KL07's Origin Mix: Difference between revisions
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'''Emi''' ''"Orange Star's Militia Force"'' | '''Emi''' ''"Orange Star's Militia Force"'' | ||
* +Start | * +Start hired units on own cities, +50 firepower on infantries, CO zone +40 defense | ||
* +COP | * +COP +80 firepower on infantries | ||
* +SCOP | * +SCOP spawn infantries on owned cities & +90 firepower on infantries | ||
* - | * -Moderated power meter | ||
* - | * -She is worse on non infantries type units | ||
* - | * -She can call in reinforcements on cities so she can sent her units into the frontline faster | ||
'''Keiko''' ''"Yellow Comet's Sport Leader"'' | '''Keiko''' ''"Yellow Comet's Sport Leader"'' | ||
* +Start | * +Start +3 indirect range, indirect can counter from direct attack & +40 firepower on indirect, CO zone +30 defense | ||
* +COP | * +COP +2 indirect range, allow move & shot same turn & +20 firepower indirect | ||
* +SCOP | * +SCOP +4 indirect range, allow move & shot same turn & +90 firepower global | ||
* - | * -Short CO zone range | ||
* - | * -She is worse on counter attack | ||
* - | * -Long power meter | ||
* -Powers become DOR naval for 1 turn | |||
'''Marcus''' ''"Brotherhood's Cyborg Commander"'' | '''Marcus''' ''"Brotherhood's Cyborg Commander"'' | ||
* +Start | * +Start +20 both firepower & defense, CO zone +15 luck | ||
* +COP | * +COP +30 both firepower & defense | ||
* +SCOP | * +SCOP +5HP +70 both firepower & defense | ||
* - | * -Moderated power meter | ||
* - | * -No weakness | ||
'''Sora''' ''"Wilhelm's Sister Naval & Oilrig Commander"'' | '''Sora''' ''"Wilhelm's Sister Naval & Oilrig Commander"'' | ||
* +Start | * +Start +50 firepower on naval, +160% income on oilrig & naval units won't spend daily fuel per turn, CO zone +30 defense | ||
* +COP | * +COP naval units +2 range & firepower +30 | ||
* +SCOP | * +SCOP +90 firepower on naval | ||
* - | * -Moderated power meter | ||
* - | * -She is same as Wilhelm but on sea | ||
* - | * -She prefer on water | ||
'''Helena''' ''"Commander in Chief of Blue Moon"'' | '''Helena''' ''"Commander in Chief of Blue Moon"'' | ||
* +Start | * +Start units will be immunity to snow weather effect & +20 firepower when it snow, CO zone +15 defense | ||
* +COP | * +COP Snow weather lasting for 3 turns & +40 firepower | ||
* +SCOP | * +SCOP deal 4HP global damage, lasting for 5 turns & +80 firepower | ||
* - | * -She is just Olaf but she lose both firepower & defense -30 & make it even more harsh for her -2 movement | ||
* - | * -Large co zone range | ||
* - | * -Moderated power meter | ||
'''Misako''' ''"Former Yellow Comet's Construction worker"'' | '''Misako''' ''"Former Yellow Comet's Construction worker"'' | ||
* +Start | * +Start +50 income global & cheaper repair cost | ||
* +COP | * +COP +3HP & +20 firepower global | ||
* +SCOP | * +SCOP +6HP & both firepower & defense +60 | ||
* - | * -Moderated power meter | ||
* - | * -No weakness | ||
'''Emma''' "''The Coin flip luck commander"'' | '''Emma''' "''The Coin flip luck commander"'' | ||
* +Start | * +Start +30 luck, CO zone +20 firepower | ||
* +COP | * +COP +60 luck | ||
* +SCOP | * +SCOP +90 luck | ||
* - | * -Moderated power meter | ||
* - | * -Bad luck on her D2D -30 | ||
'''Gunther''' ''"Commander in Chief of Green Earth commanding Panzer Forces"'' | '''Gunther''' ''"Commander in Chief of Green Earth commanding Panzer Forces"'' | ||
* +Start | * +Start +30 firepower on ground vehicles, CO zone +20 defense | ||
* +COP | * +COP +2 movement & +30 firepower on ground vehicles | ||
* +SCOP | * +SCOP +5 movement & +80 firepower on ground vehicles | ||
* - | * -Moderated power meter | ||
