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Kl07's Final OCs created by Knightlord07
Kl07's Final OCs created by Knightlord07


Mod itself download link [https://drive.google.com/file/d/1zM0ybz8E7J4nvpOLMJ3p6j2jxWtWlm7j/view here]
Latest up to date [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here]


This is only one feature full OCS only
This is only one feature full OCS only
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== OS COs ==
== OS COs ==
'''Kyle''' "Orange Star second chief of commands"
'''Kyle''' "Orange Star second chief of commands"
A+/S (Lucky)


* +Start with +30 Luck, while zone +40 defense
* +Start with +30 Luck, while zone +40 defense
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'''Ryo''' "New cadet who is ready fight in plains & forest"
'''Ryo''' "New cadet who is ready fight in plains & forest"
S/SS+ (Plain & Forest specialist)


* +Gain better firepower when it standing on forests or plain tiles +30 firepower
* +Gain better firepower when it standing on forests or plain tiles +30 firepower
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'''Johnny''' "Orange Stars Tactical advisor"
'''Johnny''' "Orange Stars Tactical advisor"
A/S (Terrain specialist)


* +Units gain extra firepower depends on terrain type
* +Units gain extra firepower depends on terrain type
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'''William''' "Orange Stars Solar Commander"
'''William''' "Orange Stars Solar Commander"
A/S (Clear weather specialist)


* +Units gain +40 firepower when the weather is clear
* +Units gain +40 firepower when the weather is clear
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'''Sam''' "Orange Star air long range support"
'''Sam''' "Orange Star air long range support"
S/S+ (Air specialist)


* +Start with +40 firepower on air units & +2 range for air units to snipe
* +Start with +40 firepower on air units & +2 range for air units to snipe
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== BM COs ==
== BM COs ==
'''Alina''' "Blue Moon's super wealthy commander"
'''Alina''' "Blue Moon's super wealthy commander"
A+/SS (Wealth)


* +Start with +80 income & +40 income bonus
* +Start with +80 income & +40 income bonus
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'''Boris''' "Blue Moon's Revolution commander"
'''Boris''' "Blue Moon's Revolution commander"
A/S (Capture specialist)


* +Start with +3 capping point & allow vehicles to join in as well
* +Start with +3 capping point & allow vehicles to join in as well
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== GE COs ==
== GE COs ==
'''Alma''' "Green Earth's rapid response team"
'''Alma''' "Green Earth's rapid response team"
B+/A (Rapid deployment)


* +Unit can act again once they been built
* +Unit can act again once they been built
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'''Finn''' "Green Earth's snowy terrain expert"
'''Finn''' "Green Earth's snowy terrain expert"
A/S (Snow terrain specialist)


* +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
* +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
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== YC COs ==
== YC COs ==
'''Aoi''' "Grimm's student of defensive arts"
'''Aoi''' "Grimm's student of defensive arts"
S/SS+ (Defensive)


* +Start with +50 defense & +80 counter
* +Start with +50 defense & +80 counter
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'''Akihiko''' "Yellow Comet's spy commander"
'''Akihiko''' "Yellow Comet's spy commander"
S/SS (Balance/Convert specialist)


* +Start with +20 firepower
* +Start with +20 firepower
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'''Chie''' "Yellow Comet's imperial guard"
'''Chie''' "Yellow Comet's imperial guard"
A/S (Balance)


* +Start with both firepower & defense +30
* +Start with both firepower & defense +30
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'''Asuka''' "Yellow Comet's indirect support"
'''Asuka''' "Yellow Comet's indirect support"
A/S (Indirect specialist)


* +Start with +40 firepower & +2 range on indirect
* +Start with +40 firepower & +2 range on indirect
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== BH COs ==
== BH COs ==
'''Eric''' "Demonic Hand Leader"
'''Eric''' "Demonic Hand Leader"
A+/S (Balance)


* +Start with both firepower & defense +30
* +Start with both firepower & defense +30
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'''Claire''' "Brotherhood's first cyborg commander"
'''Claire''' "Brotherhood's first cyborg commander"
B+/A (Balance)


* +Start with both firepower & defense +20
* +Start with both firepower & defense +20
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'''Yui''' "Road warfare expert"
'''Yui''' "Road warfare expert"
A+ (Road & bridge specialist)


* +Start with firepower bonus on roads & bridges tiles +30
* +Start with firepower bonus on roads & bridges tiles +30
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'''Karin''' "Brotherhood's top engineer"
'''Karin''' "Brotherhood's top engineer"
A+ (Wealth)


* +Start with +20 income bonus
* +Start with +20 income bonus
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'''Jill''' "Urban expert"
'''Jill''' "Urban expert"
A+/S (Urban warfare)


* +Start with +30 firepower on urban terrains tiles
* +Start with +30 firepower on urban terrains tiles
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'''Rei''' "Demonic Hand air specialist"
'''Rei''' "Demonic Hand air specialist"
S/SS+ (Air domination)


