Langrisser Vol1: Difference between revisions
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Featuring characters from Langrisser 1&2,3,4&5 (I&II,III,IV&V) | Featuring characters from Langrisser 1&2,3,4&5 (I&II,III,IV&V) | ||
Latest up to date [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here] | |||
Compatible mods: N/A | Compatible mods: N/A | ||
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==== Varna ==== | ==== Varna ==== | ||
[[File:Co varna+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
C/A (Old) B/S (Patch) (Balance) | C/A (Old) B/S (Patch) (Balance) | ||
*+Her D2d & CO effect applies on air & indirect units | *+Her D2d & CO effect applies on air & indirect units | ||
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From Langrisser 3 (III) | From Langrisser 3 (III) | ||
Dieharte | ===== Dieharte ===== | ||
[[File:Co dieharte+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
S (Old) S+/SS (Patch) (Offensive) | S (Old) S+/SS (Patch) (Offensive) | ||
*+D2d +30 luck & +20 firepower & Co effect increase his luck damage | *+D2d +30 luck & +20 firepower & Co effect increase his luck damage | ||
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*-Short CO range | *-Short CO range | ||
*-Depends on rng if he got lucky enough | *-Depends on rng if he got lucky enough | ||
===== Dios ===== | |||
[[File:Co dios+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) A (Patch) (Support) | B (Old) A (Patch) (Support) | ||
*+D2d increased his indirect range & firepower, while his Co effect enchanted his unit firepower | *+D2d increased his indirect range & firepower, while his Co effect enchanted his unit firepower | ||
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*-His repairs can just drain his funds | *-His repairs can just drain his funds | ||
*-His powers not that strong | *-His powers not that strong | ||
===== Freya ===== | |||
[[File:Co freya+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B/A (Old) A/S (Patch) (Defensive) | B/A (Old) A/S (Patch) (Defensive) | ||
*+Her D2d buff her defense, while her CO effect buff firepower | *+Her D2d buff her defense, while her CO effect buff firepower | ||
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*-Somewhat long power meter | *-Somewhat long power meter | ||
*-SCOP can be his deadly power | *-SCOP can be his deadly power | ||
===== Jugler ===== | |||
[[File:Co jugler+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) A (Patch) (Balance/Offensive) | B (Old) A (Patch) (Balance/Offensive) | ||
*+His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always | *+His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always | ||
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*-Long power meter | *-Long power meter | ||
*-Not that scary unless he uses his SCOP | *-Not that scary unless he uses his SCOP | ||
===== Kirikaze ===== | |||
[[File:Co kirikaze+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
A/S (Old) S (Patch) (Offensive) | A/S (Old) S (Patch) (Offensive) | ||
*+His D2d buff luck, while his CO effect buff firepower | *+His D2d buff luck, while his CO effect buff firepower | ||
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*-SCOP can be easily avoided by using indirect for some potshots | *-SCOP can be easily avoided by using indirect for some potshots | ||
*-Long power meter | *-Long power meter | ||
===== Lewin ===== | |||
[[File:Co lewin+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
C/B (Old) B/A (Patch) (Balance) | C/B (Old) B/A (Patch) (Balance) | ||
*+His D2d allow his units to heal some HP when attacking, while his CO effect buff his firepower & defense | *+His D2d allow his units to heal some HP when attacking, while his CO effect buff his firepower & defense | ||
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*-His power meter can spam either his normal or super | *-His power meter can spam either his normal or super | ||
*-Not that scary | *-Not that scary | ||
===== Liffany ===== | |||
[[File:Co liffany+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) B/A (Patch) (Support) | B (Old) B/A (Patch) (Support) | ||
*+Her D2d buff her firepower, while her Co effect buff defense | *+Her D2d buff her firepower, while her Co effect buff defense | ||
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*-Long power meter | *-Long power meter | ||
*-Not that scary unless she spawns a black bomb by surprise | *-Not that scary unless she spawns a black bomb by surprise | ||
===== Sophia ===== | |||
[[File:Co sophia+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) B/A (Patch) (Defensive/Support) | B (Old) B/A (Patch) (Defensive/Support) | ||
*+Her D2d buff her defense, while her Co effect buff her defense | *+Her D2d buff her defense, while her Co effect buff her defense | ||
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*-Short Cozone range | *-Short Cozone range | ||
*-Not scary | *-Not scary | ||
===== Tiaris ===== | |||
[[File:Co tiaris+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
C/B (Old) B (Patch) (Defensive/Support) | C/B (Old) B (Patch) (Defensive/Support) | ||
*+Her D2d gain extra 2Hp repairs, while her Co effects buff defense | *+Her D2d gain extra 2Hp repairs, while her Co effects buff defense | ||
