KL07's Final OCs: Difference between revisions
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Kl07's Final OCs created by Knightlord07 | Kl07's Final OCs created by Knightlord07 | ||
Please visit this list to search my mods [[List of Modded COs]] | |||
This is only one feature full OCS only | This is only one feature full OCS only |
Latest revision as of 06:33, 7 December 2024
Kl07's Final OCs created by Knightlord07
Please visit this list to search my mods List of Modded COs
This is only one feature full OCS only
OS COs
Kyle "Orange Star second chief of commands"
A+/S (Lucky)
- +Start with +30 Luck, while zone +40 defense
- +Big Co zone range
- +COP +20 luck
- +SCOP chance to instant kill any unit with high luck roll
- -COP spamable
- -High CO zone make his units reachable
- -Got to pray your RNG god if he didn't get lucky
Ryo "New cadet who is ready fight in plains & forest"
S/SS+ (Plain & Forest specialist)
- +Gain better firepower when it standing on forests or plain tiles +30 firepower
- +Zone gain +40 defense
- +COP boosted his D2D +60 firepower
- +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
- +Just an upgraded version of AW3 Jake
- -His D2D suffer -30 firepower when units are on urban tiles
- -Long power meter
- -Favour on plain & forests tiles
Johnny "Orange Stars Tactical advisor"
A/S (Terrain specialist)
- +Units gain extra firepower depends on terrain type
- +Zone +30 defense
- +COP buff his D2D & increase terrain star +2
- +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
- +Male version of Lash
- -Make his units become monsters when it enter better terrain type
- -Long power meter
- -His powers can make his units go into god mode
- -Expect to be Lash
William "Orange Stars Solar Commander"
A/S (Clear weather specialist)
- +Units gain +40 firepower when the weather is clear
- +Zone +30 defense
- +COP D2d Upgrade
- +SCOP D2d Greatly upgrade
- -Worse when snow weather hit in -40 firepower
- -Prefer clear weather
- -Moderated power meter
Sam "Orange Star air long range support"
S/S+ (Air specialist)
- +Start with +40 firepower on air units & +2 range for air units to snipe
- +Zone +40 defense
- +COP +60 firepower & +3 range for air units
- +SCOP +80 firepower & +6 range for air units
- +Large zone range
- -Worse on ground vehicles -30 firepower
- -Long power meter
BM COs
Alina "Blue Moon's super wealthy commander"
A+/SS (Wealth)
- +Start with +80 income & +40 income bonus
- +Zone +30 defense
- +COP fund multiply by x7
- +SCOP funds turn into firepower
- -COP can be spamable
- -Lose -20 firepower for her D2D
- -Her COP force to pay extra 70% unit build cost
- -Moderated power meter
- -Expect her be like Sasha & Colin
Boris "Blue Moon's Revolution commander"
A/S (Capture specialist)
- +Start with +3 capping point & allow vehicles to join in as well
- +Zone +40 defense & +30 firepower
- +COP force all opponent reset it capture
- +SCOP make units act again once they be built & allow them to hired unit on owned cities
- -COP can stop your capping props
- -His vehicles can win the capture game
- -Moderated power meter
- -SCOP is mix with Xander & Hachi
GE COs
Alma "Green Earth's rapid response team"
B+/A (Rapid deployment)
- +Unit can act again once they been built
- +Zone +20 defense & +30 firepower
- +COP cheaper unit built cost
- +SCOP +75 firepower
- -COP spamable
- -Her D2D -15 firepower
- -COP -25 firepower
- -SCOP increase the unit price
- -Short power meter
- -Her units can either win the capture game or flood the map with her units
- -Mix with Colin & Xander
Finn "Green Earth's snowy terrain expert"
A/S (Snow terrain specialist)
- +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
- +Zone +20 defense
