Infantry Units: Difference between revisions
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Infantry Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Infantry''' variable: | Infantry Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Infantry''' variable.For instance: | ||
<syntaxhighlight lang="javascript"> | |||
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, | |||
defender, defPosX, defPosY, isDefender, action,luckmode, map) { | |||
if (co.getIsCO0() === true) { | |||
switch (co.getPowerMode()) { | |||
case GameEnums.PowerMode_Power: | |||
if (attacker.getUnitType() === GameEnums.UnitType_Ground) { | |||
return 30; | |||
} | |||
break; | |||
//rest of the code goes here | |||
} | |||
} | |||
} | |||
</syntaxhighlight> | |||
Increases the Offense of Ground Units by 30% during the CO Power. | |||
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|style="text-align: center;"|'''MECH''' | |style="text-align: center;"|'''MECH''' | ||
|style="text-align: center;"|'''SNIPER''' | |style="text-align: center;"|'''SNIPER''' | ||
|style="text-align: center;"|'''MOTORBIKE'''<ref>Same Unit as | |style="text-align: center;"|'''MOTORBIKE'''<ref>Same Unit as that from Days of Ruin/Dark Conflict</ref> | ||
|- | |- | ||
|style="text-align: center;"|'''ZCOUNIT_PARTISAN''' | |style="text-align: center;"|'''ZCOUNIT_PARTISAN'''<ref>CO Unit of Kindle, Alexander</ref> | ||
|style="text-align: center;"|'''ZCOUNIT_COMMANDO'''<ref> | |style="text-align: center;"|'''ZCOUNIT_COMMANDO'''<ref>CO Unit of Sensei, Sophie, Sami </ref> | ||
|style="text-align: center;"|'''ZCOUNIT_RANGER'''<ref> | |style="text-align: center;"|'''ZCOUNIT_RANGER'''<ref>CO Unit of Cairn </ref> | ||
|style="text-align: center;"|'''ZCOUNIT_AT_CYCLE'''<ref> | |style="text-align: center;"|'''ZCOUNIT_AT_CYCLE'''<ref>CO Unit of Grimm, Flak, Roboandy, Beast, Mary </ref> | ||
|} | |} | ||
Revision as of 04:49, 3 March 2023
Infantry Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Ground) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Ground Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Ground Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
INFANTRY | MECH | SNIPER | MOTORBIKE[1] | ||||||
ZCOUNIT_PARTISAN[2] | ZCOUNIT_COMMANDO[3] | ZCOUNIT_RANGER[4] | ZCOUNIT_AT_CYCLE[5] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.