Langrisser Mobile Collabs: Difference between revisions
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*Can block off some chokepoints if her powers are ready | *Can block off some chokepoints if her powers are ready | ||
(Joshua) B/S Balance/Support | (Joshua) B/S Balance/Support | ||
*Start with both firepower & defense +25 | *Start with both firepower & defense +25 | ||
*CO-zone increases both firepower & defense +40 | *CO-zone increases both firepower & defense +40 | ||
*COP deal -3HP global damage & buff-up luck | *COP deal -3HP global damage & buff-up luck | ||
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(Olivier) B/A Balance/Support | (Olivier) B/A Balance/Support | ||
*Start with +15 firepower | *Start with +15 firepower | ||
* | *CO-zone +20 defense | ||
*Large Co zone range | *Large Co zone range | ||
*COP heal +3, +1 movement & +15 firepower | *COP heal +3, +1 movement & +15 firepower | ||
Line 176: | Line 176: | ||
*SCOP heal +7HP & +20 firepower | *SCOP heal +7HP & +20 firepower | ||
(Pirotess) A Offensive/Support | (Pirotess) A Offensive/Support | ||
*Units can move any | *Units can move any terrain with 1 cost | ||
*CO effect +15 firepower | *CO effect +15 firepower | ||
*COP reduce opponent luck & firepower -25 | *COP reduce opponent luck & firepower by -25 | ||
*SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking | *SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking | ||
(Ashram) A/SS Balance | (Ashram) A/SS Balance | ||
Line 186: | Line 186: | ||
*SCOP +50 firepower & +40 luck | *SCOP +50 firepower & +40 luck | ||
(Parn) A Balance | (Parn) A Balance | ||
*Start with +20 both firepower & defense | *Start with +20 for both firepower & defense | ||
*CO effect +40 firepower | *CO effect +40 firepower | ||
*COP heal +5HP | *COP heal +5HP | ||
Line 196: | Line 196: | ||
*SCOP +70 firepower & +50 luck | *SCOP +70 firepower & +50 luck | ||
(Arianrhod) A/S Defender/Defensive | (Arianrhod) A/S Defender/Defensive | ||
*Start with +40 defense, while her Co effect | *Start with +40 defense, while her Co effect adds +30 | ||
*COP +30 firepower & debuff | *COP +30 firepower & debuff opponent's defense -30 | ||
*SCOP +60 both defense & reduce damage | *SCOP +60 both defense & reduce damage | ||
*Can park on any chokepoints or block them | *Can park on any chokepoints or block them | ||
(Altina) A Defender/Support | (Altina) A Defender/Support | ||
*Start with +40 defense. while her CO effect | *Start with +40 defense. while her CO effect boosts that +40 | ||
*COP reduce opponent defense -40 | *COP reduce opponent defense -40 | ||
*SCOP reduce opponent luck -60 | *SCOP reduce opponent luck -60 | ||
Line 207: | Line 207: | ||
*Start with +40 firepower | *Start with +40 firepower | ||
*Co effect +20 both firepower & defense | *Co effect +20 both firepower & defense | ||
*COP +30 firepower & prevent | *COP +30 firepower & prevent opponent's unit repairs | ||
*SCOP +80 firepower | *SCOP +80 firepower | ||
==Vol1 Cons-== | ==Vol1 Cons-== | ||
(Estelle) | (Estelle) | ||
*Can be tough to break her | *Can be tough to break her unit's defense up | ||
*Her Powers can change the tide | *Her Powers can change the tide in her favour | ||
*Long power meter | *Long power meter | ||
(Joshua) | (Joshua) | ||
*His global damage is not that scary but buff his luck up maybe it is a threat | |||
*His global damage is not that scary but buff his luck up maybe it a threat | *SCOP can turn the tide in his favour if the time is right | ||
*SCOP can | |||
*His Co effect is a threat | *His Co effect is a threat | ||
(Klose) | (Klose) | ||
*Her stats just an upgraded version of Langrisser Liana stats | *Her stats are just an upgraded version of Langrisser Liana's stats | ||
*Her Powers can just heal her units up if they are | *Her Powers can just heal her units up if they are injured or not | ||
*The Co range can just heal per turn and able to reach any units far away | *The Co range can just heal per turn and is able to reach any units far away | ||
(Leonhardt) | (Leonhardt) | ||
*Long power meter | *Long power meter | ||
*COP add +1 range | *COP add +1 range | ||
