower
- +SCOP +240 firepower
- -Do not mess with him when his turn roll in
- -SCOP can rekt anyone or get shredded by his swords
- -Longer power meter
Linne
S/SS (Balance/offensive specialist)
- +Start with +60 firepower global
- +Zone +20 defense
- +COP heal +4HP
- +SCOP get a first strike during counter, +5 movement global & +400 counter attack
- -SCOP can be spray some indirect fires
- -SCOP just back hand slap across the face
- -Short CO Zone
- -Moderatedish power meter
Mika
A/S (Direct specialist)
- +Start with +45 firepower on direct units
- +Zone +20 defense
- +COP +60 firepower applies on direct units
- +SCOP +190 firepower applies on direct units
- -Moderated power meter
- -I hope you like making your units into pancakes
Phonon
B/A (Grimm like specialist)
- +Start with +60 firepower
- +Zone +10 luck
- +COP debuff opponents firepower -30 & +1 range global
- +SCOP +70 firepower
- -Her d2d give her units -20 defense make them Grimm mode
- -Her units can melt away easy
- -Moderated power meter
Nasase
B/S (Aria like specialist)
- +Start with +2 movement global
- +Zone +15 defense
- +COP opponent have to waste 7x of the fuel when moving
- +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
- -She is just Aria but with extra hype
- -COP can ruin your day make aircraft & naval waste more fuel than land units
- -Moderated power meter
Seth
S/SS (Luck specialist)
- +Start with +60 luck
- +Zone +15 defense
- +COP +40 firepower
- +SCOP +70 firepower & strike twice
- -Moderated power meter
- -Short CO zone
- -With high luck there is a chance to OHKO or make opponent units on critical low HP
- -SCOP will drive you out if he means business
Tsurugi
A/SS (Defensive specialist)
- +Start with +40 defense
- +Zone +20 firepower
- +COP +70 defense
- +SCOP +140 defense
- -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
- -He can just sit on any chokepoints when his powers are on
Vatista
A/S (Offensive specialist)
- +Start with +40 firepower
- + +25 defense on her zone
- +COP +50 firepower
- +SCOP Deal -7HP global damage
- -Her SCOP is her only power that will scary you off
- -Moderated power meter
Waldstein
SS/SSS+ (Offensive specialist)
- +Start with whooping +90 firepower
- +CO zone +20 defense
- +COP +70 firepower
- +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
- -SCOP his only ace card to wipe out any expansive units or massive blob of units
- -Can just smash any co's
Yuzuriha
A/SS (Balance/offensive specialist)
- +Start with +25 both firepower & defense
- +Co zone +20 luck
- +COP +80 firepower
- +SCOP get a first strike during counter & +300 counter attack
- -SCOP can be easy just season her units some indirect powders
- -Moderated power meter
Merkava
A/S (Balance specialist)
- +Start with +25 both firepower & defense, co zone +10 both
- +COP +70 firepower
- +SCOP 180 firepower
- -Long power meter
- -Powers are his ace cards
Enkidu
A/SSS+ (Direct specialist)
- + His firepower applies on his direct units only
- + +50 defense on his co zone
- +COP +80 firepower applies on direct units
- +SCOP +160 firepower applies on direct units
- -He doesn't have any indirect weakness
- -He probably going to smash you real good
- -Long power meter
Kaguya
SS/SSS+ (Offensive)
- +Start with +4 global attack range & attack twice
- +Zone +70 defense
- +COP +7 global attack range & +80 firepower
- +SCOP Debuff opponent defense -70, +9 global attack range & +140 firepower
- +She can outrange most of indirect cos under 4 or 13 (SCOP)
- +Make her indirect even more deadly & can 1hko any units & damage higher tech units such as megatank or battleships
- -Short zone range
- -She can just destroy you very early in the game if she built an sniper or artillery units
- -Both powers can be your own doom!
- -Long power meter
- -Direct units can perform range attack & can do a little hit n run from a distance
Uzuki
A/S (Bad Luck)
- +Zone affect opponent luck by -44
- +COP affect opponent luck by -444
- +SCOP Spawn random units on cities
- -Doesn't have D2D
- -Have to rely on zone to do her job
Ogre
S/SS+ (Offensive)
- +Start with +60 firepower
- +Zone +50 defense
- +COP push opponent back 9 tiles away at any HP
- +SCOP change the weather into mist for 1 turn, debuff opponent vision range by 1 & +180 firepower
- -Moderated power meter
- -COP can push any infantries of the props & give him a bit of breathing room
- -SCOP can make your units go blind for 1 turn
Izumi
SSS++ (Naval/Hover specialist)
WARNING THIS IS A CHALLENGING CO USE THIS AT YOUR OWN RISK!
- +Start with X4 income from harbour & amphibiousfactory, allow to build hovercraft on bases & naval units on temporary harbour, ignore rain weather effect, +70 firepower & defense on hovercraft & naval units, heal +2HP when move into beach or sea tiles (water), +3 terrain stars on water like tiles & -50% naval & hovercraft units cost
- +Zone +20 luck
- +COP deal -7HP global, change weather to rain for 3 turns & lose fuel & both ammo, buff naval & hover units
- +SCOP reduce incoming damage 150% & +200 defense
- -She is naval/hover focus type co
- -Her D2D is crazy
- -COP can ruin your day if you not careful enough
- -SCOP can make her units take no damage
- -She heal +2HP only on river, beach or sea tiles
- -Long power meter
- -Short zone range
- -More income only harbour & amphibiousfactory only!
Bugs
Orie has a bug when you are in CO style & click on show CO info it will crash the game (Solve!)
Alt outfits
Trivia
Eltnum made a special victory dialogues that direct references as Knightlord's project mods & other stuff such as game or mod itself, since she probably doing it for the fourth wall breaking ideas.
Brotherhood is inspire from C&C Tib series mainly the Brotherhood of Nod factions