* - | * -What if Eagle change his role from air to ground? | ||
* - | * -Dislike naval units -40 firepower | ||
* -His powers can just blitz thought the map itself | |||
'''Rosetta''' ''"Magical Commander"'' | '''Rosetta''' ''"Magical Commander"'' | ||
* +Start 40% more power charge, CO zone +20 defense | * +Start 40% more power charge, CO zone +20 defense | ||
* +COP | * +COP +60 firepower | ||
* +SCOP | * +SCOP +4 range global & +80 firepower | ||
* - | * -Her D2D can get her COP or SCOP easy | ||
* - | * -An upgraded version of Adder's D2D | ||
* - | * -No weakness | ||
'''Karl''' ''"Science Commander"'' | '''Karl''' ''"Science Commander"'' | ||
* +Start | * +Start +20 both firepower & defense, CO zone +40 luck | ||
* +COP | * +COP +70 both firepower & defense | ||
* +SCOP | * +SCOP deal -9HP damage from a single blast & also below -9HP it an instant kill! | ||
* - | * -Long power meter | ||
* - | * -No weakness | ||
* - | * -SCOP can be an instant win for him if there are below 9HP units they wipe out instantly | ||
'''Chiyo''' ''"Infantries, Copter & Intel Commander"'' | '''Chiyo''' ''"Infantries, Copter & Intel Commander"'' |
Revision as of 06:06, 10 December 2023
KL07's Origin Mix created by Knightlord07
Link to download the mod itself
Featuring OCs & non OCs one
Rosters
Come with 49 co's from OCs to Non OCs
OC | Non OCs |
---|---|
Emi | Odilon |
Keiko | Altera |
Marcus | Ansel |
Sora | Caren |
Helena | Gawain |
Misako | Jeanne |
Emma | Mash |
Gunther | Nero |
Rosetta | Scathach |
Karl | Sieghart |
Chiyo | Ange |
Kunio | Battler |
Hinako | Asne |
Ryu | Belne |
Lina | Jessica |
Lucia | Kyrie |
Lucy | Leion |
Mai | Lenon |
Yuki | Lunon |
Manon | |
Mion | |
Rena | |
Rika | |
Shion | |
Sanon | |
Natsuhi | |
Rosa | |
Rona | |
Dust | |
M Hisui |
Info
This is my second batch of OCs for this year & mark on my 300 custom cos Achievement during this year (2023)
OCs
Emi "Orange Star's Militia Force"
- +Start hired units on own cities, +50 firepower on infantries, CO zone +40 defense
- +COP +80 firepower on infantries
- +SCOP spawn infantries on owned cities & +90 firepower on infantries
- -Moderated power meter
- -She is worse on non infantries type units
- -She can call in reinforcements on cities so she can sent her units into the frontline faster
Keiko "Yellow Comet's Sport Leader"
- +Start +3 indirect range, indirect can counter from direct attack & +40 firepower on indirect, CO zone +30 defense
- +COP +2 indirect range, allow move & shot same turn & +20 firepower indirect
- +SCOP +4 indirect range, allow move & shot same turn & +90 firepower global
- -Short CO zone range
- -She is worse on counter attack
- -Long power meter
- -Powers become DOR naval for 1 turn
Marcus "Brotherhood's Cyborg Commander"
- +Start +20 both firepower & defense, CO zone +15 luck
- +COP +30 both firepower & defense
- +SCOP +5HP +70 both firepower & defense
- -Moderated power meter
- -No weakness
Sora "Wilhelm's Sister Naval & Oilrig Commander"
- +Start +50 firepower on naval, +160% income on oilrig & naval units won't spend daily fuel per turn, CO zone +30 defense
- +COP naval units +2 range & firepower +30
- +SCOP +90 firepower on naval
- -Moderated power meter
- -She is same as Wilhelm but on sea
- -She prefer on water
Helena "Commander in Chief of Blue Moon"
- +Start units will be immunity to snow weather effect & +20 firepower when it snow, CO zone +15 defense
- +COP Snow weather lasting for 3 turns & +40 firepower
- +SCOP deal 4HP global damage, lasting for 5 turns & +80 firepower
- -She is just Olaf but she lose both firepower & defense -30 & make it even more harsh for her -2 movement
- -Large co zone range
- -Moderated power meter