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*-Can sometimes spam her power | *-Can sometimes spam her power | ||
*-A short power meter can spam her power to heal | *-A short power meter can spam her power to heal | ||
===== Silver Wolf ===== | |||
[[File:Co silverwolf+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) B+ (Patch) (Support) | B (Old) B+ (Patch) (Support) | ||
*+His D2d & Co effect buff his unit firepower | *+His D2d & Co effect buff his unit firepower | ||
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*-His SCOP can be an RNG loot box | *-His SCOP can be an RNG loot box | ||
*-Power meter long | *-Power meter long | ||
===== Luna ===== | |||
[[File:Co luna+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B/A (Old) A (Patch) (Balance/Support) | B/A (Old) A (Patch) (Balance/Support) | ||
*+Her D2d & CO effects buff her firepower & defense | *+Her D2d & CO effects buff her firepower & defense | ||
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*-Short Cozone range | *-Short Cozone range | ||
*-Normal power can be spamable | *-Normal power can be spamable | ||
===== Pierre ===== | |||
[[File:Co pierre+nrm.png|none|thumb|Appear in Langrisser 3]] | |||
B (Old) B/A (Patch) (Balance) | B (Old) B/A (Patch) (Balance) | ||
*+His D2d & CO effect buff his firepower & defense | *+His D2d & CO effect buff his firepower & defense | ||
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*+SCOP buff firepower | *+SCOP buff firepower | ||
*-He is just a downgraded version of Grimm | *-He is just a downgraded version of Grimm | ||
====== Listell ====== | |||
[[File:Co listell+nrm.png|none|thumb|Appear in Langrisser 4]] | |||
A/SSS (Old) S/SSS (Patch) (Support) | A/SSS (Old) S/SSS (Patch) (Support) | ||
*+Her D2d increase her defense, while her CO effect increase firepower | *+Her D2d increase her defense, while her CO effect increase firepower | ||
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From Langrisser 4 & 5 (IV & V) | From Langrisser 4 & 5 (IV & V) | ||
Landius | ====== Landius ====== | ||
[[File:Co landius+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/SS (Old) S+/SSS (Patch) (Tank/Defensive) | A/SS (Old) S+/SSS (Patch) (Tank/Defensive) | ||
*+Has more defense than firepower | *+Has more defense than firepower | ||
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*-He can be overshadow other co's | *-He can be overshadow other co's | ||
*-His SCOP can bust your units up if you do not prepare for that | *-His SCOP can bust your units up if you do not prepare for that | ||
====== Rachel ====== | |||
[[File:Co rachel langrisser+nrm.png|none|thumb|Appear in Langrisser 4]] | |||
B (Old) B+ (Patch) (Balance) | B (Old) B+ (Patch) (Balance) | ||
Note: don't you get yourself mistake AW3 Rachel | Note: don't you get yourself mistake AW3 Rachel | ||
*+Her units are | *+Her units are well balanced | ||
*+CO zone enchanted her D2 up | *+CO zone enchanted her D2 up | ||
*+COP allow her unit to restore HP when attacking | *+COP allow her unit to restore HP when attacking | ||
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*-Require APC to build a temp airport to build air units | *-Require APC to build a temp airport to build air units | ||
*-He is not that scared to face him | *-He is not that scared to face him | ||
====== Angelina ====== | |||
[[File:Co angelina+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
B/A (Old) A/S (Patch) (Balance/Offensive) | B/A (Old) A/S (Patch) (Balance/Offensive) | ||
*+Her D2D increased firepower & defense while her Co zone effect enchanted her d2d up | *+Her D2D increased firepower & defense while her Co zone effect enchanted her d2d up | ||
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*-Her SCOP only buff up air & naval units | *-Her SCOP only buff up air & naval units | ||
*-Require naval nor air units to be good with her SCOP | *-Require naval nor air units to be good with her SCOP | ||
====== Shelfaniel ====== | |||
[[File:Co shelfaniel+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
B/A (Old) A/S (Patch) (Support) | B/A (Old) A/S (Patch) (Support) | ||
*+Her d2d allows her direct units to disguise as indirect (Or called mini naval ships) & buff up indirects range | *+Her d2d allows her direct units to disguise as indirect (Or called mini naval ships) & buff up indirects range | ||
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*-Her Global damage is scary but not so scary | *-Her Global damage is scary but not so scary | ||
*-She can harass your units a few tiles away | *-She can harass your units a few tiles away | ||
====== Serena ====== | |||
[[File:Co serena+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A (Old) A/S (Patch) (Defensive) | A (Old) A/S (Patch) (Defensive) | ||
*+Her D2d just increase her defense while her Co zone effect increased a bit | *+Her D2d just increase her defense while her Co zone effect increased a bit | ||
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*-It depends on the situation on the battlefield if you need to use her powers | *-It depends on the situation on the battlefield if you need to use her powers | ||
*-Her unit can take potshots from Shelfaniel or any other Indirect COs | *-Her unit can take potshots from Shelfaniel or any other Indirect COs | ||
====== Ranford ====== | |||
[[File:Co ranford+nrm.png|none|thumb|Appear in Langrisser 4 & 5]] | |||
