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(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)
(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.)
(D2D and Powers only count the enemy and its allies with the most units.)
(D2D and Powers only count the enemy and its allies with the most units.)


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Revision as of 13:32, 17 April 2023


Bio: "He is a coward who always sides with the winning side."

Hit: Side with the winning side.

Miss: Side with the losing side.

CO Description: "Gains luck and mussfortune based on the amount of troops on the field."


Day to Day: NONE.

CO Unit: NONE.

CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.

(Davis with 10 units vs an enemy with 14 units gives him 0% extra luck and 8% bad luck. Having equal units as the enemy means no extra good or bad luck even during powers.) (D2D and Powers only count the enemy and its allies with the most units.)


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CO Power: Survival Plans.

         Davis gets +4% luck for every allied unit he has more than the enemy, up to a maximum of +100% luck. And gets +3% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad luck.

Super CO Power: The stronger Side.

         Davis gets +6% luck for every allied unit he has more than the enemy, up to a maximum of +150% luck. And gets +4% bad luck for every unit the enemy has over his allies, up to a maximum of +100% bad luck.


Basically he only gets +luck for every allied unit he has over the enemy, and gets bad luck for every unit the enemy has over him.



"lol mussfortune" -wawa