No edit summary
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
Kl07's Final OCs created by Knightlord07
Kl07's Final OCs created by Knightlord07


Mod itself download link [https://drive.google.com/file/d/1zM0ybz8E7J4nvpOLMJ3p6j2jxWtWlm7j/view here]
Latest up to date [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here]


This is only one feature full OCS only
This is only one feature full OCS only
Line 7: Line 7:
== OS COs ==
== OS COs ==
'''Kyle''' "Orange Star second chief of commands"
'''Kyle''' "Orange Star second chief of commands"
A+/S (Lucky)


* +Start with +30 Luck, while zone +40 defense
* +Start with +30 Luck, while zone +40 defense
Line 18: Line 20:
'''Ryo''' "New cadet who is ready fight in plains & forest"
'''Ryo''' "New cadet who is ready fight in plains & forest"


S/SS+ (Plain & Forest specialist)
* +Gain better firepower when it standing on forests or plain tiles +30 firepower
* +Zone gain +40 defense
* +COP boosted his D2D +60 firepower
* +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
* +Just an upgraded version of AW3 Jake
* -His D2D suffer -30 firepower when units are on urban tiles
* -Long power meter
* -Favour on plain & forests tiles


'''Johnny''' "Orange Stars Tactical advisor"
'''Johnny''' "Orange Stars Tactical advisor"


A/S (Terrain specialist)
* +Units gain extra firepower depends on terrain type
* +Zone +30 defense
* +COP buff his D2D & increase terrain star +2
* +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
* +Male version of Lash
* -Make his units become monsters when it enter better terrain type
* -Long power meter
* -His powers can make his units go into god mode
* -Expect to be Lash


'''William''' "Orange Stars Solar Commander"
'''William''' "Orange Stars Solar Commander"


A/S (Clear weather specialist)
* +Units gain +40 firepower when the weather is clear
* +Zone +30 defense
* +COP D2d Upgrade
* +SCOP D2d Greatly upgrade
* -Worse when snow weather hit in -40 firepower
* -Prefer clear weather
* -Moderated power meter


'''Sam''' "Orange Star air long range support"
'''Sam''' "Orange Star air long range support"
S/S+ (Air specialist)
* +Start with +40 firepower on air units & +2 range for air units to snipe
* +Zone +40 defense
* +COP +60 firepower & +3 range for air units
* +SCOP +80 firepower & +6 range for air units
* +Large zone range
* -Worse on ground vehicles -30 firepower
* -Long power meter


== BM COs ==
== BM COs ==
'''Alina''' "Blue Moon's super wealthy commander"
'''Alina''' "Blue Moon's super wealthy commander"


A+/SS (Wealth)
* +Start with +80 income & +40 income bonus
* +Zone +30 defense
* +COP fund multiply by x7
* +SCOP funds turn into firepower
* -COP can be spamable
* -Lose -20 firepower for her D2D
* -Her COP force to pay extra 70% unit build cost
* -Moderated power meter
* -Expect her be like Sasha & Colin


'''Boris''' "Blue Moon's Revolution commander"
'''Boris''' "Blue Moon's Revolution commander"
A/S (Capture specialist)
* +Start with +3 capping point & allow vehicles to join in as well
* +Zone +40 defense & +30 firepower
* +COP force all opponent reset it capture
* +SCOP make units act again once they be built & allow them to hired unit on owned cities
* -COP can stop your capping props
* -His vehicles can win the capture game
* -Moderated power meter
* -SCOP is mix with Xander & Hachi


== GE COs ==
== GE COs ==
'''Alma''' "Green Earth's rapid response team"
'''Alma''' "Green Earth's rapid response team"


B+/A (Rapid deployment)
* +Unit can act again once they been built
* +Zone +20 defense & +30 firepower
* +COP cheaper unit built cost
* +SCOP +75 firepower
* -COP spamable
* -Her D2D -15 firepower
* -COP -25 firepower
* -SCOP increase the unit price
* -Short power meter
* -Her units can either win the capture game or flood the map with her units
* -Mix with Colin & Xander


'''Finn''' "Green Earth's snowy terrain expert"
'''Finn''' "Green Earth's snowy terrain expert"
A/S (Snow terrain specialist)
* +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
* +Zone +20 defense
* +COP change the weather into snow for 2 turns
* +SCOP +80 firepower on snow terrain tiles
* -Moderated power meter
* -COP can be spamable
* -He prefer snow terrains


== YC COs ==
== YC COs ==
'''Aoi''' "Grimm's student of defensive arts"
'''Aoi''' "Grimm's student of defensive arts"


S/SS+ (Defensive)
* +Start with +50 defense & +80 counter
* +zone +20 defense
* +COP +60 defense & +90 counter
* +SCOP get first strike, +130 defense & +170 counter
* -Her starting firepower -30
* -Her defense is really tough & strong counter
* -Moderated power meter
* -Can hold on certain key chokepoints if her powers pop the right moment


'''Akihiko''' "Yellow Comet's spy commander"
'''Akihiko''' "Yellow Comet's spy commander"


S/SS (Balance/Convert specialist)
* +Start with +20 firepower
* +Zone can convert any unit in his zone
* +COP +70 firepower
* +SCOP steal opponent units & heal them back full HP
* -Long power meter
* -Short zone range
* -Can convert any units in the field


