Nasuverse: Difference between revisions
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'''Arcueid''' | '''Arcueid''' | ||
* | *+Start with +10 firepower | ||
*+Co zone effect +10 defense | |||
*+COP +90 firepower | |||
*+SCOP +390 firepower | |||
*-COP is her risky card | |||
*-Long power meter | |||
*-SCOP can rekt for 1 turn | |||
'''Michael''' | '''Michael''' A/S (Support) | ||
* | *+Start with Regen +2HP per turn | ||
*+Co zone effect +40 firepower | |||
*+COP Heal +5HP | |||
*+SCOP Spawn random units on cities | |||
*-His Regen can be a pain to deal with | |||
*-COP can heal half of his units HP | |||
*-SCOP can spawn random units so he can grab an hordes | |||
*-Long power meter | |||
'''Akiha''' | '''Akiha''' | ||
Line 207: | Line 220: | ||
* | * | ||
'''Shiki Ryougi''' | '''Shiki Ryougi''' A/SS (Offensive) | ||
* | *+Start with +30 firepower | ||
*+Co zone effect +20 defense | |||
*+COP +50 firepower | |||
*+SCOP chance to instant kill a unit with higher luck damage | |||
*-SCOP is her only ace card | |||
'''Miyako''' | '''Miyako''' SS/SSS (Offensive) | ||
* | *+Start with +60 firepower & +30 defense | ||
*+Co zone effect +30 defense | |||
*+COP +70 firepower & +160 counter | |||
*+SCOP +170 firepower & +500 counter | |||
*-Her powers with counters can slap you back so hard you probably start flying | |||
*-Long power meter | |||
*-Short Co zone | |||
*-Don't try to provoke her too much | |||
'''Shiki Nanaya''' | '''Shiki Nanaya''' | ||
* | *+Start with +25 firepower | ||
*+Co zone effect +30 defense | |||
*+COP Can do double attack & double damage | |||
*+SCOP chance to instant kill a unit with extreme high luck | |||
*-SCOP can say bye bye to your unit then | |||
*-Long power meter | |||
'''Cu Chulainn (Lancer)''' | '''Cu Chulainn (Lancer)''' A/SS (Balance) | ||
* | *+Start with +20 firepower | ||
*+Co zone effect +20 defense | |||
*+COP debuff units firepower & luck -40 | |||
*+SCOP chance to instant kill with high luck damage | |||
*-Short CO zone | |||
*-Long power meter | |||
'''Souichirou''' SS/SSS++ (Offensive) | '''Souichirou''' SS/SSS++ (Offensive) | ||
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*-COP can be spamable | *-COP can be spamable | ||
'''Heracles (Berserker)''' | '''Heracles (Berserker)''' SS/SSS (Offensive) | ||
* | *+Start with +70 firepower | ||
*+Co zone effect +60 firepower | |||
*+COP +90 firepower | |||
*+SCOP deal -8HP global | |||
*-lose -10 defense | |||
*-His Powers are scary to face him | |||
*-He is just Grimm with extra firepower boost with global damage | |||
'''Shirou''' S+/SSS (Offensive) | '''Shirou''' S+/SSS (Offensive) | ||
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*-Powers are spamable | *-Powers are spamable | ||
''' | '''IIIya''' A/SS (Balance) | ||
* | *+Start with +30 firepower | ||
*+Co zone effect +40 defense | |||
*+COP +90 defense & +80 damage reduce | |||
*+SCOP +180 firepower | |||
*-SCOP is her ace card | |||
*-COP can pretty much been a tank for 1 turn | |||
*-Short Co zone | |||
*-Long power meter | |||
'''Medea (Caster)''' | '''Medea (Caster)''' S/SS (Support/Offensive) | ||
* | *+start with +35 firepower | ||
*+Co zone effect +20 defense | |||
*+COP call in Partisan on cities | |||
*+SCOP +200 firepower | |||
*-COP can make a hordes of partisans | |||
*-SCOP can pretty much smack someone with her RULE BREAKER! | |||
*-COP spamable | |||
*-Short CO zone | |||
'''Sasaki (Assassin)''' | '''Sasaki (Assassin)''' | ||
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* | * | ||
'''Medusa (Rider)''' | '''Medusa (Rider)''' SSS++ (Offensive) | ||
* | *+Start with +50 firepower & +2 movement applies on vehicle based type units | ||
*+Co zone effect +40 defense | |||
