Nasuverse: Difference between revisions
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==== Fate Series ==== | ==== Fate Series ==== | ||
=== '''Cu Chulainn (Lancer)''' === | ==== '''Cu Chulainn (Lancer)''' ==== | ||
[[File:Co lancer+nrm.png|none|thumb|Lancer appear in Fate/Stay Night]] | [[File:Co lancer+nrm.png|none|thumb|Lancer appear in Fate/Stay Night]] | ||
Line 387: | Line 387: | ||
*-Long power meter | *-Long power meter | ||
=== '''Souichirou''' === | ==== '''Souichirou''' ==== | ||
[[File:Co souichirou+nrm.png|none|thumb|Souichirou appear in Fate/Stay Night]] | [[File:Co souichirou+nrm.png|none|thumb|Souichirou appear in Fate/Stay Night]] | ||
Line 401: | Line 401: | ||
*-COP can be spamable | *-COP can be spamable | ||
=== '''Heracles (Berserker)''' === | ==== '''Heracles (Berserker)''' ==== | ||
[[File:Co berserker+nrm.png|none|thumb|Berserker appear in Fate/Stay Night]] | [[File:Co berserker+nrm.png|none|thumb|Berserker appear in Fate/Stay Night]] | ||
Line 415: | Line 415: | ||
*-He is just Grimm with an extra firepower boost with global damage | *-He is just Grimm with an extra firepower boost with global damage | ||
=== '''Shirou''' === | ==== '''Shirou''' ==== | ||
[[File:Co shirou+nrm.png|none|thumb|Shirou appear in Fate/Stay Night]] | [[File:Co shirou+nrm.png|none|thumb|Shirou appear in Fate/Stay Night]] | ||
Line 428: | Line 428: | ||
*-Powers are spamable | *-Powers are spamable | ||
=== '''IIIya''' === | ==== '''IIIya''' ==== | ||
[[File:Co IIIya+nrm.png|none|thumb|IIIya appear in Fate/Stay Night]] | [[File:Co IIIya+nrm.png|none|thumb|IIIya appear in Fate/Stay Night]] | ||
Line 443: | Line 443: | ||
*-Long power meter | *-Long power meter | ||
=== '''Medea (Caster)''' === | ==== '''Medea (Caster)''' ==== | ||
[[File:Co caster+nrm.png|none|thumb|Caster appear in Fate/Stay Night]] | [[File:Co caster+nrm.png|none|thumb|Caster appear in Fate/Stay Night]] | ||
Line 458: | Line 458: | ||
*-Short CO zone | *-Short CO zone | ||
=== '''Sasaki (Assassin)''' === | ==== '''Sasaki (Assassin)''' ==== | ||
[[File:Co assassin+nrm.png|none|thumb|Assassin appear in Fate/Stay Night]] | [[File:Co assassin+nrm.png|none|thumb|Assassin appear in Fate/Stay Night]] | ||
Line 472: | Line 472: | ||
*-SCOP can be pepper him some indirect units | *-SCOP can be pepper him some indirect units | ||
=== '''Medusa (Rider)''' === | ==== '''Medusa (Rider)''' ==== | ||
[[File:Co rider+nrm.png|none|thumb|Rider appear in Fate/Stay Night]] | [[File:Co rider+nrm.png|none|thumb|Rider appear in Fate/Stay Night]] | ||
Line 488: | Line 488: | ||
*-Might able to outclass Vanilla or any custom co's powers if they underestimated her | *-Might able to outclass Vanilla or any custom co's powers if they underestimated her | ||
=== '''No Name (Archer)''' === | ==== '''No Name (Archer)''' ==== | ||