* +Start with +50 firepower & defense on air
* +Start with +50 firepower & defense on air
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'''Haruka''' "Horde specialist"
'''Haruka''' "Horde specialist"
B+/A (Hordes)


* +Start with +3 firepower per units she field & debuff opponent luck -5
* +Start with +3 firepower per units she field & debuff opponent luck -5
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'''Vanessa''' "Repair/Money back specialist"
'''Vanessa''' "Repair/Money back specialist"
S/SS+ (Repair specialist)


* +Units can get repair funds back normal
* +Units can get repair funds back normal
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== AC COs ==
== AC COs ==
'''Iseul''' "Amber's logistic commander"
'''Iseul''' "Amber's logistic commander"
A+/S (Balance)


* +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
* +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
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'''Dae''' "Amber's Desert warfare specialist"
'''Dae''' "Amber's Desert warfare specialist"
B/S (Desert Specialist)


* Start with +40 firepower when standing on desert tiles
* Start with +40 firepower when standing on desert tiles
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'''Hae''' "Weather expert"
'''Hae''' "Weather expert"
B (Weather specialist)


* +Units won't be affected by weather effects
* +Units won't be affected by weather effects
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== PF COs ==
== PF COs ==
'''Eva''' "Frontier's Agile Commander"
'''Eva''' "Frontier's Agile Commander"
A/A+ (Agile specialist)


* +Start with +2 movement & +20 firepower on 5 or more movement units
* +Start with +2 movement & +20 firepower on 5 or more movement units
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'''Carol''' "Frontier's repair expert"
'''Carol''' "Frontier's repair expert"
B/A+ (Repair specialist)


* +Start with -0.025 for the repair cost & heal +2HP when it repair
* +Start with -0.025 for the repair cost & heal +2HP when it repair
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== Bonus Cos ==
== Bonus Cos ==
'''Mizuko''' "Wallachia's succubus commander"
'''Mizuko''' "Wallachia's succubus commander" (DM)
 
A (Vampire specialist)


* +Start with +40 lifesteal
* +Start with +40 lifesteal
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* -Long power meter
* -Long power meter
* -She can steal unit HP when attacking
* -She can steal unit HP when attacking
* -Her SCOP is the most threat you need to be wary of
* -Her SCOP is the most threat you need to be wary of


'''Oiwa''' "Bloodsucking vampire" (BH)
A (Defensive)
* +Start +40 defense
* +Zone +20 firepower
* +COP +60 firepower
* +SCOP Lifesteal +900
* -Moderated power meter
'''Rakumei''' "Former contractor" (BH)
S/SS+ (Unit hired)
* +Start Allow to build unit on owned cities
* +Zone +30 firepower
* +COP -70 unit price on cities & -40 on bases
* +SCOP +250 funds while attacking opponent units
* -Hired a unit on cities will cost you lots
* -Moderated power meter
'''Yuna''' "New cadet" (YC)
B/A (Wealth)
* +Start +60 income
* +Zone +40 defense
* +COP Funds multiply
* +SCOP -80 unit built price
* -COP spamable
* -She need to spend +50 more funds to built a unit
'''Sanae''' "Highly decorated commander" (YC)
A/S (Balance)
* +Start both firepower & defense +20
* +Zone both firepower & defense +40
* +COP +2 movement & +80 firepower
* +SCOP +80 defense
* +Large zone range
* -Balance power meter
'''Honoka''' "Orange Star scientist officer" (OS)
A+ (Healer)
* +Start with +2HP regen
* +Zone +30 defense
* +COP +70 firepower
* +SCOP +140 defense & firepower
* -Her regen isn't the problem
* -She can pull back her units to heal up back full HP
* -Moderated power meter
'''Kasumi''' "Large warships commander" (YC)
S/SS+ (Ship & Non Bcopter specialist)
* +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
* +Zone +30 luck
* +COP +70 firepower on ships type & non bcopter units
* +SCOP +160 firepower & +4 range applies on ships type units
* -Worse on Bcopter -60 firepower
* -Prefer ships type or non bcopter units
* -She can be a threat from air to sea
'''Riena''' "Respectful leader" (YC)
A/SS (Balance)
* +Start both firepower & defense +20
* +Zone both firepower & defense +70
* +COP both firepower & defense +120
* +SCOP all units gain +7 movement & +150
* -Moderated power meter
* -Probably strongest than Kanbei


'''Oiwa''' ""
'''Chinatsu''' "Brenner's Personal assistant" (AC)


A+/S (Defensive)


'''Rakumei''' ""
* +Start with +30 defense
* +Zone +40 defense & +30 firepower
* +COP Heal +3HP
* +SCOP Heal +6HP
* +Large zone range
* -COP is spamable
* -She is the tougher version of Brenner
* -Her powers can heal up really quick


'''Hotaru''' "Pearl's Rival" (OS)