'''Chie''' "Yellow Comet's imperial guard"
'''Chie''' "Yellow Comet's imperial guard"


A/S (Balance)
* +Start with both firepower & defense +30
* +Zone +20 luck
* +Large Zone range
* +COP both firepower & defense +60
* +SCOP +90 firepower & +250 counter
* -Long power meter
* -Both powers are really strong


'''Asuka''' "Yellow Comet's indirect support"
'''Asuka''' "Yellow Comet's indirect support"
A/S (Indirect specialist)
* +Start with +40 firepower & +2 range on indirect
* +Zone +30 defense
* +COP +3 range & +60 firepower for indirect
* +SCOP lifesteal +200 & +90 firepower
* -Moderated power meter
* -She prefer indirects


== BH COs ==
== BH COs ==
'''Eric''' "Demonic Hand Leader"
'''Eric''' "Demonic Hand Leader"


A+/S (Balance)
* +Start with both firepower & defense +30
* +Zone +20 luck
* +SCOP deal -8HP & stun them
* -Doesn't have COP
* -Only SCOP for his power to use
* -Moderated power meter


'''Claire''' "Brotherhood's first cyborg commander"
'''Claire''' "Brotherhood's first cyborg commander"


B+/A (Balance)
* +Start with both firepower & defense +20
* +Zone +20 luck
* +Large zone range
* +COP Heal +2Hp & both firepower & defense +40
* +SCOP +180 firepower
* -COP spamable
* -Moderated power meter


'''Yui''' "Road warfare expert"
'''Yui''' "Road warfare expert"


A+ (Road & bridge specialist)
* +Start with firepower bonus on roads & bridges tiles +30
* +Zone 40 defense
* +COP +2 movement & +80 firepower on roads & bridges tiles
* +SCOP +4 movement & +160 firepower on roads & bridges tiles
* -Moderated power meter
* -Upgraded version of Koal


'''Karin''' "Brotherhood's top engineer"
'''Karin''' "Brotherhood's top engineer"


A+ (Wealth)
* +Start with +20 income bonus
* +Zone +40 defense
* +COP instant capture
* +SCOP full heal & buff firepower
* +Large Zone range
* -COP can instant cap any props in the field
* -SCOP can full heal
* -Have better income


'''Jill''' "Urban expert"
'''Jill''' "Urban expert"


A+/S (Urban warfare)
* +Start with +30 firepower on urban terrains tiles
* +Zone +40 defense
* +COP -4HP only on urban tiles
* +SCOP +60 firepower per props you own
* -Moderated power meter
* -COP only affect on urban terrains


'''Rei''' "Demonic Hand air specialist"
'''Rei''' "Demonic Hand air specialist"


S/SS+ (Air domination)
* +Start with +50 firepower & defense on air
* +Zone +20 luck
* +COP +2 range & +80 firepower on air
* +SCOP air units act again & +90 firepower
* -Long power meter
* -She just Eagle if air units only act again
* -Worse on naval & ground -40 firepower
* -COP can harass you from air


'''Haruka''' "Horde specialist"
'''Haruka''' "Horde specialist"


B+/A (Hordes)
* +Start with +3 firepower per units she field & debuff opponent luck -5
* +Zone +15 luck
* +COP get an D2D buff
* +SCOP Spawn units & buff her D2D greatly
* -She need to call more units into the field
* -The larger hordes she get the better firepower she gain
* -Opponent won't have any luck if her hordes depleted opponent luck real quick


'''Vanessa''' "Repair/Money back specialist"
'''Vanessa''' "Repair/Money back specialist"
S/SS+ (Repair specialist)
* +Units can get repair funds back normal
* +Zone +30 firepower
* +Large zone range
* +COP Heal +3HP
* +SCOP Heal +6HP & both firepower & defense +60
* -Moderated power meter
* -COP spamable
* -Both power allow her units get free HP heal
* -She can get funds when she order her damage units to retreat


== AC COs ==
== AC COs ==
'''Iseul''' "Amber's logistic commander"
'''Iseul''' "Amber's logistic commander"


A+/S (Balance)
* +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
* +Zone +25 both firepower & defense
* +COP resupplied
* +SCOP resupplied & +75 firepower
* -COP is spamable
* -Her air & naval units won't be run out of fuel or ammo
* -Moderated power meter
* -Her copters won't burn their fuel so they have free range to go anywhere & naval units
* -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn


'''Dae''' "Amber's Desert warfare specialist"
'''Dae''' "Amber's Desert warfare specialist"


B/S (Desert Specialist)
* Start with +40 firepower when standing on desert tiles
* +Zone 15 luck
* +COP Boosted on desert terrains
* +SCOP Boosted on desert terrains greatly
* +Large zone range
* -She prefer desert terrains
* -Long power meter


'''Hae''' "Weather expert"
'''Hae''' "Weather expert"
B (Weather specialist)
* +Units won't be affected by weather effects
* +Zone +30 defense
* +COP change the weather for 2 turns
* +SCOP change the weather for 2 turns & buff on what type of weather is on
* -COP is spamable
* -Is just an RNG weather
* -Penny 2.0


== PF COs ==
== PF COs ==
'''Eva''' "Frontier's Agile Commander"
'''Eva''' "Frontier's Agile Commander"