[[File:Co archer+nrm.png|none|thumb|Archer appear in Fate/Stay Night]] | [[File:Co archer+nrm.png|none|thumb|Archer appear in Fate/Stay Night]] | ||
Line 502: | Line 502: | ||
*-Short Co zone | *-Short Co zone | ||
=== '''Bazett''' === | ==== '''Bazett''' ==== | ||
[[File:Co bazett+nrm.png|none|thumb|Bazett appear in Fate/Hollow Ataraxia]] | [[File:Co bazett+nrm.png|none|thumb|Bazett appear in Fate/Hollow Ataraxia]] | ||
Line 516: | Line 516: | ||
*-Prefer direct units only | *-Prefer direct units only | ||
=== '''Kirei''' === | ==== '''Kirei''' ==== | ||
[[File:Co kirei+nrm.png|none|thumb|Kirei appear in Fate/Stay Night]] | [[File:Co kirei+nrm.png|none|thumb|Kirei appear in Fate/Stay Night]] | ||
Line 530: | Line 530: | ||
*-He likes his Mapo Tofu as he eats that on the battlefield | *-He likes his Mapo Tofu as he eats that on the battlefield | ||
=== '''Diarmuid (ZeroLancer)''' === | ==== '''Diarmuid (ZeroLancer)''' ==== | ||
[[File:Co zerolancer+nrm.png|none|thumb|Zero Lancer appear in Fate/Unlimited Codes, original appear in Fate/Zero]] | [[File:Co zerolancer+nrm.png|none|thumb|Zero Lancer appear in Fate/Unlimited Codes, original appear in Fate/Zero]] | ||
Line 544: | Line 544: | ||
*-SCOP can make double damage on his turn | *-SCOP can make double damage on his turn | ||
=== '''Shinji''' === | ==== '''Shinji''' ==== | ||
[[File:Co shinji+nrm.png|none|thumb|Shinji appear in Fate/Stay Night]] | [[File:Co shinji+nrm.png|none|thumb|Shinji appear in Fate/Stay Night]] | ||
Line 556: | Line 556: | ||
*-Short Power meter | *-Short Power meter | ||
=== '''Leysritt''' === | ==== '''Leysritt''' ==== | ||
[[File:Co leysritt+nrm.png|none|thumb|Leysritt appear in Fate/Stay Night]] | [[File:Co leysritt+nrm.png|none|thumb|Leysritt appear in Fate/Stay Night]] | ||
Line 568: | Line 568: | ||
*-COP spamable | *-COP spamable | ||
=== '''Taiga''' === | ==== '''Taiga''' ==== | ||
[[File:Co taiga+nrm.png|none|thumb|Taiga appear in Fate/Stay Night]] | [[File:Co taiga+nrm.png|none|thumb|Taiga appear in Fate/Stay Night]] | ||
Line 584: | Line 584: | ||
*-Long power meter | *-Long power meter | ||
=== '''Rin''' === | ==== '''Rin''' ==== | ||
[[File:Co rin fate+nrm.png|none|thumb|Rin Appear in Fate/Stay Night]] | [[File:Co rin fate+nrm.png|none|thumb|Rin Appear in Fate/Stay Night]] | ||
Line 598: | Line 598: | ||
*-Long power meter | *-Long power meter | ||
=== '''Sakura''' === | ==== '''Sakura''' ==== | ||
[[File:Co sakura fate+nrm.png|none|thumb|Sakura appear in Fate/Stay Night]] | [[File:Co sakura fate+nrm.png|none|thumb|Sakura appear in Fate/Stay Night]] | ||
Line 611: | Line 611: | ||
*-Long power meter | *-Long power meter | ||
=== '''Luviagelite''' === | ==== '''Luviagelite''' ==== | ||
[[File:Co luviagelita+nrm.png|none|thumb|Luviagelita appear in Fate/Hollow Ataraxia]] | [[File:Co luviagelita+nrm.png|none|thumb|Luviagelita appear in Fate/Hollow Ataraxia]] | ||
