Langrisser Vol3: Difference between revisions
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Langrisser Vol 3 Created by Knightlord07 | Langrisser Vol 3 Created by Knightlord07 | ||
Latest up to date [https://drive.google.com/file/d/ | Latest up to date [https://drive.google.com/file/d/1YMyrtM-eNGKeQeWIioUqbCKj_wWZhE61/view here] | ||
Compatible mods: N/A | Compatible mods: N/A |
Revision as of 04:01, 9 November 2024
Langrisser/Advancegrisser Vol3 (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.
Release on the 8th of October
Langrisser Vol 3 Created by Knightlord07
Latest up to date here
Compatible mods: N/A
Incompatible mods: N/A
Required mods: N/A
Tags: Knightlord's mods
Info
This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences.
Tier List
- S or higher broken
- A good need one some balance
- B Perfectly balances as always!
- C Weak need to buff
- D Very weak need really good buff!
- +Pros
- -Cons
Rosters
The faction is based on Langrisser's Original name & Mobile
Legion of Glory
(LG/OS) |
Imperial Empire
(IE/BM) |
Origin of Light
(OL/GE) |
Army Of Darkness
(AOD/BH) |
Yeless Legend
(YL/AC & BD) |
Mystical Realm
(DM) |
---|---|---|---|---|---|
Alustriel | Anna | Gerold & Layla (G&L) | Feraquea | Knight of Mystery (Emily) | Gizarof |
Angelica | Bernhardt | Virash | Kruger | ||
Sissi White | Laird | Admiral Wiler | Omega | ||
Yulia (Langrisser) | Rozenciel | Lainforce | Shilinka |
* Locked by default.
Changelog
- Fix Wiler's code he doesn't get firepower reduced on his naval units anymore
- Fix Angelica's code her defense should be 40 instead of 45
- Change CO zone into Command Zone feels like playing the actual Langrisser game itself
Legion Of Glory COs(OS)
Alustriel
B/A (Terrain bypass)
- +Units can pass any terrains
- +CO zone boosted defense +20
- +COP boosted Luck +20
- +SCOP boosted Firepower +80
- -Long Power Meter
Angelica
A/S (Offensive/Support)
- +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45)
- +COP heal +5HP & boosted firepower +40
- +SCOP boosted 3 stats, firepower, defense & luck +50
- -Short Co zone range
Sissi White
SS/SSS+ (Money Maker)
- +Her D2d grant her 250% more income
- +CO zone +20 defense
- +She can grab early expansive units
- +COP boosted both firepower & defense +40
- +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds
- +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode
- +Can get around with expansive units cost such as Kanbei or Digos
- +She probably laughing at Sasha due to the income she gain
- -You are getting a feeling she likes playing on high funds on her side
- -An early game megatanks or any other expansive units will make your life bad
- -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken
Yulia
A/S (Offensive)
- +Her D2d will make her units regen HP +2 per turn
- +Co effect both firepower & defense +30
- +COP +80 firepower
- +SCOP +1 range & +150 firepower
- -CO range is short
- -SCOP can ruin your day from that extra-range attack
Imperial Empire COs(BM)
Anna
B (Support)
- +Her D2D gain +4HP when repaired & she gains a repair return fee -20%
- +CO effect boost +20 defense
- +CO zone is a large
- +COP boost her defense +30
- +SCOP call in unique commando units spawn on owned cities
- -SCOP can make your day the worst
Bernhardt
SS/SSS+ (Offensive)
- +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him
- +CO zone is a large
- +COP boost his D2D up +60 & +150 during counter
- +SCOP boost his D2D up +90 & +300 during counter
- -His abilities are the scariest stats you ever face
- -His Co zone can be a problem
- -His powers are way better than Kanbei's powers
Laird
A/SS (Old) S/SS (Patch) (Direct Offensive)
- +His D2d only affected his direct units +50, while his CO effect boosted his defense +40
- +COP boost his direct units +60 +1 movement
- +SCOP boost his direct units +80 +2 movement
- -Direct units can be a favour to him if he fields many direct units
- -Powers can be scary to face him during his turn
Rozenciel
A/SS (Defensive)
- +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense
- +Co zone large
- +COP Boost +40 both firepower & defense
- +SCOP +7HP heal & buff units
- -Her units will bite back due to her defense
- -SCOP can be her ace card
Origin of Light COs(GE)
Gerold & Layla
B/A (Balance/Offensive)
- +His D2d both firepower & defense +40
- +CO effect boost +20 defense
- +COP boost firepower +50
- +SCOP boost firepower +100
- -The power meter is long
- -His SCOP is an ace card to them
Army of Darkness COs(BH)
Feraquea
A (Balance)
- +Her D2D +40 firepower & +20 defense
- +Her CO effect +20 defense
- +COP boost +30 firepower & +40 defense
- +SCOP boost +50 firepower
- -Her powers can turn the tide
Yeless Legend COs(AC & BD)
Knight of Mystery (Emily)
A/S (Balance) Sidenote she is also known as Emily
- Her D2D +45 firepower & +55 defense
- +Her CO effect +40 luck
- +COP allow her units to life steal 30% when attacking
- +SCOP buff her units greatly
- -SCOP is a game change for her
Admiral Wiler
A/S (Naval/Indirect support)
- +His D2D favour naval & indirect +40 firepower
- +His Co effect +60 defense
- +His CO zone range is large
- +COP increase indirect units range +5
- +SCOP boost naval firepower +90 & indirect units +70
- -His D2D does not favour him well with direct units
- -Expect him to be naval Grit
Virash
A (Support/Balance)
- +D2d +3HP for repairs & +35 both firepower & defense
- +CO effect +40 defense
- +COP allow him to call in unique units reinforcements in cities
- +SCOP +80 firepower
- -His repair can waste more funds so he can't afford any units to build
- -COP can call in reinforcements
Lainforce
A/S (Balance/Offensive)
- +His D2D +30 both firepower & defense
- +Co effect +40 defense
- +Large Co zone range
- +COP +50 firepower
- +SCOP +90 firepower
- -His Power is his cards which one he uses first
- -Zone range can be a problem
Mystical Realm COs(DM)
Gizarof
A/SS (Balance)
- +His D2D grant him +45 both firepower & defense
- +CO effect +25 defense
- +COP can deal -4HP global damage
- +SCOP buff his 3 stats +70 (firepower, defense & luck)
- -SCOP can turn the tide for him
- -COP can be scary if you don't provoke him that much
Kruger
S/SS (Balance/Debuffer)
- +His D2D grant him +60 firepower & +40 defense
- +Co effect +20 defense
- +COP changed the opponent repair cost to 500% more
- +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
- -His COP can force the players to waste their funds so they can't afford any units to build
- -His SCOP can turn the tide for him
Omega
S/SSS (Old) SS/SSS (Patch) (Lucky)
- +His D2D make his units hit harder if it got the lucky shot +50 luck
- +Co effect +30 defense
- +COP +25 luck
- +SCOP +35 luck, +1 firing range all units & +30 firepower
- -If he was lucky enough could wipe out any units if he got the high luck rolls
- -SCOP can be a game changer for him
Shilinka
S/SS (Offensive/Debuffer)
- +Her D2d +50 firepower
- +Her Co effect grants her +20 defense
- +COP debuff opponent's unit's defense -20%
- +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
- -Careful try not to provoke her too much otherwise she use her SCOP