Nasuverse: Difference between revisions
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Patch link [https://cdn.discordapp.com/attachments/688802481504911372/1174244088606904340/nasuverse_patch.zip?ex=6566e307&is=65546e07&hm=d6f34740c3e416a897c8c0454be5b24108828788fd8d358cda559c19a04cb6af& here] | Patch link [https://cdn.discordapp.com/attachments/688802481504911372/1174244088606904340/nasuverse_patch.zip?ex=6566e307&is=65546e07&hm=d6f34740c3e416a897c8c0454be5b24108828788fd8d358cda559c19a04cb6af& here] | ||
These mods bring Type Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 43 co's in total | |||
== Info == | == Info == | ||
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I | This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I own Type Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well known series!" | ||
== Rosters == | == Rosters == | ||
Line 90: | Line 90: | ||
*+COP deal -4HP global damage | *+COP deal -4HP global damage | ||
*+SCOP lifesteal 300% & +90 firepower | *+SCOP lifesteal 300% & +90 firepower | ||
* -I hope anyone | * -I hope anyone likes to eat her COP for meals | ||
*-SCOP need to watch out for it! | *-SCOP need to watch out for it! | ||
*-Short CO zone | *-Short CO zone | ||
Line 104: | Line 104: | ||
* -Short CO zone | * -Short CO zone | ||
* -Her Powers make her units into walls (Make sure you don't want to punch them) | * -Her Powers make her units into walls (Make sure you don't want to punch them) | ||
* -SCOP can | * -SCOP can really hurt your units | ||
'''Satsuki''' SSS++ (Offensive) | '''Satsuki''' SSS++ (Offensive) | ||
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*+SCOP Spawn random units on cities | *+SCOP Spawn random units on cities | ||
*-His Regen can be a pain to deal with | *-His Regen can be a pain to deal with | ||
*-COP can heal half of his | *-COP can heal half of his unit HP | ||
*-SCOP can spawn random units so he can grab | *-SCOP can spawn random units so he can grab hordes | ||
*-Long power meter | *-Long power meter | ||
Line 151: | Line 151: | ||
*+COP +90 firepower | *+COP +90 firepower | ||
*+SCOP +900 firepower | *+SCOP +900 firepower | ||
*-She didn't | *-She didn't bring any special items on her | ||
*-Long power meter | *-Long power meter | ||
'''Wallachia''' ('''Zepia''') B/A (Support) | '''Wallachia''' ('''Zepia''') B/A (Support) | ||
*+Start with 50% | *+Start with 50% life steal when attacking | ||
*+CO zone effect +20 firepower | *+CO zone effect +20 firepower | ||
*+COP -4HP global & heal +4HP to his units | *+COP -4HP global & heal +4HP to his units | ||
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*+COP spawn in random ground units | *+COP spawn in random ground units | ||
*+SCOP +200 firepower & +50 defense | *+SCOP +200 firepower & +50 defense | ||
*-COP can call in more reinforcements if he has more cities under his | *-COP can call in more reinforcements if he has more cities under his control | ||
*-SCOP can destroy anything | *-SCOP can destroy anything | ||
Line 186: | Line 186: | ||
*+Co zone effect +15 defense | *+Co zone effect +15 defense | ||
*+COP +60 firepower | *+COP +60 firepower | ||
*+SCOP chance to | *+SCOP chance to instantly kill a unit with high luck damage | ||
*-Not scary to face him | *-Not scary to face him | ||
*-SCOP | *-SCOP is much RNG god praying time | ||
*-Long power meter | *-Long power meter | ||
Line 195: | Line 195: | ||
*+Start with +20 firepower | *+Start with +20 firepower | ||
*+Co zone effect +20 defense | *+Co zone effect +20 defense | ||
*+COP receive | *+COP receive a whopping 500% of your current funds plus -20% discount | ||
*+SCOP allow units to act again, build on cities & -70% discount | *+SCOP allow units to act again, build on cities & -70% discount | ||