A/SS (Old) S/SS (Patch) (Balance/Offensive) | A/SS (Old) S/SS (Patch) (Balance/Offensive) | ||
Note: please skip his SCOP animation to process the game | Note: please skip his SCOP animation to process the game | ||
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*-His power meter is quite long | *-His power meter is quite long | ||
*-It will be difficult to face him due to his SCOP can catch you off guard | *-It will be difficult to face him due to his SCOP can catch you off guard | ||
====== Sigma ====== | |||
[[File:Co sigma+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
B/A (Old) A (Patch) (Support) | B/A (Old) A (Patch) (Support) | ||
*+D2d increase firepower & indirect range, while his zone effect buffs his firepower | *+D2d increase firepower & indirect range, while his zone effect buffs his firepower | ||
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*-Is not too scary to face him in a 1v1 match | *-Is not too scary to face him in a 1v1 match | ||
*-SCOP can be a problem | *-SCOP can be a problem | ||
====== Lambda ====== | |||
[[File:Co lambda+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A/SS (Old) S/SS (Patch) (Support) | A/SS (Old) S/SS (Patch) (Support) | ||
Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co | Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co | ||
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*-She is only good at nature terrains (she needs to touch some grass & talk to trees) | *-She is only good at nature terrains (she needs to touch some grass & talk to trees) | ||
*-Her power meter is short so expect her power to be used offend | *-Her power meter is short so expect her power to be used offend | ||
====== Brenda ====== | |||
[[File:Co brenda+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
B/A (Old) A/SS (Patch) (Balance) | B/A (Old) A/SS (Patch) (Balance) | ||
*+Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground | *+Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground | ||
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*-Require hovercraft factory to be good with naval | *-Require hovercraft factory to be good with naval | ||
*-His d2d applies on ground & naval, so any map without a harbour can be bad for him | *-His d2d applies on ground & naval, so any map without a harbour can be bad for him | ||
====== Clarett ====== | |||
[[File:Co clarett+nrm.png|none|thumb|Appear in Langrisser 5]] | |||
A/S (Old) S/SS (Patch) (Offensive) | A/S (Old) S/SS (Patch) (Offensive) | ||
*+Her d2d makes her units strike very hard due to high luck, while her Co effect buffs her firepower | *+Her d2d makes her units strike very hard due to high luck, while her Co effect buffs her firepower |
Latest revision as of 04:00, 9 November 2024
Langrisser/Advancegrisser Vol1 (mods/Langrisser vol1)is a mod for Commanders Wars, this mod tries to mimic the Original Langrisser gameplay style with Mobile gameplay experiences, there are 65 co's spanning from ancient Elthlead/El Sallia heroes to Yeless heroes, this brings the mainline Langrisser characters into COW.
Langrisser Vol1 created by Knightlord07
Featuring characters from Langrisser 1&2,3,4&5 (I&II,III,IV&V)
Latest up to date here
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: N/A
Version 1.0
Tier List
- S or higher broken
- A good or needed balance
- B perfectly as balance
- C need buff/weak
- D needed a better buff/very weak
Note: + is pros while - is cons
Info
This mod is from my ideas to add Langrisser characters into AW style gameplay, if any bugs you encountered on my mod please ask me on Discord so I can fix it in no time, this mod is also known as Advancegrisser since I give it an actual name for it (KL07). This project is probably inspired by Kartal's Fire Emblem AW2 romhack instead of having units we have langrisser characters rather than FE 6-8 characters.
This is mainly a playable character from the Langrisser series, since Langrisser 3 doesn't have a CO zone range I made them up
Changelog
Fix some of my own typing mistakes, & change stats/powers around
- Change Volkoff powers mainly the COP & SCOP
- Change the description on Imeda (from Water to Ice I want it to be like the game original game)
- Fix McClaine stats now he can build units from his owned cities & SCOP temporary airports
- Add new tag powers
- Change CO zone into Command Zone feels more like the actual Langrisser game itself
- Fix some typos errors & stats
Roster
Each faction represented a mainline Langrisser series
Legion of Glory
(LG/OS) |
Imperial Empire
(IE/BM) |
Origin of Light
(OL/GE) |
Army Of Darkness
(AOD/BH) |
Yeless Legend
(YL/AC & BD) |
---|---|---|---|---|
Ledin | Leon | Dieharte | Lana | Landius |
Chris | Lance | Dios | Sonya | Sigma (Werner) |
Narm | Laias | Freya | Ivar | Lambda (Mariandel) |
Volkoff | Laetitia | Gilbert | Listell | Brenda |
Thorn | Digos | Lewin | Est | Alfred |
Taylor | Betty | Luna | Ost | Clarett |
Jessica | Emerick | Silver Wolf | Null | Rachel |
Albert | Altemuller | Tiaris | Ricky | |
Hawking | Vargas | Pierre | McClaine | |
Elwin | Imelda | Liffany | Angelina | |
Hein | Rohga | Do Kahni | Shelfianiel | |
Liana | Egbert | Kirikaze | Serena | |
Scott | Varna | Fauvel | Ranford | |
Cherie | Sophia | |||
Keith | Jugler | |||
Aaron | ||||
Lester |
* Locked by default.
