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Super CO Power: Lightning Strike. | Super CO Power: Lightning Strike. | ||
All units excluding Infantry can act again, Air units firepower increase to 30%. (100/110 land units, 90/110 naval units, 130/110 air units.) | All units excluding Infantry can act again, Air units firepower increase to 30%. (100/110 land units, 90/110 naval units, 130/110 air units.) | ||
[[category:Gameplay]] |
Revision as of 23:42, 28 October 2023
Bio: "Green Earth's daring pilot hero. Joined the air force to honor his father's legacy."
Hit: Lucky goggles.
Miss: Swimming.
CO Description: "Air units use less fuel and have superior firepower. Naval units have weaker firepower."
Day to Day: Air units firepower increase to 10% and consume -2 fuel per day. Naval units have 10% less firepower.
CO Unit: Kirov.
CO Zone: 3 Range, Air units firepower increase to 30%.
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CO Power: Lightning Drive.
All units excluding Infantry can act again but their firepower decreases by 45%. (55/110 land units, 60/110 naval units, 70/110 air units.)
Super CO Power: Lightning Strike.
All units excluding Infantry can act again, Air units firepower increase to 30%. (100/110 land units, 90/110 naval units, 130/110 air units.)