(changelog)
(Old & Patch, add command zone on changelog)
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* Fix Wiler's code he does firepower reduce on his naval units anymore
* Fix Wiler's code he does firepower reduce on his naval units anymore
* Fix Angelica code her defense should be 40 instead of 45
* Fix Angelica code her defense should be 40 instead of 45
* Change CO zone into Command Zone feel like playing actual Langrisser game itself


==Legion Of Glory COs(OS)==
==Legion Of Glory COs(OS)==
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* -His powers is way better than Kanbei's powers
* -His powers is way better than Kanbei's powers


Laird A/SS (Direct Offensive)
Laird A/SS (Old) S/SS (Patch) (Direct Offensive)


* +His D2d only effected his direct units +50, while his CO effect boost his defense +40
* +His D2d only effected his direct units +50, while his CO effect boost his defense +40
* +COP boost his direct units +60
* +COP boost his direct units +60 +1 movement
* +SCOP boost his direct units +80
* +SCOP boost his direct units +80 +2 movement
* -Direct units can be favour to him if he field much direct units
* -Direct units can be favour to him if he field much direct units
* -Powers can be scary to face him during his turn


Rozenciel A/SS (Defensive)
Rozenciel A/SS (Defensive)
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* -His SCOP can turn the tide for him
* -His SCOP can turn the tide for him


Omega S/SSS (Lucky)
Omega S/SSS (Old) SS/SSS (Patch) (Lucky)


* +His D2D make his units hit harder if it got the lucky shot +50 luck
* +His D2D make his units hit harder if it got the lucky shot +50 luck
* +Co effect +30 defense
* +Co effect +30 defense
* +COP +15 luck
* +COP +25 luck
* +SCOP +25 luck, +1 firing range all units & +20 firepower
* +SCOP +35 luck, +1 firing range all units & +30 firepower
* -If he was lucky enough he can wipe out any units if he got the high luck rolls
* -If he was lucky enough he can wipe out any units if he got the high luck rolls
* -SCOP can be game changer for him
* -SCOP can be game changer for him

Revision as of 12:08, 20 October 2023

Langrisser/Advancegrisser Vol3 (mods/Langrisser Vol3)is a mod bring Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.

Release in 8th of October

Langrisser Vol 3 Created by Knightlord07

Download link here

Patch link here

Compatible mods: N/A

Incompatible mods: N/A

Required mods: N/A

Tags: Knightlord's mods

Info

This is my final batch of Langrisser characters I ever do but some improvement will be work on the future & try to bring closer to Mobile like experiences.

Tier List

  • S or higher broken
  • A good need some balance
  • B Perfectly balances as always!
  • C Weak need to buff
  • D Very weak need really good buff!
  • +Pros
  • -Cons

Rosters

The factions based on Langrisser Original name & Mobile

List of COs & factions
Legion of Glory

(LG/OS)

Imperial Empire

(IE/BM)

Origin of Light

(OL/GE)

Army Of Darkness

(AOD/BH)

Yeless Legend

(YL/AC & BD)

Mystical Realm

(DM)

Alustriel Anna Gerold & Layla (G&L) Feraquea Knight of Mystery (Emily) Gizarof
Angelica Bernhardt Virash Kruger
Sissi White Laird Admiral Wiler Omega
Yulia (Langrisser) Rozenciel Lainforce Shilinka

* Locked by default.

Changelog

  • Fix Wiler's code he does firepower reduce on his naval units anymore
  • Fix Angelica code her defense should be 40 instead of 45
  • Change CO zone into Command Zone feel like playing actual Langrisser game itself

Legion Of Glory COs(OS)

Alustriel B/A (Terrain bypass)

  • +Units can pass any terrains
  • +CO zone boosted defense +20
  • +COP boosted Luck +20
  • +SCOP boosted Firepower +80
  • -Long Power Meter

Angelica A/S (Offensive/Support)

  • +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it suppose to be 40 defense but instead it 45)
  • +COP heal +5HP & boosted firepower +40
  • +SCOP boosted 3 stats, firepower, defense & luck +50
  • -Short Co zone range

Sissi White SS/SSS+ (Money Maker)

  • +Her D2d grant her 250% more income
  • +CO zone +20 defense
  • +She can grab early expansive units
  • +COP boosted both firepower & defense +40
  • +SCOP full heal, buff units stats +80 & gain 350% when attacking she receive more funds
  • +Wombo Combo with Mariel or Kertesz SCOP make her units into godly mode
  • +Can get around with expansive units cost such as kanbei or digos
  • +She probably laughing at Sasha due to her income she gain
  • -You are getting a feeling she more like playing on high funds on her side
  • -An early game megatank or any other expansive units will make your life bad
  • -Combine with Virash, Hammer, Hachi or any co's got ability to build units from city nor temporary air/port make her ability broken

Yulia A/S (Offensive)

