Geese Howard: Difference between revisions
Knightlord07 (talk | contribs) No edit summary |
Knightlord07 (talk | contribs) (→Pros) |
||
Line 4: | Line 4: | ||
==Pros== | ==Pros== | ||
*He gain 20% defense global make him useful for setting up choke points | |||
*It can be useful on certain choke points when you want to use his cop | *It can be useful on certain choke points when you want to use his cop | ||
*His scop can push your opponent infantry off a props you want to capture and can deal damage behind opponents unit | *His scop can push your opponent infantry off a props you want to capture and can deal damage behind opponents unit | ||
*Tag with Brenner with an good defense boost & healing effect | *Tag with Brenner with an good defense boost & healing effect | ||
==Cons== | ==Cons== | ||
*His main weakness is indirect units since it can able bombardment his units at certain choke points | *His main weakness is indirect units since it can able bombardment his units at certain choke points | ||
*A good planned player can outsmart his cop easy | *A good planned player can outsmart his cop easy | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 15:25, 7 May 2023
Geese Howard was release in 12th April 2023 just a normal type co made by Knightlord07
Get it via by Discord
Pros
- He gain 20% defense global make him useful for setting up choke points
- It can be useful on certain choke points when you want to use his cop
- His scop can push your opponent infantry off a props you want to capture and can deal damage behind opponents unit
- Tag with Brenner with an good defense boost & healing effect
Cons
- His main weakness is indirect units since it can able bombardment his units at certain choke points
- A good planned player can outsmart his cop easy