KL07's OCs: Difference between revisions
Knightlord07 (talk | contribs) |
Knightlord07 (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
Download link [https://drive.google.com/file/d/1g67JGlWUtauia1lehRFGurKyVmrbs03f/view here] | Download link [https://drive.google.com/file/d/1g67JGlWUtauia1lehRFGurKyVmrbs03f/view here] | ||
[[category:mods]] | |||
== Rosters == | == Rosters == |
Revision as of 13:36, 17 November 2023
Knightlord07's Original Characters created by Knightlord07
Featuring OCs & Under Night In_Birth characters (Non OCs)
Download link here
Rosters
Come with 44 co's from OCs to Under Night In-Birth Characters
OC | Under Night In-Birth |
---|---|
Akira | Orie |
Camille | Wagner |
Borys | Eltnum |
Diego | Linne |
Bianca | Hilda |
Wilhelm | Mika |
KuWon | Phonon |
Kwan | Yuruziha |
Asa | Nasase |
Ami | Vatista |
Makoto | Londrekia |
Fen | Hyde |
Liang | Seth |
Elizabeth | Carmine |
Minako | Akatsuki |
Camu | Byakuya |
Shannon | Chaos |
Kana | Gordeau |
Vera | Kuon |
Scathach | Tsurugi |
Shiki | Waldstein |
Enkidu | |
Merkava |
Info
This is my official OC mods since I never made any OC before but it's my very first OCs packs ever done
Strength, Tier & Weakness
Akira B/S (Support specialist) The daughter of Sion & Knightlord, Orange Star Medic Team
- +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
- +COP + 20 luck
- +SCOP +90 firepower & +130% lifesteal
- -She does not have any weakness
- -Long power meter
- -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
- -SCOP can just steal any units life away
Carmille A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General
- +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
- +She has a good leadership so her zone is quite large
- +COP +3 movement & +70 firepower applies on her ground vehicles
- +SCOP +190 firepower applies on ground vehicles
- -She favour toward ground vehicles
- -Powers can really destroy most of your units
- -Moderated power meter
- -Probably a stronger version of Jess without the resupplies power
- -A large Co zone can make her units hard to kill
Borys A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer
- +Start with +2 terrain stars
- +Zone +20 firepower & +40 defense
- +COP +3 defense stars & +90 counter
- +SCOP +6 defense stars & +180 counter
- -The more terrain stars he has make his units unkillable
- -Make any props or HQ into a fortress
- -Moderated power meter
Diego S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands
- +Start +2 indirect range, +40 indirect firepower & +20 infantries firepower, -40 direct firepower
- +Zone +25 defense
- +COP +4 indirect range & +60 both indirect & infantries firepower
- +SCOP +9 indirect range & +90 both indirect & infantries firepower
- -He is just Grit but with infantries bonus on him
- -Powers can really snipe you couple tiles aways
- -The most scary units you must watch out for which is naval & ground indirect units
Bianca A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander
- +Start +2 movement applies on transports & make all infantries cloak in forest tiles
- +Zone +30 both firepower & defense
- +COP spawn in commando squads on neutral & opponent props & +80 firepower applies on infantries
- +SCOP instant cap & +170 firepower applies on infantries
- -COP make her very broken if you not prepare for that squadrons of commandos dropping in
- -Long power meter
Wilhelm A/SS+ (Air Specialist) One of Green Earth's wealthy miner
- +Start +60 firepower applies on air units, all air units won't spend extra fuel during his turn (daily fuel cost) & +80% worth of income if he own any mines
- +Zone +30 defense on air units
- +COP +80 firepower & +40 defense on air units only
- +SCOP +120 firepower & +80 defense on air units only
- -He prefer stay on the air
- -Only gain extra income for mines only
Ami S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander
- +Start +70 firepower on ground & infantries units
- +Zone +30 defense on ground & infantries units
- +COP +80 firepower on ground & infantries units
- +SCOP +160 firepower on ground & infantries units
- -Long power meter
- -Ground & infantries are her only strongest in her favour
- -Powers can tear any units
Asa A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander
- +Start +40 firepower applies on naval & air units
- +Zone +30 defense
- +COP spawn random air units on temporary airport
- +SCOP +90 firepower applies on naval & air
- -A mix version of Drake & Eagle that doesn't hate each others weakness
- -Need an APC to build temporary airport in order to call in air squadrons