Line 625: | Line 625: | ||
*-Long power meter | *-Long power meter | ||
=== '''Gilgamesh (Archer)''' === | ==== '''Gilgamesh (Archer)''' ==== | ||
[[File:Co gilgamesh+nrm.png|none|thumb|Gilgamesh appear in Fate/Stay Night]] | [[File:Co gilgamesh+nrm.png|none|thumb|Gilgamesh appear in Fate/Stay Night]] | ||
Line 638: | Line 638: | ||
*-COP can just grab more funds to be rich & afford stronger units | *-COP can just grab more funds to be rich & afford stronger units | ||
=== '''Artoria (Saber)''' === | ==== '''Artoria (Saber)''' ==== | ||
[[File:Co saber+nrm.png|none|thumb|Saber appear in Fate/Stay Night]] | [[File:Co saber+nrm.png|none|thumb|Saber appear in Fate/Stay Night]] | ||
Line 652: | Line 652: | ||
*-Long power meter | *-Long power meter | ||
=== '''Artoria Lily (Saber Lily)''' === | ==== '''Artoria Lily (Saber Lily)''' ==== | ||
[[File:Co saberlily+nrm.png|none|thumb|Saberlily appear in Fate/Unlimited Codes]] | [[File:Co saberlily+nrm.png|none|thumb|Saberlily appear in Fate/Unlimited Codes]] | ||
Line 666: | Line 666: | ||
*-Long power meter | *-Long power meter | ||
=== '''Artoria Alter (Saber Alter)''' === | ==== '''Artoria Alter (Saber Alter)''' ==== | ||
[[File:Co darksaber+nrm.png|none|thumb|Saber Alter appear in Fate/Stay Night: Heaven's Feel]] | [[File:Co darksaber+nrm.png|none|thumb|Saber Alter appear in Fate/Stay Night: Heaven's Feel]] | ||
Revision as of 02:05, 27 November 2023
Nasuverse created by Knightlord07
Downloadable Mod link here https://drive.google.com/file/d/1i1bSSqae7Gg7GVobJgascbuXI7sbGHni/view
Patch link here
These mods bring Type-Moon fan favourite series such as Tsukihime/Melty Blood & Fate Series with 43 co's in total
Info
This is one of the mods I was thinking about releasing this year Halloween (2023) so I was like "I want to bring VN & Fighting games into AW style that I own Type-Moon Manga (comic books) I did own from my Overseas trip years ago, still it one of favourite well-known series!"
Rosters
Tsukihime/Melty Blood | Fate |
---|---|
Sion | Shirou |
Satsuki | Medea (Caster) |
Arcueid | Bazett |
Akiha | Rin |
Aoko | Artoria (Saber) |
Shiki Tohno | Souichirou |
Riesbyfe | Diarmuid (ZeroLancer) |
White Len | Medusa (Rider) |
Michael | Luviagelite |
Wallachia | Leysritt |
Nrvnqsr | Cu Chulainn (Lancer) |
Neco Arc | Heracles (Berserker) |
Neco Arc Chaos | IIIyal |
Ciel | Sasaki (Assassin) |
Hisui | No Name (Archer) |
Kohaku | Kirei |
Kouma | Shinji |
Len | Taiga |
Shiki Ryougi | Sakura |
Miyako | Gilgamesh (Archer) |
Shiki Nanaya | Artoria Lily (Saber Lily) |
Artoria Alter (Saber Alter) |
* Locked by default.
Strength & Weakness +/-
Tsukihime/Melty Blood
Sion
- +B/A (Offensive/Support)
- +Start with +20 firepower
- +CO zone effect +25 defense
- +COP deal -4HP global damage
- +SCOP lifesteal 300% & +90 firepower
- -I hope anyone likes to eat her COP for meals
- -SCOP need to watch out for it!