*SCOP his real ace card | *SCOP his real ace card | ||
*No really that threatening until his SCOP is ready | *No, really that threatening until his SCOP is ready | ||
(Olivier) | (Olivier) | ||
*Not | *Not a threat to face him alone | ||
*COP going to be semi threat since his units | *COP going to be semi threat since his units can wiz a bit | ||
*SCOP can ruin your day -50 firepower | *SCOP can ruin your day -50 firepower | ||
(Sakura) | (Sakura) | ||
*She going to be tough to face her in battle | *She going to be tough to face her in battle | ||
*The CO effect is her card that can be | *The CO effect is her card that can be played once | ||
*COP can be threat but her SCOP is the main threat | *COP can be a threat but her SCOP is the main threat | ||
*I recommend | *I recommend trying to give her units some seasoning for it! | ||
(Sumire) | (Sumire) | ||
*She can just harass your units from 1 | *She can just harass your units from 1 tile away | ||
*She can do | *She can do a hit n run try to bait you out | ||
*COP can be a minor problem | *COP can be a minor problem | ||
*SCOP can be a serious problem | *SCOP can be a serious problem | ||
*She can | *She can hard hit her with her SCOP, making her difficult to take her units head-on | ||
(Iris) | (Iris) | ||
*She is not that | *She is not that scared to face her | ||
*COP just a first aid power | *COP is just a first-aid power | ||
*SCOP is a serious first aid with extra firepower loaded and ready | *SCOP is a serious first aid with extra firepower loaded and ready | ||
* | *The power meter is long | ||
(Yusuke) | (Yusuke) | ||
*He is only good with direct units | *He is only good with direct units |
Revision as of 01:37, 25 November 2023
Langrisser Mobile Collab(mods/Collab vol1,2,3) is a mod that brings Langrisser Mobile Collabs characters into Commanders Wars, trying to give players some mobilelike experiences to give the players some feeling if they imaged playing this on COW style.
Langrisser Mobile Collabs created by Knightlord07
Featuring many characters from different series
Download link here
The patch link here comes with Nasu's COs patch, Langrisser Vols typo fix & new theme for Nasu
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: N/A
Tier list
- S or S higher, way too strong or OP in general (I could nerf or ban)
- A decent may be strong I could nerf it a bit
- B balance maybe it needs some buffs
- C is weak but Buff needs it soon
- D So weak need to buff up
Rosters
Nihon Falcom
(NF) |
Anime
(ANIME) |
Sega
(SEGA) |
---|---|---|
Van | Gintoki | Excella |
Elaine | Kagura | Sonia |
Agnes | Shinpachi | Kirika |
Rean | Yusuke | Sakura |
Altina | Kurama | Sumire |
Arianrhod | Kazuma | Iris |
Estelle | Toguro | |
Joshua | Hiei | |
Klose | Parn | |
Leonhardt | Deedlit | |
Olivier | Ashram | |
Renne | Pirotess |
* Locked by default.
Vol1
Release date 21st September
Get it in Discord
This pack contain
- Trails in the Sky (Legend of Heroes: Trails in the Sky)
- Sakura Wars
- Yu Yu Hakusho (Ghost Fighter)
- Record of Lodoss War
- Trails of the Cold Steel III (Legend of Heroes: Trails of the Cold Steel 3)
Total 21
Vol1 Pros+
(Estelle) A/SS Balance/Defender
- Start with +30 defense
- Co zone increase +20 firepower
- COP buff both firepower & defense separately (+50FP & +40DEF)
- SCOP buff both firepower & defense separately (+75FP & +60DEF)
- Can block off some chokepoints if her powers are ready
(Joshua) B/S Balance/Support
- Start with both firepower & defense +25
- CO-zone increases both firepower & defense +40
- COP deal -3HP global damage & buff-up luck
- SCOP buff both firepower & defense separately (+50FP & +70DEF)
- Can afford stronger units if he keeps attacking high-tier units
- His SCOP can hold on or block certain chokepoints depending on the map layout
(Klose) B/A Support
- She can heal her unit +4HP per repair & doesn't need to pay repair funds for it
- Co zone Heal +3HP per turn
- Large Co zone range
- COP Heal +5HP
- SCOP Heal +7HP
- She is probably the best field medic
- The best is to combine her with high defense/tanky co's type
- Can patch up in no time, back into the field soldiers!