Army of Light/Legion of Glory COs (OS)
From Langrisser 1 & 2 (I&II)
Aaron
B (Old) A (Patch) (Defensive)
- +His D2d & CO effect buff defense & +20 counter
- +COP buff defense
- +SCOP buff defense & +80 counter
- -Short COzone range
- -Somewhat long power meter
- His SCOP can smack back if you dare attack this old man
Albert
A/SS (Old) S/SS (Patch) (Urban warfare/Offensive)
- +His D2d buff units when standing on urban terrains +20 defense, while his CO Effect buff his both firepower & defense +25
- +COP buff units firepower when standing on urban terrains +40 firepower
- +SCOP buff units firepower when standing on urban terrains
- -Short Cozone range
- -Short Power meter
- -Can spam able his powers
- -His units need to be standing on urban terrains
Cherie
C/A (Old) C/S (Patch) (Air superior/Offensive)
- +Her D2d & CO effect buff her air units +40 firepower (+25 firepower) & does consume less fuel per turn
- +COP buff firepower +30
- +SCOP buff firepower & luck +70
- -Require the airport to be good with her
- -She will be weak unless there is an airport map
- -Short COzone range
Chris
B (Old) B/A (Patch) (Support)
- +Her D2d give extra 4HP repairs, while her CO effect buff defense +25
- +COP buff defense also heal 2HP & +45 defense
- +SCOP buff defense & firepower (+65atk & +75def)
- -Short Cozone range
Elwin
A/S (Old) S (Patch) (Offensive)
- +His D2d buff more firepower & little defense (+30 & +15), while his Co effects buff both firepower & defense +20
- +COP buff firepower +60
- +SCOP buff both firepower & defense +70
- -Short Cozone range
- -Powers can be somewhat spamable
Hawking
B/A (Old) A (Patch) (Balance)
- +His D2d & Co effects buff firepower & defense
- +COP buff firepower
- +SCOP buff movement
- -Short Cozone range
- -His power meter is long
Hein
B (Old) A (Patch) (Balance/Support)
- +His D2d buff firepower, while his Co effect buff defense
- +COP buff both firepower & defense
- +SCOP spawn a random unit at HQ
- -Short Cozone range
- -His SCOP is an RNG loot box
Jessica
C (Old) B (Patch) (Support)
- +Her D2d & Co effect buff her firepower
- +COP deal -2HP global damage
- +SCOP is just Eagle SCOP with Andy Power (Please just skip the animation)
- -Short Cozone range
- -Long power meter
- -Her normal power can be spamable
Keith
C/A (Old) C/S (Patch) (Air superior/Offensive)
- +His D2d buff air units' firepower & doesn't consume any fuel on his air units, while his Co effect buff firepower on air units
- +COP buff air unit firepower
- +SCOP buff air unit firepower
- -Short Cozone range
- -Normal power spamable
- -Require the airport to be good at it
Ledin
A/S (Old) S/SS (Patch) (Defensive)
- +His D2d gains both firepower & defense that include his unit price are cheaper, while his CO effect buff defense
- +COP reduce incoming damage by 55%
- +SCOP buff defense & counter
- -Short Cozone range
- -His powers are his tools blocking off chokepoints
- -You can just potshot his units with indirect units
Lester
C/A (Old) C/S (Patch) (Naval & hovercraft superior)
- +His D2d & Co effect buff his naval & hovercraft units
- +COP buff naval hovercraft firepower
- +SCOP allow him to gain 70% worth of funds when attacking +80 firepower applies on hovercraft & naval
- -Require harbour to be good with his boats
- -Require hovercraft factory to be good with hovercraft
- -Short Cozone range
- -Prefer on water rather than air
Liana
B/A (Old) A (Patch) (Support)
- +Her D2d gain extra 3HP repair & doesn't need the funds for repairing her unit it is a freebie, while her CO effect heals 3HP that also affects her D2d making her pretty easy medic
- +COP Heal 5HP & buff defense
- +SCOP buff firepower and treat her units as full HP
- +She can negate Listell's powers
- -Short COzone range
- -Her D2d & Co effects are the only thing to keep her units alive even longer
- -She is just a water-down version of Caulder but with freebie repairs
Narm
B (Old) B/A (Patch) (Support)
- +Her D2d buff firepower, while her CO effect buff defense
- +COP buff her range
- +SCOP her indirect units can counter direct units & buff their range
- -Short Cozone range
- -Is Not that scary unless her SCOP active, indirect turns into cannons
Scott
C/B (Old) B/A (Patch) (Defensive)
- +His D2d & CO effects buff his defense and make him a bit more durable from enemy attacks
- +COP buff his unit defense
- +SCOP buff his unit defense
- -Short Cozone range
- -He can just pull off a defensive line or hold a certain chokepoint before his powers end his next turn
Taylor
C/A (Old) C/S (Patch) (Naval & hovercraft superior)
- +His D2d buff naval & hovercraft firepower & defense, while his CO effect buff naval & hovercraft firepower
- +COP buff naval & hovercraft units firepower
- +SCOP plunder opponent units 100% worth of funds when attacking & +90 firepower applies on hovercraft & naval
- -Short Cozone range
- -Require harbour to be good at his boats