- +COP change the weather into snow for 2 turns
- +SCOP +80 firepower on snow terrain tiles
- -Moderated power meter
- -COP can be spamable
- -He prefer snow terrains
YC COs
Aoi "Grimm's student of defensive arts"
S/SS+ (Defensive)
- +Start with +50 defense & +80 counter
- +zone +20 defense
- +COP +60 defense & +90 counter
- +SCOP get first strike, +130 defense & +170 counter
- -Her starting firepower -30
- -Her defense is really tough & strong counter
- -Moderated power meter
- -Can hold on certain key chokepoints if her powers pop the right moment
Akihiko "Yellow Comet's spy commander"
S/SS (Balance/Convert specialist)
- +Start with +20 firepower
- +Zone can convert any unit in his zone
- +COP +70 firepower
- +SCOP steal opponent units & heal them back full HP
- -Long power meter
- -Short zone range
- -Can convert any units in the field
Chie "Yellow Comet's imperial guard"
A/S (Balance)
- +Start with both firepower & defense +30
- +Zone +20 luck
- +Large Zone range
- +COP both firepower & defense +60
- +SCOP +90 firepower & +250 counter
- -Long power meter
- -Both powers are really strong
Asuka "Yellow Comet's indirect support"
A/S (Indirect specialist)
- +Start with +40 firepower & +2 range on indirect
- +Zone +30 defense
- +COP +3 range & +60 firepower for indirect
- +SCOP lifesteal +200 & +90 firepower
- -Moderated power meter
- -She prefer indirects
BH COs
Eric "Demonic Hand Leader"
A+/S (Balance)
- +Start with both firepower & defense +30
- +Zone +20 luck
- +SCOP deal -8HP & stun them
- -Doesn't have COP
- -Only SCOP for his power to use
- -Moderated power meter
Claire "Brotherhood's first cyborg commander"
B+/A (Balance)
- +Start with both firepower & defense +20
- +Zone +20 luck
- +Large zone range
- +COP Heal +2Hp & both firepower & defense +40
- +SCOP +180 firepower
- -COP spamable
- -Moderated power meter
Yui "Road warfare expert"
A+ (Road & bridge specialist)
- +Start with firepower bonus on roads & bridges tiles +30
- +Zone 40 defense
- +COP +2 movement & +80 firepower on roads & bridges tiles
- +SCOP +4 movement & +160 firepower on roads & bridges tiles
- -Moderated power meter
- -Upgraded version of Koal
Karin "Brotherhood's top engineer"
A+ (Wealth)
- +Start with +20 income bonus
- +Zone +40 defense
- +COP instant capture
- +SCOP full heal & buff firepower
- +Large Zone range
- -COP can instant cap any props in the field
- -SCOP can full heal
- -Have better income
Jill "Urban expert"
A+/S (Urban warfare)
- +Start with +30 firepower on urban terrains tiles
- +Zone +40 defense
- +COP -4HP only on urban tiles
- +SCOP +60 firepower per props you own
- -Moderated power meter
- -COP only affect on urban terrains
Rei "Demonic Hand air specialist"
S/SS+ (Air domination)
- +Start with +50 firepower & defense on air
- +Zone +20 luck
- +COP +2 range & +80 firepower on air
- +SCOP air units act again & +90 firepower
- -Long power meter
- -She just Eagle if air units only act again
- -Worse on naval & ground -40 firepower
- -COP can harass you from air
Haruka "Horde specialist"
B+/A (Hordes)
- +Start with +3 firepower per units she field & debuff opponent luck -5
- +Zone +15 luck
- +COP get an D2D buff
- +SCOP Spawn units & buff her D2D greatly
- -She need to call more units into the field
- -The larger hordes she get the better firepower she gain
- -Opponent won't have any luck if her hordes depleted opponent luck real quick
Vanessa "Repair/Money back specialist"
S/SS+ (Repair specialist)
- +Units can get repair funds back normal
- +Zone +30 firepower
- +Large zone range
- +COP Heal +3HP
- +SCOP Heal +6HP & both firepower & defense +60
- -Moderated power meter
- -COP spamable
- -Both power allow her units get free HP heal
- -She can get funds when she order her damage units to retreat
AC COs
Iseul "Amber's logistic commander"
A+/S (Balance)
- +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
- +Zone +25 both firepower & defense
- +COP resupplied
- +SCOP resupplied & +75 firepower
- -COP is spamable
- -Her air & naval units won't be run out of fuel or ammo
- -Moderated power meter
- -Her copters won't burn their fuel so they have free range to go anywhere & naval units
- -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn
Dae "Amber's Desert warfare specialist"
B/S (Desert Specialist)
- Start with +40 firepower when standing on desert tiles
- +Zone 15 luck
- +COP Boosted on desert terrains
- +SCOP Boosted on desert terrains greatly
- +Large zone range
- -She prefer desert terrains
- -Long power meter
Hae "Weather expert"
B (Weather specialist)
- +Units won't be affected by weather effects
- +Zone +30 defense
- +COP change the weather for 2 turns
- +SCOP change the weather for 2 turns & buff on what type of weather is on
- -COP is spamable
- -Is just an RNG weather
- -Penny 2.0
PF COs
Eva "Frontier's Agile Commander"
A/A+ (Agile specialist)
- +Start with +2 movement & +20 firepower on 5 or more movement units
- +Zone +20 defense
- +COP +2 movement on agile units
- +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
- -Moderated power meter
- -She prefer agile units to get into the frontline faster
- -Her motorbike can win the capture game
- -Both powers increase her agile units movements
- -Can perform a quick blitz or launch unexpected surprise
- -Naval & air units can wiz through the battlefield also it can waste more fuel
Carol "Frontier's repair expert"
B/A+ (Repair specialist)
- +Start with -0.025 for the repair cost & heal +2HP when it repair
- +Zone +30 firepower
- +COP Heal +4HP
- +SCOP Both firepower & defense +90
- -COP is spamable
- -She can repair expansive units with less funds to repair than normal repair cost
Bonus Cos
Mizuko "Wallachia's succubus commander" (DM)
A (Vampire specialist)
- +Start with +40 lifesteal
- +Zone +30 defense
- +COP +80 lifesteal & +30 firepower
- +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
- -Long power meter
- -She can steal unit HP when attacking
- -Her SCOP is the most threat you need to be wary of
Oiwa "Bloodsucking vampire" (BH)
A (Defensive)
- +Start +40 defense
- +Zone +20 firepower
- +COP +60 firepower
- +SCOP Lifesteal +900
- -Moderated power meter
Rakumei "Former contractor" (BH)
S/SS+ (Unit hired)
- +Start Allow to build unit on owned cities
- +Zone +30 firepower
- +COP -70 unit price on cities & -40 on bases
- +SCOP +250 funds while attacking opponent units
- -Hired a unit on cities will cost you lots
- -Moderated power meter
Yuna "New cadet" (YC)
B/A (Wealth)
- +Start +60 income
- +Zone +40 defense
- +COP Funds multiply
- +SCOP -80 unit built price
- -COP spamable
- -She need to spend +50 more funds to built a unit
Sanae "Highly decorated commander" (YC)
A/S (Balance)
- +Start both firepower & defense +20
- +Zone both firepower & defense +40
- +COP +2 movement & +80 firepower
- +SCOP +80 defense
- +Large zone range
- -Balance power meter
Honoka "Orange Star scientist officer" (OS)
A+ (Healer)
- +Start with +2HP regen
- +Zone +30 defense
- +COP +70 firepower
- +SCOP +140 defense & firepower
- -Her regen isn't the problem
- -She can pull back her units to heal up back full HP
- -Moderated power meter
Kasumi "Large warships commander" (YC)
S/SS+ (Ship & Non Bcopter specialist)
- +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
- +Zone +30 luck
- +COP +70 firepower on ships type & non bcopter units
- +SCOP +160 firepower & +4 range applies on ships type units
- -Worse on Bcopter -60 firepower
- -Prefer ships type or non bcopter units