- -Short CO zone
- -Moderated power meter
Riesbyfe
A/S (Defensive)
- +Start with +30 defense
- +CO zone effect +20 firepower
- +COP +60 defense
- +SCOP +80 defense & +400 counter
- -Long power meter
- -Short CO zone
- -Her Powers make her units into walls (Make sure you don't want to punch them)
- -SCOP can hurt your units
Satsuki
SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 firepower
- +COP 140% lifesteal & +30 firepower
- +SCOP 280% lifesteal & +60 firepower
- -COP can be spamable
- -Can pretty much rekt anyone
White Len
A/S (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP Lifesteal 80% & +30 firepower
- +SCOP deal -3HP global damage, turn weather into snow for 1 turn & units are unaffected by snow weather effect
- -COP can be spamable
- -SCOP can ruin your day
Arcueid
B/A (Balance)
- +Start with +10 firepower
- +Co zone effect +10 defense
- +COP +90 firepower
- +SCOP +390 firepower
- -COP is her risky card
- -Long power meter
- -SCOP can rekt for 1 turn
Michael
A/S (Support)
- +Start with Regen +2HP per turn
- +Co zone effect +40 firepower
- +COP Heal +5HP
- +SCOP Spawn random units on cities
- -His Regen can be a pain to deal with
- -COP can heal half of his unit HP
- -SCOP can spawn random units so he can grab hordes
- -Long power meter
Akiha
S/SS (Offensive)
- +Start with both firepower & defense +25
- +Co zone effect +15 both firepower & defense
- +COP +90 firepower
- +SCOP +900 firepower
- -She didn't bring any special items on her
- -Long power meter
Wallachia (Zepia)
B/A (Support)
- +Start with 50% life steal when attacking
- +CO zone effect +20 firepower
- +COP -4HP global & heal +4HP to his units
- +SCOP 150% lifesteal & +90 firepower
- -COP can turn the tide for him
- -SCOP can be dangerous about it
Aoko
S/SS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +70 firepower
- +SCOP +4 movement & +180 firepower
- -SCOP can ruin your day
- -Long power meter
Nrvnqsr
S/SS (Offensive/Support)
- +start with +40 firepower
- +Co zone effect +20 defense
- +COP spawn in random ground units
- +SCOP +200 firepower & +50 defense
- -COP can call in more reinforcements if he has more cities under his control
- -SCOP can destroy anything
Shiki Tohno
A/SS (Balance)
- +start with +15 firepower
- +Co zone effect +15 defense
- +COP +60 firepower
- +SCOP chance to instantly kill a unit with high luck damage
- -Not scary to face him
- -SCOP is much RNG god praying time
- -Long power meter
Neco Arc
SS/SSS++ (Money Maker/Horde)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP receive a whopping 500% of your current funds plus -20% discount
- +SCOP allow units to act again, build on cities & -70% discount
- -Long power meter
- -COP can just make more buru nyu money
- -SCOP is a dead-set game!
Neco Arc Chaos
S/SSS (Offensive/Support)
- +Start with +40 firepower
- +CO zone effect +50 firepower
- +COP debuff opponent units firepower & luck -40
- +SCOP +350 firepower
- -He starts with -30% of income so you have to rely on infantries capture more props to earn more funds
- -Cannot afford stronger units
- -SCOP his super ace card
- -Can rekt anyone
Kouma
SS/SSS++ (Offensive)
- +Start with +70 firepower
- +Co zone effect +15 defense
- +COP +90 firepower
- +SCOP +150 firepower & +40 defense
- -SCOP is an ace card
- -Somewhat long power meter
- -Probably can rekt anyone
Ciel
A/S (Support)
- +Start with Regen +3HP per turn
- +Co zone effect +20 firepower
- +COP heal +6HP
- +SCOP +190 firepower
- -Long power meter
- -COP is her curry break
- -SCOP if you anger her she bring out her big gun!
Hisui
A/S (Balance)
- +Start with both firepower & defense +30
- +Co zone effect +20 firepower
- +COP Deal -3HP global
- +SCOP +210 firepower & 120 defense
- -COP is not scary
- -SCOP is going to be trouble for you
- -I will probably start playing Melty Blood or wanna play some KOF!
- -Do not underestimate her gaming skills!