*+COP deal -1HP global & it will stun them | |||
*+SCOP deal -8HP global | |||
*-SCOP is her scary ace card | |||
*-COP can make your day worse | |||
*-Long power meter | |||
*-A superior version of Jess who doesn't have good air or naval firepower | |||
*-Might able to outclass vanilla or any custom co's powers if they underestimated her | |||
'''No Name (Archer)''' | '''No Name (Archer)''' | ||
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* | * | ||
'''Diarmuid (ZeroLancer)''' | '''Diarmuid (ZeroLancer)''' A/S (Offensive) | ||
* | *+Start with +20 firepower | ||
*+Co zone effect +40 luck | |||
*+COP increase movement +3 | |||
*+SCOP +60 firepower & attack twice | |||
*-Short Co zone range | |||
*-COP can speed up his units faster | |||
*-SCOP can make double damage on his turn | |||
'''Shinji''' C/B (Balance) | '''Shinji''' C/B (Balance) | ||
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*+SCOP full heal & +100 firepower | *+SCOP full heal & +100 firepower | ||
*-Short Power meter | *-Short Power meter | ||
'''Leysritt''' | '''Leysritt''' A/S (Offensive) | ||
* | *+Start with +30 firepower | ||
*+Co zone effect +20 defense | |||
*+COP +40 firepower | |||
*+SCOP +90 firepower | |||
*-COP spamable | |||
'''Taiga''' SS+/SSS++ (Offensive) | '''Taiga''' SS+/SSS++ (Offensive) | ||
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*-Long power meter | *-Long power meter | ||
'''Rin''' | '''Rin''' SS+/SSS+ (Offensive) | ||
* | *+Start with +45 firepower | ||
*+Co zone effect +30 defense | |||
*+COP +60 firepower & grant direct & indirect range +3 | |||
*+SCOP +150 firepower & +100 defense | |||
*-Short Co zone | |||
*-COP allow her to harass units from 3 tiles alway | |||
*-Long power meter | |||
'''Sakura''' | '''Sakura''' SS/SSS++ (Offensive) | ||
* | *+Start with +50 firepower | ||
*+Co zone effect +40 defense | |||
*+COP Heal +7HP | |||
*+SCOP +190 firepower & +150 defense | |||
*-Short Co zone | |||
*-Long power meter | |||
'''Luviagelite''' | '''Luviagelite''' SS/SSS++ (Offensive) | ||
* | *+Start with +50 firepower & +40 income gain | ||
*+Co zone effect +25 defense | |||
*+COP +80 firepower & +40 defense | |||
*+SCOP +250 firepower & +140 defense | |||
*-Don't wanna mess with her if her powers are on | |||
*-Short Co zone | |||
*-Long power meter | |||
'''Gilgamesh (Archer)''' SS/SSS++ (Money Maker/Offensive) | '''Gilgamesh (Archer)''' SS/SSS++ (Money Maker/Offensive) |
Revision as of 13:37, 31 October 2023
Nasuverse created by Knightlord07
Downloadable Mod link here https://drive.google.com/file/d/1i1bSSqae7Gg7GVobJgascbuXI7sbGHni/view
This mods bring Type Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 43 co's in total
Info
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I actually own Type Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well known series!"
Rosters
Tsukihime/Melty Blood | Fate |
---|---|
Sion | Shirou |
Satsuki | Medea (Caster) |
Arcueid | Bazett |
Akiha | Rin |
Aoko | Artoria (Saber) |
Shiki Tohno | Souichirou |
Riesbyfe | Diarmuid (ZeroLancer) |
White Len | Medusa (Rider) |
Michael | Luviagelite |
Wallachia | Leysritt |
Nrvnqsr | Cu Chulainn (Lancer) |
Neco Arc | Heracles (Berserker) |
Neco Arc Chaos | IIIyal |
Ciel | Sasaki (Assassin) |
Hisui | No Name (Archer) |
Kohaku | Kirei |
Kouma | Shinji |
Len | Taiga |
Shiki Ryougi | Sakura |
Miyako | Gilgamesh (Archer) |
Shiki Nanaya | Artoria Lily (Saber Lily) |
Artoria Alter (Saber Alter) |
* Locked by default.
Strength & Weakness +/-
Sion B/A (Offensive/Support)
- +Start with +20 firepower
- +CO zone effect +25 defense
- +COP deal -4HP global damage
- +SCOP lifesteal 300% & +90 firepower
- -I hope anyone like to eat her COP for meals
- -SCOP need to watch out for it!