A/A+ (Agile specialist)
* +Start with +2 movement & +20 firepower on 5 or more movement units
* +Zone +20 defense
* +COP +2 movement on agile units
* +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
* -Moderated power meter
* -She prefer agile units to get into the frontline faster
* -Her motorbike can win the capture game
* -Both powers increase her agile units movements
* -Can perform a quick blitz or launch unexpected surprise
* -Naval & air units can wiz through the battlefield also it can waste more fuel


'''Carol''' "Frontier's repair expert"
'''Carol''' "Frontier's repair expert"
B/A+ (Repair specialist)
* +Start with -0.025 for the repair cost & heal +2HP when it repair
* +Zone +30 firepower
* +COP Heal +4HP
* +SCOP Both firepower & defense +90
* -COP is spamable
* -She can repair expansive units with less funds to repair than normal repair cost


== Bonus Cos ==
== Bonus Cos ==
'''Mizuko''' "Wallachia's succubus commander" (DM)
A (Vampire specialist)
* +Start with +40 lifesteal
* +Zone +30 defense
* +COP +80 lifesteal & +30 firepower
* +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
* -Long power meter
* -She can steal unit HP when attacking
* -Her SCOP is the most threat you need to be wary of
'''Oiwa''' "Bloodsucking vampire" (BH)
A (Defensive)
* +Start +40 defense
* +Zone +20 firepower
* +COP +60 firepower
* +SCOP Lifesteal +900
* -Moderated power meter
'''Rakumei''' "Former contractor" (BH)
S/SS+ (Unit hired)
* +Start Allow to build unit on owned cities
* +Zone +30 firepower
* +COP -70 unit price on cities & -40 on bases
* +SCOP +250 funds while attacking opponent units
* -Hired a unit on cities will cost you lots
* -Moderated power meter
'''Yuna''' "New cadet" (YC)
B/A (Wealth)
* +Start +60 income
* +Zone +40 defense
* +COP Funds multiply
* +SCOP -80 unit built price
* -COP spamable
* -She need to spend +50 more funds to built a unit
'''Sanae''' "Highly decorated commander" (YC)
A/S (Balance)
* +Start both firepower & defense +20
* +Zone both firepower & defense +40
* +COP +2 movement & +80 firepower
* +SCOP +80 defense
* +Large zone range
* -Balance power meter
'''Honoka''' "Orange Star scientist officer" (OS)
A+ (Healer)
* +Start with +2HP regen
* +Zone +30 defense
* +COP +70 firepower
* +SCOP +140 defense & firepower
* -Her regen isn't the problem
* -She can pull back her units to heal up back full HP
* -Moderated power meter
'''Kasumi''' "Large warships commander" (YC)
S/SS+ (Ship & Non Bcopter specialist)
* +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
* +Zone +30 luck
* +COP +70 firepower on ships type & non bcopter units
* +SCOP +160 firepower & +4 range applies on ships type units
* -Worse on Bcopter -60 firepower
* -Prefer ships type or non bcopter units
* -She can be a threat from air to sea
'''Riena''' "Respectful leader" (YC)
A/SS (Balance)
* +Start both firepower & defense +20
* +Zone both firepower & defense +70
* +COP both firepower & defense +120
* +SCOP all units gain +7 movement & +150
* -Moderated power meter
* -Probably strongest than Kanbei
'''Chinatsu''' "Brenner's Personal assistant" (AC)
A+/S (Defensive)
* +Start with +30 defense
* +Zone +40 defense & +30 firepower
* +COP Heal +3HP
* +SCOP Heal +6HP
* +Large zone range
* -COP is spamable
* -She is the tougher version of Brenner
* -Her powers can heal up really quick
'''Hotaru''' "Pearl's Rival" (OS)
S/SS (Naval & air specialist)
* +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
* +Zone +30 luck
* +COP +4 movement & +50 firepower applies on air & naval units
* +SCOP +100 firepower & +5 range applies on air & naval units
* +Large zone range
* -Worse on ground vehicles -30 firepower
* -Prefer naval nor air
* -Moderated power meter
'''Rie''' "Yellow Comet's Tank commander" (YC)
A/SS (Tread specialist)
* +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
* +Zone Heal +1HP on zone
* +COP tread combat units +60 firepower & +2 range
* +SCOP tread combat units +80 firepower, +20 luck & +4 range
* -Long power meter
* -prefer tanks only or other tread units
* -Tread units can snipe & make it into indirects
'''Seikyo''' "Ruthless commander" (BH)
SS/SSS+ (Offensive)
* +Start +150 firepower
* +Zone +40 defense
* +COP Debuff opponent units when attacking -30 & +50 firepower
* +SCOP gain funds when attacking
* -Loss -30 defense
* -Short zone range
* -COP spamable
'''Seishi''' "Former Brotherhood's tank commander" (DM)
A/A+ (Ground specialist)
* +Start with +30 firepower on ground units
* +Zone +15 luck
* +COP +2 movement & +40 firepower on ground units
* +SCOP +4 movement & +80 firepower on ground units
* -Moderated power meter
* -Prefer ground vehicles to do her job
* -Both powers can be dangerous
'''Serena''' "Under Night In-Birth special guest fan" (OS)
A/S (Balance)
* +Start with +30 firepower & +20 defense
* +Zone +10 luck
* +COP +4 movement & +60 firepower
* +SCOP +8 movement & +120 firepower
* -Long power meter
* -Both powers allow her units move quickly
'''Shigo''' "Merkava's follower" (BH)
A+/S (Balance)
* +Start both firepower & defense +40
* +Zone both firepower & defense +20
* +COP Heal +2HP & both firepower & defense +30
* +SCOP Spawn random units on cities