*-Long power meter | *-Long power meter | ||
*-COP can just make more buru nyu money | *-COP can just make more buru nyu money | ||
*-SCOP is a dead set game! | *-SCOP is a dead-set game! | ||
'''Neco Arc Chaos''' S/SSS (Offensive/Support) | '''Neco Arc Chaos''' S/SSS (Offensive/Support) | ||
Line 207: | Line 207: | ||
*+COP debuff opponent units firepower & luck -40 | *+COP debuff opponent units firepower & luck -40 | ||
*+SCOP +350 firepower | *+SCOP +350 firepower | ||
*-He | *-He starts with -30% of income so you have to rely on infantries capture more props to earn more funds | ||
*-Cannot afford stronger units | *-Cannot afford stronger units | ||
*-SCOP his super ace card | *-SCOP his super ace card | ||
Line 218: | Line 218: | ||
*+COP +90 firepower | *+COP +90 firepower | ||
*+SCOP +150 firepower & +40 defense | *+SCOP +150 firepower & +40 defense | ||
*-SCOP is ace card | *-SCOP is an ace card | ||
*-Somewhat long power meter | *-Somewhat long power meter | ||
*-Probably can rekt anyone | *-Probably can rekt anyone | ||
Line 238: | Line 238: | ||
*+COP Deal -3HP global | *+COP Deal -3HP global | ||
*+SCOP +210 firepower & 120 defense | *+SCOP +210 firepower & 120 defense | ||
*-COP not | *-COP is not scary | ||
*-SCOP is going to be trouble for you | *-SCOP is going to be trouble for you | ||
*- | *-Will probably start playing Melty Blood or wanna play some KOF! | ||
*-Do not | *-Do not underestimate her gaming skills! | ||
'''Kohaku''' SSS (Offensive) | '''Kohaku''' SSS (Offensive) | ||
Line 259: | Line 259: | ||
*+COP heal +4HP & +20 firepower | *+COP heal +4HP & +20 firepower | ||
*+SCOP heal +8HP, +2 movement & +70 firepower | *+SCOP heal +8HP, +2 movement & +70 firepower | ||
*-Not that scary she just a cat | *-Not that scary she's just a cat eating cakes | ||
*-COP spamable | *-COP spamable | ||
*-Short Co zone range | *-Short Co zone range | ||
Line 277: | Line 277: | ||
*+COP +70 firepower & +160 counter | *+COP +70 firepower & +160 counter | ||
*+SCOP +170 firepower & +500 counter | *+SCOP +170 firepower & +500 counter | ||
*-Her powers with counters can slap you back so hard you probably start flying | *-Her powers with counters can slap you back so hard that you probably start flying | ||
*-Long power meter | *-Long power meter | ||
*-Short Co zone | *-Short Co zone | ||
Line 287: | Line 287: | ||
*+Co zone effect +30 defense | *+Co zone effect +30 defense | ||
*+COP Can do double attack & double damage | *+COP Can do double attack & double damage | ||
*+SCOP chance to instant kill a unit with | *+SCOP chance to instant kill a unit with extremely high luck | ||
*-SCOP can say bye bye to your unit then | *-SCOP can say bye-bye to your unit then | ||
*-Long power meter | *-Long power meter | ||
Line 307: | Line 307: | ||
*+SCOP +350 firepower | *+SCOP +350 firepower | ||
*-Short CO zone | *-Short CO zone | ||
*-SCOP is the only way he can show | *-SCOP is the only way he can show the true meaning of pain! | ||
*-COP can be spamable | *-COP can be spamable | ||
Line 318: | Line 318: | ||
*-lose -10 defense | *-lose -10 defense | ||
*-His Powers are scary to face him | *-His Powers are scary to face him | ||
*-He is just Grimm with extra firepower boost with global damage | *-He is just Grimm with an extra firepower boost with global damage | ||
'''Shirou''' S+/SSS (Offensive) | '''Shirou''' S+/SSS (Offensive) | ||
Line 336: | Line 336: | ||
*+SCOP +180 firepower | *+SCOP +180 firepower | ||
*-SCOP is her ace card | *-SCOP is her ace card | ||
*-COP can pretty much | *-COP can pretty much be a tank for 1 turn | ||
*-Short Co zone | *-Short Co zone | ||
*-Long power meter | *-Long power meter | ||