Kohaku
SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +20 firepower
- +COP +80 firepower
- +SCOP +290 firepower
- -Short Co zone
- -SCOP is her Koha-Ace Card
- -Long power meter
Len
B (Balance)
- +Start with +10 firepower
- +Co zone effect +20 defense
- +COP heal +4HP & +20 firepower
- +SCOP heal +8HP, +2 movement & +70 firepower
- -Not that scary she's just a cat eating cakes
- -COP spamable
- -Short Co zone range
Shiki Ryougi
A/SS (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP chance to instantly kill a unit with higher luck damage
- -SCOP is her only ace card
Miyako
SS/SSS (Offensive)
- +Start with +60 firepower & +30 defense
- +Co zone effect +30 defense
- +COP +70 firepower & +160 counter
- +SCOP +170 firepower & +500 counter
- -Her powers with counters can slap you back so hard that you probably start flying
- -Long power meter
- -Short Co zone
- -Don't try to provoke her too much
Shiki Nanaya
A/S (Balance)
- +Start with +25 firepower
- +Co zone effect +30 defense
- +COP Can do double attack & double damage
- +SCOP chance to instant kill a unit with extremely high luck
- -SCOP can say bye-bye to your unit then
- -Long power meter
Fate Series
Cu Chulainn (Lancer)
A/SS (Balance)
- +Start with +20 firepower
- +Co zone effect +20 defense
- +COP debuff units firepower & luck -40
- +SCOP chance to instant kill with high luck damage
- -Short CO zone
- -Long power meter
Souichirou
SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP +80 defense
- +SCOP +350 firepower
- -Short CO zone
- -SCOP is the only way he can show the true meaning of pain!
- -COP can be spamable
Heracles (Berserker)
SS/SSS (Offensive)
- +Start with +70 firepower
- +Co zone effect +60 firepower
- +COP +90 firepower
- +SCOP deal -8HP global
- -lose -10 defense
- -His Powers are scary to face him
- -He is just Grimm with an extra firepower boost with global damage
Shirou
S+/SSS (Offensive)
- +Start with +60 firepower
- +Co zone effect +25 defense
- +COP +50 firepower
- +SCOP +250 firepower
- -Short CO zone
- -Powers are spamable
IIIya
A/SS (Balance)
- +Start with +30 firepower
- +Co zone effect +40 defense
- +COP +90 defense & +80 damage reduce
- +SCOP +180 firepower
- -SCOP is her ace card
- -COP can pretty much be a tank for 1 turn
- -Short Co zone
- -Long power meter
Medea (Caster)
S/SS (Support/Offensive)
- +start with +35 firepower
- +Co zone effect +20 defense
- +COP call in Partisan on cities
- +SCOP +200 firepower
- -COP can make a hordes of partisans
- -SCOP can pretty much smack someone with her RULE BREAKER!
- -COP spamable
- -Short CO zone
Sasaki (Assassin)
B/A (Balance)
- +Start with +40 firepower
- +Co zone effect +20 defense
- +COP +2 movement & debuff -20 firepower & -30 luck
- +SCOP get first strike during counter & +200 counter
- -Short power meter so he can spam his power
- -Short Co zone
- -SCOP can be pepper him some indirect units
Medusa (Rider)
SSS++ (Offensive)
- +Start with +50 firepower & +2 movement applies on vehicle-based type units
- +Co zone effect +40 defense
- +COP deal -1HP global & it will stun them
- +SCOP deal -8HP global
- -SCOP is her scary ace card
- -COP can make your day worse
- -Long power meter
- -A superior version of Jess who doesn't have good air or naval firepower
- -Might able to outclass Vanilla or any custom co's powers if they underestimated her
No Name (Archer)
A/SS (Offensive)
- +Start with +70 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP deal -8HP global & +90 firepower
- -SCOP can buff & deal global damage
- -Long power meter
- -Short Co zone
Bazett
A/S (Offensive)
