KL07's OCs: Difference between revisions
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'''Eltnum''' A/SS (Balance/support specialist) | '''Eltnum''' A/SS (Balance/support specialist) | ||
* | |||
'''Wagner''' A/S (Offensive specialist) | '''Wagner''' A/S (Offensive specialist) | ||
* | |||
'''Londrekia''' B/A (Balance/defensive specialist) | '''Londrekia''' B/A (Balance/defensive specialist) | ||
* | |||
'''Hyde''' A/S (Balance/offensive specialist) | '''Hyde''' A/S (Balance/offensive specialist) | ||
* +Start with +25 firepower | |||
* +Zone +20 defense | |||
* +COP +80 firepower | |||
* +SCOP +200 firepower | |||
* -Powers are his only way to scary you off | |||
* -Moderated power meter | |||
* -Not really a threat to take him on | |||
'''Akatsuki''' S (Balance specialist) | '''Akatsuki''' S (Balance specialist) | ||
* | |||
'''Byakuya''' A/S (Debuff/terrain mover specialist) | '''Byakuya''' A/S (Debuff/terrain mover specialist) | ||
* | |||
'''Carmine''' A/SS (Vampire specialist) | '''Carmine''' A/SS (Vampire specialist) | ||
* | |||
'''Chaos''' A/S (Terrain specialist) | '''Chaos''' A/S (Terrain specialist) | ||
* | |||
'''Gordeau''' B/A (Wealth specialist) | '''Gordeau''' B/A (Wealth specialist) | ||
* | |||
'''Hilda''' A/S (Balance specialist) | '''Hilda''' A/S (Balance specialist) | ||
* +Start with +40 firepower | |||
* +Zone +30 defense | |||
* +COP +60 firepower | |||
* +SCOP deal -6HP global damage | |||
* -Do not provoke her if she reach her SCOP | |||
'''Kuon''' SS/SSS+ (Offensive specialist) | '''Kuon''' SS/SSS+ (Offensive specialist) | ||
* +Start with +80 firepower global | |||
* +Zone +40 defense | |||
* +COP +120 firepower | |||
* +SCOP +240 firepower | |||
* -Do not mess with him when his turn roll in | |||
* -SCOP can rekt anyone or get shredded by his swords | |||
* -Longer power meter | |||
'''Linne''' S/SS (Balance/offensive specialist) | '''Linne''' S/SS (Balance/offensive specialist) | ||
* +Start with +60 firepower global | |||
* +Zone +20 defense | |||
* +COP heal +4HP | |||
* +SCOP get a first strike during counter, +5 movement global & +400 counter attack | |||
* -SCOP can be spray some indirect fires | |||
* -SCOP just back hand slap across the face | |||
* -Short CO Zone | |||
* -Moderatedish power meter | |||
'''Mika''' A/S (Direct specialist) | '''Mika''' A/S (Direct specialist) | ||
'''Phonon''' B/A ( | * +Start with +45 firepower on direct units | ||
* +Zone +20 defense | |||
* +COP +60 firepower applies on direct units | |||
* +SCOP +190 firepower applies on direct units | |||
* -Moderated power meter | |||
* -I hope you like making your units into pancakes | |||
'''Phonon''' B/A (Grimm like specialist) | |||
* +Start with +60 firepower | |||
* +Zone +10 luck | |||
* +COP debuff opponents firepower -30 & +1 range global | |||
* +SCOP +70 firepower | |||
* -Her d2d give her units -20 defense make them Grimm mode | |||
* -Her units can melt away easy | |||
* -Moderated power meter | |||
'''Nasase''' B/S (Aria like specialist) | '''Nasase''' B/S (Aria like specialist) | ||
* +Start with +2 movement global | |||
* +Zone +15 defense | |||
* +COP opponent have to waste 7x of the fuel when moving | |||
* +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2 | |||
* -She is just Aria but with extra hype | |||
* -COP can ruin your day make aircraft & naval waste more fuel than land units | |||
* -Moderated power meter | |||
'''Seth''' S/SS (Luck specialist) | '''Seth''' S/SS (Luck specialist) | ||
* +Start with +60 luck | |||
* +Zone +15 defense | |||
* +COP +40 firepower | |||
* +SCOP +70 firepower & strike twice | |||
* -Moderated power meter | |||
* -Short CO zone | |||
* -With high luck there is a chance to OHKO | |||
* -SCOP will drive you out if he means business | |||
'''Tsurugi''' A/SS (Defensive specialist) | '''Tsurugi''' A/SS (Defensive specialist) | ||
* +Start with +40 defense | |||
* +Zone +20 firepower | |||
* +COP +70 defense | |||
* +SCOP +140 defense | |||
* -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers | |||
* -He can just sit on any chokepoints when his powers are on | |||
'''Vatista''' A/S (Offensive specialist) | '''Vatista''' A/S (Offensive specialist) | ||
* +Start with +40 firepower | |||
* + +25 defense on her zone | |||
* +COP +50 firepower | |||
* +SCOP Deal -7HP global damage | |||
* -Her SCOP is her only power that will scary you off | |||
* -Moderated power meter | |||
'''Waldstein''' SS/SSS+ (Offensive specialist) | '''Waldstein''' SS/SSS+ (Offensive specialist) |
Revision as of 15:54, 15 November 2023
Knightlord07's Original Characters created by Knightlord07
Featuring OCs & Under Night In_Birth characters (Non OCs)
Download link here
This Page is under WIP!