- -Require hovercraft factory to be good at his hovercraft
Thorn
B/A (Old) A (Patch) (Defensive/Support)
- +His D2d & Co effect buff his defense
- +COP call in Partisans
- +SCOP call in medium tanks (Heavy tanks)
- -Short COzone range
- -Normal power is spamable with more partisan on the field
- -Not that scary unless an army of partisan or medium tanks await your arrival
Volkoff
A/S (Old) S (Patch) (Offensive)
- +His D2d affects his unit ranks so the higher the ranks the stronger, while his CO effect also enchanted his soldier's ranks even further
- +COP higher ranks soldiers do more damage & take less damage
- +SCOP allow them to promote their units ranks
- -Need kill for his units to be good at
- -COP is the only thing that will keep his units ranking higher
- -The higher ranks soldiers you will be in deep trouble
- -Long power meter
- -Short Cozone range
Imperial/Empire Army COs(BM)
From Langrisser 1,2,3 (I,II,III)
Altemuller
S/SSS+ (Old) SS/SSS+ (Patch) (Offensive) Sidenote: he is not Sephiroth from FF7
- +D2d & CO effects are the same but his CO effects buff it even better
- +Large COZone range
- +COP buff his defense
- +SCOP exchanged 45% of his defense for 120% firepower
- -His power meter is long
- -SCOP is scary but he lost 45% of his defense
- -COP become walls
Betty
S/SS (Old) S+/SS (Patch) (Offensive)
- +D2d increases firepower & defense, while the Co effect increases firepower
- +COP buff firepower
- +SCOP reduce incoming damage by 50% (She just as hard as a rock)
- -Short Cozone range
- -Somewhat scary if she active her SCOP so her units are in semi-god mode
Digos
S/SSS+ (Old) SS/SSS+ (Patch) (Offensive)
- +His d2d both firepower & defense are 50%, while his CO effect increase it even further
- +COP turn his unit into god mode
- +SCOP turn his unit into super god mode
- -Require more funds for him to build a larger army
- -It will be difficult to destroy his units if his powers active
- -Some maps won't help him if there are low income for him
- -He just Kanbei 8.0
- -His power meter is very long to grab his SCOP
- -can't afford any high-tech units such as megatanks, bombers, battleships & etc
- -Have to rely on his infantries to become a meat shield before bringing in the bigger guns
Emerick
B/A (Old) A (Patch) (Offensive)
- +D2d & Co effect increase his firepower
- +COP buff firepower
- +SCOP can shut down the opponent's unit production
- -Short COzone range
- -SCOP is the real deal
- -Not that scary to face him
Imelda
C/A (Old) C/S (Patch) (Naval & hovercraft Offensive)
- +Her d2d & Co zone effect applies to her naval & hovercraft units
- +COP deal -3HP global damage
- +SCOP exchange her units defense for firepower
- -She is not good if the map doesn't have a harbor to build her fleet
- -She is only good with ships, boats & hovercrafts
Laetitia
A/SS (Old) S/SS (Patch) (Offensive)
- +Her d2d allows her units to get extra movement, while her CO effect increases firepower
- +COP buff her firepower & movement
- +SCOP buff her firepower & movement, also her units will be treated as full HP
- -Longest power meter
- -Short Cozone range
- -Her SCOP is the real deal if you are not careful enough about it
- -She can waste more fuel if her powers are on
- -She can waste fuel on aircraft & naval units a lot faster now
- -She can get neutral props quickly & win the capture phase
Laias
A\SS (Old) S/SS (Patch) (Offensive)
- +His d2d & CO effect applies to direct units
- +COP increase direct firepower
- +SCOP increase direct firepower
- -He only buffs his firepower on direct units
- -Short COzone range
- -Long power meter
Lance
B/A (Old) A/S (Patch) (Offensive)
- +His d2d & Co effect applies on ground & air units
- +COP buff firepower
- +SCOP buff firepower & movement
- -Somewhat long power meter
- -Careful if you did not try to provoke his SCOP
Leon
B/A (Old) A (Patch) (Offensive)
- +His D2d buff his firepower & movement, while his Co affects both firepower & defense
- +COP buff his movement
- +SCOP buff firepower & movement
- -Short Cozone range
- -Careful when you place your units because his SCOP can rekt you up
Rohga
A/S (Old) S (Patch) (Offensive)
- +His d2d buff luck damage, while Co effect buff firepower
- +COP buff his firepower
- +SCOP buff both firepower & luck
- +Can score high damage from luck
- -Short Cozone range
- -His luck may be an issue if he gets very lucky
Egbert
B (Old) B/A (Patch) (Balance)
- +His D2d buff his firepower & defense, while his Co effect buffs his defense
- +COP deal -3HP damage global
- +SCOP buff his firepower
- -Short Cozone range
- -Decent power meter
- -SCOP can destroy most of the units before ending his turn
Vargas
B/S (Old) A/S (Patch) (Defensive)
- +His D2d buff his defense & firepower, but his firepower is kinda of small, while his CO effect buff his defense
- +COP buff his defense
- +SCOP buff his firepower
- -Short CO range
- -His units are tough to tear down!
