Naval Units
Revision as of 05:42, 3 March 2023 by Admin (talk | contribs) (Created page with "Naval Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Naval''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === Gam...")
Naval Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Naval variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Naval) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Naval Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Naval Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
K_HELI[1] | T_HELI[2] | DUSTER[3] | BOMBER | STEALTHBOMBER | |||||
TRANSPORTPLANE | FIGHTER | WATERPLANE[4] | ZCOUNIT_KIROV[5] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.