(Leonhardt) A/S Offensive
- Start both firepower & defense +30
- CO zone luck +30
- COP make direct units attack 1 extra space & +20 firepower
- SCOP both firepower & defense separately (+90FP & +60DEF)
(Olivier) B/A Balance/Support
- Start with +15 firepower
- CO-zone +20 defense
- Large Co zone range
- COP heal +3, +1 movement & +15 firepower
- SCOP reduce the opponent's firepower by -50
(Sakura) A/SS Balance/Offensive
- Start with both firepower & defense +20, while her CO effect adds +50 to it
- Large Co range
- COP both firepower & luck +40
- SCOP get the first strike during counter +80 firepower, defense & counter attack
- Probably Kanbei going to make her his waifu
(Sumire) A/SS Offensive/Harassing
- Units gain +1 firing range
- CO-effect boost +20 firepower & +15 defense
- COP +20 firepower to herself & debuff opponents firepower & luck -15
- SCOP +40 firepower to herself, debuff opponents firepower & luck -40, while damage reduce 45%
(Iris) B/A Support
- Start with +15 firepower
- Co effect +20 defense
- COP heal +4HP
- SCOP grant her units +70 firepower & heals +8
(Yusuke) A/S Offensive
- Start some firepower bonus on direct units including direct infantries, CO effect boosted even further
- COP turns any direct units into mini naval units
- SCOP +90 firepower applies to direct units
(Kazuma) A Balance/Offensive
- Start with both firepower & defense +30, while Co effect boosted +20
- COP +30 firepower
- SCOP +60 firepower
(Kurama) A Balance/Terrains strategies
- Units will be boosted when standing on plains or forest tiles
- CO effect will boosted even further
- COP Units grant more defense boost
- SCOP Units will grant extra terrain stars & extra firepower
(Hiei) B Balance
- Counterattack first during the enemy's turn
- Co effect +25 defense
- COP +70 firepower
- SCOP +100 firepower
(Toguro) S/SS Defender/Offensive
- Start with +70 defense
- Co effect +40 firepower
- COP +60 firepower
- SCOP +90 firepower & +40 defense
- He can park his units on chokepoints
(Deedlit) B Support/Terrain strategies
- Her units will be strong when standing on forest tiles
- CO effect will enchant her d2d even further
- COP +2 movement
- SCOP heal +7HP & +20 firepower
(Pirotess) A Offensive/Support
- Units can move any terrain with 1 cost
- CO effect +15 firepower
- COP reduce opponent luck & firepower by -25
- SCOP +20 luck, +25 firepower, +1 firing range & lifesteal 20% when attacking
(Ashram) A/SS Balance
- Start with +50 firepower
- CO effect +50 defense
- COP deal -4HP global damage
- SCOP +50 firepower & +40 luck
(Parn) A Balance
- Start with +20 for both firepower & defense
- CO effect +40 firepower
- COP heal +5HP
- SCOP +80 firepower
(Rean) A/S Offensive
- Start with +30 firepower
- Co effect +40 defense
- COP +1 movement, +30 firepower & reduce damage 30%
- SCOP +70 firepower & +50 luck
(Arianrhod) A/S Defender/Defensive
- Start with +40 defense, while her Co effect adds +30
- COP +30 firepower & debuff opponent's defense -30
- SCOP +60 both defense & reduce damage
- Can park on any chokepoints or block them
(Altina) A Defender/Support
- Start with +40 defense. while her CO effect boosts that +40
- COP reduce opponent defense -40
- SCOP reduce opponent luck -60
(Renne) A Offensive
- Start with +40 firepower
- Co effect +20 both firepower & defense
- COP +30 firepower & prevent opponent's unit repairs
- SCOP +80 firepower
Vol1 Cons-
(Estelle)
- Can be tough to break her unit's defense up
- Her Powers can change the tide in her favour
- Long power meter
(Joshua)
- His global damage is not that scary but buff his luck up maybe it is a threat
- SCOP can turn the tide in his favour if the time is right
- His Co effect is a threat
(Klose)
- Her stats are just an upgraded version of Langrisser Liana's stats
- Her Powers can just heal her units up if they are injured or not
- The Co range can just heal per turn and is able to reach any units far away
(Leonhardt)
- Long power meter
- COP add +1 range
- SCOP his real ace card
- No, really that threatening until his SCOP is ready
(Olivier)
- Not a threat to face him alone
- COP going to be semi threat since his units can wiz a bit
- SCOP can ruin your day -50 firepower
(Sakura)
- She going to be tough to face her in battle
- The CO effect is her card that can be played once
- COP can be a threat but her SCOP is the main threat
- I recommend trying to give her units some seasoning for it!