'''Yuna''' ""
S/SS (Naval & air specialist)


* +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
* +Zone +30 luck
* +COP +4 movement & +50 firepower applies on air & naval units
* +SCOP +100 firepower & +5 range applies on air & naval units
* +Large zone range
* -Worse on ground vehicles -30 firepower
* -Prefer naval nor air
* -Moderated power meter


'''Sanae''' ""
'''Rie''' "Yellow Comet's Tank commander" (YC)


A/SS (Tread specialist)


'''Honoka''' ""
* +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
* +Zone Heal +1HP on zone
* +COP tread combat units +60 firepower & +2 range
* +SCOP tread combat units +80 firepower, +20 luck & +4 range
* -Long power meter
* -prefer tanks only or other tread units
* -Tread units can snipe & make it into indirects


'''Seikyo''' "Ruthless commander" (BH)


'''Kasumi''' ""
SS/SSS+ (Offensive)


* +Start +150 firepower
* +Zone +40 defense
* +COP Debuff opponent units when attacking -30 & +50 firepower
* +SCOP gain funds when attacking
* -Loss -30 defense
* -Short zone range
* -COP spamable


'''Riena''' ""
'''Seishi''' "Former Brotherhood's tank commander" (DM)


A/A+ (Ground specialist)


'''Chinatsu''' ""
* +Start with +30 firepower on ground units
* +Zone +15 luck
* +COP +2 movement & +40 firepower on ground units
* +SCOP +4 movement & +80 firepower on ground units
* -Moderated power meter
* -Prefer ground vehicles to do her job
* -Both powers can be dangerous


'''Serena''' "Under Night In-Birth special guest fan" (OS)


'''Hotaru''' ""
A/S (Balance)


* +Start with +30 firepower & +20 defense
* +Zone +10 luck
* +COP +4 movement & +60 firepower
* +SCOP +8 movement & +120 firepower
* -Long power meter
* -Both powers allow her units move quickly


'''Rie''' ""
'''Shigo''' "Merkava's follower" (BH)


A+/S (Balance)


'''Seikyo''' ""
* +Start both firepower & defense +40
* +Zone both firepower & defense +20
* +COP Heal +2HP & both firepower & defense +30
* +SCOP Spawn random units on cities
* -SCOP allow to spawn more reinforcements
* -Moderated power meter


'''Shiin''' "Demonic Hands & Amnesia hired tank commander" (BH)


'''Seishi''' ""
S/SS+ (Tank specialist)


* +Start +70 firepower & +1 range on direct tanks
* +Zone +50 defense
* +COP +40 firepower & +2 range on direct tanks
* +SCOP +60 firepower & +4 range on direct tanks
* -She prefer direct tanks to do those job under her commands
* -Moderated power meter
* -Both powers allow her tanks to do sniping


'''Serena''' ""
'''Shoten''' "Hired guns" (BH)


A/SSS+ (Wealth)


'''Shigo''' ""
* +Start Funds turn into firepower
* +Zone +30 luck
* +COP +100 funds when her units are damaged
* +SCOP Fund multiply 6.5
* -She need funds to boost her firepower
* -COP become a punching bag/taunt target so she can get more money
* -Moderated power meter


'''Sokushi''' "Former Green Earth officer" (BH)


'''Shiin''' ""
B/A (Balance)


* +Start Both firepower & defense +15
* +Zone Both firepower & defense +25
* +COP Spawn random units on owned cities
* +SCOP Spawn stronger units on owned cities
* -Long power meter
* -Like to field of her own hordes


'''Shoten''' ""
'''Sunako''' "Devil commander" (BH)


S/SS (Balance)


'''Sokushi''' ""
* +Start Both firepower & defense +50
* +Zone Heal +4Hp on zone
* +COP Increase firepower
* +SCOP Increase Luck
* +Large zone range
* -Long power meter
* -Can destroy any units


'''Takeru''' "Wallachia's Vampire commander" (BH)


'''Sunako''' ""
A/S (Balance)


* +Start Both firepower & defense +40
* +Zone Lifesteal +70
* +COP force opponents pay 50% more funds for repairs
* +SCOP Deal -5Hp & Heal +5Hp
* -COP spamable
* -COP can waste funds real quick


'''Takeru''' ""
'''Warui''' "Sacrifice commander" (BH)


S+ (Power charger)


'''Warui''' ""
* +Start +60 power charge
* +Zone +30 per power store
* +COP +150 firepower & +125 defense
* +SCOP Godlike stats
* -Longest power meter
* -Her zone enjoy the power meter she stored


'''Yami''' "Amnesia officer" (BH)


'''Yami''' ""
S+ (Balance)


* +Start +30 power stored
* +Zone +20 luck
* +COP Deal -3HP global damage
* +SCOP fired 3 missiles & deal -3HP
* -Her power charge is slow -30
* -Moderated power meter


'''Agana''' ""
'''Agana''' "Hilda's Elite personal guard" (BH)


