Langrisser Vol1: Difference between revisions
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From Langrisser 3 (III) | From Langrisser 3 (III) | ||
(Dieharte) | (Dieharte) S (Offensive) | ||
*+ | *+D2d & Co effect increase his luck damage | ||
*+ | *+COP buff his firepower | ||
*+ | *+SCOP buff his firepower & movement | ||
* | *-Short cozone range | ||
(Dios) | *-Depends on rng if he got lucky enough | ||
*+ | (Dios) B (Support) | ||
*+ | *+D2d increase his indirect range & firepower, while his Co effect enchanted his units firepower | ||
*+ | *+COP buff indirect units firepower & range | ||
* | *+SCOP allow his indirect become naval ships | ||
(Do Kahni) | *-Short Cozone range | ||
*+ | *-A speed Co's can bypass or just charge toward it | ||
*+ | (Do Kahni) B (Balance) | ||
*+ | *+D2d allow his units move freely from any terrains, while his Co effects buff defense | ||
* | *+COP buff firepower | ||
(Fauvel) | *+SCOP buff firepower & luck | ||
*+ | *-Since his units can wiz though any terrains you might have a hard time to catch his units | ||
*+ | *-His powers not that scary | ||
*+ | (Fauvel) C/B (Support) | ||
* | *+His D2d give his units extra 2Hp repairs, while his Co effects buff his defense up | ||
(Freya) | *+COP buff both firepower & defense | ||
*+ | *+SCOP buff both firepower & defense | ||
*+ | *-His repairs can just drain his funds | ||
*+ | *-His powers not that strong | ||
*+ | (Freya) B/A (Defensive) | ||
(Gilbert) | *+Her D2d buff her defense, while her CO effect buff firepower | ||
*+ | *+COP buff her defense & counter | ||
*+ | *+SCOP buff her defense | ||
*+ | *+Large COzone range | ||
*+ | *-Her power meter is long | ||
(Jugler) | *-Her units are not really tough unless you got some indirect supports for some pot shot at her units | ||
*+ | (Gilbert) B/A (Offensive) | ||
*+ | *+His D2d buff his firepower & defense, while his Co effect buff firepower | ||
*+ | *+COP buff firepower | ||
* | *+SCOP buff firepower | ||
(Kirikaze) | *+Large Cozone range | ||
*+ | *-Somewhat long power meter | ||
*+ | *-SCOP can be his deadly power | ||
*+ | (Jugler) B (Balance/Offensive) | ||
*+ | *+His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always | ||
(Lewin) | *+COP buff his defense | ||
*+ | *+SCOP buff his defense | ||
*+ | *-Long power meter | ||
*+ | *-Not that scary unless he use his SCOP | ||
*+ | (Kirikaze) A/S (Offensive) | ||
(Liffany) | *+His D2d buff luck, while his CO effect buff firepower | ||
*+ | *+Larger Cozone range | ||
*+ | *+COP buff firepower & luck | ||
*+ | *+SCOP buff firepower, counter & get a first strike useful in certain chokepoints or make a defensive walls | ||
* | *-SCOP can be easy avoid by using indirect for some pot shots | ||
(Sophia) | *-Long power meter | ||
*+ | (Lewin) C/B (Balance) | ||
*+ | *+His D2d allow his unit heal 4HP when attacking, while his CO effect buff his firepower & defense | ||
*+ | *+COP buff firepower | ||
* | *+SCOP buff firepower | ||
(Tiaris) | *+Short power meter you got a choice to choose from | ||
*+ | *-His power meter can spam his either his normal or super | ||
*+ | *-Not that scary | ||
*+ | (Liffany) B (Support) | ||
* | *+Her D2d buff her firepower, while her Co effect buff defense | ||
(Silver Wolf) | *+COP buff her firepower | ||
*+ | *+SCOP spawn a black bomb at HQ | ||
*+ | *-Short Cozone range | ||
*+ | *-Long power meter | ||
* | *-Not that scary unless she spawn a black bomb by surprise | ||
(Luna) | (Sophia) B (Defensive/Support) | ||
*+ | *+Her D2d buff her defense, while her Co effect buff her defense | ||
*+ | *+COP buff her defense | ||
*+ | *+SCOP buff defense & heal 6HP | ||
* | *-Her normal power can be spamable | ||
(Pierre) | *-Short Cozone range | ||
*+ | *-Not scary | ||
*+ | (Tiaris) C/B (Defensive/Support) | ||
*+ | *+Her D2d gain extra 2Hp repairs, while her Co effects buff defense | ||
*+ | *+COP Heal 4HP & buff firepower & defense | ||
*+SCOP Heal 8HP & buff firepower & defense | |||
*-Short COzone range | |||
*-Can sometime spam her power | |||
*-Short power meter can spam her power to heal | |||
(Silver Wolf) B (Support) | |||
*+His D2d & Co effects buff his units firepower | |||
*+COP give him some free shipments supplies | |||
*+SCOP Spawn a unit | |||
*-Short COzone Range | |||
*-His SCOP can be an rng loot box | |||
*-Power meter long | |||
(Luna) B/A (Balance/Support) | |||
*+Her D2d & CO effects buff her firepower & defense | |||
*+COP buff terrains stars | |||
*+SCOP extra movement & buff terrains stars | |||
*-Short Cozone range | |||
*-Normal power can be spamable | |||
(Pierre) B (Balance) | |||
*+His D2d & CO effect buff his firepower & defense | |||
*+COP buff both firepower & defense | |||
*+SCOP buff both firepower & defense | |||
*+Large Cozone range | |||
*-Normal power can be spamable | |||
*-Not that scary to face him | |||
==Army of Darkness/Demon Tribe Roster(BH)== | ==Army of Darkness/Demon Tribe Roster(BH)== |
Revision as of 16:39, 21 August 2023
Langrisser Vol1 created by Knightlord07
Featuring characters from Langrisser 1,2,3,4,5 (I,II,III,IV,V)
Get it via by Discord
Tier List
- S or higher broken
- A good or need balance
- B perfectly as balance
- C need buff/weak
- D need better buff/very weak
Note: + is pros while - is cons
Info
This mod is from my ideas to add Langrisser characters into AW style gameplay, if any bugs you encountered on my mod please ask me on Discord so I can fix it up in no time, this is mod also known as Advancegrisser since I give it a actual name for it (KL07). This project is probably inspire from Kartal's Fire Emblem AW2 romhack instead of having units we have langrisser characters rather than FE 6-8 characters
Army of Light/Legion of Glory Roster (OS)
From Langrisser 1 & 2 (I&II)
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Imperial/Empire Army Roster(BM)
From Langrisser 1,2,3 (I,II,III)
(Altemuller) S/SSS+ (Offensive) Sidenote: he is not Sephiroth from FF7
- +D2d & CO effects are the same but his CO effects buff it even better
- +Large COZone range
- +COP buff his defense
- +SCOP exchange 15% of his defense for 70% firepower
- -His power meter is long
- -SCOP is scary but she lose 15% of his defense
- -COP become walls
(Betty) S/SS (Offensive)
- +D2d increase firepower & defense, while Co effect increase firepower
- +COP buff firepower
- +SCOP reduce incoming damage 40% (She just a hard as a rock)
- -Short Cozone range
- -Somewhat scary if she active her SCOP so her units are semi god mode
(Digos) S/SSS+ (Offensive)
- +His d2d both firepower & defense are 50%, while his CO effect increase it even further
- +COP turn his unit into god mode
- +SCOP turn his unit into super god mode
- -Require more funds for him to build larger army
- -It will be difficult to destroy his units if his powers active
- -Some maps won't help him if there are low income for him
- -He just Kanbei 8.0
- -His power meter is very long to grab his SCOP
- -can't really afford any high tech units such as megatank, bomber, battleship & ects
- -Have to relay on his infantries to become a meat shields
(Emerick) B/A (Offensive)
- +D2d & Co effect increase his firepower
- +COP buff firepower
- +SCOP can really shut down opponents unit production
- -Short COzone range
- -SCOP is the real deal
- -Not that scary to face him
(Imedla) C/A (Naval Offensive)
- +Her d2d & Co zone effect applies on her naval units
- +COP deal -3HP global damage
- +SCOP exchange her units defense into firepower
- -She is not good if the map doesn't have a harbor to build her fleet
- -She is only good with ships & boats
(Laetitia) A/SS (Offensive)
- +Her d2d allow her units get extra movement, while her CO effect increase firepower
- +COP buff her firepower & movement
- +SCOP buff her firepower & movement, also her units will be treated as full HP
- -Longest power meter
- -Short Cozone range
- -Her SCOP is the real deal if you not careful enough about it
(Laias) A\SS (Offensive)
- +His d2d & CO effect applies on direct units
- +COP increase direct firepower
- +SCOP increase direct firepower
- -He only buff his firepower on direct units
- -Short COzone range
- -Long power meter
(Lance) B/A (Offensive)
- +His d2d & Co effect applies on ground & air units
- +COP buff firepower
- +SCOP buff firepower & movement
- -Somewhat long power meter
- -Careful if you not try to provoke his SCOP
(Leon) B/A (Offensive)
- +His D2d buff his firepower & movement, while his Co effect both firepower & defense
- +COP buff his movement
- +SCOP buff firepower & movement
- -Short Cozone range
- -Careful when you place your units because his SCOP can rekt you up
(Rohga) A/S (Offensive)
- +His d2d buff luck damage, while Co effect buff firepower
- +COP buff his firepower
- +SCOP buff both firepower & luck
- +Can score a high damage from luck
- -Short Cozone range
- -His luck maybe an issue if he got very lucky
(Egbert) B (Balance)
- +His D2d buff his firepower & defense, while his Co effect buff his defense
- +COP deal -2HP damage global
- +SCOP buff his firepower
- -Short Cozone range
- -Decent power meter
- -SCOP can destroy most of units before ending his turn
(Vargas) B/S (Defensive)
- +His D2d buff his defense & firepower, but his firepower kinda small, while his CO effect buff his defense
- +COP buff his defense
- +SCOP buff his firepower
- -Short CO range
- -His units are really tough to tear it down!
- -His defense should able to withstand most of opponent attack if it was on a chokepoint that is
(Varna) C/A (Balance)
- +Her D2d & CO effect applies on air & indirect units
- +COP buff her firepower
- +SCOP buff her air & indirect units firepower
- +Large COzone range
- -Long power meter
- -She is good with indirect & air
- -Require airport to build her air unit from it so she is good
Origin of Light Roster(GE)
From Langrisser 3 (III)
(Dieharte) S (Offensive)
- +D2d & Co effect increase his luck damage
- +COP buff his firepower
- +SCOP buff his firepower & movement
- -Short cozone range
- -Depends on rng if he got lucky enough
(Dios) B (Support)
- +D2d increase his indirect range & firepower, while his Co effect enchanted his units firepower
- +COP buff indirect units firepower & range
- +SCOP allow his indirect become naval ships
- -Short Cozone range
- -A speed Co's can bypass or just charge toward it
(Do Kahni) B (Balance)
- +D2d allow his units move freely from any terrains, while his Co effects buff defense
- +COP buff firepower
- +SCOP buff firepower & luck
- -Since his units can wiz though any terrains you might have a hard time to catch his units
- -His powers not that scary
(Fauvel) C/B (Support)
- +His D2d give his units extra 2Hp repairs, while his Co effects buff his defense up
- +COP buff both firepower & defense
- +SCOP buff both firepower & defense
- -His repairs can just drain his funds
- -His powers not that strong
(Freya) B/A (Defensive)
- +Her D2d buff her defense, while her CO effect buff firepower
- +COP buff her defense & counter
- +SCOP buff her defense
- +Large COzone range
- -Her power meter is long
- -Her units are not really tough unless you got some indirect supports for some pot shot at her units
(Gilbert) B/A (Offensive)
- +His D2d buff his firepower & defense, while his Co effect buff firepower
- +COP buff firepower
- +SCOP buff firepower
- +Large Cozone range
- -Somewhat long power meter
- -SCOP can be his deadly power
(Jugler) B (Balance/Offensive)
- +His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always
- +COP buff his defense
- +SCOP buff his defense
- -Long power meter
- -Not that scary unless he use his SCOP
(Kirikaze) A/S (Offensive)
- +His D2d buff luck, while his CO effect buff firepower
- +Larger Cozone range
- +COP buff firepower & luck
- +SCOP buff firepower, counter & get a first strike useful in certain chokepoints or make a defensive walls
- -SCOP can be easy avoid by using indirect for some pot shots
- -Long power meter
(Lewin) C/B (Balance)
- +His D2d allow his unit heal 4HP when attacking, while his CO effect buff his firepower & defense
- +COP buff firepower
- +SCOP buff firepower
- +Short power meter you got a choice to choose from
- -His power meter can spam his either his normal or super
- -Not that scary
(Liffany) B (Support)
- +Her D2d buff her firepower, while her Co effect buff defense
- +COP buff her firepower
- +SCOP spawn a black bomb at HQ
- -Short Cozone range
- -Long power meter
- -Not that scary unless she spawn a black bomb by surprise
(Sophia) B (Defensive/Support)
- +Her D2d buff her defense, while her Co effect buff her defense
- +COP buff her defense
- +SCOP buff defense & heal 6HP
- -Her normal power can be spamable
- -Short Cozone range
- -Not scary
(Tiaris) C/B (Defensive/Support)
- +Her D2d gain extra 2Hp repairs, while her Co effects buff defense
- +COP Heal 4HP & buff firepower & defense
- +SCOP Heal 8HP & buff firepower & defense
- -Short COzone range
- -Can sometime spam her power
- -Short power meter can spam her power to heal
(Silver Wolf) B (Support)
- +His D2d & Co effects buff his units firepower
- +COP give him some free shipments supplies
- +SCOP Spawn a unit
- -Short COzone Range
- -His SCOP can be an rng loot box
- -Power meter long
(Luna) B/A (Balance/Support)
- +Her D2d & CO effects buff her firepower & defense
- +COP buff terrains stars
- +SCOP extra movement & buff terrains stars
- -Short Cozone range
- -Normal power can be spamable
(Pierre) B (Balance)
- +His D2d & CO effect buff his firepower & defense
- +COP buff both firepower & defense
- +SCOP buff both firepower & defense
- +Large Cozone range
- -Normal power can be spamable
- -Not that scary to face him
Army of Darkness/Demon Tribe Roster(BH)
From Langrisser 2 & 4 (II,IV)
(Lana) A/S (Support)
- +Her d2d only buff indirect units ranges, while her CO effect buff her firepower
- +COP allow her indirect units fire & forget
- +SCOP buff her firepower & range
- -It can be easy for a movement co's to wiz into Lana's indirect's minimum range
- -Short Co range
- -COP make her units act like naval units
- -SCOP only buff her indirect range so just get out of her indirect range sight
(Sonya) A/S (Offensive)
- +Her d2d buff her firepower, while her CO effect enchanted her d2d up
- +COP buff her firepower
- +SCOP buff her firepower & wiz through any terrains
- -Her short CO range
- -Her power meter is long
(Est) B/A (Defensive)
- +Her D2D is defensive but not good with offensive, while her CO Effect increase her d2d defense up
- +COP buff defense
- +SCOP buff defense
- -She is not so scary to face her
- -Her power meter is long
(Ost) B/A (Offensive)
- +His d2d is offensive but not good with defensive, while his CO Effect increase his d2d firepower up
- +COP buff firepower
- +SCOP buff firepower
- -He is just a downgrade version of Grimm
(Listell) A/SSS (Support)
- +Her D2d increase her defense, while her CO effect increase firepower
- +COP force opponents units pay 25% more funds on repairs
- +SCOP force opponents no longer pay for repairs
- +Her COP is just focusing opponents drain their funds so they can't afford any units or higher tech units such as megatank, bomber, battleships & ects
- +Her CO zone range is large
- -Prepare the worst outcome if her powers is ready to use
- -Her power is the major problem you going to face
- -Hope you like spending your repairs funds like water!