Line 363: | Line 363: | ||
'''Medusa (Rider)''' SSS++ (Offensive) | '''Medusa (Rider)''' SSS++ (Offensive) | ||
*+Start with +50 firepower & +2 movement applies on vehicle based type units | *+Start with +50 firepower & +2 movement applies on vehicle-based type units | ||
*+Co zone effect +40 defense | *+Co zone effect +40 defense | ||
*+COP deal -1HP global & it will stun them | *+COP deal -1HP global & it will stun them | ||
Line 371: | Line 371: | ||
*-Long power meter | *-Long power meter | ||
*-A superior version of Jess who doesn't have good air or naval firepower | *-A superior version of Jess who doesn't have good air or naval firepower | ||
*-Might able to outclass | *-Might able to outclass Vanilla or any custom co's powers if they underestimated her | ||
'''No Name (Archer)''' A/SS (Offensive) | '''No Name (Archer)''' A/SS (Offensive) | ||
Line 400: | Line 400: | ||
*+SCOP +8HP & +190 firepower | *+SCOP +8HP & +190 firepower | ||
*-Long power meter | *-Long power meter | ||
*-COP become a | *-COP become a harassing mode | ||
*-He | *-He likes his Mapo Tofu as he eats that on the battlefield | ||
'''Diarmuid (ZeroLancer)''' A/S (Offensive) | '''Diarmuid (ZeroLancer)''' A/S (Offensive) | ||
Line 431: | Line 431: | ||
'''Taiga''' SS+/SSS++ (Offensive) | '''Taiga''' SS+/SSS++ (Offensive) | ||
*+Start with +50 applies on | *+Start with +50 applies on direct units | ||
*+Co zone effect +40 defense | *+Co zone effect +40 defense | ||
*+COP +60 firepower, +50 defense applies on direct units & +80 counter | *+COP +60 firepower, +50 defense applies on direct units & +80 counter | ||
*+SCOP +180 firepower, +80 defense applies on direct units & +320 counter | *+SCOP +180 firepower, +80 defense applies on direct units & +320 counter | ||
*-Her d2d doesn't | *-Her d2d doesn't apply to indirect units | ||
*-She is just Max if Infantries was favour to him! | *-She is just Max if Infantries was a favour to him! | ||
*-SCOP allow her anger of her TIGER SPIRIT! | *-SCOP allow her anger of her TIGER SPIRIT! | ||
*-Her Powers can just slap | *-Her Powers can just slap hard | ||
*-Long power meter | *-Long power meter | ||
Line 448: | Line 448: | ||
*+SCOP +150 firepower & +100 defense | *+SCOP +150 firepower & +100 defense | ||
*-Short Co zone | *-Short Co zone | ||
*-COP allow her to harass units from 3 tiles | *-COP allow her to harass units from 3 tiles away | ||
*-Long power meter | *-Long power meter | ||
Line 485: | Line 485: | ||
*+COP +50 firepower | *+COP +50 firepower | ||
*+SCOP deal -7HP global | *+SCOP deal -7HP global | ||
*-Do you | *-Do you want an Excalibur at your face? | ||
*-She | *-She demands you to make some food! | ||
*-Long power meter | *-Long power meter | ||
Line 496: | Line 496: | ||
*+SCOP deal -5HP global | *+SCOP deal -5HP global | ||
*-Not scary | *-Not scary | ||
*-Anyone can | *-Anyone can overshadow this young king | ||
*-Long power meter | *-Long power meter | ||
Line 509: | Line 509: | ||
== Trivia== | == Trivia== | ||
For some of theCo's in this mods I add in some bit of memes & humour for certain characters. | |||
The Tagpower names are from Carnival | The Tagpower names are from Carnival Phantasm, Type Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline), Tsukihime & Melty Blood in general | ||
[[category:Mods]] | [[category:Mods]] |
Revision as of 05:51, 24 November 2023
Nasuverse created by Knightlord07
Downloadable Mod link here https://drive.google.com/file/d/1i1bSSqae7Gg7GVobJgascbuXI7sbGHni/view
Patch link here
These mods bring Type Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 43 co's in total
Info
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I own Type Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well known series!"