  • +Her D2d will make her units regen HP +2 per turn
  • +Co effect both firepower & defense +30
  • +COP +80 firepower
  • +SCOP +1 range & +150 firepower
  • -CO range is short
  • -SCOP can ruin your day from that extra range attack

Imperial Empire COs(BM)

Anna B (Support)

  • +Her D2D gain +4HP when repair & she gain repair return fee -20%
  • +CO effect boost +20 defense
  • +CO zone is large
  • +COP boost her defense +30
  • +SCOP call in unique commando units spawn on owned cities
  • -SCOP can make your day worst

Bernhardt SS/SSS+ (Offensive)

  • +His D2D gain +70 firepower & +40 defense, while his Co effect add +50 make his units scary to face him
  • +CO zone is large
  • +COP boost his D2D up +60 & +150 during counter
  • +SCOP boost his D2D up +90 & +300 during counter
  • -His abilities are the most scary stats you ever face
  • -His Co zone can be a problem
  • -His powers is way better than Kanbei's powers

Laird A/SS (Old) S/SS (Patch) (Direct Offensive)

  • +His D2d only effected his direct units +50, while his CO effect boost his defense +40
  • +COP boost his direct units +60 +1 movement
  • +SCOP boost his direct units +80 +2 movement
  • -Direct units can be favour to him if he field much direct units
  • -Powers can be scary to face him during his turn

Rozenciel A/SS (Defensive)

  • +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense
  • +Co zone large
  • +COP Boost +40 both firepower & defense
  • +SCOP +7HP heal & buff units
  • -Her units will bite back due to her defense
  • -SCOP can be her ace card

Origin of Light COs(GE)

Gerold & Layla B/A (Balance/Offensive)

  • +His D2d both firepower & defense +40
  • +CO effect boost +20 defense
  • +COP boost firepower +50
  • +SCOP boost firepower +100
  • -Power meter is long
  • -His SCOP is an ace card to them

Army of Darkness COs(BH)

Feraquea A (Balance)

  • +Her D2D +40 firepower & +20 defense
  • +Her CO effect +20 defense
  • +COP boost +30 firepower & +40 defense
  • +SCOP boost +50 firepower
  • -Her powers can turn the tide

Yeless Legend COs(AC & BD)

Knight of Mystery A/S (Balance) Sidenote she is also known as Emily

  • Her D2D +45 firepower & +55 defense
  • +Her CO effect +40 luck
  • +COP allow her units lifesteal 30% when attacking
  • +SCOP buff her units greatly
  • -SCOP is an game change for her

Admiral Wiler A/S (Naval/Indirect support)

  • +His D2D favour naval & indirect +40 firepower
  • +His Co effect +60 defense
  • +His CO zone range is large
  • +COP increase indirect units range +5
  • +SCOP boost naval firepower +90 & indirect units +70
  • -His D2d does not favour him well with direct units
  • -Expect him as naval Grit

Virash A (Support/Balance)

  • +D2d +3HP for repairs & +35 both firepower & defense
  • +CO effect +40 defense
  • +COP allow him call in unique units reinforcements on cities
  • +SCOP +80 firepower
  • -His repair can waste more funds so he can't afford any units to build
  • -COP can call in reinforcements

Lainforce A/S (Balance/Offensive)

  • +His D2D +30 both firepower & defense
  • +Co effect +40 defense
  • +Large Co zone range
  • +COP +50 firepower
  • +SCOP +90 firepower
  • -His Power are his cards which one he use first
  • -Co zone range can be a problem

Mystical Realm COs(DM)

Gizarof A/SS (Balance)

  • +His D2D grant him +45 both firepower & defense
  • +CO effect +25 defense
  • +COP can deal -4HP global damage
  • +SCOP buff his 3 stats +70 (firepower, defense & luck)
  • -SCOP can turn the tide for him
  • -COP can be scary if you didn't provoke him that much

Kruger S/SS (Balance/Debuffer)

  • +His D2D grant him +60 firepower & +40 defense
  • +Co effect +20 defense
  • +COP change the opponent repair cost to 500% more
  • +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
  • -His COP can force the players waste their funds so they can't afford any units to build
  • -His SCOP can turn the tide for him

Omega S/SSS (Old) SS/SSS (Patch) (Lucky)

  • +His D2D make his units hit harder if it got the lucky shot +50 luck
  • +Co effect +30 defense
  • +COP +25 luck
  • +SCOP +35 luck, +1 firing range all units & +30 firepower
  • -If he was lucky enough he can wipe out any units if he got the high luck rolls
  • -SCOP can be game changer for him

Shilinka S/SS (Offensive/Debuffer)

  • +Her D2d +50 firepower
  • +Her Co effect grant her +20 defense
  • +COP debuff opponents units defense -20%
  • +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
  • -Careful try not to provoke her too much otherwise she use her SCOP