A (Balance)


'''Akuhei''' ""
* +Start both firepower & defense +20
* +Zone +20 luck
* +COP spawn random units on cities
* +SCOP both firepower & defense +80
* Moderated power meter


'''Akuhei''' "Magecraft officer" (BH)


'''Ayla''' ""
S/SS+ (Harasser)


* +Start +2 range & +30 firepower
* +Zone +20 defense
* +COP +30 firepower
* +SCOP +60 firepower & +3 range
* -COP is spamable
* -She can harass you


'''Amenozako''' ""
'''Ayla''' "Tower commander" (OS)


B+/A (Defensive)


'''Bukko''' ""
* +Start with +15 defense per com tower owned
* +15 luck
* +Large zone range
* +COP +25 per com tower
* +SCOP Heal +5Hp & +45 com tower
* -Need to have com tower in order to become good
* -She gain more defense per com tower she own
* -She is just Javier with more defense


'''Amenozako''' "Former Brotherhood officer who side with Amnesia" (BH)


'''Lufu''' ""
A+/S (Offensive)


* +Start +40 firepower
* +Zone +40 defense
* +COP +60 firepower
* +SCOP +180 firepower
* -Long power meter
* -Both powers can ruin you up
'''Bukko''' "Retired Demonic Hands officer" (BH)
A/S (Wealth)
* +Start +40 income
* +Zone +25 firepower
* +COP +70 funds from attacking
* +SCOP +100 for saving 10k funds
* +Large zone range
* -Long power meter
'''Lufu''' "Amnesia good holder" (BH)
A+/S (Balance)
* +Start -10 unit price built & both firepower defense +25
* +Zone +20 luck
* +COP Her D2D upgrade
* +SCOP Her D2D upgrade greatly
* -Long power meter
* -Both power allow herself hired expansive units to tech herself up
'''Ixqui''' "Former Golden Sun officer" (BH)
S/S+ (Indirect specialist)
* +Start Indirect +60 firepower & +2 range
* +Zone +30 defense
* +COP Indirect +40 firepower & +5 range
* +SCOP Indirect +80 firepower & +7 range
* +Large zone range
* -Direct is weak -40 firepower
* -Prefer indirect
* -Expect her to be like Grit
'''Chikai''' "Amnesia Officer" (BH)
A/A+ (Hordes)
* +Start +5 firepower per units she field & debuff opponent units defense -3
* +Zone +30 defense
* +COP her D2D buff
* +SCOP her D2D buff greatly
* -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper


'''Ixqui''' ""
'''Kurami''' "Former Yellow Comet officer" (BH)


S/S+ (Balance)


'''Chikai''' ""
* +Start +3Hp regen & +35 both firepower & defense
* +Zone +20 luck
* +COP Lifesteal +50 & both firepower & defense +65
* +SCOP both firepower & defense +150
* -Moderated power meter


'''Kishyami''' "Former Bolt Guard officer" (BH)


'''Kurami''' ""
A+ (Healer)


* +Start Heal nearby owned props
* +Zone both firepower & defense +40
* +COP Heal +4Hp near props & buff firepower & defense
* +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
* -Doesn't get any heal when standing owned props
* -Her units need to be near props in order to heal
* -Long power meter


'''Kishyami''' ""
'''Ki''' "Priestess of TATARI" (BH)


A/S (Balance)


'''Ki''' "Priestess of TATARI"
* +Start both firepower & defense +35
* +Zone +20 luck
* +COP heal +5HP & increase the stats
* +SCOP instant kill any units & buff stats greatly
* -Long power meter


'''Mari''' "Former Black Hole officer" (BH)


'''Mari''' ""
S/SS+ (Balance)
 
* +Start +60 firepower & +40 defense
* +Zone +30 luck
* +COP Debuff opponent firepower & luck -40
* +SCOP Lifesteal +300 & +80 firepower
* -Moderated power meter
* -COP can ruin your units stats when it fight back


== Trivia ==
== Trivia ==
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction
[[category:Mods]]
[[category:Mods]]

Latest revision as of 04:04, 9 November 2024

Kl07's Final OCs created by Knightlord07

Latest up to date here

This is only one feature full OCS only

OS COs

Kyle "Orange Star second chief of commands"

A+/S (Lucky)

  • +Start with +30 Luck, while zone +40 defense
  • +Big Co zone range
  • +COP +20 luck
  • +SCOP chance to instant kill any unit with high luck roll
  • -COP spamable
  • -High CO zone make his units reachable
  • -Got to pray your RNG god if he didn't get lucky

Ryo "New cadet who is ready fight in plains & forest"

S/SS+ (Plain & Forest specialist)

  • +Gain better firepower when it standing on forests or plain tiles +30 firepower
  • +Zone gain +40 defense
  • +COP boosted his D2D +60 firepower
  • +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
  • +Just an upgraded version of AW3 Jake
  • -His D2D suffer -30 firepower when units are on urban tiles
  • -Long power meter
  • -Favour on plain & forests tiles