- -She can be a threat from air to sea
Riena "Respectful leader" (YC)
A/SS (Balance)
- +Start both firepower & defense +20
- +Zone both firepower & defense +70
- +COP both firepower & defense +120
- +SCOP all units gain +7 movement & +150
- -Moderated power meter
- -Probably strongest than Kanbei
Chinatsu "Brenner's Personal assistant" (AC)
A+/S (Defensive)
- +Start with +30 defense
- +Zone +40 defense & +30 firepower
- +COP Heal +3HP
- +SCOP Heal +6HP
- +Large zone range
- -COP is spamable
- -She is the tougher version of Brenner
- -Her powers can heal up really quick
Hotaru "Pearl's Rival" (OS)
S/SS (Naval & air specialist)
- +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
- +Zone +30 luck
- +COP +4 movement & +50 firepower applies on air & naval units
- +SCOP +100 firepower & +5 range applies on air & naval units
- +Large zone range
- -Worse on ground vehicles -30 firepower
- -Prefer naval nor air
- -Moderated power meter
Rie "Yellow Comet's Tank commander" (YC)
A/SS (Tread specialist)
- +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
- +Zone Heal +1HP on zone
- +COP tread combat units +60 firepower & +2 range
- +SCOP tread combat units +80 firepower, +20 luck & +4 range
- -Long power meter
- -prefer tanks only or other tread units
- -Tread units can snipe & make it into indirects
Seikyo "Ruthless commander" (BH)
SS/SSS+ (Offensive)
- +Start +150 firepower
- +Zone +40 defense
- +COP Debuff opponent units when attacking -30 & +50 firepower
- +SCOP gain funds when attacking
- -Loss -30 defense
- -Short zone range
- -COP spamable
Seishi "Former Brotherhood's tank commander" (DM)
A/A+ (Ground specialist)
- +Start with +30 firepower on ground units
- +Zone +15 luck
- +COP +2 movement & +40 firepower on ground units
- +SCOP +4 movement & +80 firepower on ground units
- -Moderated power meter
- -Prefer ground vehicles to do her job
- -Both powers can be dangerous
Serena "Under Night In-Birth special guest fan" (OS)
A/S (Balance)
- +Start with +30 firepower & +20 defense
- +Zone +10 luck
- +COP +4 movement & +60 firepower
- +SCOP +8 movement & +120 firepower
- -Long power meter
- -Both powers allow her units move quickly
Shigo "Merkava's follower" (BH)
A+/S (Balance)
- +Start both firepower & defense +40
- +Zone both firepower & defense +20
- +COP Heal +2HP & both firepower & defense +30
- +SCOP Spawn random units on cities
- -SCOP allow to spawn more reinforcements
- -Moderated power meter
Shiin "Demonic Hands & Amnesia hired tank commander" (BH)
S/SS+ (Tank specialist)
- +Start +70 firepower & +1 range on direct tanks
- +Zone +50 defense
- +COP +40 firepower & +2 range on direct tanks
- +SCOP +60 firepower & +4 range on direct tanks
- -She prefer direct tanks to do those job under her commands
- -Moderated power meter
- -Both powers allow her tanks to do sniping
Shoten "Hired guns" (BH)
A/SSS+ (Wealth)
- +Start Funds turn into firepower
- +Zone +30 luck
- +COP +100 funds when her units are damaged
- +SCOP Fund multiply 6.5
- -She need funds to boost her firepower
- -COP become a punching bag/taunt target so she can get more money
- -Moderated power meter
Sokushi "Former Green Earth officer" (BH)
B/A (Balance)
- +Start Both firepower & defense +15
- +Zone Both firepower & defense +25
- +COP Spawn random units on owned cities
- +SCOP Spawn stronger units on owned cities
- -Long power meter
- -Like to field of her own hordes
Sunako "Devil commander" (BH)
S/SS (Balance)
- +Start Both firepower & defense +50
- +Zone Heal +4Hp on zone
- +COP Increase firepower
- +SCOP Increase Luck
- +Large zone range
- -Long power meter
- -Can destroy any units
Takeru "Wallachia's Vampire commander" (BH)
A/S (Balance)
- +Start Both firepower & defense +40
