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Super CO Power: Bombing Run.
Super CO Power: Bombing Run.
           Units gain +60% firepower against Direct units. Enemy units that arent on a building take 2 HP dmg.
           Units gain +60% firepower against Direct units. Enemy units that arent on a building take 2 HP dmg.
[[category:Gameplay]]

Revision as of 23:52, 28 October 2023

Icon ge.png
Peter
Need Peter Image
Appear in COW
Affiliation

Icon ge.pngGE

Region

Alpha Land

Bio

A veteran CO with over 30 years of experience, mostly from the plains of Cosmo Land. Cautious but decisive

Hit.pngHits

Electric razors

Miss.pngMisses

Excuses

Skill.png Skills Skill.png
Specialty

Units type favour

CO Unit

Royal Guard

CO Zone

3 Range, Units gain +50% firepower against Direct units

Power.png CO Power

General Offensive

Superpower.png Super CO Power

Bombing Run

Power Meter

Smaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.png

Theme

CO's theme song

Bio: "A veteran CO with over 30 years of experience, mostly from the plains of Cosmo Land. Cautious but decisive."

Hit: Electric razors.

Miss: Excuses.

CO Description: "Peter's units plow through enemy direct-combat units with ease. However, thicker terrain weakens his attacks."


Day to Day: Units gain +7% firepower against Direct units, but firepower lowers per terrain star the enemy has. (Against an indirect unit: -15% firepower vs 1 star, -25% firepower vs 2 stars, -35% vs 3 stars...)(Numbers so weird when adding co zone and towers, ask someone else to decypher the formula.)

CO Unit: Royal Guard.

CO Zone: 3 Range, Units gain +50% firepower against Direct units.


xxXXX

CO Power: General Offensive.

         Units gain +50% firepower against Direct units.

Super CO Power: Bombing Run.

         Units gain +60% firepower against Direct units. Enemy units that arent on a building take 2 HP dmg.