(Sumire)
- She can just harass your units from 1 tile away
- She can do a hit n run try to bait you out
- COP can be a minor problem
- SCOP can be a serious problem
- She can hard hit her with her SCOP, making her difficult to take her units head-on
(Iris)
- She is not that scared to face her
- COP is just a first-aid power
- SCOP is a serious first aid with extra firepower loaded and ready
- The power meter is long
(Yusuke)
- He is only good with direct units
- COP can turn his units into harassing mode
- SCOP applies on direct units make them ready for some OHKO time
(Kazuma)
- Somewhat tough to face him
- COP buff his units still semi threat level
- SCOP his only wild ace card
- Long Power meter
(Kurama)
- He prefer plains & forest tiles to favour his units
- COP can buff his units defense up
- SCOP make his units receive more terrain stars & extra firepower
- Power is somewhat long
(Hiei)
- Get every first strike during opponents turn to attack
- COP can be a threat
- SCOP is the major threat on his card list
- Power meter is longer
- Weak to indirect attacks
(Toguro)
- His units are semi wall level of defense
- His COP can be scary if he going to threatening you
- SCOP going to be your problem to deal with make his units like an Iron Golem level
- Power meter is longer
(Deedlit)
- Units are better when they are on forest tiles you can just ignore it
- COP is not really a threat but her tanks might ram toward your units
- SCOP is her ace card heal & extra firepower
- Power meter somewhat long
(Pirotess)
- Her units can simply ignore any terrains
- COP can ruin your time
- SCOP is her only power that can try to scary you off guard
(Ashram)
- His stats are difficult to face him head on
- COP can somewhat ruin your time
- SCOP make his units into a killing machine mode
- Long Power meter
(Parn)
- Not that scary to face him on 1v1 battle
- COP can heal half of his units HP back
- SCOP can destroy your units if it in range that is
- Long Power meter
(Rean)
- A well suited opponent you want to face
- COP can be a semi threat if he engage your units
- SCOP is his deadly ace power card
- Long Power meter
(Arianrhod)
- Her units are pretty much into walls
- COP can ruin your units defense if she dare to attack you
- SCOP can make her units into more tanky durable
- Somewhat long power meter
(Altina)
- New walls for her units become
- COP can ruin opponents defense
- SCOP can ruin opponents luck, have fun with that & your own skill issues
(Renne)
- She somewhat decent to face her in battle
- COP is her only trick card that prevent any opponents units getting repairs
- SCOP can wipe your units in matter of time
- Somewhat long power meter
Vol2
Release date 14th August
Get it via by Discord
This pack contain
- Overlord
- Mashin Hero Wataru (Keith Courage in Alpha Zone)
- Legendary Armor Samurai troopers (Ronin Warriors)
- Valkyria Chronicles
Total 12
Vol2 Pros+
(Ainz) (S/SSS) (Smasher/Offensive)
- 3 stats start with +30
- COP allow to debuff opponent firepower -90%
- SCOP allow him to fire a special laser and deal 4HP & it stun
- Large Co zone
(Albedo) (A/SS) (Defender/Defensive)
- +40 defense
- CO boarded +80
- COP reduce opponent damage 20%
- SCOP allow her gain +20 defense, reduce opponent damage 50% & -20 luck
- Her units are really really tough walls to break
(Shalltear) (B/S) (Balance)
- +15 firepower
- +10 defense when CO boarded
- COP debuff opponent luck -20
- SCOP can steal +2HP when attacking
(Ryo) (A/S) (Balance/Offensive)
- Start with both firepower & defense +30
- +20 CO when boarded
- COP buff his d2d up to +20
- SCOP buff firepower & luck +60
(Toma) (C) (Support)
- Oddly enough he start with +3 firing range that is effect his direct units (Flak must be jealous about Toma's d2d that mean his bomber are indirect! (Flak approve this!))
- +20 luck when Co boarded
- COP buff his firing range +2
- SCOP buff firepower +30 & firing range +5
(Kayura) (B) (Balance/Offensive)
- +25 firepower
- COP buff firepower & defense +20
- SCOP buff firepower +50
(Wataru) (A/S) (Smasher/Offensive)
- +20 firepower
- +40 firepower when CO boarded
- COP buff firepower +60
- SCOP is a trade off gain +80 firepower but lose -20 defense
(Shibakuka) (B/A) (Balance)
- +20 both firepower & defense
- +10 both firepower & defense when CO boarded
- COP allow him to gain 30% HP when attacking & buff +20 firepower
- SCOP buff his firepower +60 & +30 defense
(Himiko) (C/B) (Speedy)
- Can pass any terrains & +2 movements
- +20 defense when CO boarded
- COP Buff Crit +25
- SCOP Buff firepower +30 & crit +60
(Selvaria (A/SS) (Smasher/Offensive)
- +40 both firepower & defense on infantries
- +40 crit when CO boarded plus she can heal 2HP per turn
- COP buff 3 stats +20
- SCOP heal her units 3HP, buff crit +225 & increase firing range +7
- Large Co zone range
(Alicia) (S/SSS) (Support/Offensive)
- +30 firepower & +15 defense
- Her d2d is increase when Co boarded
- COP call in partisan reinforcement
- SCOP full heal & buff firepower +60
(Isara) (A/S) (Support/Offensive)
- +30 firepower & +20 defense on ground vehicles
- +10 firepower when CO boarded plus she can heal 1HP per turn
- COP allow her direct units firing range +2 & buff firepower +15
- SCOP is a better version of COP
- Large CO zone range
Vol2 Cons-
(Ainz)
- Can't really afford any units due to budget issue
- When CO boarded he trading off his defense for firepower, it a double edge sword mode
- COP is the only thing is try to scary you off
- SCOP is somewhat a threatening but it will stun you with a large radius
- He just Kanbei 3.0 or higher
- He CO power meter is long
(Albedo)
- Her defense are the only thing is blocking you from entering her base
- COP is not that threatening
- SCOP is the only way to scary someone off
- Her units are more durability tough to break her walling off
- Stand Here I realize, you just like me, trying to making history, but who's to judge, the right from wrong, when our guard is down, because of Albedo's tankiest units (joke)
(Shalltear)
- She is not that threatening
- COP is not a threat
- Even her SCOP is not that scary either as well
- Short CO zone
(Ryo)
- He somewhat threating
- COP can be a problem
- SCOP is major serious problem
(Toma)
- Direct units can just snipe for 3 tiles aways
- COP & SCOP can just buff indirect units
- Expect him to build a bomber or expansive units such as aircraft, ground vehicles or naval units only for direct attack into indirect attack
(Kayura)
- She not that threatening
- Still there are some weakness you can pull off against her
- SCOP somewhat a threat
(Wataru)
- His COP & SCOP are the biggest problem due to it just his d2d buffed
- His SCOP lose -20 defense
(Shibakuka)
- Not that threatening
- His SCOP is a problem
- Short Co zone range
(Himiko)
- She is not that threatening either, but the problem is her units can just wiz any terrains & move faster
- SCOP is her biggest threat if her units are lucky or not
(Selvaria)
- She is mainly an infantries co
- Her unique units are difficult to maintain in the battlefield
- Her unique units mainly swapped with standard infantries
- If she CO boarded a units her units heal next turn
- Expect her spam lots of infantries (General Fai will be proud!)
- COP maybe threat but her SCOP is the main deal!
- her units maybe a problem due to not having firepower or defense boosted on naval, ground vehicles or aircrafts
- Just pray your RNG God if you get so lucky
- If her indirect units already setup for her SCOP get yourself blasted!
(Alicia)
- Her d2d might be a problem if she CO boarded a unit
- Her reinforcements are a problem if the maps have lots of cities to own or conquer it
- Her unique units are swapped with an infantry & recon it will be difficult to maintain it
- SCOP is a problem it a full heal that maybe caught you off guard
(Isara)
- Her units mainly her ground vehicles are the only problem you have to face
- Her unique units have been swapped with the standard units so it will be difficult to maintain the battle if you got the funds for it
- Her COP & SCOP allow her direct units to snipe
- Her units will slowly repair itself for next turn
- Her main problem is that she is just the same as Selvaria but except her infantries, aircraft & naval are not her best
Vol3
Release in 8th August 2023
Get it via by Discord
This pack contain
- Gintama
- Legend of Heroes Kuro no Kiseki
- Shining Resonance
Total 9
Vol 3 Pros+
(Gintoki) (S/SSS) (Smasher/Offensive)
- Strong on defense
- Co board a unit will grant him +40 firepower
- COP allow him to restore 5hp & grant firepower boost
- SCOP gain 3 stats (firepower, defense & luck) up to +80
(Shinpachi) (D/S) (Gambler/RNG god)
- Start with +50 luck damage
- Co allow him add +40 luck
- COP allow him to debuff opponents defense -30
- Large Co zone range
- SCOP allow him to debuff opponents defense & firepower -60
- His co meter look similar to Adder's co meter
(Kagura) (S/SS) (Smasher/Offensive)
- Start with +25 firepower
- Co allow her grant +40 defense
- COP allow her units get refill
- SCOP allow her units grant +80 firepower
(Excella) (C/ if there an airport on map is SS) (Air domination/Air Power)
- Start with Air units buffs +35 firepower & defense
- Co allow her air units grant +20 firepower
- COP allow her summon unique aircraft from HQ & buff air units +30 firepower & defense
- SCOP allow her buff global on her units +35 firepower & +60 defense
- Large co zoned range
- Can turn any battlefield if there any airports on the map she can turn the tide of battle
(Kirika) (B) (Healer/Support)
- Units repair 3HP
- Co allow her unit grant +20 defense
- COP give her units +40 firepower
- SCOP allow her units heal 8HP & grant both firepower & defense +60
(Sonia) (B) (Defender/Defensive)
- Her units always get a first strike during counter attack
- Co grant her +15 defense
- COP allow her units buff +30 defense
- SCOP allow her units heal 6HP & buff firepower +40
(Agnes) (B) (Defender/Support)
- Start off with +30 defense
- Co allow her grant +20 firepower
- COP allow her units grant +30 defense
- SCOP allow her units heal full HP & grant +60 firepower
(Elaine) (A\S) (Money printer/Offensive)
- Receive more funds start at the turns
- Co increase her crit (luck) by +10
- COP allow her crit to raise +15
- SCOP allow her units grant +2 movement & +80 firepower
(Van) (C\B) (Ground vehicle/Balance)
- Good with ground vehicles +20 firepower
- Co allow him grant +20 defense
- COP allow him do global firepower buff +30
- SCOP allow him do global firepower buff +70
- Large Co zoned range
Vol 3 Cons-
(Gintoki)
- He might be scary if you face him while he on a higher tech units such as tanks, aircrafts or naval units
- His COP is just a adrenaline rush
- His SCOP might be the strongest & the fear the most of
- His co meter is long but he might pull some tricks up his mind
- He may threatening you by his SCOP
(Shinpachi)
- -50 luck damage
- Co -40 luck damage
- He just a perfectly luck balance co
- You might have some skills issue with him
- You must pray your RNG & skill issue as well!
- Have fun yeeting his units into the meat grinder
- His COP & SCOP are the only thing weaken your units
(Kagura)
- Her COP allow her get some free food
- Her SCOP allow her units become crazy with that firepower
- She is not that scary to face her
- Please call her China Girl (joke)
(Excella)
- She only good with air units
- Need airport to be good at it
- Her COP give her 1 kirov per HQ owned so it not that scary to face a single Kirov
- Her SCOP is the only thing is threatening you
- Her HQ nor airport can be place with AA or missile to lock it down
(Kirika)
- She is not too threatening at you
- Her Cop sort of scary but it her SCOP is the problem
(Sonia)
- Ride Waifu, Waifu fight back, Destroyed Waifu, Waifu gone...think about Waifu Regret (joke)
- Sonia will bite you back if you dare attack her first
- Her COP can be a problem but her SCOP is the only problem you might face
- Only weakness is indirect units to avoid her first strike
(Agnes)
- She is not so scary except her units turn into semi wall defense like
- COP increase her units durability to live longer if it take lots of opponents units attacks
- SCOP can be the only issue if you not prepare for her heal
(Elaine)
- Turn any maps into high funds mode
- Her crit do little damage not so serious
- COP is just a minor while her SCOP is the real deal you going to face
(Van)
- He is only good with ground vehicles
- His COP & SCOP can be a problem can smash though your units into pieces
Trivia
The collabs characters/heroes are from here https://wikigrisser-next.com/heroes/gallery
There is few jokes are reference to memes in this page.
Their power names are reference to their Langrisser Mobile skill/power
Isara & Selvaria her CO effect might be C&C:General reference & mods
- Isara Co effects is based on C&C:Generals Zero Hour Assault troop crawler, Emperor Overlord Tank & Overlord Tank with a speaker tower addon upgrade
- Selvaria Co effects is from C&C:Generals Zero Hour mod such as Contra X or any ZH mod with a propaganda officer (propaganda infantry) that will heal units in the surrounding areas