Infantry Units: Difference between revisions
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==Modifying stats or properties of specific Units== | |||
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through '''unit.getUnitID()''' And it's of a String type. | |||
"INFANTRY" | Possible values are: | ||
{| class="wikitable" | |||
!colspan="10"|Ground Units | |||
|- | |||
|style="text-align: center;"|'''INFANTRY''' | |||
|style="text-align: center;"|'''MECH''' | |||
|style="text-align: center;"|'''SNIPER''' | |||
|style="text-align: center;"|'''MOTORBIKE'''<ref>Same Unit as Anti Air</ref> | |||
|- | |||
|style="text-align: center;"|'''ZCOUNIT_PARTISAN''' | |||
|style="text-align: center;"|'''ZCOUNIT_COMMANDO'''<ref>Same Unit as Md Tank</ref> | |||
|style="text-align: center;"|'''ZCOUNIT_RANGER'''<ref>Same Unit as Oozium</ref> | |||
|style="text-align: center;"|'''ZCOUNIT_AT_CYCLE'''<ref>Same Unit as Tank</ref> | |||
|} | |||
Of these, the ones with the '''ZCOUNIT_''' prefix are Units specific to COs that cannot be deployed by the rest. |
Revision as of 04:38, 3 March 2023
Infantry Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable:
For instance:
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Ground Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
INFANTRY | MECH | SNIPER | MOTORBIKE[1] | ||||||
ZCOUNIT_PARTISAN | ZCOUNIT_COMMANDO[2] | ZCOUNIT_RANGER[3] | ZCOUNIT_AT_CYCLE[4] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.