* -SCOP allow to spawn more reinforcements
* -Moderated power meter
'''Shiin''' "Demonic Hands & Amnesia hired tank commander" (BH)
S/SS+ (Tank specialist)
* +Start +70 firepower & +1 range on direct tanks
* +Zone +50 defense
* +COP +40 firepower & +2 range on direct tanks
* +SCOP +60 firepower & +4 range on direct tanks
* -She prefer direct tanks to do those job under her commands
* -Moderated power meter
* -Both powers allow her tanks to do sniping
'''Shoten''' "Hired guns" (BH)
A/SSS+ (Wealth)
* +Start Funds turn into firepower
* +Zone +30 luck
* +COP +100 funds when her units are damaged
* +SCOP Fund multiply 6.5
* -She need funds to boost her firepower
* -COP become a punching bag/taunt target so she can get more money
* -Moderated power meter
'''Sokushi''' "Former Green Earth officer" (BH)
B/A (Balance)
* +Start Both firepower & defense +15
* +Zone Both firepower & defense +25
* +COP Spawn random units on owned cities
* +SCOP Spawn stronger units on owned cities
* -Long power meter
* -Like to field of her own hordes
'''Sunako''' "Devil commander" (BH)
S/SS (Balance)
* +Start Both firepower & defense +50
* +Zone Heal +4Hp on zone
* +COP Increase firepower
* +SCOP Increase Luck
* +Large zone range
* -Long power meter
* -Can destroy any units
'''Takeru''' "Wallachia's Vampire commander" (BH)
A/S (Balance)
* +Start Both firepower & defense +40
* +Zone Lifesteal +70
* +COP force opponents pay 50% more funds for repairs
* +SCOP Deal -5Hp & Heal +5Hp
* -COP spamable
* -COP can waste funds real quick
'''Warui''' "Sacrifice commander" (BH)
S+ (Power charger)
* +Start +60 power charge
* +Zone +30 per power store
* +COP +150 firepower & +125 defense
* +SCOP Godlike stats
* -Longest power meter
* -Her zone enjoy the power meter she stored
'''Yami''' "Amnesia officer" (BH)
S+ (Balance)
* +Start +30 power stored
* +Zone +20 luck
* +COP Deal -3HP global damage
* +SCOP fired 3 missiles & deal -3HP
* -Her power charge is slow -30
* -Moderated power meter
'''Agana''' "Hilda's Elite personal guard" (BH)
A (Balance)
* +Start both firepower & defense +20
* +Zone +20 luck
* +COP spawn random units on cities
* +SCOP both firepower & defense +80
* Moderated power meter
'''Akuhei''' "Magecraft officer" (BH)
S/SS+ (Harasser)
* +Start +2 range & +30 firepower
* +Zone +20 defense
* +COP +30 firepower
* +SCOP +60 firepower & +3 range
* -COP is spamable
* -She can harass you
'''Ayla''' "Tower commander" (OS)
B+/A (Defensive)
* +Start with +15 defense per com tower owned
* +15 luck
* +Large zone range
* +COP +25 per com tower
* +SCOP Heal +5Hp & +45 com tower
* -Need to have com tower in order to become good
* -She gain more defense per com tower she own
* -She is just Javier with more defense
'''Amenozako''' "Former Brotherhood officer who side with Amnesia" (BH)
A+/S (Offensive)
* +Start +40 firepower
* +Zone +40 defense
* +COP +60 firepower
* +SCOP +180 firepower
* -Long power meter
* -Both powers can ruin you up
'''Bukko''' "Retired Demonic Hands officer" (BH)
A/S (Wealth)
* +Start +40 income
* +Zone +25 firepower
* +COP +70 funds from attacking
* +SCOP +100 for saving 10k funds
* +Large zone range
* -Long power meter
'''Lufu''' "Amnesia good holder" (BH)
A+/S (Balance)
* +Start -10 unit price built & both firepower defense +25
* +Zone +20 luck
* +COP Her D2D upgrade
* +SCOP Her D2D upgrade greatly
* -Long power meter
* -Both power allow herself hired expansive units to tech herself up
'''Ixqui''' "Former Golden Sun officer" (BH)
S/S+ (Indirect specialist)
* +Start Indirect +60 firepower & +2 range
* +Zone +30 defense
* +COP Indirect +40 firepower & +5 range
* +SCOP Indirect +80 firepower & +7 range
* +Large zone range
* -Direct is weak -40 firepower
* -Prefer indirect
* -Expect her to be like Grit
'''Chikai''' "Amnesia Officer" (BH)
A/A+ (Hordes)
* +Start +5 firepower per units she field & debuff opponent units defense -3
* +Zone +30 defense
* +COP her D2D buff
* +SCOP her D2D buff greatly
* -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper
'''Kurami''' "Former Yellow Comet officer" (BH)
S/S+ (Balance)
* +Start +3Hp regen & +35 both firepower & defense
* +Zone +20 luck
* +COP Lifesteal +50 & both firepower & defense +65
* +SCOP both firepower & defense +150
* -Moderated power meter
'''Kishyami''' "Former Bolt Guard officer" (BH)
A+ (Healer)
* +Start Heal nearby owned props
* +Zone both firepower & defense +40
* +COP Heal +4Hp near props & buff firepower & defense
* +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
* -Doesn't get any heal when standing owned props
* -Her units need to be near props in order to heal
* -Long power meter
'''Ki''' "Priestess of TATARI" (BH)
A/S (Balance)
* +Start both firepower & defense +35
* +Zone +20 luck
* +COP heal +5HP & increase the stats
* +SCOP instant kill any units & buff stats greatly
* -Long power meter
'''Mari''' "Former Black Hole officer" (BH)
S/SS+ (Balance)
* +Start +60 firepower & +40 defense
* +Zone +30 luck
* +COP Debuff opponent firepower & luck -40
* +SCOP Lifesteal +300 & +80 firepower
* -Moderated power meter
* -COP can ruin your units stats when it fight back
== Trivia ==
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction
[[category:Mods]]
[[category:Mods]]