Rosters
Come with 44 co's from OCs to Under Night In-Birth Characters
OC | Under Night In-Birth |
---|---|
Akira | Orie |
Camille | Wagner |
Borys | Eltnum |
Diego | Linne |
Bianca | Hilda |
Wilhelm | Mika |
KuWon | Phonon |
Kwan | Yuruziha |
Asa | Nasase |
Ami | Vatista |
Makoto | Londrekia |
Fen | Hyde |
Liang | Seth |
Elizabeth | Carmine |
Minako | Akatsuki |
Camu | Byakuya |
Shannon | Chaos |
Kana | Gordeau |
Vera | Kuon |
Scathach | Tsurugi |
Shiki | Waldstein |
Enkidu | |
Merkava |
Info
This is my official OC mods since I never made any OC before but it's my very first OCs packs ever done
Strength, Tier & Weakness
Akira B/S (Support specialist) The daughter of Sion & Knightlord, Orange Star Medic Team
- +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
- +COP + 20 luck
- +SCOP +90 firepower & +130% lifesteal
- -She does not have any weakness
- -Long power meter
- -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
- -SCOP can just steal any units life away
Carmille A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General
- +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
- +She has a good leadership so her zone is quite large
- +COP +3 movement & +70 firepower applies on her ground vehicles
- +SCOP +190 firepower applies on ground vehicles
- -She favour toward ground vehicles
- -Powers can really destroy most of your units
- -Moderated power meter
- -Probably a stronger version of Jess without the resupplies power
- -A large Co zone can make her units hard to kill
Borys A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer
Diego S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands
Bianca A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander
Wilhelm A/SS+ (Air Specialist) One of Green Earth's wealthy miner
Ami S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander
Asa A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander
Elizabeth S/SS+ (Direct specialist)
Minako C/A (FOW specialist)
Fen B/SS (Wealth specialist)
Liang A/SSS (Offensive specialist)
Makoto SS/SSS (Balance/Combine forces specialist)
Kwan A/S (Air specialist)
KuWon A/S (Naval specialist)
Camu SS/SSS++ (AW1-3 Boss like specialist)
Vera A/SS (Discount & Offensive specialist)
Shannon A/S (Naval & air specialist)
Kana S/SS (Ground vehicle specialist)
Scathach A/SSS+ (Balance specialist)
Shiki S/SSS (Balance specialist)
Orie B/SSS++ (Hordes specialist)
- +Her d2d +7 firepower per units she field
- +Co zone grant her +20 defense
- +COP increase her d2d +9
- +SCOP increase her d2d +15
- +Her ability will give her more firepower when she field more units
- -Keep destroy her units so her firepower will lower per units lost
- -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units or call in as reinforcements will make her ability busted
- -She probably buy more cheap units such as infantry make her firepower rise up bit
- -Moderated power meter
- -She really want a hordes of units in the field like ants!