- -His defense should be able to withstand most of the opponent's attacks if it is on a chokepoint that is
Varna
C/A (Old) B/S (Patch) (Balance)
- +Her D2d & CO effect applies on air & indirect units
- +COP buff her firepower
- +SCOP buff her air & indirect units firepower
- +Large COzone range
- -Long power meter
- -She is good with indirect & air
- -Require the airport to build her air unit from it so she is good
Origin of Light COs(GE)
From Langrisser 3 (III)
Dieharte
S (Old) S+/SS (Patch) (Offensive)
- +D2d +30 luck & +20 firepower & Co effect increase his luck damage
- +COP buff his firepower
- +SCOP buff his firepower & movement
- -Short CO range
- -Depends on rng if he got lucky enough
Dios
B (Old) A (Patch) (Support)
- +D2d increased his indirect range & firepower, while his Co effect enchanted his unit firepower
- +COP buff indirect unit's firepower & range
- +SCOP allow his indirect become naval ships
- -Short Cozone range
- -A speed Co's can bypass or just charge toward it
Do Kahni
B (Old) B/A (Patch) (Balance)
- +D2d allow his units to move freely from any terrain, while his Co effects buff defense
- +COP buff firepower
- +SCOP buff firepower & luck
- -Since his units can wiz through any terrain you might have a hard time catching his units
- -His powers are not that scary
Fauvel
C/B (Old) B (Patch) (Support)
- +His D2d gives his units extra 2Hp repairs, while his Co effects buff his defense up
- +COP buff both firepower & defense
- +SCOP buff both firepower & defense
- -His repairs can just drain his funds
- -His powers not that strong
Freya
B/A (Old) A/S (Patch) (Defensive)
- +Her D2d buff her defense, while her CO effect buff firepower
- +COP buff her defense & counter
- +SCOP buff her defense & counter
- +Large COzone range
- -Her power meter is long
- -Her units are not tough unless you have some indirect support for some potshot at her units
Gilbert
B/A (Old) A/S (Patch) (Offensive)
- +His D2d buff his firepower & defense, while his Co effect buff firepower
- +COP buff firepower
- +SCOP buff firepower
- +Large Cozone range
- -Somewhat long power meter
- -SCOP can be his deadly power
Jugler
B (Old) A (Patch) (Balance/Offensive)
- +His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always
- +COP buff his defense
- +SCOP buff his defense
- -Long power meter
- -Not that scary unless he uses his SCOP
Kirikaze
A/S (Old) S (Patch) (Offensive)
- +His D2d buff luck, while his CO effect buff firepower
- +Larger Cozone range
- +COP buff firepower & luck
- +SCOP buff firepower, counter & get a first strike useful in certain chokepoints or make defensive walls
- -SCOP can be easily avoided by using indirect for some potshots
- -Long power meter
Lewin
C/B (Old) B/A (Patch) (Balance)
- +His D2d allow his units to heal some HP when attacking, while his CO effect buff his firepower & defense
- +COP buff firepower
- +SCOP buff firepower
- +Short power meter you have a choice to choose from
- -His power meter can spam either his normal or super
- -Not that scary
Liffany
B (Old) B/A (Patch) (Support)
- +Her D2d buff her firepower, while her Co effect buff defense
- +COP buff her firepower
- +SCOP spawn a black bomb at HQ
- -Short Cozone range
- -Long power meter
- -Not that scary unless she spawns a black bomb by surprise
Sophia
B (Old) B/A (Patch) (Defensive/Support)
- +Her D2d buff her defense, while her Co effect buff her defense
- +COP buff her defense
- +SCOP buff defense & heal 6HP
- -Her normal power can be spamable
- -Short Cozone range
- -Not scary
Tiaris
C/B (Old) B (Patch) (Defensive/Support)
- +Her D2d gain extra 2Hp repairs, while her Co effects buff defense
- +COP Heal 4HP & buff firepower & defense
- +SCOP Heal 8HP & buff firepower & defense
- -Short COzone range
- -Can sometimes spam her power
- -A short power meter can spam her power to heal
Silver Wolf
B (Old) B+ (Patch) (Support)
- +His D2d & Co effect buff his unit firepower
- +COP gave him some free shipments of supplies
- +SCOP Spawn a unit
- -Short COzone Range
- -His SCOP can be an RNG loot box
- -Power meter long
Luna
B/A (Old) A (Patch) (Balance/Support)
- +Her D2d & CO effects buff her firepower & defense
- +COP buff terrain stars
- +SCOP extra movement & buff terrains stars
- -Short Cozone range
- -Normal power can be spamable