- -Short CO zone
- -Moderated power meter
Riesbyfe A/S (Defensive)
- +Start with +30 defense
- +CO zone effect +20 firepower
- +COP +60 defense
- +SCOP +80 defense & +400 counter
- -Long power meter
- -Short CO zone
- -Her Powers make her units into walls (Make sure you don't want to punch them)
- -SCOP can really really hurt from her units
Satsuki SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 firepower
- +COP 140% lifesteal & +30 firepower
- +SCOP 280% lifesteal & +60 firepower
- -COP can be spamable
- -Can pretty much rekt anyone
White Len A/S (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP Lifesteal 80% & +30 firepower
- +SCOP deal -3HP global damage, turn weather into snow for 1 turn & units are unaffected by snow weather effect
- -COP can be spamable
- -SCOP can ruin your day
Arcueid
- +Start with +10 firepower
- +Co zone effect +10 defense
- +COP +90 firepower
- +SCOP +390 firepower
- -COP is her risky card
- -Long power meter
- -SCOP can rekt for 1 turn
Michael A/S (Support)
- +Start with Regen +2HP per turn
- +Co zone effect +40 firepower
- +COP Heal +5HP
- +SCOP Spawn random units on cities
- -His Regen can be a pain to deal with
- -COP can heal half of his units HP
- -SCOP can spawn random units so he can grab an hordes
- -Long power meter
Akiha
Wallachia (Zepia) B/A (Support)
- +Start with 50% lifesteal when attacking
- +CO zone effect +20 firepower
- +COP -4HP global & heal +4HP to his units
- +SCOP 150% lifesteal & +90 firepower
- -COP can turn the tide for him
- -SCOP can be dangerous about it
Aoko
Nrvnqsr S/SS (Offensive/Support)
- +start with +40 firepower
- +Co zone effect +20 defense
- +COP spawn in random ground units
- +SCOP +200 firepower & +50 defense
- -COP can call in more reinforcements if he has more cities under his controls
- -SCOP can destroy anything
Shiki Tohno A/SS
- +start with +15 firepower
- +Co zone effect +15 defense
- +COP +60 firepower
- +SCOP chance to instand kill a unit with high luck damage
- -Not scary to face him
- -SCOP pretty much RNG god praying time
- -Long power meter
Neco Arc SS/SSS++ (Money Maker/Horde)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP receive whooping 500% of your current funds plus -20% discount
- +SCOP allow units to act again, build on cities & -70% discount
- -Long power meter
- -COP can just make more buru nyu money
- -SCOP is a dead set game!
Neco Arc Chaos S/SSS (Offensive/Support)
- +Start with +40 firepower
- +CO zone effect +50 firepower
- +COP debuff opponent units firepower & luck -40
- +SCOP +350 firepower
- -He start with -30% of income so you have relay on infantries capture more props to earn more funds
- -Cannot afford stronger units
- -SCOP his super ace card
- -Can rekt anyone
Kouma
Ciel
Hisui
Kohaku
Len
Shiki Ryougi A/SS (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP chance to instant kill a unit with higher luck damage
- -SCOP is her only ace card
Miyako SS/SSS (Offensive)
- +Start with +60 firepower & +30 defense
- +Co zone effect +30 defense
- +COP +70 firepower & +160 counter
- +SCOP +170 firepower & +500 counter
- -Her powers with counters can slap you back so hard you probably start flying
- -Long power meter
- -Short Co zone
- -Don't try to provoke her too much
Shiki Nanaya
- +Start with +25 firepower
- +Co zone effect +30 defense
- +COP Can do double attack & double damage
- +SCOP chance to instant kill a unit with extreme high luck
- -SCOP can say bye bye to your unit then
- -Long power meter
Cu Chulainn (Lancer) A/SS (Balance)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP debuff units firepower & luck -40
- +SCOP chance to instant kill with high luck damage
- -Short CO zone
- -Long power meter
Souichirou SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP +80 defense
- +SCOP +350 firepower
- -Short CO zone
- -SCOP is the only way he can show what the true meaning of pain!
