Graves: Difference between revisions
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Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act next turn. | Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act its next turn. | ||
CO Unit: NONE. | CO Unit: NONE. | ||
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CO Power: Plague. | CO Power: Plague. | ||
Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act next turn. CO Zone Effect becomes global. | Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act their next turn. CO Zone Effect becomes global. | ||
Super CO Power: Perdition. | Super CO Power: Perdition. | ||
Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act next turn. CO Zone Effect becomes global. | Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act their next turn. CO Zone Effect becomes global. |
Revision as of 23:34, 15 April 2023
Bio: "A former assassin dissatisfied with where Wars World is headed. Secretly aids Hawke's cause and overtly aids Dark Matter. No one knows where his true loyalties lie."
Hit: Mystery Novels.
Miss: Romance Novels.
CO Description: "Enemy units reduced to two or less HP by Graves' units become paralyzed."
Day to Day: When attacking an enemy unit, if its HP gets lower than 2 it wont act its next turn.
CO Unit: NONE.
CO Zone: 3 Range, Units firepower increase to 20% and defense to 15%.
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CO Power: Plague.
Enemy units take 1 HP dmg, if their HP gets lower than 3 they wont act their next turn. CO Zone Effect becomes global.
Super CO Power: Perdition.
Enemy units take 2 HP dmg, if their HP gets lower than 4 they wont act their next turn. CO Zone Effect becomes global.