- +Zone Lifesteal +70
- +COP force opponents pay 50% more funds for repairs
- +SCOP Deal -5Hp & Heal +5Hp
- -COP spamable
- -COP can waste funds real quick
Warui "Sacrifice commander" (BH)
S+ (Power charger)
- +Start +60 power charge
- +Zone +30 per power store
- +COP +150 firepower & +125 defense
- +SCOP Godlike stats
- -Longest power meter
- -Her zone enjoy the power meter she stored
Yami "Amnesia officer" (BH)
S+ (Balance)
- +Start +30 power stored
- +Zone +20 luck
- +COP Deal -3HP global damage
- +SCOP fired 3 missiles & deal -3HP
- -Her power charge is slow -30
- -Moderated power meter
Agana "Hilda's Elite personal guard" (BH)
A (Balance)
- +Start both firepower & defense +20
- +Zone +20 luck
- +COP spawn random units on cities
- +SCOP both firepower & defense +80
- Moderated power meter
Akuhei "Magecraft officer" (BH)
S/SS+ (Harasser)
- +Start +2 range & +30 firepower
- +Zone +20 defense
- +COP +30 firepower
- +SCOP +60 firepower & +3 range
- -COP is spamable
- -She can harass you
Ayla "Tower commander" (OS)
B+/A (Defensive)
- +Start with +15 defense per com tower owned
- +15 luck
- +Large zone range
- +COP +25 per com tower
- +SCOP Heal +5Hp & +45 com tower
- -Need to have com tower in order to become good
- -She gain more defense per com tower she own
- -She is just Javier with more defense
Amenozako "Former Brotherhood officer who side with Amnesia" (BH)
A+/S (Offensive)
- +Start +40 firepower
- +Zone +40 defense
- +COP +60 firepower
- +SCOP +180 firepower
- -Long power meter
- -Both powers can ruin you up
Bukko "Retired Demonic Hands officer" (BH)
A/S (Wealth)
- +Start +40 income
- +Zone +25 firepower
- +COP +70 funds from attacking
- +SCOP +100 for saving 10k funds
- +Large zone range
- -Long power meter
Lufu "Amnesia good holder" (BH)
A+/S (Balance)
- +Start -10 unit price built & both firepower defense +25
- +Zone +20 luck
- +COP Her D2D upgrade
- +SCOP Her D2D upgrade greatly
- -Long power meter
- -Both power allow herself hired expansive units to tech herself up
Ixqui "Former Golden Sun officer" (BH)
S/S+ (Indirect specialist)
- +Start Indirect +60 firepower & +2 range
- +Zone +30 defense
- +COP Indirect +40 firepower & +5 range
- +SCOP Indirect +80 firepower & +7 range
- +Large zone range
- -Direct is weak -40 firepower
- -Prefer indirect
- -Expect her to be like Grit
Chikai "Amnesia Officer" (BH)
A/A+ (Hordes)
- +Start +5 firepower per units she field & debuff opponent units defense -3
- +Zone +30 defense
- +COP her D2D buff
- +SCOP her D2D buff greatly
- -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper
Kurami "Former Yellow Comet officer" (BH)
S/S+ (Balance)
- +Start +3Hp regen & +35 both firepower & defense
- +Zone +20 luck
- +COP Lifesteal +50 & both firepower & defense +65
- +SCOP both firepower & defense +150
- -Moderated power meter
Kishyami "Former Bolt Guard officer" (BH)
A+ (Healer)
- +Start Heal nearby owned props
- +Zone both firepower & defense +40
- +COP Heal +4Hp near props & buff firepower & defense
- +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
- -Doesn't get any heal when standing owned props
- -Her units need to be near props in order to heal
- -Long power meter
Ki "Priestess of TATARI" (BH)
A/S (Balance)
- +Start both firepower & defense +35
- +Zone +20 luck
- +COP heal +5HP & increase the stats
- +SCOP instant kill any units & buff stats greatly
- -Long power meter
Mari "Former Black Hole officer" (BH)
S/SS+ (Balance)
- +Start +60 firepower & +40 defense
- +Zone +30 luck
- +COP Debuff opponent firepower & luck -40
- +SCOP Lifesteal +300 & +80 firepower
- -Moderated power meter
- -COP can ruin your units stats when it fight back
Trivia
Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction