Infantry Units: Difference between revisions
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{| class="wikitable" | {| class="wikitable" style="margin:auto;text-align: center" | ||
|+ Infantry Type Units and their weapon strings | |||
|- | |- | ||
!Infantry Type Units !!Primary Weapon String!! Secondary Weapon String | |||
|- | |- | ||
| | |'''INFANTRY'''||N/A||N/A | ||
| | |- | ||
| | |'''MECH'''||N/A||N/A | ||
| | |- | ||
|'''SNIPER'''||N/A||N/A | |||
|- | |||
|'''MOTORBIKE'''<ref>Same Unit as that from Days of Ruin/Dark Conflict</ref>||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_PARTISAN'''<ref>CO Unit of Kindle, Alexander</ref>||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_COMMANDO'''<ref>CO Unit of Sensei, Sophie, Sami </ref>||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_RANGER'''<ref>CO Unit of Cairn </ref>||N/A||N/A | |||
|- | |||
|'''ZCOUNIT_AT_CYCLE'''<ref>CO Unit of Grimm, Flak, Roboandy, Beast, Mary </ref>||N/A||N/A | |||
|} | |} | ||
Revision as of 23:16, 5 October 2023
Infantry type Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Infantry) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Infantry type Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Infantry Type Units | Primary Weapon String | Secondary Weapon String |
---|---|---|
INFANTRY | N/A | N/A |
MECH | N/A | N/A |
SNIPER | N/A | N/A |
MOTORBIKE[1] | N/A | N/A |
ZCOUNIT_PARTISAN[2] | N/A | N/A |
ZCOUNIT_COMMANDO[3] | N/A | N/A |
ZCOUNIT_RANGER[4] | N/A | N/A |
ZCOUNIT_AT_CYCLE[5] | N/A | N/A |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.