Pierre
B (Old) B/A (Patch) (Balance)
- +His D2d & CO effect buff his firepower & defense
- +COP buff both firepower & defense
- +SCOP buff both firepower & defense
- +Large Cozone range
- -Normal power can be spamable
- -Not that scary to face him
Army of Darkness/Demon Tribe COs(BH)
From Langrisser 2 & 4 (II,IV)
Lana
A/S (Old) S (Patch) (Support)
- +Her d2d only buff indirect unit ranges, while her CO effect buff her firepower
- +COP allow her indirect units to fire & forget
- +SCOP buff her firepower & range
- -It can be easy for a movement COs to wiz into Lana's indirect's minimum range
- -Short Co range
- -COP make her units act like naval units
- -SCOP only buff her indirect range so just get out of her indirect range sight
Sonya
A/S (Old) S (Patch) (Offensive)
- +Her d2d buff her firepower, while her CO effect enchanted her d2d up
- +COP buff her firepower
- +SCOP buff her firepower & wiz through any terrains
- -Her short CO range
- -Her power meter is long
Est
B/A (Old) A (Patch) (Defensive)
- +Her D2D is defensive but not good with offensive, while her CO Effect increases her D2D defense up
- +COP buff defense
- +SCOP buff defense
- -She is not so scared to face her
- -Her power meter is long
Ost
B/A (Old) A (Patch) (Offensive)
- +His D2D is offensive but not good with defensive, while his CO Effect increases his D2D firepower up
- +COP buff firepower
- +SCOP buff firepower
- -He is just a downgraded version of Grimm
Listell
A/SSS (Old) S/SSS (Patch) (Support)
- +Her D2d increase her defense, while her CO effect increase firepower
- +COP forces opponent's units to pay 300% more funds on repairs
- +SCOP force opponents to no longer pay for repairs
- +Her COP is just focusing on opponents to drain their funds so they can't afford any units or higher tech units such as megatanks, bombers, battleships & etc
- +Her CO zone range is large
- -Prepare the worst outcome if her powers are ready to use
- -Her power is the major problem you going to face
- -I hope you like spending your repair funds like water!
- -She can shut down any money type co's
- -Freebies co's won't en affect her powers
- -SCOP is just her secret weapon
Null
B/S (Old) A/S (Patch) (Support)
- +D2d buff his firepower, while his CO effect buff his defense
- +COP allow him to spawn Neos on owned cities
- +SCOP allow him to spawn Bcopters on owned cities
- +The only one who has the largest CO zone range from this mod
- -His CO zone is quite an issue you going to face
- -Need more cities to conquer to pump those Neos or Bcopters
Ivar
A/S (Old) A/SS (Patch) (Defensive)
- +His d2d becomes a wall, while his CO effect makes his unit into super walls
- +COP allow him to gain firepower
- +SCOP exchanged 80% of his defense into firepower (Good trade)
- +Large CO zone range
- -You going to have a long fight and try to break his walls
- -If he boarded a unit expect to have the longest fight in your life (rather than facing Helter from SFW)
Yeless Legend COs (AC & BD)
From Langrisser 4 & 5 (IV & V)
Landius
A/SS (Old) S+/SSS (Patch) (Tank/Defensive)
- +Has more defense than firepower
- +CO Zone is large and also buffs his defense
- +COP make his unit more durable & hit harder in counter
- +SCOP will make his units into a brick wall (does not contain any nanomachines)
- +He can be useful in blocking off some chokepoints or forming a massive wall
- -Has a longer power meter
- -It is wise to use his powers depending on the situation on the battlefield
- -Difficult to break his walls due to his high defense
Ricky
B/S (Old) A/SS (Patch) (Balance)
- +He has balance with firepower & defense
- +His CO zone range is large and also enchanted with his d2d
- +COP allow them to buff his unit's firepower
- +SCOP is just OP Mode
- -Has a long Co meter
- -It is wise to use his powers
- -He can be overshadow other co's
- -His SCOP can bust your units up if you do not prepare for that
Rachel
B (Old) B+ (Patch) (Balance) Note: don't you get yourself mistake AW3 Rachel
- +Her units are well balanced
- +CO zone enchanted her D2 up
- +COP allow her unit to restore HP when attacking
- +SCOP allows her to summon a GuyFrame (Megatank) on HQ
- -Her power meter is long
- -Depends what the situation are you in if you need to use the powers
McClaine