- +Start with +40 firepower direct units only
- +Co zone effect +25 defense
- +COP Push opponent unit 4 tiles away & +50 firepower applies on direct units
- +SCOP direct & indirect +4 range & +80 firepower applies on direct units
- -Probably want some direct units so they can begin to punch some stuff up
- -COP spamable
- -Prefer direct units only
Kirei
S/SSS (Offensive)
- +Start with +40 firepower
- +Co zone effect +30 defense
- +COP +30 firepower & +2 range for direct & indirect
- +SCOP +8HP & +190 firepower
- -Long power meter
- -COP become a harassing mode
- -He likes his Mapo Tofu as he eats that on the battlefield
Diarmuid (ZeroLancer)
A/S (Offensive)
- +Start with +20 firepower
- +Co zone effect +40 luck
- +COP increase movement +3
- +SCOP +60 firepower & attack twice
- -Short Co zone range
- -COP can speed up his units faster
- -SCOP can make double damage on his turn
Shinji
C/B (Balance)
- Start with +10 firepower
- +Co zone effect +20 defense
- +COP +70 firepower
- +SCOP full heal & +100 firepower
- -Short Power meter
Leysritt
A/S (Offensive)
- +Start with +30 firepower
- +Co zone effect +20 defense
- +COP +40 firepower
- +SCOP +90 firepower
- -COP spamable
Taiga
SS+/SSS++ (Offensive)
- +Start with +50 applies on direct units
- +Co zone effect +40 defense
- +COP +60 firepower, +50 defense applies on direct units & +80 counter
- +SCOP +180 firepower, +80 defense applies on direct units & +320 counter
- -Her D2D doesn't apply to indirect units
- -She is just Max if Infantries was a favour to him!
- -SCOP allow her anger of her TIGER SPIRIT!
- -Her Powers can just slap hard
- -Long power meter
Rin
SS+/SSS+ (Offensive)
- +Start with +45 firepower
- +Co zone effect +30 defense
- +COP +60 firepower & grant direct & indirect range +3
- +SCOP +150 firepower & +100 defense
- -Short Co zone
- -COP allowed her to harass units from 3 spaces away
- -Long power meter
Sakura
SS/SSS++ (Offensive)
- +Start with +50 firepower
- +Co zone effect +40 defense
- +COP Heal +7HP
- +SCOP +190 firepower & +150 defense
- -Short Co zone
- -Long power meter
Luviagelite
SS/SSS++ (Offensive)
- +Start with +50 firepower & +40 income gain
- +Co zone effect +25 defense
- +COP +80 firepower & +40 defense
- +SCOP +250 firepower & +140 defense
- -Don't wanna mess with her if her powers are on
- -Short Co zone
- -Long power meter
Gilgamesh (Archer)
SS/SSS++ (Money Maker/Offensive)
- +Start with +60 firepower
- +Co zone effect +30 defense
- +COP add 350% to your current funds
- +SCOP deal -6HP global damage
- -SCOP can be scary about it
- -COP can just grab more funds to be rich & afford stronger units
Artoria (Saber)
A/SS (Offensive)
- +Start with +40 firepower & +30 defense
- +Co zone effect +20 defense
- +COP +50 firepower
- +SCOP deal -7HP global
- -Do you want an Excalibur at your face?
- -She demands you to make some food!
- -Long power meter
Artoria Lily (Saber Lily)
B/A (Balance)
- +Start with +30 firepower
- +Co zone effect +15 defense
- +COP +35 luck
- +SCOP deal -5HP global
- -Not scary
- -Anyone can overshadow this young king
- -Long power meter
Artoria Alter (Saber Alter)
S/SSS (Offensive)
- +Start with +80 firepower
- +Co zone effect +15 defense
- +COP +70 firepower
- +SCOP deal -9HP global
- -An Excalibur Morgan at your face!
- -Scary to face her due to her firepower
Trivia
For some of the COs in this mod I add in some bits of memes & humour for certain characters.
The Tagpower names are from Carnival Phantasm, Type-Moon Manga books mainly the Type Moon Academy Chibichuki, Fate series (mainline), Tsukihime & Melty Blood in general