Latest revision as of 04:04, 9 November 2024

Kl07's Final OCs created by Knightlord07

Latest up to date here

This is only one feature full OCS only

OS COs

Kyle "Orange Star second chief of commands"

A+/S (Lucky)

  • +Start with +30 Luck, while zone +40 defense
  • +Big Co zone range
  • +COP +20 luck
  • +SCOP chance to instant kill any unit with high luck roll
  • -COP spamable
  • -High CO zone make his units reachable
  • -Got to pray your RNG god if he didn't get lucky

Ryo "New cadet who is ready fight in plains & forest"

S/SS+ (Plain & Forest specialist)

  • +Gain better firepower when it standing on forests or plain tiles +30 firepower
  • +Zone gain +40 defense
  • +COP boosted his D2D +60 firepower
  • +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
  • +Just an upgraded version of AW3 Jake
  • -His D2D suffer -30 firepower when units are on urban tiles
  • -Long power meter
  • -Favour on plain & forests tiles

Johnny "Orange Stars Tactical advisor"

A/S (Terrain specialist)

  • +Units gain extra firepower depends on terrain type
  • +Zone +30 defense
  • +COP buff his D2D & increase terrain star +2
  • +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
  • +Male version of Lash
  • -Make his units become monsters when it enter better terrain type
  • -Long power meter
  • -His powers can make his units go into god mode
  • -Expect to be Lash

William "Orange Stars Solar Commander"

A/S (Clear weather specialist)

  • +Units gain +40 firepower when the weather is clear
  • +Zone +30 defense
  • +COP D2d Upgrade
  • +SCOP D2d Greatly upgrade
  • -Worse when snow weather hit in -40 firepower
  • -Prefer clear weather
  • -Moderated power meter

Sam "Orange Star air long range support"

S/S+ (Air specialist)

  • +Start with +40 firepower on air units & +2 range for air units to snipe
  • +Zone +40 defense
  • +COP +60 firepower & +3 range for air units
  • +SCOP +80 firepower & +6 range for air units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Long power meter

BM COs

Alina "Blue Moon's super wealthy commander"

A+/SS (Wealth)

  • +Start with +80 income & +40 income bonus
  • +Zone +30 defense
  • +COP fund multiply by x7
  • +SCOP funds turn into firepower
  • -COP can be spamable
  • -Lose -20 firepower for her D2D
  • -Her COP force to pay extra 70% unit build cost
  • -Moderated power meter
  • -Expect her be like Sasha & Colin

Boris "Blue Moon's Revolution commander"

A/S (Capture specialist)

  • +Start with +3 capping point & allow vehicles to join in as well
  • +Zone +40 defense & +30 firepower
  • +COP force all opponent reset it capture
  • +SCOP make units act again once they be built & allow them to hired unit on owned cities
  • -COP can stop your capping props
  • -His vehicles can win the capture game
  • -Moderated power meter
  • -SCOP is mix with Xander & Hachi

GE COs

Alma "Green Earth's rapid response team"

B+/A (Rapid deployment)

  • +Unit can act again once they been built
  • +Zone +20 defense & +30 firepower
  • +COP cheaper unit built cost
  • +SCOP +75 firepower
  • -COP spamable
  • -Her D2D -15 firepower
  • -COP -25 firepower
  • -SCOP increase the unit price
  • -Short power meter
  • -Her units can either win the capture game or flood the map with her units
  • -Mix with Colin & Xander

Finn "Green Earth's snowy terrain expert"

A/S (Snow terrain specialist)

  • +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
  • +Zone +20 defense
  • +COP change the weather into snow for 2 turns
  • +SCOP +80 firepower on snow terrain tiles
  • -Moderated power meter
  • -COP can be spamable
  • -He prefer snow terrains

YC COs

Aoi "Grimm's student of defensive arts"

S/SS+ (Defensive)

  • +Start with +50 defense & +80 counter
  • +zone +20 defense
  • +COP +60 defense & +90 counter
  • +SCOP get first strike, +130 defense & +170 counter
  • -Her starting firepower -30
  • -Her defense is really tough & strong counter
  • -Moderated power meter
  • -Can hold on certain key chokepoints if her powers pop the right moment

Akihiko "Yellow Comet's spy commander"

S/SS (Balance/Convert specialist)

  • +Start with +20 firepower
  • +Zone can convert any unit in his zone
  • +COP +70 firepower
  • +SCOP steal opponent units & heal them back full HP
  • -Long power meter
  • -Short zone range
  • -Can convert any units in the field

