Ground Units
Notice: Infantry Units are not included in this list, as they are their own Type.
Ground Units stats and properties can be modified as a whole, by using the GameEnums.UnitType_Ground variable:
For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Ground) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Ground Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Ground Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
ANTITANKCANNON | APC | ARTILLERY | FLAK | ||||||
FLARE | HEAVY_TANK[1] | HOELLIUM[2] | LIGHT_TANK[3] | ||||||
MEGATANK | MISSILE | NEOTANK | PIPERUNNER | ||||||
RECON | ROCKETTHROWER[4] | ZCOUNIT_AUTO_TANK | ZCOUNIT_CHAPERON | ||||||
ZCOUNIT_CRYSTAL_TANK | ZCOUNIT_HOT_TANK | ZCOUNIT_INTEL_TRUCK | ZCOUNIT_IRON_SHIELD_GENERATOR | ||||||
ZCOUNIT_LOGIC_TRUCK | ZCOUNIT_NEOSPIDER_TANK | ZCOUNIT_REPAIR_TANK | ZCOUNIT_ROYAL_GUARD | ||||||
ZCOUNIT_SIEGE_CANNON | ZCOUNIT_SMUGGLER | ZCOUNIT_TANK_HUNTER |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.