Johnny "Orange Stars Tactical advisor"

A/S (Terrain specialist)

  • +Units gain extra firepower depends on terrain type
  • +Zone +30 defense
  • +COP buff his D2D & increase terrain star +2
  • +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
  • +Male version of Lash
  • -Make his units become monsters when it enter better terrain type
  • -Long power meter
  • -His powers can make his units go into god mode
  • -Expect to be Lash

William "Orange Stars Solar Commander"

A/S (Clear weather specialist)

  • +Units gain +40 firepower when the weather is clear
  • +Zone +30 defense
  • +COP D2d Upgrade
  • +SCOP D2d Greatly upgrade
  • -Worse when snow weather hit in -40 firepower
  • -Prefer clear weather
  • -Moderated power meter

Sam "Orange Star air long range support"

S/S+ (Air specialist)

  • +Start with +40 firepower on air units & +2 range for air units to snipe
  • +Zone +40 defense
  • +COP +60 firepower & +3 range for air units
  • +SCOP +80 firepower & +6 range for air units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Long power meter

BM COs

Alina "Blue Moon's super wealthy commander"

A+/SS (Wealth)

  • +Start with +80 income & +40 income bonus
  • +Zone +30 defense
  • +COP fund multiply by x7
  • +SCOP funds turn into firepower
  • -COP can be spamable
  • -Lose -20 firepower for her D2D
  • -Her COP force to pay extra 70% unit build cost
  • -Moderated power meter
  • -Expect her be like Sasha & Colin

Boris "Blue Moon's Revolution commander"

A/S (Capture specialist)

  • +Start with +3 capping point & allow vehicles to join in as well
  • +Zone +40 defense & +30 firepower
  • +COP force all opponent reset it capture
  • +SCOP make units act again once they be built & allow them to hired unit on owned cities
  • -COP can stop your capping props
  • -His vehicles can win the capture game
  • -Moderated power meter
  • -SCOP is mix with Xander & Hachi

GE COs

Alma "Green Earth's rapid response team"

B+/A (Rapid deployment)

  • +Unit can act again once they been built
  • +Zone +20 defense & +30 firepower
  • +COP cheaper unit built cost
  • +SCOP +75 firepower
  • -COP spamable
  • -Her D2D -15 firepower
  • -COP -25 firepower
  • -SCOP increase the unit price
  • -Short power meter
  • -Her units can either win the capture game or flood the map with her units
  • -Mix with Colin & Xander

Finn "Green Earth's snowy terrain expert"

A/S (Snow terrain specialist)

  • +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
  • +Zone +20 defense
  • +COP change the weather into snow for 2 turns
  • +SCOP +80 firepower on snow terrain tiles
  • -Moderated power meter
  • -COP can be spamable
  • -He prefer snow terrains

YC COs

Aoi "Grimm's student of defensive arts"

S/SS+ (Defensive)

  • +Start with +50 defense & +80 counter
  • +zone +20 defense
  • +COP +60 defense & +90 counter
  • +SCOP get first strike, +130 defense & +170 counter
  • -Her starting firepower -30
  • -Her defense is really tough & strong counter
  • -Moderated power meter
  • -Can hold on certain key chokepoints if her powers pop the right moment

Akihiko "Yellow Comet's spy commander"

S/SS (Balance/Convert specialist)

  • +Start with +20 firepower
  • +Zone can convert any unit in his zone
  • +COP +70 firepower
  • +SCOP steal opponent units & heal them back full HP
  • -Long power meter
  • -Short zone range
  • -Can convert any units in the field

Chie "Yellow Comet's imperial guard"

A/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +Large Zone range
  • +COP both firepower & defense +60
  • +SCOP +90 firepower & +250 counter
  • -Long power meter
  • -Both powers are really strong

Asuka "Yellow Comet's indirect support"

A/S (Indirect specialist)

  • +Start with +40 firepower & +2 range on indirect
  • +Zone +30 defense
  • +COP +3 range & +60 firepower for indirect
  • +SCOP lifesteal +200 & +90 firepower
  • -Moderated power meter
  • -She prefer indirects

BH COs

Eric "Demonic Hand Leader"

A+/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +SCOP deal -8HP & stun them
  • -Doesn't have COP
  • -Only SCOP for his power to use
  • -Moderated power meter

Claire "Brotherhood's first cyborg commander"

B+/A (Balance)

  • +Start with both firepower & defense +20
  • +Zone +20 luck
  • +Large zone range
  • +COP Heal +2Hp & both firepower & defense +40
  • +SCOP +180 firepower
  • -COP spamable
  • -Moderated power meter

Yui "Road warfare expert"

A+ (Road & bridge specialist)

  • +Start with firepower bonus on roads & bridges tiles +30
  • +Zone 40 defense
  • +COP +2 movement & +80 firepower on roads & bridges tiles
  • +SCOP +4 movement & +160 firepower on roads & bridges tiles
  • -Moderated power meter
  • -Upgraded version of Koal

Karin "Brotherhood's top engineer"

A+ (Wealth)

  • +Start with +20 income bonus
  • +Zone +40 defense
  • +COP instant capture
  • +SCOP full heal & buff firepower
  • +Large Zone range
  • -COP can instant cap any props in the field
  • -SCOP can full heal
  • -Have better income

Jill "Urban expert"

A+/S (Urban warfare)

  • +Start with +30 firepower on urban terrains tiles
  • +Zone +40 defense
  • +COP -4HP only on urban tiles
  • +SCOP +60 firepower per props you own
  • -Moderated power meter
  • -COP only affect on urban terrains

Rei "Demonic Hand air specialist"

S/SS+ (Air domination)

  • +Start with +50 firepower & defense on air
  • +Zone +20 luck
  • +COP +2 range & +80 firepower on air
  • +SCOP air units act again & +90 firepower
  • -Long power meter
  • -She just Eagle if air units only act again
  • -Worse on naval & ground -40 firepower
  • -COP can harass you from air

Haruka "Horde specialist"

B+/A (Hordes)

  • +Start with +3 firepower per units she field & debuff opponent luck -5
  • +Zone +15 luck
  • +COP get an D2D buff
  • +SCOP Spawn units & buff her D2D greatly
  • -She need to call more units into the field
  • -The larger hordes she get the better firepower she gain
  • -Opponent won't have any luck if her hordes depleted opponent luck real quick

Vanessa "Repair/Money back specialist"

S/SS+ (Repair specialist)

  • +Units can get repair funds back normal
  • +Zone +30 firepower
  • +Large zone range
  • +COP Heal +3HP
  • +SCOP Heal +6HP & both firepower & defense +60
  • -Moderated power meter
  • -COP spamable
  • -Both power allow her units get free HP heal
  • -She can get funds when she order her damage units to retreat

AC COs

Iseul "Amber's logistic commander"

A+/S (Balance)

  • +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
  • +Zone +25 both firepower & defense
  • +COP resupplied
  • +SCOP resupplied & +75 firepower
  • -COP is spamable
  • -Her air & naval units won't be run out of fuel or ammo
  • -Moderated power meter
  • -Her copters won't burn their fuel so they have free range to go anywhere & naval units
  • -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn

Dae "Amber's Desert warfare specialist"

B/S (Desert Specialist)

  • Start with +40 firepower when standing on desert tiles
  • +Zone 15 luck
  • +COP Boosted on desert terrains
  • +SCOP Boosted on desert terrains greatly
  • +Large zone range
  • -She prefer desert terrains
  • -Long power meter

Hae "Weather expert"

B (Weather specialist)

  • +Units won't be affected by weather effects
  • +Zone +30 defense
  • +COP change the weather for 2 turns
  • +SCOP change the weather for 2 turns & buff on what type of weather is on
  • -COP is spamable
  • -Is just an RNG weather
  • -Penny 2.0

PF COs

Eva "Frontier's Agile Commander"

A/A+ (Agile specialist)

  • +Start with +2 movement & +20 firepower on 5 or more movement units
  • +Zone +20 defense
  • +COP +2 movement on agile units
  • +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
  • -Moderated power meter
  • -She prefer agile units to get into the frontline faster
  • -Her motorbike can win the capture game
  • -Both powers increase her agile units movements
  • -Can perform a quick blitz or launch unexpected surprise
  • -Naval & air units can wiz through the battlefield also it can waste more fuel

Carol "Frontier's repair expert"

B/A+ (Repair specialist)

  • +Start with -0.025 for the repair cost & heal +2HP when it repair
  • +Zone +30 firepower
  • +COP Heal +4HP
  • +SCOP Both firepower & defense +90
  • -COP is spamable
  • -She can repair expansive units with less funds to repair than normal repair cost

Bonus Cos

Mizuko "Wallachia's succubus commander" (DM)

A (Vampire specialist)

  • +Start with +40 lifesteal
  • +Zone +30 defense
  • +COP +80 lifesteal & +30 firepower
  • +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
  • -Long power meter
  • -She can steal unit HP when attacking
  • -Her SCOP is the most threat you need to be wary of

Oiwa "Bloodsucking vampire" (BH)

A (Defensive)

  • +Start +40 defense
  • +Zone +20 firepower
  • +COP +60 firepower
  • +SCOP Lifesteal +900
  • -Moderated power meter

Rakumei "Former contractor" (BH)

S/SS+ (Unit hired)

  • +Start Allow to build unit on owned cities
  • +Zone +30 firepower
  • +COP -70 unit price on cities & -40 on bases
  • +SCOP +250 funds while attacking opponent units
  • -Hired a unit on cities will cost you lots
  • -Moderated power meter

Yuna "New cadet" (YC)

B/A (Wealth)

  • +Start +60 income
  • +Zone +40 defense
  • +COP Funds multiply
  • +SCOP -80 unit built price
  • -COP spamable
  • -She need to spend +50 more funds to built a unit

Sanae "Highly decorated commander" (YC)

A/S (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +40
  • +COP +2 movement & +80 firepower
  • +SCOP +80 defense
  • +Large zone range
  • -Balance power meter

Honoka "Orange Star scientist officer" (OS)

A+ (Healer)

  • +Start with +2HP regen
  • +Zone +30 defense
  • +COP +70 firepower
  • +SCOP +140 defense & firepower
  • -Her regen isn't the problem
  • -She can pull back her units to heal up back full HP
  • -Moderated power meter

Kasumi "Large warships commander" (YC)

S/SS+ (Ship & Non Bcopter specialist)

  • +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
  • +Zone +30 luck
  • +COP +70 firepower on ships type & non bcopter units
  • +SCOP +160 firepower & +4 range applies on ships type units
  • -Worse on Bcopter -60 firepower
  • -Prefer ships type or non bcopter units
  • -She can be a threat from air to sea

Riena "Respectful leader" (YC)

A/SS (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +70
  • +COP both firepower & defense +120
  • +SCOP all units gain +7 movement & +150
  • -Moderated power meter
  • -Probably strongest than Kanbei

Chinatsu "Brenner's Personal assistant" (AC)

A+/S (Defensive)

  • +Start with +30 defense
  • +Zone +40 defense & +30 firepower
  • +COP Heal +3HP
  • +SCOP Heal +6HP
  • +Large zone range
  • -COP is spamable
  • -She is the tougher version of Brenner
  • -Her powers can heal up really quick

Hotaru "Pearl's Rival" (OS)

S/SS (Naval & air specialist)

  • +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
  • +Zone +30 luck
  • +COP +4 movement & +50 firepower applies on air & naval units
  • +SCOP +100 firepower & +5 range applies on air & naval units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Prefer naval nor air
  • -Moderated power meter

Rie "Yellow Comet's Tank commander" (YC)

A/SS (Tread specialist)

  • +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
  • +Zone Heal +1HP on zone
  • +COP tread combat units +60 firepower & +2 range
  • +SCOP tread combat units +80 firepower, +20 luck & +4 range
  • -Long power meter
  • -prefer tanks only or other tread units
  • -Tread units can snipe & make it into indirects

Seikyo "Ruthless commander" (BH)

SS/SSS+ (Offensive)

  • +Start +150 firepower
  • +Zone +40 defense
  • +COP Debuff opponent units when attacking -30 & +50 firepower
  • +SCOP gain funds when attacking
  • -Loss -30 defense
  • -Short zone range
  • -COP spamable

Seishi "Former Brotherhood's tank commander" (DM)

A/A+ (Ground specialist)

  • +Start with +30 firepower on ground units
  • +Zone +15 luck
  • +COP +2 movement & +40 firepower on ground units
  • +SCOP +4 movement & +80 firepower on ground units
  • -Moderated power meter
  • -Prefer ground vehicles to do her job
  • -Both powers can be dangerous

Serena "Under Night In-Birth special guest fan" (OS)

A/S (Balance)

  • +Start with +30 firepower & +20 defense
  • +Zone +10 luck
  • +COP +4 movement & +60 firepower
  • +SCOP +8 movement & +120 firepower
  • -Long power meter
  • -Both powers allow her units move quickly

Shigo "Merkava's follower" (BH)

A+/S (Balance)

  • +Start both firepower & defense +40
  • +Zone both firepower & defense +20
  • +COP Heal +2HP & both firepower & defense +30
  • +SCOP Spawn random units on cities
  • -SCOP allow to spawn more reinforcements
  • -Moderated power meter

Shiin "Demonic Hands & Amnesia hired tank commander" (BH)

S/SS+ (Tank specialist)

  • +Start +70 firepower & +1 range on direct tanks
  • +Zone +50 defense
  • +COP +40 firepower & +2 range on direct tanks
  • +SCOP +60 firepower & +4 range on direct tanks
  • -She prefer direct tanks to do those job under her commands
  • -Moderated power meter
  • -Both powers allow her tanks to do sniping

Shoten "Hired guns" (BH)

A/SSS+ (Wealth)

  • +Start Funds turn into firepower
  • +Zone +30 luck
  • +COP +100 funds when her units are damaged
  • +SCOP Fund multiply 6.5
  • -She need funds to boost her firepower
  • -COP become a punching bag/taunt target so she can get more money
  • -Moderated power meter

Sokushi "Former Green Earth officer" (BH)

B/A (Balance)

  • +Start Both firepower & defense +15
  • +Zone Both firepower & defense +25
  • +COP Spawn random units on owned cities
  • +SCOP Spawn stronger units on owned cities
  • -Long power meter
  • -Like to field of her own hordes

Sunako "Devil commander" (BH)

S/SS (Balance)

  • +Start Both firepower & defense +50
  • +Zone Heal +4Hp on zone
  • +COP Increase firepower
  • +SCOP Increase Luck
  • +Large zone range
  • -Long power meter
  • -Can destroy any units

Takeru "Wallachia's Vampire commander" (BH)

A/S (Balance)

  • +Start Both firepower & defense +40
  • +Zone Lifesteal +70
  • +COP force opponents pay 50% more funds for repairs
  • +SCOP Deal -5Hp & Heal +5Hp
  • -COP spamable
  • -COP can waste funds real quick

Warui "Sacrifice commander" (BH)

S+ (Power charger)

  • +Start +60 power charge
  • +Zone +30 per power store
  • +COP +150 firepower & +125 defense
  • +SCOP Godlike stats
  • -Longest power meter
  • -Her zone enjoy the power meter she stored

Yami "Amnesia officer" (BH)

S+ (Balance)

  • +Start +30 power stored
  • +Zone +20 luck
  • +COP Deal -3HP global damage
  • +SCOP fired 3 missiles & deal -3HP
  • -Her power charge is slow -30
  • -Moderated power meter

Agana "Hilda's Elite personal guard" (BH)

A (Balance)

  • +Start both firepower & defense +20
  • +Zone +20 luck
  • +COP spawn random units on cities
  • +SCOP both firepower & defense +80
  • Moderated power meter

Akuhei "Magecraft officer" (BH)

S/SS+ (Harasser)

  • +Start +2 range & +30 firepower
  • +Zone +20 defense
  • +COP +30 firepower
  • +SCOP +60 firepower & +3 range
  • -COP is spamable
  • -She can harass you

Ayla "Tower commander" (OS)

B+/A (Defensive)

  • +Start with +15 defense per com tower owned
  • +15 luck
  • +Large zone range
  • +COP +25 per com tower
  • +SCOP Heal +5Hp & +45 com tower
  • -Need to have com tower in order to become good
  • -She gain more defense per com tower she own
  • -She is just Javier with more defense

Amenozako "Former Brotherhood officer who side with Amnesia" (BH)

A+/S (Offensive)

  • +Start +40 firepower
  • +Zone +40 defense
  • +COP +60 firepower
  • +SCOP +180 firepower
  • -Long power meter
  • -Both powers can ruin you up

Bukko "Retired Demonic Hands officer" (BH)

A/S (Wealth)

  • +Start +40 income
  • +Zone +25 firepower
  • +COP +70 funds from attacking
  • +SCOP +100 for saving 10k funds
  • +Large zone range
  • -Long power meter

Lufu "Amnesia good holder" (BH)

A+/S (Balance)

  • +Start -10 unit price built & both firepower defense +25
  • +Zone +20 luck
  • +COP Her D2D upgrade
  • +SCOP Her D2D upgrade greatly
  • -Long power meter
  • -Both power allow herself hired expansive units to tech herself up

Ixqui "Former Golden Sun officer" (BH)

S/S+ (Indirect specialist)

  • +Start Indirect +60 firepower & +2 range
  • +Zone +30 defense
  • +COP Indirect +40 firepower & +5 range
  • +SCOP Indirect +80 firepower & +7 range
  • +Large zone range
  • -Direct is weak -40 firepower
  • -Prefer indirect
  • -Expect her to be like Grit

Chikai "Amnesia Officer" (BH)

A/A+ (Hordes)

  • +Start +5 firepower per units she field & debuff opponent units defense -3
  • +Zone +30 defense
  • +COP her D2D buff
  • +SCOP her D2D buff greatly
  • -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper

Kurami "Former Yellow Comet officer" (BH)

S/S+ (Balance)

  • +Start +3Hp regen & +35 both firepower & defense
  • +Zone +20 luck
  • +COP Lifesteal +50 & both firepower & defense +65
  • +SCOP both firepower & defense +150
  • -Moderated power meter

Kishyami "Former Bolt Guard officer" (BH)

A+ (Healer)

  • +Start Heal nearby owned props
  • +Zone both firepower & defense +40
  • +COP Heal +4Hp near props & buff firepower & defense
  • +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
  • -Doesn't get any heal when standing owned props
  • -Her units need to be near props in order to heal
  • -Long power meter

Ki "Priestess of TATARI" (BH)

A/S (Balance)

  • +Start both firepower & defense +35
  • +Zone +20 luck
  • +COP heal +5HP & increase the stats
  • +SCOP instant kill any units & buff stats greatly
  • -Long power meter

Mari "Former Black Hole officer" (BH)

S/SS+ (Balance)

  • +Start +60 firepower & +40 defense
  • +Zone +30 luck
  • +COP Debuff opponent firepower & luck -40
  • +SCOP Lifesteal +300 & +80 firepower
  • -Moderated power meter
  • -COP can ruin your units stats when it fight back

Trivia

Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction