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setDeveloperMode(true);
setDeveloperMode(true);


game:game.getMap().getPlayer(0).getCO(0).setPowerFilled(99);
game:game.getMap().getPlayer(0).getCO(0).setPowerFilled(6);


</syntaxhighlight>
</syntaxhighlight>


the '''setPowerFilled()''' parameter, sets the number of stars filled.  
The '''setPowerFilled()''' parameter, sets the number of stars filled.
 
Note that it depends on how many stars CO has.
 
==Filling up funds==
You may fill up or modify the number of funds given. Start by opening the game console by pressing '''f1''' while in a game map. There type the following:
 
<syntaxhighlight lang="javascript">
setDeveloperMode(true);
 
game:game.getMap().getPlayer(0).setFunds(999999999);
 
</syntaxhighlight>
 
'''addFunds()''' works too, but that adds instead of setting to a specific number.
 
The '''setFunds()''' parameter, sets the number of funds filled.  


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]

Revision as of 23:38, 3 August 2023

There are mechanisms intended to help debug the game.

Printing to the console

The game has an integrated function which you can use to debug output

GameConsole.print("String", 1);

Passing the 1 as a parameter, allows you to see the output, when you press F1, while the game is open.

Setting Debug Log Levels

The Commander_Wars.ini file includes options to output more debug data into the game's console. By setting LogActions to true, you can get more detailed information about the running functions in the game.

Filling up CO stars

You may fill up or modify the number of stars a given CO has filled up. Start by opening the game console by pressing f1 while in a game map. There type the following:

setDeveloperMode(true);

game:game.getMap().getPlayer(0).getCO(0).setPowerFilled(6);

The setPowerFilled() parameter, sets the number of stars filled.

Note that it depends on how many stars CO has.

Filling up funds

You may fill up or modify the number of funds given. Start by opening the game console by pressing f1 while in a game map. There type the following:

setDeveloperMode(true);

game:game.getMap().getPlayer(0).setFunds(999999999);

addFunds() works too, but that adds instead of setting to a specific number.

The setFunds() parameter, sets the number of funds filled.