A/SS (Old) A+/SS (Patch) (Support)
- +Allow to call in reinforcements on cities & cheaper unit cost
- +His CO zone buff firepower & defense
- +COP buff his firepower
- +Large Co zone range
- +SCOP allow him to build units on Temp Airport for air unit to build on
- -Require APC to build a temp airport to build air units
- -He is not that scared to face him
Angelina
B/A (Old) A/S (Patch) (Balance/Offensive)
- +Her D2D increased firepower & defense while her Co zone effect enchanted her d2d up
- +Large CO zone range
- +COP increase lucky crits damage
- +SCOP increase firepower applies to naval & air units
- -Her powers depend on what kind of situation you in
- -Her SCOP only buff up air & naval units
- -Require naval nor air units to be good with her SCOP
Shelfaniel
B/A (Old) A/S (Patch) (Support)
- +Her d2d allows her direct units to disguise as indirect (Or called mini naval ships) & buff up indirects range
- +Her COP do global damage -4HP
- +Her SCOP turn her indirects into Siege Cannon++ which means her indirects can snipe any units depending on the maps you choose & also it buffs firepower
- -Her SCOP is the only thing is threatens you if you provoke her too much
- -Her Global damage is scary but not so scary
- -She can harass your units a few tiles away
Serena
A (Old) A/S (Patch) (Defensive)
- +Her D2d just increase her defense while her Co zone effect increased a bit
- +COP become a mini-tank mode
- +SCOP become an actual tank
- -It depends on the situation on the battlefield if you need to use her powers
- -Her unit can take potshots from Shelfaniel or any other Indirect COs
Ranford
A/SS (Old) S/SS (Patch) (Balance/Offensive) Note: please skip his SCOP animation to process the game
- +His D2d buff his firepower & defense also add his Co zone effect as well
- +COP buff his firepower
- +SCOP can act again, heal 3HP, buff firepower & defense & increase movement (Eagle & Andy SCOP make it broken!)
- +Large Cozone Range
- -His power meter is quite long
- -It will be difficult to face him due to his SCOP can catch you off guard
Sigma
B/A (Old) A (Patch) (Support)
- +D2d increase firepower & indirect range, while his zone effect buffs his firepower
- +COP buff his range up
- +SCOP turn the direct unit into indirect firing range & buff firepower
- -Is not too scary to face him in a 1v1 match
- -SCOP can be a problem
Lambda
A/SS (Old) S/SS (Patch) (Support) Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co
- +Her d2d just buffs her units while standing on nature terrains (including plain tile) & buff firepower, while her Co effect buffs her d2d up
- +COP buff her units up on nature terrains
- +SCOP buff firepower & nature terrains
- -Any non-nature terrains won't help her units in the fight
- -She is only good at nature terrains (she needs to touch some grass & talk to trees)
- -Her power meter is short so expect her power to be used offend
Brenda
B/A (Old) A/SS (Patch) (Balance)
- +Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground
- +Her COzone range is large
- +COP buff her firepower
- +SCOP buff her firepower & defense
- -Her d2d should be focus on ground & air rather than other units such as naval & infantries
- -Can get caught off guard if she uses her SCOP
- -Require an airport to make her air units strong
Alfred
B/A (Old) A/S (Patch) (Balance)
- +His d2d buffs up his naval, hovercraft & ground, while his Co effect buffs his defense
- +COP allow him to buff firepower
- +SCOP buff naval, hovercraft & ground units
- -Require harbour to be good with naval
- -Require hovercraft factory to be good with naval
- -His d2d applies on ground & naval, so any map without a harbour can be bad for him
Clarett
A/S (Old) S/SS (Patch) (Offensive)
- +Her d2d makes her units strike very hard due to high luck, while her Co effect buffs her firepower
- +Her Cozone Range is quite large
- +COP buff her luck and make it more deadly luck damage
- +SCOP buff luck & firepower make her units become deadly killers
- -Her SCOP is the problem you might face
- -Her power meter is long so expect her to use her normal or save up her super
Trivia
This mod is trying to replica Langrisser Mobile playstyle but this might improve in the future
Faction's names are from Langrisser Mobile/Original Langrisser faction's name