Chie "Yellow Comet's imperial guard"

A/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +Large Zone range
  • +COP both firepower & defense +60
  • +SCOP +90 firepower & +250 counter
  • -Long power meter
  • -Both powers are really strong

Asuka "Yellow Comet's indirect support"

A/S (Indirect specialist)

  • +Start with +40 firepower & +2 range on indirect
  • +Zone +30 defense
  • +COP +3 range & +60 firepower for indirect
  • +SCOP lifesteal +200 & +90 firepower
  • -Moderated power meter
  • -She prefer indirects

BH COs

Eric "Demonic Hand Leader"

A+/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +SCOP deal -8HP & stun them
  • -Doesn't have COP
  • -Only SCOP for his power to use
  • -Moderated power meter

Claire "Brotherhood's first cyborg commander"

B+/A (Balance)

  • +Start with both firepower & defense +20
  • +Zone +20 luck
  • +Large zone range
  • +COP Heal +2Hp & both firepower & defense +40
  • +SCOP +180 firepower
  • -COP spamable
  • -Moderated power meter

Yui "Road warfare expert"

A+ (Road & bridge specialist)

  • +Start with firepower bonus on roads & bridges tiles +30
  • +Zone 40 defense
  • +COP +2 movement & +80 firepower on roads & bridges tiles
  • +SCOP +4 movement & +160 firepower on roads & bridges tiles
  • -Moderated power meter
  • -Upgraded version of Koal

Karin "Brotherhood's top engineer"

A+ (Wealth)

  • +Start with +20 income bonus
  • +Zone +40 defense
  • +COP instant capture
  • +SCOP full heal & buff firepower
  • +Large Zone range
  • -COP can instant cap any props in the field
  • -SCOP can full heal
  • -Have better income

Jill "Urban expert"

A+/S (Urban warfare)

  • +Start with +30 firepower on urban terrains tiles
  • +Zone +40 defense
  • +COP -4HP only on urban tiles
  • +SCOP +60 firepower per props you own
  • -Moderated power meter
  • -COP only affect on urban terrains

Rei "Demonic Hand air specialist"

S/SS+ (Air domination)

  • +Start with +50 firepower & defense on air
  • +Zone +20 luck
  • +COP +2 range & +80 firepower on air
  • +SCOP air units act again & +90 firepower
  • -Long power meter
  • -She just Eagle if air units only act again
  • -Worse on naval & ground -40 firepower
  • -COP can harass you from air

Haruka "Horde specialist"

B+/A (Hordes)

  • +Start with +3 firepower per units she field & debuff opponent luck -5
  • +Zone +15 luck
  • +COP get an D2D buff
  • +SCOP Spawn units & buff her D2D greatly
  • -She need to call more units into the field
  • -The larger hordes she get the better firepower she gain
  • -Opponent won't have any luck if her hordes depleted opponent luck real quick

Vanessa "Repair/Money back specialist"

S/SS+ (Repair specialist)

  • +Units can get repair funds back normal
  • +Zone +30 firepower
  • +Large zone range
  • +COP Heal +3HP
  • +SCOP Heal +6HP & both firepower & defense +60
  • -Moderated power meter
  • -COP spamable
  • -Both power allow her units get free HP heal
  • -She can get funds when she order her damage units to retreat

AC COs

Iseul "Amber's logistic commander"

A+/S (Balance)

  • +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
  • +Zone +25 both firepower & defense
  • +COP resupplied
  • +SCOP resupplied & +75 firepower
  • -COP is spamable
  • -Her air & naval units won't be run out of fuel or ammo
  • -Moderated power meter
  • -Her copters won't burn their fuel so they have free range to go anywhere & naval units
  • -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn

Dae "Amber's Desert warfare specialist"

B/S (Desert Specialist)

  • Start with +40 firepower when standing on desert tiles
  • +Zone 15 luck
  • +COP Boosted on desert terrains
  • +SCOP Boosted on desert terrains greatly
  • +Large zone range
  • -She prefer desert terrains
  • -Long power meter

Hae "Weather expert"

B (Weather specialist)

  • +Units won't be affected by weather effects
  • +Zone +30 defense
  • +COP change the weather for 2 turns
  • +SCOP change the weather for 2 turns & buff on what type of weather is on
  • -COP is spamable
  • -Is just an RNG weather
  • -Penny 2.0

PF COs

Eva "Frontier's Agile Commander"

A/A+ (Agile specialist)

  • +Start with +2 movement & +20 firepower on 5 or more movement units
  • +Zone +20 defense
  • +COP +2 movement on agile units
  • +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
  • -Moderated power meter
  • -She prefer agile units to get into the frontline faster
  • -Her motorbike can win the capture game
  • -Both powers increase her agile units movements
  • -Can perform a quick blitz or launch unexpected surprise
  • -Naval & air units can wiz through the battlefield also it can waste more fuel

Carol "Frontier's repair expert"

B/A+ (Repair specialist)

  • +Start with -0.025 for the repair cost & heal +2HP when it repair
  • +Zone +30 firepower
  • +COP Heal +4HP
  • +SCOP Both firepower & defense +90
  • -COP is spamable
  • -She can repair expansive units with less funds to repair than normal repair cost

Bonus Cos

Mizuko "Wallachia's succubus commander" (DM)