Misako "Former Yellow Comet's Construction worker"
- +Start +50 income global & cheaper repair cost
- +COP +3HP & +20 firepower global
- +SCOP +6HP & both firepower & defense +60
- -Moderated power meter
- -No weakness
Emma "The Coin flip luck commander"
- +Start +30 luck, CO zone +20 firepower
- +COP +60 luck
- +SCOP +90 luck
- -Moderated power meter
- -Bad luck on her D2D -30
Gunther "Commander in Chief of Green Earth commanding Panzer Forces"
- +Start +30 firepower on ground vehicles, CO zone +20 defense
- +COP +2 movement & +30 firepower on ground vehicles
- +SCOP +5 movement & +80 firepower on ground vehicles
- -Moderated power meter
- -What if Eagle change his role from air to ground?
- -Dislike naval units -40 firepower
- -His powers can just blitz thought the map itself
Rosetta "Magical Commander"
- +Start 40% more power charge, CO zone +20 defense
- +COP +60 firepower
- +SCOP +4 range global & +80 firepower
- -Her D2D can get her COP or SCOP easy
- -An upgraded version of Adder's D2D
- -No weakness
Karl "Science Commander"
- +Start +20 both firepower & defense, CO zone +40 luck
- +COP +70 both firepower & defense
- +SCOP deal -9HP damage from a single blast & also below -9HP it an instant kill!
- -Long power meter
- -No weakness
- -SCOP can be an instant win for him if there are below 9HP units they wipe out instantly
Chiyo "Infantries, Copter & Intel Commander"
- +Start +2 vision range, +3 movement on transport, +70 firepower on infantries while +60 on bcopter, CO zone +25 defense
- +COP spawn commandos on owned cities & +90 both infantries & bcopter
- +SCOP Instant cap, +4 movement for infantries, +160 firepower for infantries & bcopter & get a first strike
- -She is the mix version of Sami, Sonja & Sensei abilities
- -Infantries & bcopter at her finest
- -SCOP make it a GG move
- -Moderated power meter
Kunio "Hot Blooded brute force Commander"
- +Start +40 on direct unit, CO zone +30 defense
- +COP +70 firepower on direct
- +SCOP +140 firepower on direct
- -Worse on infantries & indirect
- -Long power meter
Hinako "Commander in Chief Radio Tower Operator"
- +Start 3 stats (firepower, defense & luck) gain +10 per tower she own, CO zone heal +2HP per turn
- +COP +20 her D2D
- +SCOP +40 her D2D
- -Without tower she is weak
- -More tower she own she is super strong
- -Javier with better D2D stats
Ryu "Infantries Spec Op Commander"
- +Start +40 firepower on infantries & +50 defense on transport units, CO zone +15 luck
- +COP +60 firepower on infantries
- +SCOP Spawn in random infantries & +80 firepower on infantries
- -Moderated power meter
- -Short CO zone range
- -SCOP going to be flood with infantries ants
Lina "Infantries Specialist Commander"
- +Start +40 firepower & defense on infantries, CO zone +20 luck
- +COP +90 firepower on infantries
- +SCOP +280 defense on infantries
- -She stick with infantries
- -Moderated power meter
Lucia "The Cowardly Lucky Commander"
- +Start more luck when she field units, CO zone effect her D2D
- +COP more luck & no longer lose defense
- +SCOP more luck & gain more defense if she feel bit overwhelmed by her enemies
- -D2D & CO zone affect her defense loss
- -Just Davis if he gain more luck but turn into a cowardly defense mode on him
- -Large CO zone range
Lucy "Construction Worker Commander"
- +Start allow to build units on temporaries building (airport & harbour) as they act like normal harbour & airport, +60 income global, CO zone +30 defense
- +COP +50 firepower
- +SCOP Instant build for APC to quickly to dispatch a temporary build out & -30% cost
- -Need a APC in order to build units on temporaries buildings
- -SCOP can order any units out with 30% off
- -Turn into any maps into naval/air mode!
Mai "Indirect Support Commander"
- +Start +2 repairs, cheaper repair cost & +30 firepower on indirect, CO zone +20 defense
- +COP deal -3HP global damage
- +SCOP indirect range +5 & firepower +80
- -Her repair cost cut her funds so she save some funds in order to hired stronger units
- -She can just speed up the repairs up & spend less funds
- -Moderated power meter
Yuki "PMC commander"
- +Start Props change their income around, CO zone +30 firepower
- +COP gain +600% of your current funds
- +SCOP current funds into firepower & hired units on own cities
- -Base won't receive any funds ,Airport & Harbour gain 2k while HQ gain 4k
- -Expect her play as Famicom Wars like style
- -COP can grab more funds while her SCOP can ruin your day!
- -Long power meter
Non OCs
Odilon
- +Start +20 firepower & defense, CO zone +10 luck
- +COP +50 firepower
- +SCOP +70 firepower & +40 defense
- -Moderated power meter
Altera
- +Start +8 firepower per units she field & -2 defense on opponent side, CO zone +10 luck
- +COP +3HP global & +40 defense
- +SCOP deal -6HP global damage
- -She can mass an horde until her opponent reach -50 or -100 defense make them into thin papers
- -Like destroying COs!
Ansel
- +Start +20 both firepower & defense, CO zone +40 luck
- +COP +50 both firepower & defense
- +SCOP +160 firepower & defense, +250 counter
- -Moderated power meter
- -Be wary of his SCOP
Caren
- +Start +1HP regen per turn, CO zone +20 luck
- +COP Current funds into firepower
- +SCOP +250 firepower & +150 defense
- -D2D give her units some freebie heal
- -Moderated power meter
Gawain
- +Start +40 when it clear weather (sun), CO zone +20 defense
- +COP change the weather sun & +70 firepower when it sunny
- +SCOP deal -5HP global damage & +110 firepower when it sunny
- -Weather COs can ruin his sunny day
- -Moderated power meter
Jeanne D'Arc
- +CO zone both firepower & defense +40
- +COP +25 luck
- +SCOP units cannot get damage
- -Doesn't have D2D ability
- -Long power meter
- -SCOP make her units unkillable
Mash
- +Start +30 defense & damage reduction, CO zone +20 firepower
- +COP +20 defense & damage reduction
- +SCOP +60 defense & damage reduction
- -Long power meter
- -Short CO zone range
- -Probably can hold her units ground
- -She can just tank a lots due to her defense & damage reduction
Nero
- +Start +10 both firepower & defense, CO zone +20 luck
- +COP +60 both firepower & defense
- +SCOP deal -5HP global damage
- -Moderated power meter
- -Umu power make her happy!
Scathach
- +Start +15 both firepower & defense, CO zone +10 luck
- +COP +25 both firepower & defense
- +SCOP deal -7HP global damage
- -Long power meter
- -Do you want multiple lances head toward you?
Sieghart
- +Start +40 defense & +20 firepower, CO zone +20 luck
- +COP +50 firepower
- +SCOP full heal & +100 firepower
- -CO zone large
- -Long power meter
Ange
- +CO zone +30 defense
- +COP +40 firepower
- +SCOP +200 firepower
- -Doesn't have a D2D
- -Moderated power meter
Anse
- +Start +40 firepower on direct unit, CO zone +30 defense
- +COP +60 firepower on direct unit
- +SCOP +600 firepower on direct unit
- -She prefer to smash anyone with her direct units
- -Large CO zone range
- -Long power meter
- -Come with meme music
Battler
- +Start +60 both firepower & defense on infantries
- +COP +50 firepower on infantries
- +SCOP +100 firepower & defense on infantries
- -Worse on aircraft & ground vehicles -40 firepower
- -Just Sami with worse on aircraft & ground vehicles
Belne
- +Start Lifesteal when attacking, CO zone +20 luck
- +COP +3HP & buff up stats
- +SCOP +7HP & buff up stats greatly
- -Moderated power meter
- -She want some food to eat!
Jessica
- +Start +30 income global, CO zone +20 defense
- +COP Gain +500% on your current funds
- +SCOP debuff opponents -100 firepower & defense
- -She gain more funds if her COP pop the right time
- -Lenon D2D & Jessica COP make it more funds to play around with
- -Moderated power meter
Kyrie
- +Start Sniper are strong & indirect range increase, CO zone +40 luck
- +COP Sniper are stronger & increase indirect range further
- +SCOP Sniper are super strong & increase indirect range even further
- -She favour sniper only!
- -Moderated power meter
Leion
- +Start units heal full HP when it repair
- +COP debuff opponents luck -50
- +SCOP heal +5HP
- -Her repairs will drain all of her funds for a units repairs
- -Moderated power meter
Lenon
- +Start +50 flat income & +30 income global, CO zone +20 defense
- +COP heal +4HP global
- +SCOP both firepower & defense +90
- -She probably have the high income on her side
- -Able to afford any high tech units
- -Co zone is large
Lunon
- +Start +50 firepower, CO zone +20 defense
- +COP debuff opponents luck & firepower -40
- +SCOP +4 movement
- -CO zone is large
- -Short power meter
Manon
- +CO zone +20 firepower
- +COP +40 firepower
- +SCOP +200 firepower & +100 defense
- -Start with -20 income she is slow on income gain
- -CO zone is large
- -Long power meter
- -Can't really afford any higher tech units
Mion
- +Start +40 firepower, CO zone +20 defense
- +COP both firepower & defense +50
- +SCOP +110 firepower
- -Moderated power meter
- -Powers need to be wary about it
Mecha Hisui
- +Start +40 defense, CO zone +20 luck
- +COP deal -2HP global damage
- +SCOP +150 firepower
- -COP not scary
- -SCOP need to be wary of that
- -Kohaku forgor to increase her power meter!
Natsuhi
- +Start +100 luck, CO zone +30 defense
- +COP +50 luck
- +SCOP +100 luck & set bad luck to 0
- -Luck -100 on her D2D
- -COP can just reduce her bad luck -50
- -Moderated power meter
Rena
- +Start +40 firepower, CO zone +20 defense
- +COP +60 firepower
- +SCOP +100 firepower
- -Moderated power meter
- -Omochikaeri!
Rika
- +Start +5 per stars she gain into stats, CO zone +30 luck
- +COP debuff opponents units -30 defense
- +SCOP Full heal both firepower & defense +999 (Bawke Mode)
- -Long power meter means she gain more stats from her power meter
- -Nipah!
Rosa
- +Start +40 firepower, CO zone +10 defense
- +COP +30 luck
- +SCOP +90 firepower
- -Beware of her Powers
- -Not a threat to face her
Sanon
- +Start Indirect can act like naval units, CO zone +25 defense
- +COP indirect range +4 & +50 firepower
- +SCOP indirect range +6 range & +80 firepower
- -Moderated power meter
- -Short CO zone
- -Her indirect just turn into DOR naval units
Shion
- +Start +30 firepower, CO zone +20 defense
- +COP can stun them while attacking
- +SCOP gain massive firepower boost
- -Moderated power meter
- -COP can put your units down if it got taser shot from it
- -SCOP she is just full on madness!
Rona
- +Start with +20 firepower on nature terrains, while CO zone +15 defense
- +COP +30 firepower on nature terrains (D2D)
- +SCOP deal -3HP & heal +3HP on nature terrains & +50 firepower (D2D)
- -He want to stay on nature terrains as possible
- -Moderated power meter
Dust Of Osiris
- +Start with +15 both firepower & defense, while CO zone +20 both firepower & defense
- +COP spawn random units on cities
- +SCOP +300 firepower & +150 defense
- -Short CO zone
- -Long power meter
- -SCOP can ruin your day!