- -She can shut down any money type co's
- -SCOP just her secret weapon
(Null) B/S (Support)
- +D2d buff his firepower, while his CO effect buff his defense
- +COP allow him to spawn Neos on owned cities
- +SCOP allow him to spawn Bcopters on owned cities
- +The only one who has the largest CO zone range from this mod
- -His CO zone is quite a issue you going to face
- -need more cities to conquer in order to pump those Neos or Bcopters
(Ivar) A/S (Defensive)
- +His d2d become a wall, while his CO effect make his unit into super walls
- +COP allow him gain firepower
- +SCOP exchange his 50% of his defense into firepower (Good trade off)
- +Large CO zone range
- -You going to have a long fight try to break his walls
- -If he boarded a unit expect to have a longest fight in your life (rather then facing Helter from SFW)
Yeless Legend Roster(AC & BD)
From Langrisser 4 & 5 (IV & V)
(Landius) A/SS (Tank/Defensive)
- +Has more defense than firepower
- +CO Zone is large also buff his defense
- +COP make his unit more durable & hit harder in counter
- +SCOP will make his units into a brick walls (does not contain any nano machines)
- +He can be useful blocking off some chokepoints or form a massive wall
- -Has longer power meter
- -It is wise to use his powers depends on the situation on the battlefield
- -Difficult to break his walls due to his high defense
(Ricky) B/S (Balance)
- +He has balance with firepower & defense
- +His CO zone range is large also enchanted with his d2d
- +COP allow to buff his units firepower
- +SCOP is just OP Mode
- -Has a long Co meter
- -It is wise to use his powers
- -He can be overshadow other co's
- -His SCOP can bust your units up if you not prepare for that
(Rachel) (B) (Balance) Note: don't you get yourself mistake AW3 Rachel
- +Her units are well balance
- +CO zone enchanted her d2d up
- +COP allow her unit restore HP when attacking
- +SCOP allow her to summon a GuyFrame (Megatank) on HQ
- -Her power meter is long
- -Depends what the situation are you in if you need to use the powers
(McClaine) C/B (Support)
- +Allow to call in reinforcements on cities & cheaper unit cost
- +His CO zone buff firepower & defense
- +COP buff his firepower
- +Large Co zone range
- +SCOP allow him to build units on Temp Airport for air unit to build on
- -Require APC to build a temp airport to build air units
- -He is not that scary to face him
(Angelina) B/A (Balance/Offensive)
- +Her D2d increase firepower & defense while her Co zone effect enchanted her d2d up
- +Large CO zone range
- +COP increase lucky crits damage
- +SCOP increase firepower applies on naval & air units
- -Her powers depends what kinds of situation you in
- -Her SCOP only buff up air & naval units
- -Require naval nor air units to be good with her SCOP
(Shelfaniel) B/A (Support)
- +Her d2d allow her direct units disguise as indirects (Or called mini naval ships) & buff up indirects range
- +Her COP do global damage -2HP
- +Her SCOP turn her indirects into Siege Cannon++ that mean her indirects can snipe any units depends on the maps you choose & also it buff firepower
- -Her SCOP is only thing is threatening you if you provoke her to much
- -Her Global damage is scary but not so scary
(Serena) A (Defensive)
- +Her D2d just increase her defense while her Co zone effect increase bit
- +COP become a mini tank mode
- +SCOP become actual tank
- -It depends on the situation on the battlefield if you need to use her powers
- -Her unit can take pot shots from Shelfaniel or any other Indirects Co's
(Ranford) A/SS (Balance/Offensive) Note: please skip his SCOP animation to process the game
- +His D2d buff his firepower & defense also add his Co zone effect as well
- +COP buff his firepower
- +SCOP can act again, heal 3HP, buff firepower & defense & increase movement (Eagle & Andy SCOP make it broken!)
- +Large Cozone Range
- -His power meter is quite long
- -It will be difficult to face him due to his SCOP can caught you off guard
(Sigma) B/A (Support)
- +D2d increase firepower & indirect range, while his co zone effect buff his firepower
- +COP buff his range up
- +SCOP turn direct unit into indirect firing range & buff firepower
- -Not to scary to face him in 1v1 match
- -SCOP can be a problem
(Lambda) A/SS (Support) Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co
- +Her d2d is just buff her units while standing on nature terrains (including plain tile) & buff firepower, while her Co effect is buff her d2d up
- +COP buff her units up on nature terrains
- +SCOP buff firepower & nature terrains
- -Any non nature terrains won't help her units in the fight
- -She is only good at nature terrains (she really need to touch some grass & talk to trees)
- -Her power meter is short so expect her power been use offend
(Brenda) B/A (Balance)
- +Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground
- +Her COzone range is large
- +COP buff her firepower
- +SCOP buff her firepower & defense
- -Her d2d should be focus on ground & air rather than other units such as naval & infantries
- -Can get caught off guard if she use her SCOP
- -Require an airport to make her air units strong
(Alfred) B/A (Balance)
- +His d2d buff up his naval & ground, while his Co effect buff his defense
- +COP allow him to buff firepower
- +SCOP buff naval & ground units
- -Require harbor to be good with naval
- -His d2d applies on ground & naval, so any map without harbor that can be bad for him
(Clarett) A/S (Offensive)
- +Her d2d make her units strike very hard due to high luck, while her Co effect buff her firepower
- +Her Cozone Range is quite large
- +COP buff her luck make it more deadly luck damage
- +SCOP buff luck & firepower make her units become deadly killers
- -Her SCOP is the problem you might face
- -Her power meter is long so expect her use her normal or saving up her super