Eltnum A/SS (Balance/support specialist)
Wagner A/S (Offensive specialist)
Londrekia B/A (Balance/defensive specialist)
Hyde A/S (Balance/offensive specialist)
- +Start with +25 firepower
- +Zone +20 defense
- +COP +80 firepower
- +SCOP +200 firepower
- -Powers are his only way to scary you off
- -Moderated power meter
- -Not really a threat to take him on
Akatsuki S (Balance specialist)
Byakuya A/S (Debuff/terrain mover specialist)
Carmine A/SS (Vampire specialist)
Chaos A/S (Terrain specialist)
Gordeau B/A (Wealth specialist)
Hilda A/S (Balance specialist)
- +Start with +40 firepower
- +Zone +30 defense
- +COP +60 firepower
- +SCOP deal -6HP global damage
- -Do not provoke her if she reach her SCOP
Kuon SS/SSS+ (Offensive specialist)
- +Start with +80 firepower global
- +Zone +40 defense
- +COP +120 firepower
- +SCOP +240 firepower
- -Do not mess with him when his turn roll in
- -SCOP can rekt anyone or get shredded by his swords
- -Longer power meter
Linne S/SS (Balance/offensive specialist)
- +Start with +60 firepower global
- +Zone +20 defense
- +COP heal +4HP
- +SCOP get a first strike during counter, +5 movement global & +400 counter attack
- -SCOP can be spray some indirect fires
- -SCOP just back hand slap across the face
- -Short CO Zone
- -Moderatedish power meter
Mika A/S (Direct specialist)
- +Start with +45 firepower on direct units
- +Zone +20 defense
- +COP +60 firepower applies on direct units
- +SCOP +190 firepower applies on direct units
- -Moderated power meter
- -I hope you like making your units into pancakes
Phonon B/A (Grimm like specialist)
- +Start with +60 firepower
- +Zone +10 luck
- +COP debuff opponents firepower -30 & +1 range global
- +SCOP +70 firepower
- -Her d2d give her units -20 defense make them Grimm mode
- -Her units can melt away easy
- -Moderated power meter
Nasase B/S (Aria like specialist)
- +Start with +2 movement global
- +Zone +15 defense
- +COP opponent have to waste 7x of the fuel when moving
- +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
- -She is just Aria but with extra hype
- -COP can ruin your day make aircraft & naval waste more fuel than land units
- -Moderated power meter
Seth S/SS (Luck specialist)
- +Start with +60 luck
- +Zone +15 defense
- +COP +40 firepower
- +SCOP +70 firepower & strike twice
- -Moderated power meter
- -Short CO zone
- -With high luck there is a chance to OHKO
- -SCOP will drive you out if he means business
Tsurugi A/SS (Defensive specialist)
- +Start with +40 defense
- +Zone +20 firepower
- +COP +70 defense
- +SCOP +140 defense
- -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
- -He can just sit on any chokepoints when his powers are on
Vatista A/S (Offensive specialist)
- +Start with +40 firepower
- + +25 defense on her zone
- +COP +50 firepower
- +SCOP Deal -7HP global damage
- -Her SCOP is her only power that will scary you off
- -Moderated power meter
Waldstein SS/SSS+ (Offensive specialist)
- +Start with whooping +90 firepower
- +CO zone +20 defense
- +COP +70 firepower
- +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
- -SCOP his only ace card to wipe out any expansive units or massive blob of units
- -Can just smash any co's
Yuzuriha A/SS (Balance/offensive specialist)
- +Start with +25 both firepower & defense
- +Co zone +20 luck
- +COP +80 firepower
- +SCOP get a first strike during counter & +300 counter attack
- -SCOP can be easy just season her units some indirect powders
- -Moderated power meter
Merkava A/S (Balance specialist)
- +Start with +25 both firepower & defense, co zone +10 both
- +COP +70 firepower
- +SCOP 180 firepower
- -Long power meter
- -Powers are his ace cards
Enkidu A/SSS+ (Direct specialist)
- + His firepower applies on his direct units only
- + +50 defense on his co zone
- +COP +80 firepower applies on direct units
- +SCOP +160 firepower applies on direct units
- -He doesn't have any indirect weakness
- -He probably going to smash you real good
- -Long power meter
Bugs
Orie has a bug when you are in CO style & click on show CO info it will crash the game (Need to check that problem in the meantime)