- -Moderated power meter
- -She prefer on air nor sea
Elizabeth S/SS+ (Direct specialist) She is Ms Miyako's #1 fan of martial arts
- +Start +60 firepower & +40 defense applies on direct units
- +Zone +20 luck
- +COP +60 firepower applies on direct units & +150 counter
- +SCOP +120 firepower applies on direct units & +300 counter
- -Direct units will make her units do some really pack of punches
- -Somewhat moderated power meter
Minako C/A (FOW specialist) Sonja's new Intel member
- +Start +2 vision range & unaffected by rain weather
- +Zone +20 firepower
- +COP +3 vision range & +30 luck
- +SCOP +4 vision range, able to see hidden terrains, +90 firepower & make terrain treated as road or props (1)
- -She get weak when snow weather hit in -20 both firepower & defense
- -She is useful on FOW scenarios or in battles
- -SCOP can really see that far & spot any units on hidden terrains in her sight
Fen B/SS (Wealth specialist) Kanbei's finance officer & a wealthy merchant
- +Start +80 income with +20 bonus income
- +Zone +30 defense
- +COP receive +200% of your current funds
- +SCOP turn your current funds you have into firepower
- -SCOP can be useless if you not prepare that power
- -COP can grab more funds
- -D2d -15 firepower
- -Moderated power meter
Liang A/SSS (Offensive specialist) Kanbei's student know the way of bushido
- +Start +40 both firepower & defense
- +Zone +20 luck
- +COP +70 firepower & +200 counter
- +SCOP +90 firepower & +5 movement
- -SCOP set his defense back to default
- -His d2d spend 15% more funds to build units
- -Moderated power meter
Makoto SS/SSS (Balance/Combine forces specialist) Asa's & Ami's older sister with combine army
- +Start +40 firepower for 4 units type
- +Zone +30 defense for 4 units type
- +COP +50 firepower & +40 defense for 4 units type
- +SCOP +160 firepower & +60 defense for 4 units type
- -Moderated power meter
- -Difficult to take her units head on
- -What if she has all the units power combine in 1 go?
- -Probably a combine version of Asa & Ami abilities
Kwan A/SSS (Air specialist) Amber's newly air commander
- +Start +80 firepower applies on aircrafts
- +Zone +50 defense on air units
- +COP -60 firepower applies on opponent air units when attacking
- +SCOP Call in air squadron to pop on cities & +180 firepower on air
- -Her d2d waste extra 1 fuel per turn (daily fuel) so her aircrafts will crash if there are no nearby airports, cruiser or carriers to refuel any of her burnout aircrafts
- -SCOP call in more waves of aircrafts or any maps without an airport will make your opponent scary in fear lots!
- -She prefer stay air until her aircrafts out of fuel
KuWon A/S (Naval specialist) Amber's newly naval commander
- +Start +40 firepower & less fuel consume (daily fuel) applies on naval units
- +Zone +30 defense on naval
- +COP -3HP global damage & +60 firepower on naval units
- +SCOP +4 naval attack range & +120 firepower for naval units
- -Probably a what if Eagle ability change from air to naval instead?
- -Prefer on sea
- -SCOP make his naval units ready to snipe
- -Somewhat moderated power meter
Camu SS/SSS++ (AW1-3 Boss like specialist) Brotherhood's main leader that surpass Lord Sturm Powers
- +Start +80 firepower
- +Zone +70 defense
- +SCOP deal -9HP with an meteor strike & +300 firepower
- -Long power meter
- -Doesn't have any COP
- -Make his units melt faster -30 defense
- -Meteor strike with larger radius make your units (or his units) with 1HP left
- -Probably Sturm but more stronger
- -Large CO zone range make his units won't suffer that -30 defense
Vera A/SS (Discount & Offensive specialist) Camu's right hand woman who is only accept offers from the black markets
- +Start +40 firepower & -10% units build price
- +Zone +25 defense
- +COP deployment cost -20%
- +SCOP deployment cost -40% & units will act again once they been built
- -Long power meter
- -Discounted price make her afford some expansive units
- -SCOP is her only card she play if she want to unleash her hordes
- -Have fun dealing with her while her discount price can put up more units
Shannon A/S (Naval & air specialist) Brotherhood's naval & air commander, as the forth commander
- +Start +60 firepower on air & naval
- +Zone +50 defense
- +COP make temporary airport & harbour act as airport & harbour with -20% discount
- +SCOP +160 firepower & +90 defense on air & naval units
- -She is worse on ground vehicle -40 firepower
- -Moderated power meter
- -Massive wave of aircrafts & ships will crush you in no time!