- -COP can be spamable
Heracles (Berserker) SS/SSS (Offensive)
- +Start with +70 firepower
- +Co zone effect +60 firepower
- +COP +90 firepower
- +SCOP deal -8HP global
- -lose -10 defense
- -His Powers are scary to face him
- -He is just Grimm with extra firepower boost with global damage
Shirou S+/SSS (Offensive)
- +Start with +60 firepower
- +Co zone effect +25 defense
- +COP +50 firepower
- +SCOP +250 firepower
- -Short CO zone
- -Powers are spamable
IIIya A/SS (Balance)
- +Start with +30 firepower
- +Co zone effect +40 defense
- +COP +90 defense & +80 damage reduce
- +SCOP +180 firepower
- -SCOP is her ace card
- -COP can pretty much been a tank for 1 turn
- -Short Co zone
- -Long power meter
Medea (Caster) S/SS (Support/Offensive)
- +start with +35 firepower
- +Co zone effect +20 defense
- +COP call in Partisan on cities
- +SCOP +200 firepower
- -COP can make a hordes of partisans
- -SCOP can pretty much smack someone with her RULE BREAKER!
- -COP spamable
- -Short CO zone
Sasaki (Assassin)
Medusa (Rider) SSS++ (Offensive)
- +Start with +50 firepower & +2 movement applies on vehicle based type units
- +Co zone effect +40 defense
- +COP deal -1HP global & it will stun them
- +SCOP deal -8HP global
- -SCOP is her scary ace card
- -COP can make your day worse
- -Long power meter
- -A superior version of Jess who doesn't have good air or naval firepower
- -Might able to outclass vanilla or any custom co's powers if they underestimated her
No Name (Archer)
Bazett
Kirei
Diarmuid (ZeroLancer) A/S (Offensive)
- +Start with +20 firepower
- +Co zone effect +40 luck
- +COP increase movement +3
- +SCOP +60 firepower & attack twice
- -Short Co zone range
- -COP can speed up his units faster
- -SCOP can make double damage on his turn
Shinji C/B (Balance)
- Start with +10 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP full heal & +100 firepower
- -Short Power meter
Leysritt A/S (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +40 firepower
- +SCOP +90 firepower
- -COP spamable
Taiga SS+/SSS++ (Offensive)
- +Start with +50 applies on directs units
- +Co zone effect +40 defense
- +COP +60 firepower, +50 defense applies on direct units & +80 counter
- +SCOP +180 firepower, +80 defense applies on direct units & +320 counter
- -Her d2d doesn't applies on indirect units
- -She is just Max if Infantries was favour to him!
- -SCOP allow her anger of her TIGER SPIRIT!
- -Her Powers can just slap really hard
- -Long power meter
Rin SS+/SSS+ (Offensive)
- +Start with +45 firepower
- +Co zone effect +30 defense
- +COP +60 firepower & grant direct & indirect range +3
- +SCOP +150 firepower & +100 defense
- -Short Co zone
- -COP allow her to harass units from 3 tiles alway
- -Long power meter
Sakura SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP Heal +7HP
- +SCOP +190 firepower & +150 defense
- -Short Co zone
- -Long power meter
Luviagelite SS/SSS++ (Offensive)
- +Start with +50 firepower & +40 income gain
- +Co zone effect +25 defense
- +COP +80 firepower & +40 defense
- +SCOP +250 firepower & +140 defense
- -Don't wanna mess with her if her powers are on
- -Short Co zone
- -Long power meter
Gilgamesh (Archer) SS/SSS++ (Money Maker/Offensive)
- +Start with +60 firepower
- +Co zone effect +30 defense
- +COP add 350% to your current funds
- +SCOP deal -6HP global damage
- -SCOP can be scary about it
- -COP can just grab more funds to be rich & afford stronger units
Artoria (Saber) A/SS (Offensive)
- +Start with +40 firepower & +30 defense
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP deal -7HP global
- -Do you really want an Excalibur at your face?
- -She demand you to make some food!
- -Long power meter
Artoria Lily (Saber Lily) B/A (Balance)
- +Start with +30 firepower
- +Co zone effect +15 defense
- +COP +35 luck
- +SCOP deal -5HP global
- -Not scary
- -Anyone can over shadow this young king
- -Long power meter
Artoria Alter (Saber Alter) S/SSS (Offensive)
- +Start with +80 firepower
- +Co zone effect +15 defense
- +COP +70 firepower
- +SCOP deal -9HP global
- -An Excalibur Morgan at your face!
- -Scary to face her due to her firepower
Trivia
Some of the Co's in this mods I add in some bit of memes & humor for some certain characters.
The Tagpower names are from Carnival Phanstasm, Type Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline) & Tsukihime & Melty Blood in general