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<strong> | <strong>Welcome to Commander Wars Wiki</strong> | ||
The project is separated in three parts. | |||
*The core engine written in C++ using oxygine as a render and input engine and qt as an interpreter, language support etc. framework | |||
*The resources folder containing the javascript default data and images and sounds or music | |||
*The mods folder containing mods for the core engine | |||
Consult the [https://github.com/Robosturm/Commander_Wars Github page] for bug reports, feedback and feature requests. | |||
The releases page of the game can be found [https://github.com/Robosturm/Commander_Wars/releases here] . | |||
==F.A.Q.== | |||
This is the [[F.A.Q.]] | |||
== Getting started == | == Getting started == |
Revision as of 00:20, 20 June 2022
Welcome to Commander Wars Wiki
The project is separated in three parts.
- The core engine written in C++ using oxygine as a render and input engine and qt as an interpreter, language support etc. framework
- The resources folder containing the javascript default data and images and sounds or music
- The mods folder containing mods for the core engine
Consult the Github page for bug reports, feedback and feature requests.
The releases page of the game can be found here .
F.A.Q.
This is the F.A.Q.