Kana S/SS (Ground vehicle specialist) Brotherhood's ground vehicle commander, as the third commander
- +Start +60 firepower on ground vehicles
- +Zone +40 defense
- +COP +3 movement & +40 firepower applies on ground vehicles
- +SCOP +6 movement & +120 firepower applies on ground vehicles
- -She is bad commanding naval & air units -40 firepower
- -Moderated power meter
- -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack
Scathach A/SSS+ (Balance specialist) Camu's third right hand woman who is specialist with wonder sciences
- +Start +2HP regen start of her turn
- +Zone +3HP on her zone & +40 both firepower & defense
- +COP can build units on cities with -30% discount
- +SCOP +500 firepower & +100 defense
- -Longer power meter
- -Probably a enchanted version of Caulder
- -She going to scary you off the map with her SCOP
- -Combine her d2d & zone effect she gain +5HP per turn
- -Her units are semi unkillable due to her healing
Shiki S/SSS (Balance/power charge specialist) Brotherhood's special weapon expert, as the second commander
- +Start +8 both firepower & defense per power charge
- +Zone +16 both firepower & defense per power charge
- +COP deal -3HP & heal +3HP global damage
- +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower
- -Longer power meter
- -She get power meter & get stronger as the game progress
- -SCOP is her only way to wipe anyone units off
- -She is just Robo Andy, but come with firepower & defense boost for her
Orie B/SSS++ (Hordes specialist)
- +Her d2d +7 firepower per units she field
- +Co zone grant her +20 defense
- +COP increase her d2d +9
- +SCOP increase her d2d +15
- +Her ability will give her more firepower when she field more units
- -Keep destroy her units so her firepower will lower per units lost
- -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units/call in as reinforcements will make her ability busted
- -She probably buy more cheap units such as infantry make her firepower rise up bit
- -Moderated power meter
- -She really want a hordes of units in the field like ants!
Eltnum A/SS (Balance/support specialist)
- +Start with +30 firepower
- +Zone +20 defense
- +COP spawn some random unique units on cities
- +SCOP deal -7HP global damage
- -Either her COP call in some random reinforcements or her SCOP just eat tons of global damage for your meal
Wagner A/S (Offensive specialist)
- +Start with +40 firepower global
- +Zone +20 defense
- +COP +70 firepower global
- +SCOP +170 firepower global
- -Somewhat long power meter
- -Her powers can destroy you that easy
Londrekia B/A (Balance/defensive specialist)
- +Start with +30 defense & +10 firepower global, unaffected by snow weather
- +Zone +20 luck
- +COP +20 firepower & +50 defense global
- +SCOP deal -5HP global damage & set to snow for 2 turns
- -Moderated power meter
- -SCOP can change the tide to his favour
Hyde A/S (Balance/offensive specialist)
- +Start with +25 firepower
- +Zone +20 defense
- +COP +80 firepower
- +SCOP +200 firepower
- -Powers are his only way to scary you off
- -Moderated power meter
- -Not really a threat to take him on
Akatsuki S (Balance specialist)
- +Start with +35 firepower global
- +Zone +25 defense
- +COP +60 firepower global
- +SCOP +90 defense global
- -SCOP can just tank a bit before any units can scratch him
- -Somewhat long power meter
Byakuya A/S (Debuff/terrain mover specialist)
- +Start with all terrain treated as road/props (1)
- +Zone +40 luck
- +COP opponent have to spent extra movement cost to get through any terrains
- +SCOP +90 firepower
- -Somewhat long power meter
- -COP can just ruin your movement cost life
- -Make his units pass any terrains
Carmine A/SS (Vampire specialist)
- +Start with 40% lifesteal
- +Zone +20 firepower
- +COP deal -4HP global damage & heal +4HP, 60% lifesteal
- +SCOP +150 firepower & 120% lifesteal
- -It will hard to kill his units if his units start sucking up opponent unit dry
- -Moderated power meter
Chaos A/S (Terrain specialist)
- +Start with +3 terrain stars global
- +Zone +30 defense
- +COP +3 movement global
- +SCOP +80 firepower global
- -Moderated power meter
Gordeau B/A (Wealth specialist)
- +Start with +50 income on every props his own
- +Zone +40 defense
- +COP Plunder 70% worth of funds when attacking
- +SCOP +5 firepower every 500 funds on his bank
- -SCOP somewhat scary but can he has the funds for it?
- -Somewhat decent power meter
Hilda A/S (Balance specialist)
- +Start with +40 firepower
- +Zone +30 defense
- +COP +60 firepower
- +SCOP deal -6HP global damage
- -Do not provoke her if she reach her SCOP
Kuon SS/SSS+ (Offensive specialist)
- +Start with +80 firepower global
- +Zone +40 defense
- +COP +120 firepower
- +SCOP +240 firepower
- -Do not mess with him when his turn roll in
- -SCOP can rekt anyone or get shredded by his swords
- -Longer power meter
Linne S/SS (Balance/offensive specialist)
- +Start with +60 firepower global
- +Zone +20 defense
- +COP heal +4HP
- +SCOP get a first strike during counter, +5 movement global & +400 counter attack
- -SCOP can be spray some indirect fires
- -SCOP just back hand slap across the face
- -Short CO Zone
- -Moderatedish power meter
Mika A/S (Direct specialist)
- +Start with +45 firepower on direct units
- +Zone +20 defense
- +COP +60 firepower applies on direct units
- +SCOP +190 firepower applies on direct units
- -Moderated power meter
- -I hope you like making your units into pancakes
Phonon B/A (Grimm like specialist)
- +Start with +60 firepower
- +Zone +10 luck
- +COP debuff opponents firepower -30 & +1 range global
- +SCOP +70 firepower
- -Her d2d give her units -20 defense make them Grimm mode
- -Her units can melt away easy
- -Moderated power meter
Nasase B/S (Aria like specialist)
- +Start with +2 movement global
- +Zone +15 defense
- +COP opponent have to waste 7x of the fuel when moving
- +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
- -She is just Aria but with extra hype
- -COP can ruin your day make aircraft & naval waste more fuel than land units
- -Moderated power meter
Seth S/SS (Luck specialist)
- +Start with +60 luck
- +Zone +15 defense
- +COP +40 firepower
- +SCOP +70 firepower & strike twice
- -Moderated power meter
- -Short CO zone
- -With high luck there is a chance to OHKO or make opponent units on critical low HP
- -SCOP will drive you out if he means business
Tsurugi A/SS (Defensive specialist)
- +Start with +40 defense
- +Zone +20 firepower
- +COP +70 defense
- +SCOP +140 defense
- -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
- -He can just sit on any chokepoints when his powers are on
Vatista A/S (Offensive specialist)
- +Start with +40 firepower
- + +25 defense on her zone
- +COP +50 firepower
- +SCOP Deal -7HP global damage
- -Her SCOP is her only power that will scary you off
- -Moderated power meter
Waldstein SS/SSS+ (Offensive specialist)
- +Start with whooping +90 firepower
- +CO zone +20 defense
- +COP +70 firepower
- +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
- -SCOP his only ace card to wipe out any expansive units or massive blob of units
- -Can just smash any co's
Yuzuriha A/SS (Balance/offensive specialist)
- +Start with +25 both firepower & defense
- +Co zone +20 luck
- +COP +80 firepower
- +SCOP get a first strike during counter & +300 counter attack
- -SCOP can be easy just season her units some indirect powders
- -Moderated power meter
Merkava A/S (Balance specialist)
- +Start with +25 both firepower & defense, co zone +10 both
- +COP +70 firepower
- +SCOP 180 firepower
- -Long power meter
- -Powers are his ace cards
Enkidu A/SSS+ (Direct specialist)
- + His firepower applies on his direct units only
- + +50 defense on his co zone
- +COP +80 firepower applies on direct units
- +SCOP +160 firepower applies on direct units
- -He doesn't have any indirect weakness
- -He probably going to smash you real good
- -Long power meter
Bugs
Orie has a bug when you are in CO style & click on show CO info it will crash the game (Need to check that problem in the meantime)
Trivia
Eltnum made a special victory dialogues that direct references as Knightlord's meme mods & other stuff such as game or mod itself, since she probably doing for the forth wall breaking ideas.
Brotherhood is inspire from C&C Tib series mainly the Brotherhood of Nod factions