A (Vampire specialist)

  • +Start with +40 lifesteal
  • +Zone +30 defense
  • +COP +80 lifesteal & +30 firepower
  • +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
  • -Long power meter
  • -She can steal unit HP when attacking
  • -Her SCOP is the most threat you need to be wary of

Oiwa "Bloodsucking vampire" (BH)

A (Defensive)

  • +Start +40 defense
  • +Zone +20 firepower
  • +COP +60 firepower
  • +SCOP Lifesteal +900
  • -Moderated power meter

Rakumei "Former contractor" (BH)

S/SS+ (Unit hired)

  • +Start Allow to build unit on owned cities
  • +Zone +30 firepower
  • +COP -70 unit price on cities & -40 on bases
  • +SCOP +250 funds while attacking opponent units
  • -Hired a unit on cities will cost you lots
  • -Moderated power meter

Yuna "New cadet" (YC)

B/A (Wealth)

  • +Start +60 income
  • +Zone +40 defense
  • +COP Funds multiply
  • +SCOP -80 unit built price
  • -COP spamable
  • -She need to spend +50 more funds to built a unit

Sanae "Highly decorated commander" (YC)

A/S (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +40
  • +COP +2 movement & +80 firepower
  • +SCOP +80 defense
  • +Large zone range
  • -Balance power meter

Honoka "Orange Star scientist officer" (OS)

A+ (Healer)

  • +Start with +2HP regen
  • +Zone +30 defense
  • +COP +70 firepower
  • +SCOP +140 defense & firepower
  • -Her regen isn't the problem
  • -She can pull back her units to heal up back full HP
  • -Moderated power meter

Kasumi "Large warships commander" (YC)

S/SS+ (Ship & Non Bcopter specialist)

  • +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
  • +Zone +30 luck
  • +COP +70 firepower on ships type & non bcopter units
  • +SCOP +160 firepower & +4 range applies on ships type units
  • -Worse on Bcopter -60 firepower
  • -Prefer ships type or non bcopter units
  • -She can be a threat from air to sea

Riena "Respectful leader" (YC)

A/SS (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +70
  • +COP both firepower & defense +120
  • +SCOP all units gain +7 movement & +150
  • -Moderated power meter
  • -Probably strongest than Kanbei

Chinatsu "Brenner's Personal assistant" (AC)

A+/S (Defensive)

  • +Start with +30 defense
  • +Zone +40 defense & +30 firepower
  • +COP Heal +3HP
  • +SCOP Heal +6HP
  • +Large zone range
  • -COP is spamable
  • -She is the tougher version of Brenner
  • -Her powers can heal up really quick

Hotaru "Pearl's Rival" (OS)

S/SS (Naval & air specialist)

  • +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
  • +Zone +30 luck
  • +COP +4 movement & +50 firepower applies on air & naval units
  • +SCOP +100 firepower & +5 range applies on air & naval units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Prefer naval nor air
  • -Moderated power meter

Rie "Yellow Comet's Tank commander" (YC)

A/SS (Tread specialist)

  • +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
  • +Zone Heal +1HP on zone
  • +COP tread combat units +60 firepower & +2 range
  • +SCOP tread combat units +80 firepower, +20 luck & +4 range
  • -Long power meter
  • -prefer tanks only or other tread units
  • -Tread units can snipe & make it into indirects

Seikyo "Ruthless commander" (BH)

SS/SSS+ (Offensive)

  • +Start +150 firepower
  • +Zone +40 defense
  • +COP Debuff opponent units when attacking -30 & +50 firepower
  • +SCOP gain funds when attacking
  • -Loss -30 defense
  • -Short zone range
  • -COP spamable

Seishi "Former Brotherhood's tank commander" (DM)

A/A+ (Ground specialist)

  • +Start with +30 firepower on ground units
  • +Zone +15 luck
  • +COP +2 movement & +40 firepower on ground units
  • +SCOP +4 movement & +80 firepower on ground units
  • -Moderated power meter
  • -Prefer ground vehicles to do her job
  • -Both powers can be dangerous

Serena "Under Night In-Birth special guest fan" (OS)

A/S (Balance)

  • +Start with +30 firepower & +20 defense
  • +Zone +10 luck
  • +COP +4 movement & +60 firepower
  • +SCOP +8 movement & +120 firepower
  • -Long power meter
  • -Both powers allow her units move quickly

Shigo "Merkava's follower" (BH)

A+/S (Balance)

  • +Start both firepower & defense +40
  • +Zone both firepower & defense +20
  • +COP Heal +2HP & both firepower & defense +30
  • +SCOP Spawn random units on cities
  • -SCOP allow to spawn more reinforcements
  • -Moderated power meter

Shiin "Demonic Hands & Amnesia hired tank commander" (BH)

S/SS+ (Tank specialist)

  • +Start +70 firepower & +1 range on direct tanks
  • +Zone +50 defense
  • +COP +40 firepower & +2 range on direct tanks
  • +SCOP +60 firepower & +4 range on direct tanks
  • -She prefer direct tanks to do those job under her commands
  • -Moderated power meter
  • -Both powers allow her tanks to do sniping

Shoten "Hired guns" (BH)

A/SSS+ (Wealth)

  • +Start Funds turn into firepower
  • +Zone +30 luck
  • +COP +100 funds when her units are damaged
  • +SCOP Fund multiply 6.5
  • -She need funds to boost her firepower
  • -COP become a punching bag/taunt target so she can get more money
  • -Moderated power meter