Rosters
Tsukihime/Melty Blood | Fate |
---|---|
Sion | Shirou |
Satsuki | Medea (Caster) |
Arcueid | Bazett |
Akiha | Rin |
Aoko | Artoria (Saber) |
Shiki Tohno | Souichirou |
Riesbyfe | Diarmuid (ZeroLancer) |
White Len | Medusa (Rider) |
Michael | Luviagelite |
Wallachia | Leysritt |
Nrvnqsr | Cu Chulainn (Lancer) |
Neco Arc | Heracles (Berserker) |
Neco Arc Chaos | IIIyal |
Ciel | Sasaki (Assassin) |
Hisui | No Name (Archer) |
Kohaku | Kirei |
Kouma | Shinji |
Len | Taiga |
Shiki Ryougi | Sakura |
Miyako | Gilgamesh (Archer) |
Shiki Nanaya | Artoria Lily (Saber Lily) |
Artoria Alter (Saber Alter) |
* Locked by default.
Strength & Weakness +/-
Sion B/A (Offensive/Support)
- +Start with +20 firepower
- +CO zone effect +25 defense
- +COP deal -4HP global damage
- +SCOP lifesteal 300% & +90 firepower
- -I hope anyone likes to eat her COP for meals
- -SCOP need to watch out for it!
- -Short CO zone
- -Moderated power meter
Riesbyfe A/S (Defensive)
- +Start with +30 defense
- +CO zone effect +20 firepower
- +COP +60 defense
- +SCOP +80 defense & +400 counter
- -Long power meter
- -Short CO zone
- -Her Powers make her units into walls (Make sure you don't want to punch them)
- -SCOP can really hurt your units
Satsuki SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 firepower
- +COP 140% lifesteal & +30 firepower
- +SCOP 280% lifesteal & +60 firepower
- -COP can be spamable
- -Can pretty much rekt anyone
White Len A/S (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP Lifesteal 80% & +30 firepower
- +SCOP deal -3HP global damage, turn weather into snow for 1 turn & units are unaffected by snow weather effect
- -COP can be spamable
- -SCOP can ruin your day
Arcueid B/A (Balance)
- +Start with +10 firepower
- +Co zone effect +10 defense
- +COP +90 firepower
- +SCOP +390 firepower
- -COP is her risky card
- -Long power meter
- -SCOP can rekt for 1 turn
Michael A/S (Support)
- +Start with Regen +2HP per turn
- +Co zone effect +40 firepower
- +COP Heal +5HP
- +SCOP Spawn random units on cities
- -His Regen can be a pain to deal with
- -COP can heal half of his unit HP
- -SCOP can spawn random units so he can grab hordes
- -Long power meter
Akiha S/SS (Offensive)
- +Start with both firepower & defense +25
- +Co zone effect +15 both firepower & defense
- +COP +90 firepower
- +SCOP +900 firepower
- -She didn't bring any special items on her
- -Long power meter
Wallachia (Zepia) B/A (Support)
- +Start with 50% life steal when attacking
- +CO zone effect +20 firepower
- +COP -4HP global & heal +4HP to his units
- +SCOP 150% lifesteal & +90 firepower
- -COP can turn the tide for him
- -SCOP can be dangerous about it
Aoko S/SS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +70 firepower
- +SCOP +4 movement & +180 firepower
- -SCOP can ruin your day
- -Long power meter
Nrvnqsr S/SS (Offensive/Support)
- +start with +40 firepower
- +Co zone effect +20 defense
- +COP spawn in random ground units
- +SCOP +200 firepower & +50 defense
- -COP can call in more reinforcements if he has more cities under his control
- -SCOP can destroy anything
Shiki Tohno A/SS (Balance)
- +start with +15 firepower
- +Co zone effect +15 defense
- +COP +60 firepower
- +SCOP chance to instantly kill a unit with high luck damage
- -Not scary to face him
- -SCOP is much RNG god praying time
- -Long power meter
Neco Arc SS/SSS++ (Money Maker/Horde)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP receive a whopping 500% of your current funds plus -20% discount
- +SCOP allow units to act again, build on cities & -70% discount
- -Long power meter
- -COP can just make more buru nyu money
- -SCOP is a dead-set game!
Neco Arc Chaos S/SSS (Offensive/Support)
- +Start with +40 firepower
- +CO zone effect +50 firepower
- +COP debuff opponent units firepower & luck -40
- +SCOP +350 firepower
- -He starts with -30% of income so you have to rely on infantries capture more props to earn more funds
- -Cannot afford stronger units
- -SCOP his super ace card
- -Can rekt anyone
Kouma SS/SSS++ (Offensive)
- +Start with +70 firepower
- +Co zone effect +15 defense
- +COP +90 firepower
- +SCOP +150 firepower & +40 defense
- -SCOP is an ace card
- -Somewhat long power meter
- -Probably can rekt anyone
Ciel A/S (Support)
- +Start with Regen +3HP per turn
- +Co zone effect +20 firepower
- +COP heal +6HP
- +SCOP +190 firepower
- -Long power meter
- -COP is her curry break
- -SCOP if you anger her she bring out her big gun!
Hisui A/S (Balance)
- +Start with both firepower & defense +30
- +Co zone effect +20 firepower
- +COP Deal -3HP global
- +SCOP +210 firepower & 120 defense
- -COP is not scary
- -SCOP is going to be trouble for you
- -Will probably start playing Melty Blood or wanna play some KOF!
- -Do not underestimate her gaming skills!
Kohaku SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 firepower
- +COP +80 firepower
- +SCOP +290 firepower
- -Short Co zone
- -SCOP is her Koha-Ace Card
- -Long power meter
Len B (Balance)
- +Start with +10 firepower
- +Co zone effect +20 defense
- +COP heal +4HP & +20 firepower
- +SCOP heal +8HP, +2 movement & +70 firepower
- -Not that scary she's just a cat eating cakes
- -COP spamable
- -Short Co zone range
Shiki Ryougi A/SS (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP chance to instant kill a unit with higher luck damage
- -SCOP is her only ace card
Miyako SS/SSS (Offensive)
- +Start with +60 firepower & +30 defense
- +Co zone effect +30 defense
- +COP +70 firepower & +160 counter
- +SCOP +170 firepower & +500 counter
- -Her powers with counters can slap you back so hard that you probably start flying
- -Long power meter
- -Short Co zone
- -Don't try to provoke her too much
Shiki Nanaya A/S (Balance)
- +Start with +25 firepower
- +Co zone effect +30 defense
- +COP Can do double attack & double damage
- +SCOP chance to instant kill a unit with extremely high luck
- -SCOP can say bye-bye to your unit then
- -Long power meter
Cu Chulainn (Lancer) A/SS (Balance)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP debuff units firepower & luck -40
- +SCOP chance to instant kill with high luck damage
- -Short CO zone
- -Long power meter
Souichirou SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP +80 defense
- +SCOP +350 firepower
- -Short CO zone
- -SCOP is the only way he can show the true meaning of pain!
- -COP can be spamable
Heracles (Berserker) SS/SSS (Offensive)
- +Start with +70 firepower
- +Co zone effect +60 firepower
- +COP +90 firepower
- +SCOP deal -8HP global
- -lose -10 defense
- -His Powers are scary to face him
- -He is just Grimm with an extra firepower boost with global damage
Shirou S+/SSS (Offensive)
- +Start with +60 firepower
- +Co zone effect +25 defense
- +COP +50 firepower
- +SCOP +250 firepower
- -Short CO zone
- -Powers are spamable
IIIya A/SS (Balance)
- +Start with +30 firepower
- +Co zone effect +40 defense
- +COP +90 defense & +80 damage reduce
- +SCOP +180 firepower
- -SCOP is her ace card
- -COP can pretty much be a tank for 1 turn
- -Short Co zone
- -Long power meter
Medea (Caster) S/SS (Support/Offensive)
- +start with +35 firepower
- +Co zone effect +20 defense
- +COP call in Partisan on cities
- +SCOP +200 firepower
- -COP can make a hordes of partisans
- -SCOP can pretty much smack someone with her RULE BREAKER!
- -COP spamable
- -Short CO zone
Sasaki (Assassin) B/A (Balance)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP +2 movement & debuff -20 firepower & -30 luck
- +SCOP get first strike during counter & +200 counter
- -Short power meter so he can spam his power
- -Short Co zone
- -SCOP can be pepper him some indirect units
Medusa (Rider) SSS++ (Offensive)
- +Start with +50 firepower & +2 movement applies on vehicle-based type units
- +Co zone effect +40 defense
- +COP deal -1HP global & it will stun them
- +SCOP deal -8HP global
- -SCOP is her scary ace card
- -COP can make your day worse
- -Long power meter
- -A superior version of Jess who doesn't have good air or naval firepower
- -Might able to outclass Vanilla or any custom co's powers if they underestimated her
No Name (Archer) A/SS (Offensive)
- +Start with +70 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP deal -8HP global & +90 firepower
- -SCOP can buff & deal global damage
- -Long power meter
- -Short Co zone
Bazett A/S (Offensive)
- +Start with +40 firepower direct units only
- +Co zone effect +25 defense
- +COP Push opponent unit 4 tiles away & +50 firepower applies on direct units
- +SCOP direct & indirect +4 range & +80 firepower applies on direct units
- -Probably want some direct units so they can begin to punch some stuff up
- -COP spamable
- -Prefer direct units only
Kirei S/SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +30 firepower & +2 range for direct & indirect
- +SCOP +8HP & +190 firepower
- -Long power meter
- -COP become a harassing mode
- -He likes his Mapo Tofu as he eats that on the battlefield
Diarmuid (ZeroLancer) A/S (Offensive)
- +Start with +20 firepower
- +Co zone effect +40 luck
- +COP increase movement +3
- +SCOP +60 firepower & attack twice
- -Short Co zone range
- -COP can speed up his units faster
- -SCOP can make double damage on his turn
Shinji C/B (Balance)
- Start with +10 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP full heal & +100 firepower
- -Short Power meter
Leysritt A/S (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +40 firepower
- +SCOP +90 firepower
- -COP spamable
Taiga SS+/SSS++ (Offensive)
- +Start with +50 applies on direct units
- +Co zone effect +40 defense
- +COP +60 firepower, +50 defense applies on direct units & +80 counter
- +SCOP +180 firepower, +80 defense applies on direct units & +320 counter
- -Her d2d doesn't apply to indirect units
- -She is just Max if Infantries was a favour to him!
- -SCOP allow her anger of her TIGER SPIRIT!
- -Her Powers can just slap hard
- -Long power meter
Rin SS+/SSS+ (Offensive)
- +Start with +45 firepower
- +Co zone effect +30 defense
- +COP +60 firepower & grant direct & indirect range +3
- +SCOP +150 firepower & +100 defense
- -Short Co zone
- -COP allow her to harass units from 3 tiles away
- -Long power meter
Sakura SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP Heal +7HP
- +SCOP +190 firepower & +150 defense
- -Short Co zone
- -Long power meter
Luviagelite SS/SSS++ (Offensive)
- +Start with +50 firepower & +40 income gain
- +Co zone effect +25 defense
- +COP +80 firepower & +40 defense
- +SCOP +250 firepower & +140 defense
- -Don't wanna mess with her if her powers are on
- -Short Co zone
- -Long power meter
Gilgamesh (Archer) SS/SSS++ (Money Maker/Offensive)
- +Start with +60 firepower
- +Co zone effect +30 defense
- +COP add 350% to your current funds
- +SCOP deal -6HP global damage
- -SCOP can be scary about it
- -COP can just grab more funds to be rich & afford stronger units
Artoria (Saber) A/SS (Offensive)
- +Start with +40 firepower & +30 defense
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP deal -7HP global
- -Do you want an Excalibur at your face?
- -She demands you to make some food!
- -Long power meter
Artoria Lily (Saber Lily) B/A (Balance)
- +Start with +30 firepower
- +Co zone effect +15 defense
- +COP +35 luck
- +SCOP deal -5HP global
- -Not scary
- -Anyone can overshadow this young king
- -Long power meter
Artoria Alter (Saber Alter) S/SSS (Offensive)
- +Start with +80 firepower
- +Co zone effect +15 defense
- +COP +70 firepower
- +SCOP deal -9HP global
- -An Excalibur Morgan at your face!
- -Scary to face her due to her firepower
Trivia
For some of theCo's in this mods I add in some bit of memes & humour for certain characters.
The Tagpower names are from Carnival Phantasm, Type Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline), Tsukihime & Melty Blood in general