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|Deathray fire || ACTION_DEATHRAY_FIRE || Orders a death ray to attack all enemy units in front of it
|Deathray fire || ACTION_DEATHRAY_FIRE || Orders a death ray to attack all enemy units in front of it
|-
|-
|Delete Unit
|Delete unit
|ACTION_DELETE_UNIT
|ACTION_DELETE_UNIT
|Allows you to delete one of your own units that hasn't moved this turn.
|Allows you to delete one of your own units that hasn't moved this turn.
|-
|-
|Remove Mine
|Remove mine
|ACTION_DISABLE_MINE
|ACTION_DISABLE_MINE
|Removes an enemy mine from the map.
|Removes an enemy mine from the map.
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|Starts a voting for a draw for the match. If all human players agree to a draw the match will end in a draw.
|Starts a voting for a draw for the match. If all human players agree to a draw the match will end in a draw.
|-
|-
|Exit Game
|Exit game
|ACTION_EXITGAME
|ACTION_EXITGAME
|Exits the current game.
|Exits the current game.
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|Centers the map and changes the map to the optimal size to fit on screen.
|Centers the map and changes the map to the optimal size to fit on screen.
|-
|-
|Oozium Wait
|Oozium wait
|ACTION_HOELLIUM_WAIT
|ACTION_HOELLIUM_WAIT
|Orders a oozium to wait at the current position and end all actions for this turn. Ooziums can wait on enemy units, destroying the enemy unit in the process.
|Orders a oozium to wait at the current position and end all actions for this turn. Ooziums can wait on enemy units, destroying the enemy unit in the process.
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|ACTION_JOIN
|ACTION_JOIN
|Combines a wounded unit of the same type with the current unit. This will lead to a unit with combined ammo, fuel and hp and the highest rank of both units. Hp exceeding the maximum will be added in the form of funds to your war funds.
|Combines a wounded unit of the same type with the current unit. This will lead to a unit with combined ammo, fuel and hp and the highest rank of both units. Hp exceeding the maximum will be added in the form of funds to your war funds.
|-
|Fire with laser
|ACTION_LASER_FIRE
|Commands the laser to shoot four laser rays. The laser rays deal damage to all units that get hit by one of the rays.
|-
|Load
|ACTION_LOAD
|Loads a unit onto a transporter. This makes the unit untargetable for most effects. However, the units inside are lost if the transporter is destroyed.
|-
|Load game
|ACTION_LOADGAME
|Allows you to load a save game.
|-
|Misslie
|ACTION_MISSILE
|Launches a missile from a silo at the target area. The missile deals massive damage to all units in the area of effect.
|-
|Movement planner
|ACTION_MOVEMENTPLANNER
|Shows a tool allowing you to plan your moves and see if certain strategies work or not without affecting the current game state.
|-
|Build unit with nest
|ACTION_NEST_FACTORY_DOOR
|Orders the Nest to produce a non-naval unit. The unit is able to move immediately.
|-
|Fire with nest laser
|ACTION_NEST_LASER
|Commands the Nest to shoot a laser ray. The laser ray deals damage to all units that get hit.
|-
|Fire with nest mortar
|ACTION_NEST_MORTAR
|Commands the Nest to fire a mortar at a 3x3 square that deals damage to all units it hits.
|-
|Next player
|ACTION_NEXT_PLAYER
|Ends your turn and gives control to the next player.
|-
|Nickname unit
|ACTION_NICKNAME_UNIT
|Allows you to give a unit a special nickname.
|-
|Game: Nickname unit
|ACTION_NICKNAME_UNIT_INTERNAL
|Allows you to give a unit a special nickname.
|-
|Options
|ACTION_OPTIONS
|Allows you to modify several options of the game.
|-
|Place watermine
|ACTION_PLACE_WATERMINE
|Places a stealthed Watermine at a given position. The Watermine automatically explodes if an enemy Naval unit moves into it, dealing damage and interrupting that unit's action.
|-
|Save Game
|ACTION_SAVEGAME
|Allows you to save the game.
|-
|Sell Unit
|ACTION_SELL_UNIT
|Sells a unit for a fraction of its current value.
|-
|Stealth
|ACTION_STEALTH
|<r>Stealths a unit and makes it invisible to all enemies. A stealthed unit is only visible when an enemy unit is adjacent. In addition, only direct-attack units can target a stealthed </r><nowiki><div c='#00ff00'>air unit</div></nowiki><r>. A </r><nowiki><div c='#00ff00'>naval unit</div></nowiki><r> can only be attacked by a direct-attack </r><nowiki><div c='#00ff00'>naval unit</div></nowiki><r>. In most cases stealthed units have a higher fuel consumption per turn, while beeing stealthed.</r>
|-
|Cloak
|ACTION_SUPPORTALL_CLOAK
|Cloaks all own units in a 2x2 square. A cloaked unit is only visible when a unit is nearby it, but can be attacked normally.
|-
|Ration
|ACTION_SUPPORTALL_RATION
|Refills fuel and ammo to all units surrounding this unit.
|-
|Ration + money
|ACTION_SUPPORTALL_RATION_MONEY
|Refills fuel and ammo to all units surrounding this unit and grants money based on the amount of fuel and ammo resupplied.
|-
|Free repair
|ACTION_SUPPORTSINGLE_FREEREPAIR
|Repairs and refills the target unit. The repair costs don't have to be paid.
|-
|Iron shield
|ACTION_SUPPORTSINGLE_IRON_SHIELD
|Shields an allied unit. This highly increases the defense of the unit until the start of the next turn.
|-
|Repair
|ACTION_SUPPORTSINGLE_REPAIR
|Repairs and resupplies the target unit. The player has to pay for the repair.
|-
|Suppy one unit
|ACTION_SUPPORTSINGLE_SUPPLY
|Refills the target unit's ammo and fuel.
|-
|Surrender game
|ACTION_SURRENDER
|You lose the game.
|-
|Game: surrender game
|ACTION_SURRENDER_INTERNAL
|You lose the game.
|-
|Swap Co's
|ACTION_SWAP_COS
|Swaps the position of CO 1 and 2 and ends your turn.
|-
|Fire with talon gun
|ACTION_TALON_GUN
|Commands the talon gun to attack all enemy units within range, dealing 5 Hp of damage to them.
|-
|Transfer unit
|ACTION_TRANSFER_UNIT
|Transfers a unit to another allied player.
|-
|Trap
|ACTION_TRAP
|This action can't be disabled and traps a unit if you try to move over a hidden unit.
|-
|Unload
|ACTION_UNLOAD
|Unloads loaded units. Units that have been loaded this turn can't move after being unloaded. Units that were loaded on previous turns can immediately move after being unloaded.
|-
|Unstealth
|ACTION_UNSTEALTH
|Unstealths a unit and makes it visible to all enemies.
|-
|Wait
|ACTION_WAIT
|Orders a unit to wait at the current position and end all actions for this turn.
|}
|}
   
   


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]

Latest revision as of 01:24, 14 August 2024

Actions in the game can be modified. Actions in the game can be manipulated by creating an actions folder inside the mod. The following is a list of the available actions in the game:

Available actions
Action name Constructor name Description
Power of CO 0 ACTION_ACTIVATE_POWER_CO_0 Activation of the CO power in the front position
Power of CO 1 ACTION_ACTIVATE_POWER_CO_1 Activation of the CO power in the secondary position
Superpower of CO 0 ACTION_ACTIVATE_SUPERPOWER_CO_0 Activation of the CO superpower in the front position
Superpower CO 1 ACTION_ACTIVATE_SUPERPOWER_CO_1 Activation of the CO superpower in the secondary position
Tag power ACTION_ACTIVATE_TAGPOWER Activation of the tag power
Black hole factory door 1 ACTION_BLACKHOLEFACTORY_DOOR1 Allows building units from the door 1 of a Black Hole factory
Black hole factory door 2 ACTION_BLACKHOLEFACTORY_DOOR2 Allows building units from the door 2 of a Black Hole factory
Black hole factory door 3 ACTION_BLACKHOLEFACTORY_DOOR3 Allows building units from the door 3 of a Black Hole factory
Build temporary airport ACTION_BUILD_TEMP_AIRPORT Orders an APC to build a temporary airport
Build temporary harbour ACTION_BUILD_TEMP_HARBOUR Orders an APC to build a temporary harbour
Build units ACTION_BUILD_UNITS Allows building units on a designed building, like a factory or an airport
Build Waterplane ACTION_BUILD_WATERPLANE Orders an Aircraft Carrier to build a Waterplane
Cannon fire ACTION_CANNON_FIRE Orders a mini cannon or black cannon to attack a single unit
Capture action ACTION_CAPTURE Orders a unit to capture a building
CO unit 0 ACTION_CO_UNIT_0 Deploys the primary CO to a designated unit
CO unit 1 ACTION_CO_UNIT_1 Deploys the secondary CO to a designated unit
Crystal healing ACTION_CRYSTALL_HEAL Orders a crystal or monolith to heal all units around it
Deathray fire ACTION_DEATHRAY_FIRE Orders a death ray to attack all enemy units in front of it
Delete unit ACTION_DELETE_UNIT Allows you to delete one of your own units that hasn't moved this turn.
Remove mine ACTION_DISABLE_MINE Removes an enemy mine from the map.
Start draw voting ACTION_DRAWVOTE Starts a voting for a draw for the match. If all human players agree to a draw the match will end in a draw.
Exit game ACTION_EXITGAME Exits the current game.
Explode ACTION_EXPLODE Destroys the current unit in a large explosion. The explosion will deal damage to all units around it.
Fire ACTION_FIRE Orders a unit to attack another one. If the attack is a direct attack the enemy unit will counter with an attack of its own.
Flare ACTION_FLARE Fires a flare rocket at the given location. The flare rocket will reveal all terrains in an area around the target during fog of war.
Focus map ACTION_FORCEMAP Centers the map and changes the map to the optimal size to fit on screen.
Oozium wait ACTION_HOELLIUM_WAIT Orders a oozium to wait at the current position and end all actions for this turn. Ooziums can wait on enemy units, destroying the enemy unit in the process.
Info ACTION_INFO Allows you to get useful information about the current match.
Join ACTION_JOIN Combines a wounded unit of the same type with the current unit. This will lead to a unit with combined ammo, fuel and hp and the highest rank of both units. Hp exceeding the maximum will be added in the form of funds to your war funds.
Fire with laser ACTION_LASER_FIRE Commands the laser to shoot four laser rays. The laser rays deal damage to all units that get hit by one of the rays.
Load ACTION_LOAD Loads a unit onto a transporter. This makes the unit untargetable for most effects. However, the units inside are lost if the transporter is destroyed.
Load game ACTION_LOADGAME Allows you to load a save game.
Misslie ACTION_MISSILE Launches a missile from a silo at the target area. The missile deals massive damage to all units in the area of effect.
Movement planner ACTION_MOVEMENTPLANNER Shows a tool allowing you to plan your moves and see if certain strategies work or not without affecting the current game state.
Build unit with nest ACTION_NEST_FACTORY_DOOR Orders the Nest to produce a non-naval unit. The unit is able to move immediately.
Fire with nest laser ACTION_NEST_LASER Commands the Nest to shoot a laser ray. The laser ray deals damage to all units that get hit.
Fire with nest mortar ACTION_NEST_MORTAR Commands the Nest to fire a mortar at a 3x3 square that deals damage to all units it hits.
Next player ACTION_NEXT_PLAYER Ends your turn and gives control to the next player.
Nickname unit ACTION_NICKNAME_UNIT Allows you to give a unit a special nickname.
Game: Nickname unit ACTION_NICKNAME_UNIT_INTERNAL Allows you to give a unit a special nickname.
Options ACTION_OPTIONS Allows you to modify several options of the game.
Place watermine ACTION_PLACE_WATERMINE Places a stealthed Watermine at a given position. The Watermine automatically explodes if an enemy Naval unit moves into it, dealing damage and interrupting that unit's action.
Save Game ACTION_SAVEGAME Allows you to save the game.
Sell Unit ACTION_SELL_UNIT Sells a unit for a fraction of its current value.
Stealth ACTION_STEALTH <r>Stealths a unit and makes it invisible to all enemies. A stealthed unit is only visible when an enemy unit is adjacent. In addition, only direct-attack units can target a stealthed </r><div c='#00ff00'>air unit</div><r>. A </r><div c='#00ff00'>naval unit</div><r> can only be attacked by a direct-attack </r><div c='#00ff00'>naval unit</div><r>. In most cases stealthed units have a higher fuel consumption per turn, while beeing stealthed.</r>
Cloak ACTION_SUPPORTALL_CLOAK Cloaks all own units in a 2x2 square. A cloaked unit is only visible when a unit is nearby it, but can be attacked normally.
Ration ACTION_SUPPORTALL_RATION Refills fuel and ammo to all units surrounding this unit.
Ration + money ACTION_SUPPORTALL_RATION_MONEY Refills fuel and ammo to all units surrounding this unit and grants money based on the amount of fuel and ammo resupplied.
Free repair ACTION_SUPPORTSINGLE_FREEREPAIR Repairs and refills the target unit. The repair costs don't have to be paid.
Iron shield ACTION_SUPPORTSINGLE_IRON_SHIELD Shields an allied unit. This highly increases the defense of the unit until the start of the next turn.
Repair ACTION_SUPPORTSINGLE_REPAIR Repairs and resupplies the target unit. The player has to pay for the repair.
Suppy one unit ACTION_SUPPORTSINGLE_SUPPLY Refills the target unit's ammo and fuel.
Surrender game ACTION_SURRENDER You lose the game.
Game: surrender game ACTION_SURRENDER_INTERNAL You lose the game.
Swap Co's ACTION_SWAP_COS Swaps the position of CO 1 and 2 and ends your turn.
Fire with talon gun ACTION_TALON_GUN Commands the talon gun to attack all enemy units within range, dealing 5 Hp of damage to them.
Transfer unit ACTION_TRANSFER_UNIT Transfers a unit to another allied player.
Trap ACTION_TRAP This action can't be disabled and traps a unit if you try to move over a hidden unit.
Unload ACTION_UNLOAD Unloads loaded units. Units that have been loaded this turn can't move after being unloaded. Units that were loaded on previous turns can immediately move after being unloaded.
Unstealth ACTION_UNSTEALTH Unstealths a unit and makes it visible to all enemies.
Wait ACTION_WAIT Orders a unit to wait at the current position and end all actions for this turn.