Sokushi "Former Green Earth officer" (BH)

B/A (Balance)

  • +Start Both firepower & defense +15
  • +Zone Both firepower & defense +25
  • +COP Spawn random units on owned cities
  • +SCOP Spawn stronger units on owned cities
  • -Long power meter
  • -Like to field of her own hordes

Sunako "Devil commander" (BH)

S/SS (Balance)

  • +Start Both firepower & defense +50
  • +Zone Heal +4Hp on zone
  • +COP Increase firepower
  • +SCOP Increase Luck
  • +Large zone range
  • -Long power meter
  • -Can destroy any units

Takeru "Wallachia's Vampire commander" (BH)

A/S (Balance)

  • +Start Both firepower & defense +40
  • +Zone Lifesteal +70
  • +COP force opponents pay 50% more funds for repairs
  • +SCOP Deal -5Hp & Heal +5Hp
  • -COP spamable
  • -COP can waste funds real quick

Warui "Sacrifice commander" (BH)

S+ (Power charger)

  • +Start +60 power charge
  • +Zone +30 per power store
  • +COP +150 firepower & +125 defense
  • +SCOP Godlike stats
  • -Longest power meter
  • -Her zone enjoy the power meter she stored

Yami "Amnesia officer" (BH)

S+ (Balance)

  • +Start +30 power stored
  • +Zone +20 luck
  • +COP Deal -3HP global damage
  • +SCOP fired 3 missiles & deal -3HP
  • -Her power charge is slow -30
  • -Moderated power meter

Agana "Hilda's Elite personal guard" (BH)

A (Balance)

  • +Start both firepower & defense +20
  • +Zone +20 luck
  • +COP spawn random units on cities
  • +SCOP both firepower & defense +80
  • Moderated power meter

Akuhei "Magecraft officer" (BH)

S/SS+ (Harasser)

  • +Start +2 range & +30 firepower
  • +Zone +20 defense
  • +COP +30 firepower
  • +SCOP +60 firepower & +3 range
  • -COP is spamable
  • -She can harass you

Ayla "Tower commander" (OS)

B+/A (Defensive)

  • +Start with +15 defense per com tower owned
  • +15 luck
  • +Large zone range
  • +COP +25 per com tower
  • +SCOP Heal +5Hp & +45 com tower
  • -Need to have com tower in order to become good
  • -She gain more defense per com tower she own
  • -She is just Javier with more defense

Amenozako "Former Brotherhood officer who side with Amnesia" (BH)

A+/S (Offensive)

  • +Start +40 firepower
  • +Zone +40 defense
  • +COP +60 firepower
  • +SCOP +180 firepower
  • -Long power meter
  • -Both powers can ruin you up

Bukko "Retired Demonic Hands officer" (BH)

A/S (Wealth)

  • +Start +40 income
  • +Zone +25 firepower
  • +COP +70 funds from attacking
  • +SCOP +100 for saving 10k funds
  • +Large zone range
  • -Long power meter

Lufu "Amnesia good holder" (BH)

A+/S (Balance)

  • +Start -10 unit price built & both firepower defense +25
  • +Zone +20 luck
  • +COP Her D2D upgrade
  • +SCOP Her D2D upgrade greatly
  • -Long power meter
  • -Both power allow herself hired expansive units to tech herself up

Ixqui "Former Golden Sun officer" (BH)

S/S+ (Indirect specialist)

  • +Start Indirect +60 firepower & +2 range
  • +Zone +30 defense
  • +COP Indirect +40 firepower & +5 range
  • +SCOP Indirect +80 firepower & +7 range
  • +Large zone range
  • -Direct is weak -40 firepower
  • -Prefer indirect
  • -Expect her to be like Grit

Chikai "Amnesia Officer" (BH)

A/A+ (Hordes)

  • +Start +5 firepower per units she field & debuff opponent units defense -3
  • +Zone +30 defense
  • +COP her D2D buff
  • +SCOP her D2D buff greatly
  • -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper

Kurami "Former Yellow Comet officer" (BH)

S/S+ (Balance)

  • +Start +3Hp regen & +35 both firepower & defense
  • +Zone +20 luck
  • +COP Lifesteal +50 & both firepower & defense +65
  • +SCOP both firepower & defense +150
  • -Moderated power meter

Kishyami "Former Bolt Guard officer" (BH)

A+ (Healer)

  • +Start Heal nearby owned props
  • +Zone both firepower & defense +40
  • +COP Heal +4Hp near props & buff firepower & defense
  • +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
  • -Doesn't get any heal when standing owned props
  • -Her units need to be near props in order to heal
  • -Long power meter

Ki "Priestess of TATARI" (BH)

A/S (Balance)

  • +Start both firepower & defense +35
  • +Zone +20 luck
  • +COP heal +5HP & increase the stats
  • +SCOP instant kill any units & buff stats greatly
  • -Long power meter

Mari "Former Black Hole officer" (BH)

S/SS+ (Balance)

  • +Start +60 firepower & +40 defense
  • +Zone +30 luck
  • +COP Debuff opponent firepower & luck -40
  • +SCOP Lifesteal +300 & +80 firepower
  • -Moderated power meter
  • -COP can ruin your units stats when it fight back

Trivia

Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction